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	<id>https://smashup-rulebook.alderac.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cfriedman</id>
	<title>smashup-rulebook - User contributions [en]</title>
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	<updated>2026-04-19T06:20:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Update_Tracker&amp;diff=3473</id>
		<title>Update Tracker</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Update_Tracker&amp;diff=3473"/>
		<updated>2025-11-01T00:32:47Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== 10/31/2025 ======&lt;br /&gt;
Fixed some [[Super Heroes]] images being .jpg instead of .png.&lt;br /&gt;
&lt;br /&gt;
====== 10/23/2025 ======&lt;br /&gt;
Fixed incorrect power for Big Bad Wolf in [[Grimms&#039; Fairy Tales|Grimms&#039; Fairy Tale]]&amp;lt;nowiki/&amp;gt;s (it&#039;s 6, not 5), incorrect artist credit for Toad in [[Russian Fairy Tales]], and fixed Bucanneer&#039;s ([[Pirates]]) effect to be the errata&#039;d version, and marked as such.&lt;br /&gt;
&lt;br /&gt;
Corrected the numbers of copies for On a Roll in [[Musketeers]] (2x to 1x), Tsar Eagle in [[Russian Fairy Tales]] (1x to 2x) and Überserum in [[Mad Scientists]] (1x to 2x).&lt;br /&gt;
&lt;br /&gt;
====== 9/28/2025 ======&lt;br /&gt;
Dangerous Ground in [[Dragons]] had a clarification which is no longer true - removed that clarification (you do &#039;&#039;&#039;not&#039;&#039;&#039; need to discard a card &#039;&#039;before&#039;&#039; playing a minion on a base with Dangerous Ground).&lt;br /&gt;
&lt;br /&gt;
Fixed the listed VPs for Golem Schloß in [[Mad Scientists]] (the card image was correct, but the VP text in the description was not).&lt;br /&gt;
&lt;br /&gt;
====== 9/11/2025 ======&lt;br /&gt;
Changed the [[List of Errata&#039;d Cards]] to include the (errata&#039;d) card effects. &lt;br /&gt;
&lt;br /&gt;
Added [[List of Factions with Titans]]. &lt;br /&gt;
&lt;br /&gt;
====== 9/5/2025 ======&lt;br /&gt;
Added the rules for playing cards off the top of the deck to [[Special Cards, Counters and Other Rules]]&lt;br /&gt;
&lt;br /&gt;
====== 9/2/2025 ======&lt;br /&gt;
Listed all of the errata&#039;d cards (besides those of the factions being revamped) at [[List of Errata&#039;d Cards]].&lt;br /&gt;
&lt;br /&gt;
====== 9/1/2025 ======&lt;br /&gt;
Added the rules for Stasis and for storing cards to the [[Special Cards, Counters and Other Rules]] page.&lt;br /&gt;
&lt;br /&gt;
====== 8/28/2025 ======&lt;br /&gt;
The [[Bases|List of Bases by Set]] now has all faction&#039;s images except for the ones being revamped.&lt;br /&gt;
&lt;br /&gt;
====== 8/27/2025 ======&lt;br /&gt;
&#039;&#039;&#039;The images and errata for all factions are now on the wiki!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== 8/26/2025 ======&lt;br /&gt;
Added images and errata for:&lt;br /&gt;
&lt;br /&gt;
* [[Werewolves]]&lt;br /&gt;
* [[Mad Scientists]]&lt;br /&gt;
* [[Time Travelers]]&lt;br /&gt;
* [[Shapeshifters]]&lt;br /&gt;
* [[Cyborg Apes]]&lt;br /&gt;
* [[Minions of Cthulhu]]&lt;br /&gt;
* [[Innsmouth]]&lt;br /&gt;
* [[Steampunks]]&lt;br /&gt;
* [[Ninjas]]&lt;br /&gt;
* [[Ghosts]]&lt;br /&gt;
* [[Pirates]] (already had images, needed errata in descriptions)&lt;br /&gt;
&lt;br /&gt;
====== 8/25/2025 ======&lt;br /&gt;
Added images and errata for:&lt;br /&gt;
&lt;br /&gt;
* [[Superheroes]]&lt;br /&gt;
* [[Tornados]]&lt;br /&gt;
* [[Sharks]]&lt;br /&gt;
* [[Mythic Greeks]]&lt;br /&gt;
* [[Dragons]]&lt;br /&gt;
* [[Princesses]]&lt;br /&gt;
* [[Mythic Horses]]&lt;br /&gt;
&lt;br /&gt;
====== 8/18/2025 ======&lt;br /&gt;
What&#039;s on the wiki:&lt;br /&gt;
* Bigger Geekier Box rules&lt;br /&gt;
* All faction&#039;s card and base effects (besides reworked factions), as well as links to Forgefire to purchase each faction individually via Print On Demand&lt;br /&gt;
* Card images (with any errata) for factions in Base Set, Oops! We Did It Again, and Half the Battle&lt;br /&gt;
** as well as:&lt;br /&gt;
*** [[Kitty Cats]]&lt;br /&gt;
*** [[Fairies]]&lt;br /&gt;
*** [[Teens]]&lt;br /&gt;
*** [[Wraithrustlers]]&lt;br /&gt;
*** [[Backtimers]]&lt;br /&gt;
*** [[Action Heroes]]&lt;br /&gt;
*** [[Skeletons]]&lt;br /&gt;
*** [[Sheep]]&lt;br /&gt;
*** [[Mermaids]]&lt;br /&gt;
*** [[Knights of the Round Table]]&lt;br /&gt;
*** [[Goblins]]&lt;br /&gt;
*** [[Russian Fairy Tales]]&lt;br /&gt;
*** [[Polynesian Voyagers]]&lt;br /&gt;
*** [[Grimms&#039; Fairy Tales]]&lt;br /&gt;
*** [[Musketeers]]&lt;br /&gt;
*** [[Anansi Tales]]&lt;br /&gt;
*** [[Ancient Incas]]&lt;br /&gt;
*** [[Truckers]]&lt;br /&gt;
*** [[Smash Up All Stars]]&lt;br /&gt;
*** [[Geeks]]&lt;br /&gt;
*** [[Kung Fu Fighters]]&lt;br /&gt;
*** [[Disco Dancers]]&lt;br /&gt;
*** [[Magical Girls]]&lt;br /&gt;
*** [[Kaiju]]&lt;br /&gt;
*** [[Itty Critters]]&lt;br /&gt;
*** [[Teddy Bears]]&lt;br /&gt;
*** [[Rock Stars]]&lt;br /&gt;
*** [[Grannies]]&lt;br /&gt;
*** [[Explorers]]&lt;br /&gt;
*** [[Star Roamers]]&lt;br /&gt;
*** [[Ignobles]]&lt;br /&gt;
*** [[Astroknights]]&lt;br /&gt;
*** [[Changerbots]]&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Super_Heroes&amp;diff=3472</id>
		<title>Super Heroes</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Super_Heroes&amp;diff=3472"/>
		<updated>2025-11-01T00:30:02Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: changed jpg images to png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SU1032 CoverPhoto Superheroes.png|none|frame|Illustrated by: Dudu Torres]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-super-heroes Purchase the Super Heroes Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
Faster than a speeding ninja. More powerful than an aggromotive. Able to leap tall Nukebots in a single bound... The mighty power of the comic page comes to life! Defeat your arch-nemesis with super strength, speed, and toughness. Then find out who wins the base in the next exciting issue!&lt;br /&gt;
&lt;br /&gt;
Superheroes are from the &#039;&#039;&#039;It&#039;s Your Fault! set&#039;&#039;&#039; and have a Titan card - &#039;&#039;&#039;The Everything Glove&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: LOW-MEDIUM ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Powering Up Into Power 5 Alter Egos&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minions With Very Low Power Or Very High Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Super Heroes&#039; main mechanic is changing your low-power minions into power-5 minions. They even have an ensemble cast of four power-5 minions you can choose from, not including the boss minion from their partner faction.&lt;br /&gt;
&lt;br /&gt;
Their main drawback is their low-power minion, being a power-2, can easily be targeted by other players before you&#039;re able to transform it into a power-5 minion. To make up for it, the Super Heroes have a few cards allowing you to protect them until you&#039;re able to use them.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Super Heroes are able to put back minions from your discard pile into your deck, allowing you to recur your power-5 minions.&lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
* &#039;&#039;&#039;[[Zombies]]&#039;&#039;&#039;: The Mild-Mannered Citizen can be brought out of the graveyard by Zombie minions and actions.&lt;br /&gt;
* [[Killer Plants|&#039;&#039;&#039;Killer Plants&#039;&#039;&#039;]]: The Mild-Mannered Citizen can fetch the Venus Man Trap, who can fetch even more Mild-Mannered Citizens.&lt;br /&gt;
* &#039;&#039;&#039;[[Werewolves]]&#039;&#039;&#039;: Werewolves like having high power, and the Superheroes certainly provide plenty.&lt;br /&gt;
* &#039;&#039;&#039;[[Princesses]]&#039;&#039;&#039;: The Mild-Mannered Citizen can fetch the powerful power-5 Princesses and the Princesses&#039; actions make it easier to move Superheroes and Princesses around.&lt;br /&gt;
* &#039;&#039;&#039;[[Sharks]]&#039;&#039;&#039;: Sharks trigger off minions being destroyed, and wouldn&#039;t you know, the Mild-Mannered Citizens destroy themselves as part of their ongoing ability.&lt;br /&gt;
* [[Magical Girls|&#039;&#039;&#039;Magical Girls&#039;&#039;&#039;]]: Lunar Captain is a fantastic target for Mild-Mannered Citizen, as she can easily retrieve the Citizen, letting you play the same Citizen over and over again. Both factions have lots of actions that either place minions from your discard pile into your deck or return them to your hand, making it easy to play them again and again.&lt;br /&gt;
* &#039;&#039;&#039;The Lion King&#039;&#039;&#039;: Mufasa can be fetched using Mild-Mannered Citizen, and you can use Wildebeest Stampede to fetch the power-5 Superheroes.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Awesome Guy ======&lt;br /&gt;
[[File:SU1032 ItsYourFault Superheroes6.png|none|thumb|420x420px|Illustrated by: Dudu Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - Ongoing: Your minions here cannot be destroyed by other players&#039; cards.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Captain Amazing ======&lt;br /&gt;
[[File:SU1032 ItsYourFault Superheroes8.png|none|thumb|421x421px|Illustrated by: Dudu Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - Talent: Give each of your minions here +1 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*This does not affect minions played after this talent is used.&lt;br /&gt;
&lt;br /&gt;
====== 1x Mind Lady ======&lt;br /&gt;
[[File:SU1032 ItsYourFault Superheroes9.png|none|thumb|420x420px|Illustrated by: Dudu Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - Talent: Choose another player’s minion. That minion’s abilities are cancelled until the start of your next turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* The cancelation lasts even if Mind Lady is no longer in play.&lt;br /&gt;
&lt;br /&gt;
====== 1x The Burst ======&lt;br /&gt;
[[File:SU1032 ItsYourFault Superheroes7.png|none|thumb|420x420px|Illustrated by: Dudu Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - Ongoing: After a minion is played on a base, you may move this minion to there.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 5x Mild Mannered Citizen ======&lt;br /&gt;
[[File:SU1032 ItsYourFault Superheroes5.png|none|thumb|420x420px|Illustrated by: Dudu Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Ongoing: At the start of your turn you may destroy this minion to search your deck for a minion of power 5 or more, play it here as an extra minion, and shuffle your deck.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Expanded Power ======&lt;br /&gt;
[[File:SU1032 ItsYourFault Superheroes19.png|none|thumb|420x420px|Illustrated by: Dudu Torres]]&lt;br /&gt;
Play on a minion. Ongoing: This minion has +1 power and can’t be destroyed by other players.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x Golden Age ======&lt;br /&gt;
[[File:SU1032 ItsYourFault Superheroes15.png|none|thumb|420x420px|Illustrated by: Dudu Torres]]&lt;br /&gt;
Place up to three minions from your discard pile on the bottom of your deck.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x Justice Friends ======&lt;br /&gt;
[[File:SU1032 ItsYourFault Superheroes13.png|none|thumb|420x420px|Illustrated by: Dudu Torres]]&lt;br /&gt;
Each of your minions of power 5 or more gains +2 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* This does not affect minions played after this card.&lt;br /&gt;
&lt;br /&gt;
====== 1x My Only Weakness! ======&lt;br /&gt;
[[File:SU1032 ItsYourFault Superheroes14.png|none|thumb|420x420px|Illustrated by: Dudu Torres]]&lt;br /&gt;
Play on a minion. Ongoing: This minion’s abilities are cancelled.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x Not Really Dead ======&lt;br /&gt;
[[File:SU1032 ItsYourFault Superheroes10.png|none|thumb|420x420px|Illustrated by: Dudu Torres]]&lt;br /&gt;
Place up to two minions of power 2 or less from your discard pile into your hand.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Radioactive Exposure ======&lt;br /&gt;
[[File:SU1032 ItsYourFault Superheroes18.png|none|thumb|420x420px|Illustrated by: Dudu Torres]]&lt;br /&gt;
Destroy one of your minions to search your deck for a minion with more power, play it there as an extra minion, and shuffle your deck.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Secret Base ======&lt;br /&gt;
[[File:SU1032 ItsYourFault Superheroes17.png|none|thumb|420x420px|Illustrated by: Dudu Torres]]&lt;br /&gt;
Play on a base. Ongoing: Your minions here of power 3 or less cannot be destroyed by other players.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Sidekick ======&lt;br /&gt;
[[File:SU1032 ItsYourFault Superheroes20.png|none|thumb|420x420px|Illustrated by: Dudu Torres]]&lt;br /&gt;
Choose a base where you have a minion of power 5 or more. Play a minion there of power 2 or less as an extra minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Converted Cave ======&lt;br /&gt;
[[File:SU1032 ItsYourFault Superheroes22.png|none|thumb|420x420px|Illustrated by: Dudu Torres]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 18 - VPs: 4 3 2 - Minions of power 2 or less cannot be destroyed here except by their controller.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Crystal Fortress ======&lt;br /&gt;
[[File:SU1032 ItsYourFault Superheroes23.png|none|thumb|420x420px|Illustrated by: Dudu Torres]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
​Breakpoint 19 - VPs: 3 1 1 - After you play a minion here, you may place a minion from your discard pile on the bottom of your deck.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Card - Titan ===&lt;br /&gt;
&lt;br /&gt;
====== 1x The Everything Glove ======&lt;br /&gt;
[[File:SU1032 ItsYourFault Superheroes21.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Special: After one of your minions is destroyed, you may play this titan at its base. Ongoing: Your minions of power 3 or less here are not affected by other players&#039; abilities. Talent: Play an extra minion here of power 2 or less OR draw a card&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1032_ItsYourFault_Superheroes17.png&amp;diff=3471</id>
		<title>File:SU1032 ItsYourFault Superheroes17.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1032_ItsYourFault_Superheroes17.png&amp;diff=3471"/>
		<updated>2025-11-01T00:29:42Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
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		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1032_ItsYourFault_Superheroes18.png&amp;diff=3470</id>
		<title>File:SU1032 ItsYourFault Superheroes18.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1032_ItsYourFault_Superheroes18.png&amp;diff=3470"/>
		<updated>2025-11-01T00:29:23Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
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		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1032_ItsYourFault_Superheroes10.png&amp;diff=3469</id>
		<title>File:SU1032 ItsYourFault Superheroes10.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1032_ItsYourFault_Superheroes10.png&amp;diff=3469"/>
		<updated>2025-11-01T00:29:09Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
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		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1032_ItsYourFault_Superheroes14.png&amp;diff=3468</id>
		<title>File:SU1032 ItsYourFault Superheroes14.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1032_ItsYourFault_Superheroes14.png&amp;diff=3468"/>
		<updated>2025-11-01T00:28:58Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1032_ItsYourFault_Superheroes13.png&amp;diff=3467</id>
		<title>File:SU1032 ItsYourFault Superheroes13.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1032_ItsYourFault_Superheroes13.png&amp;diff=3467"/>
		<updated>2025-11-01T00:28:47Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
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		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1032_ItsYourFault_Superheroes15.png&amp;diff=3466</id>
		<title>File:SU1032 ItsYourFault Superheroes15.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1032_ItsYourFault_Superheroes15.png&amp;diff=3466"/>
		<updated>2025-11-01T00:28:26Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1032_ItsYourFault_Superheroes19.png&amp;diff=3465</id>
		<title>File:SU1032 ItsYourFault Superheroes19.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1032_ItsYourFault_Superheroes19.png&amp;diff=3465"/>
		<updated>2025-11-01T00:28:07Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Update_Tracker&amp;diff=3218</id>
		<title>Update Tracker</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Update_Tracker&amp;diff=3218"/>
		<updated>2025-10-24T02:46:05Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== 10/23/2025 ======&lt;br /&gt;
Fixed incorrect power for Big Bad Wolf in [[Grimms&#039; Fairy Tales|Grimms&#039; Fairy Tale]]&amp;lt;nowiki/&amp;gt;s (it&#039;s 6, not 5), incorrect artist credit for Toad in [[Russian Fairy Tales]], and fixed Bucanneer&#039;s ([[Pirates]]) effect to be the errata&#039;d version, and marked as such.&lt;br /&gt;
&lt;br /&gt;
Corrected the numbers of copies for On a Roll in [[Musketeers]] (2x to 1x), Tsar Eagle in [[Russian Fairy Tales]] (1x to 2x) and Überserum in [[Mad Scientists]] (1x to 2x).&lt;br /&gt;
&lt;br /&gt;
====== 9/28/2025 ======&lt;br /&gt;
Dangerous Ground in [[Dragons]] had a clarification which is no longer true - removed that clarification (you do &#039;&#039;&#039;not&#039;&#039;&#039; need to discard a card &#039;&#039;before&#039;&#039; playing a minion on a base with Dangerous Ground).&lt;br /&gt;
&lt;br /&gt;
Fixed the listed VPs for Golem Schloß in [[Mad Scientists]] (the card image was correct, but the VP text in the description was not).&lt;br /&gt;
&lt;br /&gt;
====== 9/11/2025 ======&lt;br /&gt;
Changed the [[List of Errata&#039;d Cards]] to include the (errata&#039;d) card effects. &lt;br /&gt;
&lt;br /&gt;
Added [[List of Factions with Titans]]. &lt;br /&gt;
&lt;br /&gt;
====== 9/5/2025 ======&lt;br /&gt;
Added the rules for playing cards off the top of the deck to [[Special Cards, Counters and Other Rules]]&lt;br /&gt;
&lt;br /&gt;
====== 9/2/2025 ======&lt;br /&gt;
Listed all of the errata&#039;d cards (besides those of the factions being revamped) at [[List of Errata&#039;d Cards]].&lt;br /&gt;
&lt;br /&gt;
====== 9/1/2025 ======&lt;br /&gt;
Added the rules for Stasis and for storing cards to the [[Special Cards, Counters and Other Rules]] page.&lt;br /&gt;
&lt;br /&gt;
====== 8/28/2025 ======&lt;br /&gt;
The [[Bases|List of Bases by Set]] now has all faction&#039;s images except for the ones being revamped.&lt;br /&gt;
&lt;br /&gt;
====== 8/27/2025 ======&lt;br /&gt;
&#039;&#039;&#039;The images and errata for all factions are now on the wiki!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== 8/26/2025 ======&lt;br /&gt;
Added images and errata for:&lt;br /&gt;
&lt;br /&gt;
* [[Werewolves]]&lt;br /&gt;
* [[Mad Scientists]]&lt;br /&gt;
* [[Time Travelers]]&lt;br /&gt;
* [[Shapeshifters]]&lt;br /&gt;
* [[Cyborg Apes]]&lt;br /&gt;
* [[Minions of Cthulhu]]&lt;br /&gt;
* [[Innsmouth]]&lt;br /&gt;
* [[Steampunks]]&lt;br /&gt;
* [[Ninjas]]&lt;br /&gt;
* [[Ghosts]]&lt;br /&gt;
* [[Pirates]] (already had images, needed errata in descriptions)&lt;br /&gt;
&lt;br /&gt;
====== 8/25/2025 ======&lt;br /&gt;
Added images and errata for:&lt;br /&gt;
&lt;br /&gt;
* [[Superheroes]]&lt;br /&gt;
* [[Tornados]]&lt;br /&gt;
* [[Sharks]]&lt;br /&gt;
* [[Mythic Greeks]]&lt;br /&gt;
* [[Dragons]]&lt;br /&gt;
* [[Princesses]]&lt;br /&gt;
* [[Mythic Horses]]&lt;br /&gt;
&lt;br /&gt;
====== 8/18/2025 ======&lt;br /&gt;
What&#039;s on the wiki:&lt;br /&gt;
* Bigger Geekier Box rules&lt;br /&gt;
* All faction&#039;s card and base effects (besides reworked factions), as well as links to Forgefire to purchase each faction individually via Print On Demand&lt;br /&gt;
* Card images (with any errata) for factions in Base Set, Oops! We Did It Again, and Half the Battle&lt;br /&gt;
** as well as:&lt;br /&gt;
*** [[Kitty Cats]]&lt;br /&gt;
*** [[Fairies]]&lt;br /&gt;
*** [[Teens]]&lt;br /&gt;
*** [[Wraithrustlers]]&lt;br /&gt;
*** [[Backtimers]]&lt;br /&gt;
*** [[Action Heroes]]&lt;br /&gt;
*** [[Skeletons]]&lt;br /&gt;
*** [[Sheep]]&lt;br /&gt;
*** [[Mermaids]]&lt;br /&gt;
*** [[Knights of the Round Table]]&lt;br /&gt;
*** [[Goblins]]&lt;br /&gt;
*** [[Russian Fairy Tales]]&lt;br /&gt;
*** [[Polynesian Voyagers]]&lt;br /&gt;
*** [[Grimms&#039; Fairy Tales]]&lt;br /&gt;
*** [[Musketeers]]&lt;br /&gt;
*** [[Anansi Tales]]&lt;br /&gt;
*** [[Ancient Incas]]&lt;br /&gt;
*** [[Truckers]]&lt;br /&gt;
*** [[Smash Up All Stars]]&lt;br /&gt;
*** [[Geeks]]&lt;br /&gt;
*** [[Kung Fu Fighters]]&lt;br /&gt;
*** [[Disco Dancers]]&lt;br /&gt;
*** [[Magical Girls]]&lt;br /&gt;
*** [[Kaiju]]&lt;br /&gt;
*** [[Itty Critters]]&lt;br /&gt;
*** [[Teddy Bears]]&lt;br /&gt;
*** [[Rock Stars]]&lt;br /&gt;
*** [[Grannies]]&lt;br /&gt;
*** [[Explorers]]&lt;br /&gt;
*** [[Star Roamers]]&lt;br /&gt;
*** [[Ignobles]]&lt;br /&gt;
*** [[Astroknights]]&lt;br /&gt;
*** [[Changerbots]]&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Mad_Scientists&amp;diff=3217</id>
		<title>Mad Scientists</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Mad_Scientists&amp;diff=3217"/>
		<updated>2025-10-24T02:43:58Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SU1022 CoverPhoto MadScientists.png|none|frame|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-mad-scientists Purchase the Mad Scientists Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
Working in the lab, late one night, my eyes beheld an eerie sight. For my monster from his slab, began to rise. And suddenly to my surprise, he did the Smash... Up. The Mad Scientists, intent on unlocking the mysteries of life, have instead released death in the form of powerful creations! Their toying with nature can empower various minions, but at what cost? (Apologies to Bobby Pickett)&lt;br /&gt;
&lt;br /&gt;
Mad Scientists are from the &#039;&#039;&#039;Mad Scientists set&#039;&#039;&#039; and have a Titan card: &#039;&#039;&#039;The Bride&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: Low-Medium ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power Counters&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Benefiting From Destroying Your Minions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mad Scientists have many ways to turn things into power counters, and then to turn the power counters into something else. Their minions play counters on minions that aren&#039;t themselves to mimic experimenting and augmenting. They also have ways to cut up their own minions for more power tokens. This can seem counterproductive at first, except that they also have ways to sacrifice power counters to destroy other minions and play extra minions themselves. The Monster is the only minion to give advantages to being the recipient of all the counters, with a huge advantage on minion playing. Mad scientists favor accumulating lots of power counters on a few minions and using other (and extra!) minions as fodder for that. &lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
Mad Scientists use +1 power counters to fuel many of their abilities. Most of their minions and many of their actions place +1 power counters, which can be used by The Monster to play more minions. They provide a lot of plus power, as well as card draw and extra plays of both types with The Bride. They are an extremely well-rounded faction which can be strategy-driving itself, or provide support to a different faction in a combo. Their biggest play involves Body Shop, effectively letting you double a minion&#039;s power when paired with Uberserum (notice Body Shop doesn&#039;t need the destruction to occur). Combined with Angry Mob and an extra action play, this can be a huge play to dump your hand and break multiple bases if you are set up for it. Weaknesses are having no Specials and limited destruction options, and being dependent on their Titan for any card draw. Consider pairing them with a faction that needs extra minion plays or one which can help build one large minion for Body Shop.&lt;br /&gt;
&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
* &#039;&#039;&#039;Giant Ants&#039;&#039;&#039;: The most obvious partner for Mad Scientists from Monster Smash. Giant Ants can produce +1 power counters with Gimme the Prize and Headlong, and transfer +1 power counters using A Kind of Magic, Under Pressure and We Are the Champions. Soldiers are handy for their ability to transfer +1 power counters to, say, The Monster who in turn can spend the counter to play an extra minion.&lt;br /&gt;
* &#039;&#039;&#039;Vampires&#039;&#039;&#039;: Igor is excellent fodder for Heavy Drinker and Nightstalker. Grave Situation ensures he comes back again and again to feed your vampires.&lt;br /&gt;
* &#039;&#039;&#039;[[Kung Fu Fighters]]&#039;&#039;&#039;: Kung Fu Fighters love to transfer +1 power counters to reload their talents, which suits Mad Scientists just fine. Destroy a minion with Lady Whirlwind, transfer the counter to The Monster with Dragon Warrior or Ancient Chinese Art, spend the counter to play an extra minion. Uberserum can ensure your choice minions survive Everybody Was Kung Fu Fighting.&lt;br /&gt;
* &#039;&#039;&#039;[[Polynesian Voyagers]]&#039;&#039;&#039;: Shark Tattoos produce additional +1 power counters if you have no other minions on the same base as the minion you played them on, and the Ocean Tattoo lets you move the minion to place a +1 power counter on it. A Monster with either of those Tattoos quickly becomes an engine for playing extra minions on other bases. Of course, you also have Uberserums to provide counters in a similar capacity.&lt;br /&gt;
* &#039;&#039;&#039;Big Hero 6&#039;&#039;&#039;: Big Hero 6&#039;s characters all become better when they have +1 power counters on them.&lt;br /&gt;
* &#039;&#039;&#039;Mulan&#039;&#039;&#039;: Mulan, Chien Po, Ling, and Yao all like +1 power counters being placed on them. Herr Doktor and Uberserum can place +1 power counters on them turn after turn. Be a Man can place a +1 power counter on up to two minions at once, allowing you to keep both Monsters fueled with +1 power counters.&lt;br /&gt;
* &#039;&#039;&#039;[[Skeletons]]&#039;&#039;&#039;: Lord of Bones, Gravestones, and Graveyard all produce +1 power counters when you uncover minions, and uncovered minions trigger German Engineering.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Herr Doktor ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists10.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - Talent: Place a +1 power counter on another one of your minions.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 2x The Monster ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists9.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Talent: Remove a +1 power counter from this minion to play an extra minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 3x Lab Assistant ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists7.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Place a +1 power counter on another one of your minions&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 4x Igor ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists4.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Ongoing: After this minion is destroyed or discarded, place a +1 power counter on one of your minions.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* You get the +1 power counter if this minion goes to the discard pile after scoring, but not after being discarded from the hand, since Ongoing abilities only work while in play.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Angry Mob ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists18.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
Choose one of your minions. Place any number of cards from your hand on the bottom of your deck. For each card you placed there, place a +1 power counter on that minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Blitzed ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists20.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
Remove any number of +1 power counters from your minions. Destroy a minion with power less than or equal to the number of counters you removed.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Body Shop ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists15.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
Destroy one of your minions. Place a number of +1 power counters equal to that minion’s power, split any way you choose, on your minions.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x German Engineering ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists12.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
Play on a base. Ongoing: After you play a minion here, place a +1 power counter on it&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Grave Situation ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists19.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
Play on a base. Ongoing: If your minions here would be destroyed, return them to your hand instead.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Minions placed into your hand do not count as being destroyed (c.f. Field of Honor).&lt;br /&gt;
&lt;br /&gt;
====== 2x IT&#039;S ALIVE! ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists14.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
Play an extra minion. Place a +1 power counter on it.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Jolt ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists11.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
Place a +1 power counter on each of your minions.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 2x Überserum ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists17.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
Play on a minion. Ongoing: At the start of your turn, place a +1 power counter on this minion. This minion cannot be destroyed.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Golem Schloß ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists23fixed.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 22 - VPs: 4 3 2 - After this base scores, the winner places a +1 power counter on each of their minions.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording (timing)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Laboratorium ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists22.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
​Breakpoint 25 - VPs: 5 3 3 - After the first time each turn a minion is played here, its controller places a +1 power counter on it.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording (timing)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Card - Titan ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Titan Card Name ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists21.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Special: At the start of your turn, you may choose two effects and do them in any order to different minions to play this titan:&lt;br /&gt;
&lt;br /&gt;
* Place a minion you own from your hand or discard pile into the box.&lt;br /&gt;
* Destroy one of your minions.&lt;br /&gt;
* Remove a +1 power counter from one of your minions.&lt;br /&gt;
&lt;br /&gt;
Ongoing: Once per turn, after you place or remove a power counter on your minions, draw a card. Talent: Place a +1 power counter on one of your minions here OR remove two +1 power counters total from your minions to play an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Russian_Fairy_Tales&amp;diff=3216</id>
		<title>Russian Fairy Tales</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Russian_Fairy_Tales&amp;diff=3216"/>
		<updated>2025-10-24T02:43:14Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SU1065 CoverPhoto RussianFairyTales.png|none|frame|Illustrated by: Gong Studios]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-russian-fairy-tales Purchase the Russian Fairy Tales Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
The legendary tales of Russia enter Smash Up and bring with them fantastical characters, including the dangerous Baba Yaga. Transformation is in many of these stories, and this faction takes advantage of that. You can change your minions for the better, and your opponents’ minions for the worse, faster than they can keep up!&lt;br /&gt;
&lt;br /&gt;
Russian Fairy Tales are from the &#039;&#039;&#039;World Tour Culture Shock set&#039;&#039;&#039; and &#039;&#039;&#039;do not&#039;&#039;&#039; have a Titan card.&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: MEDIUM ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transforming Minions Into Other Minions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Russian Fairy Tales focus on transforming any minions into others. The main way of transformation is by placing a minion on the bottom of its owner&#039;s deck and have that player play a new minion in its place off the top of their deck, so unless you are able to stack the top of a deck, you will have little control over what minion will replace the old one. Of note, Toad is a very nasty card, allowing you transform any other player&#039;s one minion into a useless power-0 minion. Also, The Birch/Birch Woman are a pair of minions that can endlessly change from one to the other and therefore persist until the end of the game unless the other players are able to get rid of them. &lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Pirates]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Shapeshifters]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elves&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tornados]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Ignobles]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Explorers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Luchadors]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Polynesian Voyagers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Avengers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Nightmare Before Christmas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Baba Yaga ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales10a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - Talent: Place another minion here on the bottom of its owner’s deck to have them play a minion off the top of their deck here as an extra minion, then shuffle their deck.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*Cards that specify how to choose the extra card require you to play it immediately. &lt;br /&gt;
&lt;br /&gt;
====== 1x Finist the Falcon ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales9a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Special: Before a base scores, you may move this minion to there, or return this minion from there to your hand and play it on another base as an extra minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*If a card is played again, its ability can be used again unless it says otherwise. &lt;br /&gt;
&lt;br /&gt;
====== 1x The Birch Woman ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales8a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Ongoing: After this minion goes to the discard pile from play, you may search your hand, deck, and/or discard pile for The Birch, and add it to your hand or play it as an extra minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*Going to the discard pile from play includes both being discarded after scoring, and being destroyed&lt;br /&gt;
*Cards that specify how to choose the extra card require you to play it immediately. &lt;br /&gt;
&lt;br /&gt;
====== 1x The Gray Wolf ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales4a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Talent: Place this minion on top of its owner’s deck to play an extra minion here and place a +1 power counter on it. &lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x Foolish Magician ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales5a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Draw three cards, then place three cards from your hand on the top and/or bottom of your deck in any order&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x The Birch ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTalesa.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Ongoing: At the start of your turn, you may destroy this minion to search your hand, deck, and/or discard pile for The Birch Woman, and add it to your hand or play it here as an extra minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Destroying this minion because of any other ability does not trigger this ability. &lt;br /&gt;
* Cards that specify how to choose the extra card require you to play it immediately. &lt;br /&gt;
&lt;br /&gt;
====== 2x Tsar Eagle ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales3a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Draw a card OR place a minion from another player’s discard pile on top of their deck.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Toad ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales7a.png|none|thumb|420x420px|Illustrated by: Felicia Cano]]&lt;br /&gt;
&#039;&#039;&#039;Power 0&#039;&#039;&#039; - You may give control of this minion to another player to shuffle another one of their minions here into its owner’s deck.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Bewitched ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales16a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play on a minion. Ongoing: This minion has +2 power. When this minion leaves play, transfer this action to another minion.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Fetch I Know Not What ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales19a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Reveal cards from your deck until you reveal two actions. You may place any number of those actions into your hand. Shuffle the rest into your deck.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Go I Know Not Whither ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales18a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Choose a base. Shuffle a random minion there controlled by each other player into its owner’s deck.&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Go See My Sister ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales17a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play on a base. Ongoing: After you play or move one of your minions to here, you may draw a card. &lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Mass Transformation ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales20a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Each player places their hand on the bottom of their deck and draws an equal number of cards.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x The Frog Princess ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales11a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play on one of your minions. Talent: Place this minion on the bottom of its owner’s deck to play a minion off the top of your deck here as an extra minion and transfer this action to it, then shuffle your deck.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Cards that specify how to choose the extra card require you to play it immediately. &lt;br /&gt;
* If you use the ability of Baba Yaga or Transformation on the minion this card is on, this card is discarded without triggering.&lt;br /&gt;
&lt;br /&gt;
====== 2x The Water of Life ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales13a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Place a minion from your discard pile on top of your deck. You may play an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x Transformation ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales14a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Place a minion on the bottom of its owner’s deck to have them play a minion off the top of their deck there as an extra minion, then shuffle their deck. &lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Cards that specify how to choose the extra card require you to play it immediately. &lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Giant Turnip ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales22a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 30 - VPs: 5 3 3 - This base’s breakpoint is reduced by 1 for each minion on it.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Transformation Spring ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales21a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
​Breakpoint 19 - VPs: 4 2 1 - Once during your turn, after you play a minion here, you may place it on the bottom of its owner&#039;s deck to play a minion off the top of your deck here as an extra minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Cards that specify how to choose the extra card require you to play it immediately. &lt;br /&gt;
* This can trigger during any phase of your turn.&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Musketeers&amp;diff=3215</id>
		<title>Musketeers</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Musketeers&amp;diff=3215"/>
		<updated>2025-10-24T02:42:39Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SU1058 CoverPhoto Musketeers.png|none|frame|Illustrated by: Gong Studios]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-musketeers Purchase the Musketeers Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
One for all, and all for one! Or three! Or really four, because there were four of them, but we’ll ignore that, just like the title of the book! The Musketeers were the super heroes of Renaissance France, taking on corrupt elements with style and panache. Their quick skills with the blade were matched only by their quick wit. After biding their time, they explode into a dazzling series of actions.&lt;br /&gt;
&lt;br /&gt;
Musketeers are from the &#039;&#039;&#039;World Tour: International Incident set&#039;&#039;&#039; and &#039;&#039;&#039;do not&#039;&#039;&#039; have a Titan card.&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: MEDIUM-HIGH ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chaining Extra Actions Together&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Actions That Directly Affect Minions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Musketeers excel at starting chains of actions, with a particular focus on actions that directly affect your own minions. Also, each time you do play an action that directly affects one of your minions, you can gain various benefits which can be either a power boost, a card draw, or even another action play. &lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Zombies]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Ghosts]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Giant Ants&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tornados]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Explorers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Mounties]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Polynesian Voyagers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kree&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Nightmare Before Christmas&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sheep]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Athos ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder7.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Ongoing: After you play an action that directly affects one or more of your other minions here, those minions each gain +1 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Porthos ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder6fixed.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Ongoing: This minion is not affected by other players’ actions.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Aramis ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder8.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Ongoing: Once on your turn, after you play an action that directly affects this minion, you may play an action that directly affects this minion as an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* This card can only trigger during the Play Cards phase of your turn. It cannot interact with Last Stand. &lt;br /&gt;
&lt;br /&gt;
====== 1x D&#039;Artagnan ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder9.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Ongoing: After you play an action that directly affects this minion, draw a card.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Because of the Card Resolution Order (see [[The Phases of a Turn]]), after an action is played that affects D’Artagnan (step 1), D’Artagnan has you draw a card (step 3) before the action that affected it is discarded (step 5). Therefore among other things, there can be no infinite loop between D’Artagnan and Favor of Dionysus. &lt;br /&gt;
&lt;br /&gt;
====== 5x Young Musketeer ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder4.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Ongoing: After the first time each turn you play an action that directly affects this minion, it gains +1 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x All for One ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder20.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play on a minion. You may play an extra action. Ongoing: After you play another action that directly affects this minion, it gains +1 power until the end of the turn, and you destroy this card at the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* The minion gains +1 power for every such action played before the end of the turn, not just one +1 total. &lt;br /&gt;
&lt;br /&gt;
====== 1x Biding Time ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder12.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Choose a minion to gain +2 power until the end of the turn. You may play an extra action that directly affects this minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x En Garde ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder11.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Choose a minion to gain +1 power until the end of the turn. Draw a card. You may play an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Last Stand ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder14.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Special: Before a base scores, give one of your minions there +2 power until the end of the turn. Draw a card.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Make Way ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder13.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Move one of your minions to another base. You may play an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x On a Roll ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder16.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play up to two actions that directly affect the same minion as extra actions.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x One For All ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder18.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Choose a base. Each of your minions there gains +1 power until the end of the turn. You may play an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x To Battle! ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder15.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play an extra minion. You may play an action that directly affects it as an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Token of Affection ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder17.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Search your deck and/or discard pile for an action that directly affects a minion and place it into your hand. You may play it as an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Bastion Saint-Gervais ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder22.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 25 - VPs: 5 4 3 - Once per turn after you play an action that directly affects one of your minions here, you may play an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x The Golden Lily ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder21.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
​Breakpoint 23 - VPs: 4 2 1 - At the end of your turn, if you have a minion here, draw a card.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Update_Tracker&amp;diff=3214</id>
		<title>Update Tracker</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Update_Tracker&amp;diff=3214"/>
		<updated>2025-10-24T02:42:05Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== 10/23/2025 ======&lt;br /&gt;
Fixed incorrect power for Big Bad Wolf in [[Grimms&#039; Fairy Tales|Grimms&#039; Fairy Tale]]&amp;lt;nowiki/&amp;gt;s (it&#039;s 6, not 5), incorrect artist credit for Toad in [[Russian Fairy Tales]], and fixed Bucanneer&#039;s ([[Pirates]]) effect to be the errata&#039;d version, and marked as such.&lt;br /&gt;
&lt;br /&gt;
====== 9/28/2025 ======&lt;br /&gt;
Dangerous Ground in [[Dragons]] had a clarification which is no longer true - removed that clarification (you do &#039;&#039;&#039;not&#039;&#039;&#039; need to discard a card &#039;&#039;before&#039;&#039; playing a minion on a base with Dangerous Ground).&lt;br /&gt;
&lt;br /&gt;
Fixed the listed VPs for Golem Schloß in [[Mad Scientists]] (the card image was correct, but the VP text in the description was not).&lt;br /&gt;
&lt;br /&gt;
====== 9/11/2025 ======&lt;br /&gt;
Changed the [[List of Errata&#039;d Cards]] to include the (errata&#039;d) card effects. &lt;br /&gt;
&lt;br /&gt;
Added [[List of Factions with Titans]]. &lt;br /&gt;
&lt;br /&gt;
====== 9/5/2025 ======&lt;br /&gt;
Added the rules for playing cards off the top of the deck to [[Special Cards, Counters and Other Rules]]&lt;br /&gt;
&lt;br /&gt;
====== 9/2/2025 ======&lt;br /&gt;
Listed all of the errata&#039;d cards (besides those of the factions being revamped) at [[List of Errata&#039;d Cards]].&lt;br /&gt;
&lt;br /&gt;
====== 9/1/2025 ======&lt;br /&gt;
Added the rules for Stasis and for storing cards to the [[Special Cards, Counters and Other Rules]] page.&lt;br /&gt;
&lt;br /&gt;
====== 8/28/2025 ======&lt;br /&gt;
The [[Bases|List of Bases by Set]] now has all faction&#039;s images except for the ones being revamped.&lt;br /&gt;
&lt;br /&gt;
====== 8/27/2025 ======&lt;br /&gt;
&#039;&#039;&#039;The images and errata for all factions are now on the wiki!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== 8/26/2025 ======&lt;br /&gt;
Added images and errata for:&lt;br /&gt;
&lt;br /&gt;
* [[Werewolves]]&lt;br /&gt;
* [[Mad Scientists]]&lt;br /&gt;
* [[Time Travelers]]&lt;br /&gt;
* [[Shapeshifters]]&lt;br /&gt;
* [[Cyborg Apes]]&lt;br /&gt;
* [[Minions of Cthulhu]]&lt;br /&gt;
* [[Innsmouth]]&lt;br /&gt;
* [[Steampunks]]&lt;br /&gt;
* [[Ninjas]]&lt;br /&gt;
* [[Ghosts]]&lt;br /&gt;
* [[Pirates]] (already had images, needed errata in descriptions)&lt;br /&gt;
&lt;br /&gt;
====== 8/25/2025 ======&lt;br /&gt;
Added images and errata for:&lt;br /&gt;
&lt;br /&gt;
* [[Superheroes]]&lt;br /&gt;
* [[Tornados]]&lt;br /&gt;
* [[Sharks]]&lt;br /&gt;
* [[Mythic Greeks]]&lt;br /&gt;
* [[Dragons]]&lt;br /&gt;
* [[Princesses]]&lt;br /&gt;
* [[Mythic Horses]]&lt;br /&gt;
&lt;br /&gt;
====== 8/18/2025 ======&lt;br /&gt;
What&#039;s on the wiki:&lt;br /&gt;
* Bigger Geekier Box rules&lt;br /&gt;
* All faction&#039;s card and base effects (besides reworked factions), as well as links to Forgefire to purchase each faction individually via Print On Demand&lt;br /&gt;
* Card images (with any errata) for factions in Base Set, Oops! We Did It Again, and Half the Battle&lt;br /&gt;
** as well as:&lt;br /&gt;
*** [[Kitty Cats]]&lt;br /&gt;
*** [[Fairies]]&lt;br /&gt;
*** [[Teens]]&lt;br /&gt;
*** [[Wraithrustlers]]&lt;br /&gt;
*** [[Backtimers]]&lt;br /&gt;
*** [[Action Heroes]]&lt;br /&gt;
*** [[Skeletons]]&lt;br /&gt;
*** [[Sheep]]&lt;br /&gt;
*** [[Mermaids]]&lt;br /&gt;
*** [[Knights of the Round Table]]&lt;br /&gt;
*** [[Goblins]]&lt;br /&gt;
*** [[Russian Fairy Tales]]&lt;br /&gt;
*** [[Polynesian Voyagers]]&lt;br /&gt;
*** [[Grimms&#039; Fairy Tales]]&lt;br /&gt;
*** [[Musketeers]]&lt;br /&gt;
*** [[Anansi Tales]]&lt;br /&gt;
*** [[Ancient Incas]]&lt;br /&gt;
*** [[Truckers]]&lt;br /&gt;
*** [[Smash Up All Stars]]&lt;br /&gt;
*** [[Geeks]]&lt;br /&gt;
*** [[Kung Fu Fighters]]&lt;br /&gt;
*** [[Disco Dancers]]&lt;br /&gt;
*** [[Magical Girls]]&lt;br /&gt;
*** [[Kaiju]]&lt;br /&gt;
*** [[Itty Critters]]&lt;br /&gt;
*** [[Teddy Bears]]&lt;br /&gt;
*** [[Rock Stars]]&lt;br /&gt;
*** [[Grannies]]&lt;br /&gt;
*** [[Explorers]]&lt;br /&gt;
*** [[Star Roamers]]&lt;br /&gt;
*** [[Ignobles]]&lt;br /&gt;
*** [[Astroknights]]&lt;br /&gt;
*** [[Changerbots]]&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Russian_Fairy_Tales&amp;diff=3213</id>
		<title>Russian Fairy Tales</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Russian_Fairy_Tales&amp;diff=3213"/>
		<updated>2025-10-24T02:39:52Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SU1065 CoverPhoto RussianFairyTales.png|none|frame|Illustrated by: Gong Studios]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-russian-fairy-tales Purchase the Russian Fairy Tales Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
The legendary tales of Russia enter Smash Up and bring with them fantastical characters, including the dangerous Baba Yaga. Transformation is in many of these stories, and this faction takes advantage of that. You can change your minions for the better, and your opponents’ minions for the worse, faster than they can keep up!&lt;br /&gt;
&lt;br /&gt;
Russian Fairy Tales are from the &#039;&#039;&#039;World Tour Culture Shock set&#039;&#039;&#039; and &#039;&#039;&#039;do not&#039;&#039;&#039; have a Titan card.&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: MEDIUM ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transforming Minions Into Other Minions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Russian Fairy Tales focus on transforming any minions into others. The main way of transformation is by placing a minion on the bottom of its owner&#039;s deck and have that player play a new minion in its place off the top of their deck, so unless you are able to stack the top of a deck, you will have little control over what minion will replace the old one. Of note, Toad is a very nasty card, allowing you transform any other player&#039;s one minion into a useless power-0 minion. Also, The Birch/Birch Woman are a pair of minions that can endlessly change from one to the other and therefore persist until the end of the game unless the other players are able to get rid of them. &lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Pirates]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Shapeshifters]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elves&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tornados]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Ignobles]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Explorers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Luchadors]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Polynesian Voyagers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Avengers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Nightmare Before Christmas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Baba Yaga ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales10a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - Talent: Place another minion here on the bottom of its owner’s deck to have them play a minion off the top of their deck here as an extra minion, then shuffle their deck.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*Cards that specify how to choose the extra card require you to play it immediately. &lt;br /&gt;
&lt;br /&gt;
====== 1x Finist the Falcon ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales9a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Special: Before a base scores, you may move this minion to there, or return this minion from there to your hand and play it on another base as an extra minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*If a card is played again, its ability can be used again unless it says otherwise. &lt;br /&gt;
&lt;br /&gt;
====== 1x The Birch Woman ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales8a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Ongoing: After this minion goes to the discard pile from play, you may search your hand, deck, and/or discard pile for The Birch, and add it to your hand or play it as an extra minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*Going to the discard pile from play includes both being discarded after scoring, and being destroyed&lt;br /&gt;
*Cards that specify how to choose the extra card require you to play it immediately. &lt;br /&gt;
&lt;br /&gt;
====== 1x The Gray Wolf ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales4a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Talent: Place this minion on top of its owner’s deck to play an extra minion here and place a +1 power counter on it. &lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x Foolish Magician ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales5a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Draw three cards, then place three cards from your hand on the top and/or bottom of your deck in any order&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x The Birch ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTalesa.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Ongoing: At the start of your turn, you may destroy this minion to search your hand, deck, and/or discard pile for The Birch Woman, and add it to your hand or play it here as an extra minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Destroying this minion because of any other ability does not trigger this ability. &lt;br /&gt;
* Cards that specify how to choose the extra card require you to play it immediately. &lt;br /&gt;
&lt;br /&gt;
====== 1x Tsar Eagle ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales3a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Draw a card OR place a minion from another player’s discard pile on top of their deck.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Toad ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales7a.png|none|thumb|420x420px|Illustrated by: Felicia Cano]]&lt;br /&gt;
&#039;&#039;&#039;Power 0&#039;&#039;&#039; - You may give control of this minion to another player to shuffle another one of their minions here into its owner’s deck.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Bewitched ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales16a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play on a minion. Ongoing: This minion has +2 power. When this minion leaves play, transfer this action to another minion.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Fetch I Know Not What ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales19a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Reveal cards from your deck until you reveal two actions. You may place any number of those actions into your hand. Shuffle the rest into your deck.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Go I Know Not Whither ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales18a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Choose a base. Shuffle a random minion there controlled by each other player into its owner’s deck.&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Go See My Sister ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales17a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play on a base. Ongoing: After you play or move one of your minions to here, you may draw a card. &lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Mass Transformation ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales20a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Each player places their hand on the bottom of their deck and draws an equal number of cards.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x The Frog Princess ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales11a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play on one of your minions. Talent: Place this minion on the bottom of its owner’s deck to play a minion off the top of your deck here as an extra minion and transfer this action to it, then shuffle your deck.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Cards that specify how to choose the extra card require you to play it immediately. &lt;br /&gt;
* If you use the ability of Baba Yaga or Transformation on the minion this card is on, this card is discarded without triggering.&lt;br /&gt;
&lt;br /&gt;
====== 2x The Water of Life ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales13a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Place a minion from your discard pile on top of your deck. You may play an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x Transformation ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales14a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Place a minion on the bottom of its owner’s deck to have them play a minion off the top of their deck there as an extra minion, then shuffle their deck. &lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Cards that specify how to choose the extra card require you to play it immediately. &lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Giant Turnip ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales22a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 30 - VPs: 5 3 3 - This base’s breakpoint is reduced by 1 for each minion on it.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Transformation Spring ======&lt;br /&gt;
[[File:SU1065 WorldTourCultureShock RussianFairyTales21a.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
​Breakpoint 19 - VPs: 4 2 1 - Once during your turn, after you play a minion here, you may place it on the bottom of its owner&#039;s deck to play a minion off the top of your deck here as an extra minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Cards that specify how to choose the extra card require you to play it immediately. &lt;br /&gt;
* This can trigger during any phase of your turn.&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Grimms%27_Fairy_Tales&amp;diff=3212</id>
		<title>Grimms&#039; Fairy Tales</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Grimms%27_Fairy_Tales&amp;diff=3212"/>
		<updated>2025-10-24T02:38:41Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SU1063 CoverPhoto GrimmsFairyTales.png|none|frame|Illustrated by: Studio 2Minds]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-grimms-fairy-tales Purchase the Grimms&#039; Fairy Tales Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
From the woodlands and cottages of Germany come the tales of the Brothers Grimm. From classics such as Hansel and Gretel, to really bizarre stuff like a sentient sausage, you’ll be able to bring the stories to life. Minions who work better when their tales are complete just might mean two little kids with pretzels might bring down a Zombie Lord or Ninja Master.&lt;br /&gt;
&lt;br /&gt;
Grimms&#039; Fairy Tales are from the &#039;&#039;&#039;World Tour: Culture Shock set&#039;&#039;&#039; and &#039;&#039;&#039;do not&#039;&#039;&#039; have a Titan card.&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: MEDIUM ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unique Minions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Specific Pairs Of Minions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most of their minions are part of a pair and their abilities activate only when they are on the same base as their partner. For example, Hansel and Gretel each gain +2 power if they are on the same base, or Prince Charming&#039;s and Charming Princess&#039;s talents become useable if they are on the same base. They also have Grimms’ Blessing whose unique ability is to have the name of every minion you own, therefore easily substituting for any missing partner of those pairs. In contrast, Red Riding Hood and Big Bad Wolf form an antagonistic pair with each one being better played while the other isn&#039;t in play.&lt;br /&gt;
&lt;br /&gt;
In order to help you, the Grimms’ Fairy Tales have several cards that allow them to search for any cards or retrieve minions from the deck or discard pile. &lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Tricksters]]&#039;&#039;&#039;: Leprechaun makes it hard for other players to build up on a base, allowing you to set up relatively safely there with Grimms minions. The Frog Prince can even get Leprechaun back to stall a second base. Enshrouding Mist lets you play extra minions, making it easy to rush out pairs of Grimms minions.&lt;br /&gt;
* &#039;&#039;&#039;[[Mythic Horses]]&#039;&#039;&#039;: Grimms encourages you to pair up specific minions, which plays into Mythic Horses&#039; friendship theme nicely.&lt;br /&gt;
* &#039;&#039;&#039;Masters of Evil&#039;&#039;&#039;: Absorbing Man mentions itself, allowing you to fetch a second using Teamwork. The Big Bad Wolf isn&#039;t a bad target for Acceptable Losses.&lt;br /&gt;
* &#039;&#039;&#039;Aladdin&#039;&#039;&#039;: Palace Guard mentions itself, allowing you to fetch more using Teamwork.&lt;br /&gt;
* &#039;&#039;&#039;Beauty and the Beast&#039;&#039;&#039;: Belle and Beast mention each other, making it easy to bring them together with Teamwork.&lt;br /&gt;
* &#039;&#039;&#039;Frozen&#039;&#039;&#039;: Many of Frozen&#039;s characters mention each other by name, allowing them to be fetched with Teamwork. Grimms&#039; Blessing can enable their effects even if you for some reason don&#039;t have them on the same base. Reindeer Are Better Than People can fetch and play The Frog Prince, Red Riding Hood, or Rumpelstiltzkin.&lt;br /&gt;
* &#039;&#039;&#039;The Lion King&#039;&#039;&#039;: Mufasa shows up in in the text of a lot of cards in this faction, including Simba and Zazu, making him easier to fetch using Teamwork. Scar is another means by which you can destroy The Big Bad Wolf, who himself can easily destroy a Lion Cub. Lion Cubs can fetch minions of power 4 or less, making it that much easier to set up specific pairs or to access the useful effects of Grimms&#039; power-3 minions.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Big Bad Wolf ======&lt;br /&gt;
[[File:SU1063 WorldTourCultureShock GrimmsFairyTales10a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
&#039;&#039;&#039;Power 6&#039;&#039;&#039; - If the minion Red Riding Hood isn’t in play, you may destroy a minion here of power 4 or less. Ongoing: After this minion is destroyed, play another minion from your discard pile here as an extra minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*Because these say “the minion X” they ignore Grimms’ Blessing when determining how they work, since it is not a minion even if it also has the name “X”.&lt;br /&gt;
&lt;br /&gt;
====== 1x Charming Princess ======&lt;br /&gt;
[[File:SU1063 WorldTourCultureShock GrimmsFairyTales8a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Talent: If Prince Charming is here, play an extra minion here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Prince Charming ======&lt;br /&gt;
[[File:SU1063 WorldTourCultureShock GrimmsFairyTales9a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Talent: If Charming Princess is here, play an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Red Riding Hood ======&lt;br /&gt;
[[File:SU1063 WorldTourCultureShock GrimmsFairyTales5a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Ongoing: If the minion Big Bad Wolf is not in play, each of your minions here has +1 power.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Because these say “the minion X” they ignore Grimms’ Blessing when determining how they work, since it is not a minion even if it also has the name “X”.&lt;br /&gt;
&lt;br /&gt;
====== 1x Rumpelstiltskin ======&lt;br /&gt;
[[File:SU1063 WorldTourCultureShock GrimmsFairyTales6a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Search your deck for a card and place it on top of your deck.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x The Frog Prince ======&lt;br /&gt;
[[File:SU1063 WorldTourCultureShock GrimmsFairyTales7a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Ongoing: After you play another minion here, you may shuffle this minion into your deck to play a minion from your discard pile here as an extra minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Gretel ======&lt;br /&gt;
[[File:SU1063 WorldTourCultureShock GrimmsFairyTales2a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - This minion has +2 power if Hansel is here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Hansel ======&lt;br /&gt;
[[File:SU1063 WorldTourCultureShock GrimmsFairyTalesa.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Ongoing: This minion has +2 power if Gretel is here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Rose Red ======&lt;br /&gt;
[[File:SU1063 WorldTourCultureShock GrimmsFairyTales4a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Ongoing: This minion has +2 power if The Other Snow White is here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x The Other Snow White ======&lt;br /&gt;
[[File:SU1063 WorldTourCultureShock GrimmsFairyTales3a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Ongoing: This minion has +2 power if Rose Red is here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Another Story ======&lt;br /&gt;
[[File:SU1063 WorldTourCultureShock GrimmsFairyTales13a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
Shuffle up to three cards from your discard pile into your deck.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Basket of Goodies ======&lt;br /&gt;
[[File:SU1063 WorldTourCultureShock GrimmsFairyTales16a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
Search your deck for an action and place it on top of your deck.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Breadcrumbs ======&lt;br /&gt;
[[File:SU1063 WorldTourCultureShock GrimmsFairyTales14a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
Move up to two of your minions from one base to another.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Fairy Godmother&#039;s Blessing ======&lt;br /&gt;
[[File:SU1063 WorldTourCultureShock GrimmsFairyTales11a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
Search your deck for a minion and place it on top of your deck.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x Grimms&#039; Blessing ======&lt;br /&gt;
[[File:SU1063 WorldTourCultureShock GrimmsFairyTales17a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
Play on a base. Ongoing: If you have two or more minions here, treat this card as if it also has the names of every minion you own. Using this ability does not count as using any minion’s ability.&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* If triggered, this card’s presence counts for triggering or benefitting from other cards at its base. (Examples: It counts as Hansel for Gretel or as Prince Charming for Charming Princess; Microbot Fixer would give it +1 power; it would give another +1 to War Raptors but not get power from them since it doesn’t have their ability.) This card doesn’t prevent cards with limits on how often they are used (like Shinobi) from using their own abilities. See also the entry on Big Bad Wolf above. &lt;br /&gt;
&lt;br /&gt;
====== 1x Mouse, Bird and Sausage ======&lt;br /&gt;
[[File:SU1063 WorldTourCultureShock GrimmsFairyTales15a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
Choose up to two minions of the same faction at a base to gain +2 power each until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x Teamwork ======&lt;br /&gt;
[[File:SU1063 WorldTourCultureShock GrimmsFairyTales20a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
Choose a minion in play. Search your hand, deck, and/or discard pile for a minion whose name appears in an ability on the chosen minion. Place it into your hand or play it as an extra minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Cards that specify how to choose the extra card require you to play it immediately. &lt;br /&gt;
&lt;br /&gt;
====== 1x The Woodsman&#039;s Axe ======&lt;br /&gt;
[[File:SU1063 WorldTourCultureShock GrimmsFairyTales12a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
Destroy an action played on a base to play an extra action, OR destroy the minion Big Bad Wolf to search your deck for a minion and play it at the same base as an extra minion.&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Because these say “the minion X” they ignore Grimms’ Blessing when determining how they work, since it is not a minion even if it also has the name “X”.&lt;br /&gt;
* Cards that specify how to choose the extra card require you to play it immediately.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Gingerbread House ======&lt;br /&gt;
[[File:SU1063 WorldTourCultureShock GrimmsFairyTales21a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 21 - VPs: 4 2 1 - Before this base scores, each player may choose two of their minions here with the same power to gain +2 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* You must choose exactly two minions or none, not “up to two”. &lt;br /&gt;
&lt;br /&gt;
====== 1x Woodland Cottage ======&lt;br /&gt;
[[File:SU1063 WorldTourCultureShock GrimmsFairyTales22a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
​Breakpoint 19 - VPs: 3 1 1 - Once per turn, after you play a minion here, you may search your deck for a minion of power 3 or less and place it into your hand.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Functional&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Pirates&amp;diff=3211</id>
		<title>Pirates</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Pirates&amp;diff=3211"/>
		<updated>2025-10-24T02:38:05Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SU1004 CoverPhoto Pirates.png|none|frame|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&lt;br /&gt;
======&#039;&#039;[https://connect.forgefire.games/products/smash-up-pirates Purchase the Pirates Faction on Forgefire!]&#039;&#039;======&lt;br /&gt;
You know what&#039;s better than roving the high seas? Roving anywhere you want. Pirates buckle their swashes in every port, and you&#039;ll walk the plank if you don&#039;t like it.&lt;br /&gt;
&lt;br /&gt;
Pirates are from the &#039;&#039;&#039;Core (Base game)&#039;&#039;&#039; &#039;&#039;&#039;set&#039;&#039;&#039; and have a Titan card - &#039;&#039;&#039;The Kraken&#039;&#039;&#039;.&lt;br /&gt;
======Complexity Level: LOW-MEDIUM======&lt;br /&gt;
======Mechanics======&lt;br /&gt;
*&#039;&#039;&#039;Sailing Between Bases&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Making Small Minions Walk The Plank&#039;&#039;&#039;&lt;br /&gt;
One thing you should know is Pirates are not honorable fighters. They pick on weak power-2 minions. Pirate minions have the standard levels of minion power with a minor power boost action, but they play several dirty tricks to snatch victory where it seemed they were behind. Pirates have numerous ways to move minions between bases, mostly their friends but also some of their foes.&lt;br /&gt;
======Strategy======&lt;br /&gt;
Pirates are masters of the Bait and Switch technique of breaking bases, and its founders. What you do is disperse your minions out among bases you don&#039;t intend to break, then move those minions in a single turn to break a base. You don&#039;t want your opponents to notice what you&#039;re up to or capable of doing, and you want your minions to be in relatively safe positions. Pirates can move their own minions onto the target, or force enemy minions onto the target to help you break it.&lt;br /&gt;
&lt;br /&gt;
The strategy behind destroying minions may seem simplistic and obvious, but the Pirates&#039; restrictions to mostly minions of power 2 or less is a significant point that matters to their strategy. Within Smash Up&#039;s context of winning by breaking bases while in first place, low power minions usually don&#039;t break bases. High power minions do that. But what low power minions do do is build up standing power on bases, setting the foundation for a big burst of power that breaks the base. Specifically targeting low power minions undermines those plans. The fact of the matter is Pirates are really bad at playing bursts of power in one turn. This is a case of weakening everyone else&#039;s strategies to enable you to pull off yours. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minion Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leading off from destroying minions, Pirates can actually do that and move a minion simultaneously when you play Powderkeg on a Buccaneer. This is Pirates&#039; only method of destroying minions of power 3 or more.&lt;br /&gt;
&lt;br /&gt;
Dinghy is your bread and butter for moving your minions. You get 2, so make them count.&lt;br /&gt;
&lt;br /&gt;
Full Sail is a much more versatile card than Dinghy, and a plain and simple direct upgrade. The possibilities of Full Sail are vast. You can simply play it as a better version of Dinghy, rearranging all of your minions as you please. More significant, however, is the fact you can play it any time a base is about to score. That means when someone else breaks a base, if you have enough power available you can play Full Sail and steal the base, or if your minions there are serving no purpose towards earning you VP, you can move them away so they are not discarded. On your turn, you can play Dinghy to break a base, then play Full Sail moving all your minions away except those sufficient to secure the base, preserving your minions for later use, possibly immediately breaking a second base.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s not forget moving your opponents&#039; minions with Shanghai and Sea Dogs. Typically having other player&#039;s minions on a base make it easier for you to break on your turn, but those players will get second or third place rewards. If you will have none of that, use these cards to move them away instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Mate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite being power-2 minions, First Mates are arguably Pirates&#039; most significant minions. They stick around after they help you break bases, sustaining your power total for potentially the remainder of the game. That is important for Pirates since they lack extra minion plays and large power bursts. In an extreme case, a stack of 4 boosted with Swashbuckling can easily bust multiple bases in one turn.&lt;br /&gt;
&lt;br /&gt;
Because they are so long-lasting, your opponents will be motivated to hunt them down. Being only of power 2, First Mates are very vulnerable. Pirates have no abilities that can protect a First Mate, but should your partner faction provide protection and/or bonus power, that First Mate becomes a tremendous asset to your game. &lt;br /&gt;
======Synergy======&lt;br /&gt;
Pirates like partner factions that amplify their strengths or cover their weaknesses. The partner might tie into Bait and Switch maneuvers, or make First Mates invulnerable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Steampunks]]&#039;&#039;&#039;: Help slip minions all over the board with large amounts of mobility. You can establish a &amp;quot;safe house&amp;quot; with Escape Hatch, or take Full Sail back to your hand and replay it. Just lots of options.&lt;br /&gt;
* &#039;&#039;&#039;[[Zombies]]&#039;&#039;&#039;: Protect your First Mates in a roundabout way, as well as your other minions. This combination has extraordinary sticking power on the bases.&lt;br /&gt;
* &#039;&#039;&#039;[[Mad Scientists]]&#039;&#039;&#039;: Igor provides a nice bonus similar in function to First Mate. Throw all your +1 power counters on First Mates! Just hope your opponents have no way to deal with this madness.&lt;br /&gt;
* &#039;&#039;&#039;[[Ninjas]]&#039;&#039;&#039;: They don&#039;t have to fight, right? Both of these factions are specialized at surprise moves that steal bases out from under opponents.&lt;br /&gt;
* &#039;&#039;&#039;Bear Cavalry&#039;&#039;&#039;: Double up on minion moves to outflank the enemy, plus Bears provide some protection.&lt;br /&gt;
* &#039;&#039;&#039;[[Tricksters]]&#039;&#039;&#039;: By discouraging your opponents from making plays, Pirates get protected. If killing your Gremlins benefits you in extra ways (e.g. Cave of Shinies) you can easily sacrifice them&lt;br /&gt;
&lt;br /&gt;
===Cards - Minions===&lt;br /&gt;
======1x Pirate King======&lt;br /&gt;
[[File:SU1004 CoreSet Pirates10.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - Special: Before a base scores, you may move this minion there.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
======2x Buccaneer======&lt;br /&gt;
[[File:SU1004 CoreSet Pirates8.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Ongoing: once per turn, if this minion would be destroyed, you may move it to another base instead.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Functional (Special to Ongoing; &#039;&#039;&#039;may&#039;&#039;&#039; move instead of mandatory)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
======3x Cut Lass======&lt;br /&gt;
[[File:SU1004 CoreSet Pirates5.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - You may destroy a minion here of power 2 or less.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
======4x First Mate======&lt;br /&gt;
[[File:SU1004 CoreSet Pirates.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Special: After this base is scored, you may move this minion to another base instead of the discard pile.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* This ability triggers each time the base First Mate is on scores; this can happen more than once per turn. The First Mate cannot move to the base that replaces the scored base. &lt;br /&gt;
&lt;br /&gt;
===Cards - Actions===&lt;br /&gt;
======2x Broadside======&lt;br /&gt;
[[File:SU1004 CoreSet Pirates14.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Destroy all of one player&#039;s minions of power 2 or less on a base where you have a minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
======1x Cannon======&lt;br /&gt;
[[File:SU1004 CoreSet Pirates19.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Destroy up to two minions of power 2 or less.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
======2x Dinghy======&lt;br /&gt;
[[File:SU1004 CoreSet Pirates12.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Move up to two of your minions to other bases.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* You can move the minions to different bases.&lt;br /&gt;
&lt;br /&gt;
======1x Full Sail======&lt;br /&gt;
[[File:SU1004 CoreSet Pirates18.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Move any number of your minions to other bases. Special: Before a base scores, you may play this card.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* You can move the minions to different bases.&lt;br /&gt;
&lt;br /&gt;
======1x Powderkeg======&lt;br /&gt;
[[File:SU1004 CoreSet Pirates16.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Destroy one of your minions and all minions with equal or less power on the same base.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* If you choose a minion that can&#039;t be destroyed, the other minions are still destroyed (unless also immune).&lt;br /&gt;
&lt;br /&gt;
======1x Sea Dogs======&lt;br /&gt;
[[File:SU1004 CoreSet Pirates17.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Name a faction. Move all other players’ minions of that faction from one base to another.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
Q: All the minions must start at the same base and move to the same base.&lt;br /&gt;
&lt;br /&gt;
======1x Shanghai======&lt;br /&gt;
[[File:SU1004 CoreSet Pirates11.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Move another player’s minion to another base.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Swashbuckling ======&lt;br /&gt;
[[File:SU1004 CoreSet Pirates20.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Each of your minions gains +1 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Its effects only apply to minions currently in play, not to minions played later in the turn.&lt;br /&gt;
&lt;br /&gt;
===Cards - Bases===&lt;br /&gt;
======1x The Grey Opal======&lt;br /&gt;
[[File:SU1004 CoreSet Pirates22.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
​​Breakpoint 17 - VPs: 3 1 1 - After this base scores, all players other than the winner may move a minion from here to another base instead of the discard pile&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
======1x Tortuga======&lt;br /&gt;
[[File:SU1004 CoreSet Pirates21.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&lt;br /&gt;
​​Breakpoint 21 - VPs: 4 3 2 - After this base scores and is replaced, the runner-up may move one of their minions on another base to the replacement base.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*The minion moved cannot come from Tortuga itself.&lt;br /&gt;
&lt;br /&gt;
===Card - Titan===&lt;br /&gt;
======1x The Kraken======&lt;br /&gt;
[[File:SU1004 CoreSet Pirates23.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Special: After a base scores where you had a minion while this card is not in play, you may say “Release the Kraken!” to play this titan on the base that replaces it.&lt;br /&gt;
&lt;br /&gt;
Talent: Move this titan to another base. Other players’ minions there get -1 power until the start of your next turn.&lt;br /&gt;
&lt;br /&gt;
Special: After this base scores, move one of your minions from here to another base.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Functional (until start of your next turn instead of end of turn)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Yes, you &#039;&#039;&#039;must&#039;&#039;&#039; say &amp;quot;Release the Kraken!&amp;quot; - if you do not, you must instead communicate the concept of Releasing the Kraken with another method (e.g. writing the phrase). The Kraken won&#039;t know if it is released unless you tell it!&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Update_Tracker&amp;diff=3210</id>
		<title>Update Tracker</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Update_Tracker&amp;diff=3210"/>
		<updated>2025-09-29T00:20:13Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== 9/28/2025 ======&lt;br /&gt;
Dangerous Ground in [[Dragons]] had a clarification which is no longer true - removed that clarification (you do &#039;&#039;&#039;not&#039;&#039;&#039; need to discard a card &#039;&#039;before&#039;&#039; playing a minion on a base with Dangerous Ground).&lt;br /&gt;
&lt;br /&gt;
Fixed the listed VPs for Golem Schloß in [[Mad Scientists]] (the card image was correct, but the VP text in the description was not).&lt;br /&gt;
&lt;br /&gt;
====== 9/11/2025 ======&lt;br /&gt;
Changed the [[List of Errata&#039;d Cards]] to include the (errata&#039;d) card effects. &lt;br /&gt;
&lt;br /&gt;
Added [[List of Factions with Titans]]. &lt;br /&gt;
&lt;br /&gt;
====== 9/5/2025 ======&lt;br /&gt;
Added the rules for playing cards off the top of the deck to [[Special Cards, Counters and Other Rules]]&lt;br /&gt;
&lt;br /&gt;
====== 9/2/2025 ======&lt;br /&gt;
Listed all of the errata&#039;d cards (besides those of the factions being revamped) at [[List of Errata&#039;d Cards]].&lt;br /&gt;
&lt;br /&gt;
====== 9/1/2025 ======&lt;br /&gt;
Added the rules for Stasis and for storing cards to the [[Special Cards, Counters and Other Rules]] page.&lt;br /&gt;
&lt;br /&gt;
====== 8/28/2025 ======&lt;br /&gt;
The [[Bases|List of Bases by Set]] now has all faction&#039;s images except for the ones being revamped.&lt;br /&gt;
&lt;br /&gt;
====== 8/27/2025 ======&lt;br /&gt;
&#039;&#039;&#039;The images and errata for all factions are now on the wiki!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== 8/26/2025 ======&lt;br /&gt;
Added images and errata for:&lt;br /&gt;
&lt;br /&gt;
* [[Werewolves]]&lt;br /&gt;
* [[Mad Scientists]]&lt;br /&gt;
* [[Time Travelers]]&lt;br /&gt;
* [[Shapeshifters]]&lt;br /&gt;
* [[Cyborg Apes]]&lt;br /&gt;
* [[Minions of Cthulhu]]&lt;br /&gt;
* [[Innsmouth]]&lt;br /&gt;
* [[Steampunks]]&lt;br /&gt;
* [[Ninjas]]&lt;br /&gt;
* [[Ghosts]]&lt;br /&gt;
* [[Pirates]] (already had images, needed errata in descriptions)&lt;br /&gt;
&lt;br /&gt;
====== 8/25/2025 ======&lt;br /&gt;
Added images and errata for:&lt;br /&gt;
&lt;br /&gt;
* [[Superheroes]]&lt;br /&gt;
* [[Tornados]]&lt;br /&gt;
* [[Sharks]]&lt;br /&gt;
* [[Mythic Greeks]]&lt;br /&gt;
* [[Dragons]]&lt;br /&gt;
* [[Princesses]]&lt;br /&gt;
* [[Mythic Horses]]&lt;br /&gt;
&lt;br /&gt;
====== 8/18/2025 ======&lt;br /&gt;
What&#039;s on the wiki:&lt;br /&gt;
* Bigger Geekier Box rules&lt;br /&gt;
* All faction&#039;s card and base effects (besides reworked factions), as well as links to Forgefire to purchase each faction individually via Print On Demand&lt;br /&gt;
* Card images (with any errata) for factions in Base Set, Oops! We Did It Again, and Half the Battle&lt;br /&gt;
** as well as:&lt;br /&gt;
*** [[Kitty Cats]]&lt;br /&gt;
*** [[Fairies]]&lt;br /&gt;
*** [[Teens]]&lt;br /&gt;
*** [[Wraithrustlers]]&lt;br /&gt;
*** [[Backtimers]]&lt;br /&gt;
*** [[Action Heroes]]&lt;br /&gt;
*** [[Skeletons]]&lt;br /&gt;
*** [[Sheep]]&lt;br /&gt;
*** [[Mermaids]]&lt;br /&gt;
*** [[Knights of the Round Table]]&lt;br /&gt;
*** [[Goblins]]&lt;br /&gt;
*** [[Russian Fairy Tales]]&lt;br /&gt;
*** [[Polynesian Voyagers]]&lt;br /&gt;
*** [[Grimms&#039; Fairy Tales]]&lt;br /&gt;
*** [[Musketeers]]&lt;br /&gt;
*** [[Anansi Tales]]&lt;br /&gt;
*** [[Ancient Incas]]&lt;br /&gt;
*** [[Truckers]]&lt;br /&gt;
*** [[Smash Up All Stars]]&lt;br /&gt;
*** [[Geeks]]&lt;br /&gt;
*** [[Kung Fu Fighters]]&lt;br /&gt;
*** [[Disco Dancers]]&lt;br /&gt;
*** [[Magical Girls]]&lt;br /&gt;
*** [[Kaiju]]&lt;br /&gt;
*** [[Itty Critters]]&lt;br /&gt;
*** [[Teddy Bears]]&lt;br /&gt;
*** [[Rock Stars]]&lt;br /&gt;
*** [[Grannies]]&lt;br /&gt;
*** [[Explorers]]&lt;br /&gt;
*** [[Star Roamers]]&lt;br /&gt;
*** [[Ignobles]]&lt;br /&gt;
*** [[Astroknights]]&lt;br /&gt;
*** [[Changerbots]]&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Update_Tracker&amp;diff=3209</id>
		<title>Update Tracker</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Update_Tracker&amp;diff=3209"/>
		<updated>2025-09-29T00:20:00Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== 9/28/2025 ======&lt;br /&gt;
Dangerous Ground in [[Dragons]] had a clarification which is no longer true - removed that clarification (you do &#039;&#039;&#039;not&#039;&#039;&#039; need to discard a card &#039;&#039;before&#039;&#039; playing a minion on a base with Dangerous Ground).&lt;br /&gt;
&lt;br /&gt;
Fixed the listed VPs for Golem Schloß in [[Mad Scientists]] (the card image was correct, but the VP text in the description was not).&lt;br /&gt;
&lt;br /&gt;
====== 9/11/2025 ======&lt;br /&gt;
Changed the [[List of Errata&#039;d Cards]] to include the (errata&#039;d) card effects. &lt;br /&gt;
&lt;br /&gt;
Added [[List of Factions with Titans]]. &lt;br /&gt;
&lt;br /&gt;
====== 9/5/2025 ======&lt;br /&gt;
Added the rules for playing cards off the top of the deck to [[Special Cards, Counters and Other Rules]]&lt;br /&gt;
&lt;br /&gt;
====== 9/2/2025 ======&lt;br /&gt;
Listed all of the errata&#039;d cards (besides those of the factions being revamped) at [[List of Errata&#039;d Cards]].&lt;br /&gt;
&lt;br /&gt;
====== 9/1/2025 ======&lt;br /&gt;
Added the rules for Stasis and for storing cards to the [[Special Cards, Counters and Other Rules]] page.&lt;br /&gt;
&lt;br /&gt;
====== 8/28/2025 ======&lt;br /&gt;
The [[Bases|List of Bases by Set]] now has all faction&#039;s images except for the ones being revamped.&lt;br /&gt;
&lt;br /&gt;
====== 8/27/2025 ======&lt;br /&gt;
&#039;&#039;&#039;The images and errata for all factions are now on the wiki!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== 8/26/2025 ======&lt;br /&gt;
Added images and errata for:&lt;br /&gt;
&lt;br /&gt;
* [[Werewolves]]&lt;br /&gt;
* [[Mad Scientists]]&lt;br /&gt;
* [[Time Travelers]]&lt;br /&gt;
* [[Shapeshifters]]&lt;br /&gt;
* [[Cyborg Apes]]&lt;br /&gt;
* [[Minions of Cthulhu]]&lt;br /&gt;
* [[Innsmouth]]&lt;br /&gt;
* [[Steampunks]]&lt;br /&gt;
* [[Ninjas]]&lt;br /&gt;
* [[Ghosts]]&lt;br /&gt;
* [[Pirates]] (already had images, needed errata in descriptions)&lt;br /&gt;
&lt;br /&gt;
====== 8/25/2025 ======&lt;br /&gt;
Added images and errata for:&lt;br /&gt;
&lt;br /&gt;
* [[Superheroes]]&lt;br /&gt;
* [[Tornados]]&lt;br /&gt;
* [[Sharks]]&lt;br /&gt;
* [[Mythic Greeks]]&lt;br /&gt;
* [[Dragons]]&lt;br /&gt;
* [[Princesses]]&lt;br /&gt;
* [[Mythic Horses]]&lt;br /&gt;
&lt;br /&gt;
====== 8/18/2025: ======&lt;br /&gt;
What&#039;s on the wiki:&lt;br /&gt;
* Bigger Geekier Box rules&lt;br /&gt;
* All faction&#039;s card and base effects (besides reworked factions), as well as links to Forgefire to purchase each faction individually via Print On Demand&lt;br /&gt;
* Card images (with any errata) for factions in Base Set, Oops! We Did It Again, and Half the Battle&lt;br /&gt;
** as well as:&lt;br /&gt;
*** [[Kitty Cats]]&lt;br /&gt;
*** [[Fairies]]&lt;br /&gt;
*** [[Teens]]&lt;br /&gt;
*** [[Wraithrustlers]]&lt;br /&gt;
*** [[Backtimers]]&lt;br /&gt;
*** [[Action Heroes]]&lt;br /&gt;
*** [[Skeletons]]&lt;br /&gt;
*** [[Sheep]]&lt;br /&gt;
*** [[Mermaids]]&lt;br /&gt;
*** [[Knights of the Round Table]]&lt;br /&gt;
*** [[Goblins]]&lt;br /&gt;
*** [[Russian Fairy Tales]]&lt;br /&gt;
*** [[Polynesian Voyagers]]&lt;br /&gt;
*** [[Grimms&#039; Fairy Tales]]&lt;br /&gt;
*** [[Musketeers]]&lt;br /&gt;
*** [[Anansi Tales]]&lt;br /&gt;
*** [[Ancient Incas]]&lt;br /&gt;
*** [[Truckers]]&lt;br /&gt;
*** [[Smash Up All Stars]]&lt;br /&gt;
*** [[Geeks]]&lt;br /&gt;
*** [[Kung Fu Fighters]]&lt;br /&gt;
*** [[Disco Dancers]]&lt;br /&gt;
*** [[Magical Girls]]&lt;br /&gt;
*** [[Kaiju]]&lt;br /&gt;
*** [[Itty Critters]]&lt;br /&gt;
*** [[Teddy Bears]]&lt;br /&gt;
*** [[Rock Stars]]&lt;br /&gt;
*** [[Grannies]]&lt;br /&gt;
*** [[Explorers]]&lt;br /&gt;
*** [[Star Roamers]]&lt;br /&gt;
*** [[Ignobles]]&lt;br /&gt;
*** [[Astroknights]]&lt;br /&gt;
*** [[Changerbots]]&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Mad_Scientists&amp;diff=3208</id>
		<title>Mad Scientists</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Mad_Scientists&amp;diff=3208"/>
		<updated>2025-09-29T00:16:40Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: Golem Schloß VPs in description changed to be correct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SU1022 CoverPhoto MadScientists.png|none|frame|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-mad-scientists Purchase the Mad Scientists Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
Working in the lab, late one night, my eyes beheld an eerie sight. For my monster from his slab, began to rise. And suddenly to my surprise, he did the Smash... Up. The Mad Scientists, intent on unlocking the mysteries of life, have instead released death in the form of powerful creations! Their toying with nature can empower various minions, but at what cost? (Apologies to Bobby Pickett)&lt;br /&gt;
&lt;br /&gt;
Mad Scientists are from the &#039;&#039;&#039;Mad Scientists set&#039;&#039;&#039; and have a Titan card: &#039;&#039;&#039;The Bride&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: Low-Medium ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power Counters&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Benefiting From Destroying Your Minions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mad Scientists have many ways to turn things into power counters, and then to turn the power counters into something else. Their minions play counters on minions that aren&#039;t themselves to mimic experimenting and augmenting. They also have ways to cut up their own minions for more power tokens. This can seem counterproductive at first, except that they also have ways to sacrifice power counters to destroy other minions and play extra minions themselves. The Monster is the only minion to give advantages to being the recipient of all the counters, with a huge advantage on minion playing. Mad scientists favor accumulating lots of power counters on a few minions and using other (and extra!) minions as fodder for that. &lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
Mad Scientists use +1 power counters to fuel many of their abilities. Most of their minions and many of their actions place +1 power counters, which can be used by The Monster to play more minions. They provide a lot of plus power, as well as card draw and extra plays of both types with The Bride. They are an extremely well-rounded faction which can be strategy-driving itself, or provide support to a different faction in a combo. Their biggest play involves Body Shop, effectively letting you double a minion&#039;s power when paired with Uberserum (notice Body Shop doesn&#039;t need the destruction to occur). Combined with Angry Mob and an extra action play, this can be a huge play to dump your hand and break multiple bases if you are set up for it. Weaknesses are having no Specials and limited destruction options, and being dependent on their Titan for any card draw. Consider pairing them with a faction that needs extra minion plays or one which can help build one large minion for Body Shop.&lt;br /&gt;
&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
* &#039;&#039;&#039;Giant Ants&#039;&#039;&#039;: The most obvious partner for Mad Scientists from Monster Smash. Giant Ants can produce +1 power counters with Gimme the Prize and Headlong, and transfer +1 power counters using A Kind of Magic, Under Pressure and We Are the Champions. Soldiers are handy for their ability to transfer +1 power counters to, say, The Monster who in turn can spend the counter to play an extra minion.&lt;br /&gt;
* &#039;&#039;&#039;Vampires&#039;&#039;&#039;: Igor is excellent fodder for Heavy Drinker and Nightstalker. Grave Situation ensures he comes back again and again to feed your vampires.&lt;br /&gt;
* &#039;&#039;&#039;[[Kung Fu Fighters]]&#039;&#039;&#039;: Kung Fu Fighters love to transfer +1 power counters to reload their talents, which suits Mad Scientists just fine. Destroy a minion with Lady Whirlwind, transfer the counter to The Monster with Dragon Warrior or Ancient Chinese Art, spend the counter to play an extra minion. Uberserum can ensure your choice minions survive Everybody Was Kung Fu Fighting.&lt;br /&gt;
* &#039;&#039;&#039;[[Polynesian Voyagers]]&#039;&#039;&#039;: Shark Tattoos produce additional +1 power counters if you have no other minions on the same base as the minion you played them on, and the Ocean Tattoo lets you move the minion to place a +1 power counter on it. A Monster with either of those Tattoos quickly becomes an engine for playing extra minions on other bases. Of course, you also have Uberserums to provide counters in a similar capacity.&lt;br /&gt;
* &#039;&#039;&#039;Big Hero 6&#039;&#039;&#039;: Big Hero 6&#039;s characters all become better when they have +1 power counters on them.&lt;br /&gt;
* &#039;&#039;&#039;Mulan&#039;&#039;&#039;: Mulan, Chien Po, Ling, and Yao all like +1 power counters being placed on them. Herr Doktor and Uberserum can place +1 power counters on them turn after turn. Be a Man can place a +1 power counter on up to two minions at once, allowing you to keep both Monsters fueled with +1 power counters.&lt;br /&gt;
* &#039;&#039;&#039;[[Skeletons]]&#039;&#039;&#039;: Lord of Bones, Gravestones, and Graveyard all produce +1 power counters when you uncover minions, and uncovered minions trigger German Engineering.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Herr Doktor ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists10.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - Talent: Place a +1 power counter on another one of your minions.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 2x The Monster ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists9.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Talent: Remove a +1 power counter from this minion to play an extra minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 3x Lab Assistant ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists7.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Place a +1 power counter on another one of your minions&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 4x Igor ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists4.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Ongoing: After this minion is destroyed or discarded, place a +1 power counter on one of your minions.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* You get the +1 power counter if this minion goes to the discard pile after scoring, but not after being discarded from the hand, since Ongoing abilities only work while in play.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Angry Mob ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists18.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
Choose one of your minions. Place any number of cards from your hand on the bottom of your deck. For each card you placed there, place a +1 power counter on that minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Blitzed ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists20.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
Remove any number of +1 power counters from your minions. Destroy a minion with power less than or equal to the number of counters you removed.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Body Shop ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists15.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
Destroy one of your minions. Place a number of +1 power counters equal to that minion’s power, split any way you choose, on your minions.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x German Engineering ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists12.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
Play on a base. Ongoing: After you play a minion here, place a +1 power counter on it&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Grave Situation ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists19.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
Play on a base. Ongoing: If your minions here would be destroyed, return them to your hand instead.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Minions placed into your hand do not count as being destroyed (c.f. Field of Honor).&lt;br /&gt;
&lt;br /&gt;
====== 2x IT&#039;S ALIVE! ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists14.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
Play an extra minion. Place a +1 power counter on it.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Jolt ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists11.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
Place a +1 power counter on each of your minions.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Überserum ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists17.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
Play on a minion. Ongoing: At the start of your turn, place a +1 power counter on this minion. This minion cannot be destroyed.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Golem Schloß ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists23fixed.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 22 - VPs: 4 3 2 - After this base scores, the winner places a +1 power counter on each of their minions.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording (timing)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Laboratorium ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists22.png|none|thumb|420x420px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
​Breakpoint 25 - VPs: 5 3 3 - After the first time each turn a minion is played here, its controller places a +1 power counter on it.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording (timing)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Card - Titan ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Titan Card Name ======&lt;br /&gt;
[[File:SU1022 MonsterSmash MadScientists21.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Special: At the start of your turn, you may choose two effects and do them in any order to different minions to play this titan:&lt;br /&gt;
&lt;br /&gt;
* Place a minion you own from your hand or discard pile into the box.&lt;br /&gt;
* Destroy one of your minions.&lt;br /&gt;
* Remove a +1 power counter from one of your minions.&lt;br /&gt;
&lt;br /&gt;
Ongoing: Once per turn, after you place or remove a power counter on your minions, draw a card. Talent: Place a +1 power counter on one of your minions here OR remove two +1 power counters total from your minions to play an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Dragons&amp;diff=3207</id>
		<title>Dragons</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Dragons&amp;diff=3207"/>
		<updated>2025-09-29T00:15:38Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: dangerous ground clarification no longer true, removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SU1029 CoverPhoto Dragons.png|none|frame|Illustrated by: 2Minds Studio]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-dragons Purchase the Dragons Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
Here there be Dragons! These massive monstrosities of legend have come to Smash Up, and they took smashing bases literally. They have little time for your opponent’s shenanigans, for other factions are crunchy, and taste good with ketchup.&lt;br /&gt;
&lt;br /&gt;
Dragons are from the &#039;&#039;&#039;It&#039;s Your Fault! set&#039;&#039;&#039; and &#039;&#039;&#039;do not&#039;&#039;&#039; have a Titan card.&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: LOW-MEDIUM ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reducing Breakpoints&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Punishing Opponents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dragons specialized in ruining other players control over bases and make bases unattractive to other while improving your plays. Their minions Hatchling, and Imperial Dragon give more control over it while reducing theirs and minions like Wyvern can destroy minions and are able to reduce the breakpoints of bases making them easier to capture. Dragons have many actions that can ruin other player action or control of the base. Action such as Dragon Lands, Bring Down the Walls, Intimidating Presence and Dangerous Ground give player more control over bases while making other weaker and action like Raze and Burn it Down give you an ability to destroy an action control over any bases as well. Finally, their best and worst are Ruins and Great Wyrm as they have the ability to reduce the VP score thus reducing the number of point upon capturing a base. Like Tricksters, the downside is that Dragons&#039; abilities can be avoided easily. &lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Zombies]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Steampunks]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shapeshifters]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Elves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Truckers]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Ancient Egyptians]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Ancient Incas]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Knights of the Round Table]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sinister Six&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wreck-It Ralph&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Great Wyrm ======&lt;br /&gt;
[[File:SU1029 ItsYourFault Dragons10.png|none|thumb|420x420px|Illustrated by: 2Minds Studio]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - Ongoing: Other players here are awarded 1 less VP from this base when it scores.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*This has no effect on VPs awarded by abilities. &lt;br /&gt;
&lt;br /&gt;
====== 2x Wyvern ======&lt;br /&gt;
[[File:SU1029 ItsYourFault Dragons9.png|none|thumb|420x420px|Illustrated by: 2Minds Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Destroy a minion here of power 3 or less. Talent: Reduce the breakpoint of this base by 3 until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 3x Imperial Dragon ======&lt;br /&gt;
[[File:SU1029 ItsYourFault Dragons5.png|none|thumb|420x420px|Illustrated by: 2Minds Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Ongoing: After another player plays or moves a minion here, draw a card&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* This triggers when a minion moves to here, not from here.&lt;br /&gt;
&lt;br /&gt;
====== 4x Hatchling ======&lt;br /&gt;
[[File:SU1029 ItsYourFault Dragons4.png|none|thumb|420x420px|Illustrated by: 2Minds Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Ongoing: After another player plays or moves a minion here, it gets -1 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* This triggers when a minion moves to here, not from here&lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 2x Bring Down the Walls ======&lt;br /&gt;
[[File:SU1029 ItsYourFault Dragons20.png|none|thumb|420x420px|Illustrated by: 2Minds Studios]]&lt;br /&gt;
Play on a base. Special: Before this base scores, you may play a minion here.&lt;br /&gt;
&lt;br /&gt;
Errata? Yes, Wording&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Burn It Down ======&lt;br /&gt;
[[File:SU1029 ItsYourFault Dragons11.png|none|thumb|420x420px|Illustrated by: 2Minds Studios]]&lt;br /&gt;
Destroy a base and any actions played on it. Replace it with the top card of the base deck or a base from the discard pile. All minions from the original base remain.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Do not destroy actions on minions. You cannot look at the top base deck card before choosing a base.&lt;br /&gt;
&lt;br /&gt;
====== 1x Dangerous Ground ======&lt;br /&gt;
[[File:SU1029 ItsYourFault Dragons15.png|none|thumb|420x420px|Illustrated by: 2Minds Studios]]&lt;br /&gt;
Play on a base. Ongoing: After another player plays a minion here, they must discard a card.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Functional (must discard after playing a minion instead of in order to play in the first place)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Dragon Lands ======&lt;br /&gt;
[[File:SU1029 ItsYourFault Dragons18.png|none|thumb|420x420px|Illustrated by: 2Minds Studios]]&lt;br /&gt;
Play on a base. Ongoing: Your minions here have +1 power. Special: Before a base scores, you may play this card there.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Flank Attack ======&lt;br /&gt;
[[File:SU1029 ItsYourFault Dragons16.png|none|thumb|420x420px|Illustrated by: 2Minds Studios]]&lt;br /&gt;
Search your deck and/or discard pile for an action that can be played on a base and play it as an extra action. Shuffle your deck if you searched it. &lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Intimidating Presence ======&lt;br /&gt;
[[File:SU1029 ItsYourFault Dragons17.png|none|thumb|420x420px|Illustrated by: 2Minds Studios]]&lt;br /&gt;
Play on a base. Ongoing: Other players’ minions here have -1 power. Special: Before a base scores, you may play this card there.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Raze ======&lt;br /&gt;
[[File:SU1029 ItsYourFault Dragons14.png|none|thumb|420x420px|Illustrated by: 2Minds Studios]]&lt;br /&gt;
Play on a base. Ongoing: This base’s ability is cancelled.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x Ruins ======&lt;br /&gt;
[[File:SU1029 ItsYourFault Dragons13.png|none|thumb|420x420px|Illustrated by: 2Minds Studios]]&lt;br /&gt;
Play on a base. Ongoing: Other players here are awarded 1 less VP from this base when it scores.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* This has no effect on VPs awarded by abilities. &lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Dragon&#039;s Lair ======&lt;br /&gt;
[[File:SU1029 ItsYourFault Dragons21.png|none|thumb|420x420px|Illustrated by: 2Minds Studios]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 18 - VPs: 2 2 1 - When this base scores, the winner draws 3 cards.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Wyrm&#039;s Desolation ======&lt;br /&gt;
[[File:SU1029 ItsYourFault Dragons22.png|none|thumb|420x420px|Illustrated by: 2Minds Studios]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
​Breakpoint 20 - VPs: 5 3 2 - Each minion here has -1 power.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=List_of_Errata%27d_Cards&amp;diff=3206</id>
		<title>List of Errata&#039;d Cards</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=List_of_Errata%27d_Cards&amp;diff=3206"/>
		<updated>2025-09-18T20:19:47Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Action Heroes]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Get to the Choppa&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Move one of your minions from one base to another. If it is your only minion there, you may play an extra action.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Jungle Camp&lt;br /&gt;
| style=&amp;quot;&amp;quot; |20 (3 2 1) After this base scores, the winner may return one of their minions here to their hand.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Aliens]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Collector&lt;br /&gt;
| style=&amp;quot;&amp;quot; |You may return a minion of power 3 or less on this base to its owner’s hand&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Jammed Signal&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: This base&#039;s abilities are canceled.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Scout&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Special: After this base scores, you may return this minion to your hand.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Terraforming&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Search the base deck for a base and swap it with a base in play. You may play an extra minion there.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Homeworld&lt;br /&gt;
| style=&amp;quot;&amp;quot; |23 (4 2 1) Once per turn, after you play a minion here, you may play an extra minion of power 2 or less.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Anansi Tales]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Onini the Python&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: After another player plays or discards a card they don&#039;t own from a hand or deck, you may place a +1 power counter on one of your minions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ancient Egyptians]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Mummy Strength&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Choose one of your minions. If there is a card buried on its base, it gains +4 power until the end of the turn, otherwise it gains +2 power until the end of the turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Mummy&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Special: After this base scores, you may bury this minion on another base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Astroknights]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Astro Robot&lt;br /&gt;
| style=&amp;quot;&amp;quot; |You may destroy an action played on this base or on a minion here.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Laser Sword&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a minion. Ongoing: This minion has +2 power and is not affected by other players&#039; minions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Prepare for Battle&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Reveal the top three cards of your deck. Draw two of them and return the other to the top or bottom of your deck.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |No-Moon&lt;br /&gt;
| style=&amp;quot;&amp;quot; |25 (5 3 3) Before this base scores, destroy a random other base (replace it normally).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Backtimers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Time-Traveling Car&lt;br /&gt;
| style=&amp;quot;&amp;quot; |22 (3 2 1) After this base scores, the winner may place two stasis counters on one of their minions or actions here.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Changerbots]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Cesium Armor&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a minion. Ongoing: This minion has +2 power and cannot be destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Cowboys]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Pinkerton&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: Once per duel, when one of your minions is in a duel, you may place a +1 power counter on it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Cyborg Apes]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Flying Monkey&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a minion. Special: After this base scores, you may move this minion to another base and destroy this action.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Primate Park&lt;br /&gt;
| style=&amp;quot;&amp;quot; |20 (3 2 1) After this base scores, the winner may return any number of their actions on minions here to their hand.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Dinosaurs]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Armor Stego&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Talent: Until the start of your turn, this minion has +2 power during other players&#039; turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Laseratops&lt;br /&gt;
| style=&amp;quot;&amp;quot; |You may destroy a minion here of printed power 2 or less.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Tooth Claw Guns&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a minion. Ongoing: This minion is not affected by other players&#039; cards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Tar Pits&lt;br /&gt;
| style=&amp;quot;&amp;quot; |16 (4 3 2) When a minion here would be destroyed for the first time each turn, place it on the bottom of its owner&#039;s deck instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Disco Dancers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Get Down Tonight&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Give a minion +2 power until the end of the turn. Draw a card for each minion affected by this.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |I&#039;m So Excited&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Move one of your minions. Draw a card for each minion affected by this.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Roller&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: After this minion is affected by a standard action, you may place two +1 power counters on it if it had no such counters when the action was played.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Dragons]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Bring Down The Walls&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Special: Before this base scores, you may play a minion here.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Dangerous Ground&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: After another player plays a minion here, they must discard a card.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Dragon&#039;s Lair&lt;br /&gt;
| style=&amp;quot;&amp;quot; |18 (2 2 1) When this base scores, the winner draws three cards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Explorers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Glory Hound&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Look at the top two cards of the base deck. Return them to the top and/or bottom of that deck in any order.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |X Never Marks the Spot&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Move any number of your minions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Fairies]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Leaf Armor&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a minion. Ongoing: This minion has the ability &amp;quot;Talent: This minion gains +2 power until the end of the turn.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Playful Tricks&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Destroy up to two actions on minions and/or bases OR play Spirit of the Forest.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Geeks]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Non-Infinite Loop&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play an extra standard action, then you may place it back into your hand instead of where it would normally go.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ghosts]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Make Contact&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a minion. If you have any cards in your hand, destroy this action. Otherwise, take control of this minion. Ongoing: After this action leaves play, give control of this minion to its owner.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Creampuff Man&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&amp;lt;nowiki&amp;gt;Special: On your turn, you may play this titan if you have no cards in your hand. |Ongoing: You have +5 power here minus the number of cards in your hand (minimum 0). |Talent: Choose a standard action in your discard pile. Discard a card to play the chosen action as an extra action. Place it on the bottom of your deck instead of the discard pile.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Goblins]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Chaos Lord&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: After you flip a coin, if it was heads, place a +1 power counter on one of your minions; if tails, draw a card then discard a card.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Diviner&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: Once per turn, immediately after you flip a coin you may discard a card to change its result. After the first time each turn you flip a coin, draw a card.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Goblin Recruiters&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: After you flip a coin, if it was heads, draw a card; if tails, you may shuffle a card from your discard pile into your deck.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Grannies]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Attic Treasures&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Place up to three cards from your hand on the bottom of your deck in any order. Draw that many cards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Grimms&#039; Fairy Tales]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Woodland Cottage&lt;br /&gt;
| style=&amp;quot;&amp;quot; |19 (3 1 1) Once per turn, after you play a minion here, you may search your deck for a minion of power 3 or less and place it into your hand.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Innsmouth]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |In Plain Sight&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: Your minions here of printed power 2 or less are not affected by opponents&#039; cards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Return To The Sea&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Special: After a base scores, return any number of your minions with the same name on that base to your hand.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Spreading The Word&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Choose a minion in play. Play up to two extra minions with the same name as that minion.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Dagon&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&amp;lt;nowiki&amp;gt;Special: On your turn, you may play this titan on a base where you have two or more minions with the same name. |Ongoing: You have +1 power here for each of your minions here that has the same name as another minion here. |Talent: Play an extra minion here.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ritual Site&lt;br /&gt;
| style=&amp;quot;&amp;quot; |20 (4 2 2) After this base scores, all minions here are shuffled into their owners&#039; decks.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Kaiju]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Radioactive Breath&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Destroy any number of minions here of power 2 or less. Ongoing: You gain +3 power here.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Folly of Men&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: Your minions and other actions on this base cannot be destroyed by other players&#039; cards. You gain +2 power here.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |There Goes Tokyo&lt;br /&gt;
| style=&amp;quot;&amp;quot; |If Gorgodzolla is in play, destroy its base. Move Gorgodzolla to another base and replace the destroyed base normally.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Killer Plants]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Overgrowth&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: At the start of your turn, reduce the starting breakpoint of this base to 0 until the end of the turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Sprout&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: Destroy this card at the start of your turn. You may search your deck for a minion of power 3 or less, play it here as an extra minion, and shuffle your deck.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Weed Eater&lt;br /&gt;
| style=&amp;quot;&amp;quot; |(Printed power 5 -&amp;gt; 3) Ongoing: At the start of your turn, this minion gains +2 power until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Killer Kudzu&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&amp;lt;nowiki&amp;gt;Special: At the start of your turn, if this titan is not in play, place a +1 power counter on it. On your turn, if this titan has three or more counters on it, you may play it instead of your regular minion play, keeping up to six counters on it. |Ongoing: After this titan leaves play, shuffle up to two minions from your discard pile into your deck OR draw two cards. |Talent: Destroy this titan to play an extra minion from your discard pile with power equal to or less than the number of +1 power counters on this titan.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Greenhouse&lt;br /&gt;
| style=&amp;quot;&amp;quot; |24 (4 2 1) After this base scores and is replaced, the winner may search their deck for a minion and play it on the replacement base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Kitty Cats]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Mr Grumpers&lt;br /&gt;
| style=&amp;quot;&amp;quot; |You may give a minion -2 power until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Cool Cats&#039; Alley&lt;br /&gt;
| style=&amp;quot;&amp;quot; |18 (3 2 1) Once on your turn, you may destroy one of your minions here to draw a card.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Knights of the Round Table]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Excalibur&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a minion. Ongoing: This minion has +2 power and cannot be destroyed by other players&#039; cards. Special: When this base scores, if this minion is King Arthur, gain 1 VP.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Galahad&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Search your deck for an action that can be played on a base and place it on top of your deck. Special: Before this base scores, you may transfer one of your actions on it to another base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Merlin&#039;s Library&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Talent: Play an extra minion here OR move one of your minions to here OR transfer this action to another base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Camelot&lt;br /&gt;
| style=&amp;quot;&amp;quot; |22 (5 3 2) Minions here of printed power 4 or more cannot be affected by other players&#039; cards. On your turn, you may move one of your minions from here to another base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Mad Scientists]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Grave Situation&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: If your minions here would be destroyed, return them to your hand instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Golem Schloss&lt;br /&gt;
| style=&amp;quot;&amp;quot; |22 (4 3 2) After this base scores, the winner places a +1 power counter on each of their minions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Laboratorium&lt;br /&gt;
| style=&amp;quot;&amp;quot; |25 (5 3 3) After the first time each turn a minion is played here, its controller places a +1 power counter on it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Magical Girls]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Celestial Teleport&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on one of your minions. Talent: Move this minion to another base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Minions of Cthulhu]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Altar To Cthulhu&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: Once per turn, after you play a minion here, you may play an extra action.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Complete The Ritual&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base where you have a minion. Ongoing: At the start of your turn, place all cards here on the bottom of their owners&#039; decks and swap this base with the top card of the base deck.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Cthulhu&#039;s Chosen&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Special: Before a base scores, you may draw a Madness card to give this minion +2 power until the end of the turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Mounties]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |War Canuck&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Talent: If there is another player&#039;s minion here, this minion gains +2 power until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |When Calls The Badge&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Place a +1 power counter on each of your minions on one base. Special: Play before a base scores.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Musketeers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Aramis&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: Once on your turn, after you play an action that directly affects this minion, you may play an action that directly affects this minion as an extra action.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Porthos&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: This minion is not affected by other players&#039; actions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Mythic Greeks]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Jason&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: Once per turn, after you play an action, you may choose a base and give your minions there +1 power until the end of the turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Spartan&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: Once per turn, after you play an action, you may place a +1 power counter on this minion.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Mythic Horses]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Rainbow&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Talent: If you have another minion here, draw a card.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Sharing Power&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: At the end of your turn, if you have two or more minions here, draw a card.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ninjas]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ninja Acolyte&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Talent: If you have not played a minion on this turn, you may return this minion to your hand and play an extra minion here immediately.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Infiltrate&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. You may destroy another action on this base. Talent: Destroy this action to cancel this base&#039;s ability until the start of your turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Smoke Bomb&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on one of your minions. Ongoing: This minion is not affected by other players&#039; actions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Pirates]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Buccaneer&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: Once per turn, if this minion would be destroyed, you may move it to another base instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Kraken&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&amp;lt;nowiki&amp;gt;Special: After a base scores where you had a minion while this card is not in play, you may say &#039;Release the Kraken!&#039; to play this titan on the base that replaces it. |Talent: Move this titan to another base. Other players&#039; minions there get -1 power until the start of your next turn. |Special: After this base scores, move one of your minions from here to another base.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Saucy Wench / Cut Lass&lt;br /&gt;
| style=&amp;quot;&amp;quot; |You may destroy a minion here of power 2 or less.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Tortuga&lt;br /&gt;
| style=&amp;quot;&amp;quot; |21 (4 3 2) After this base scores and is replaced, the runner-up may move one of their minions on another base to the replacement base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Polynesian Voyagers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Island Chain&lt;br /&gt;
| style=&amp;quot;&amp;quot; |17 (3 1 1) After this base scores, play the top card of the base deck as an extra base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Princesses]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Fairy Godmother&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Draw two cards OR one minion gets +3 power until the end of the turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Griselda&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Talent: Draw an Heirloom from your discard pile OR play an Heirloom as an extra action.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Woodland Helpers&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: After you play a standard action, you may place it on the bottom of your deck instead of in your discard pile.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Beautiful Castle&lt;br /&gt;
| style=&amp;quot;&amp;quot; |22 (4 2 1) Minions here with printed power 5 or greater are not affected by opponents&#039; cards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Russian Fairy Tales]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Bewitched&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a minion. Ongoing: This minion has +2 power. When this minion leaves play, transfer this action to another minion.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Samurai]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Code of Bushido&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Place three total +1 power counters on your minions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ronin&lt;br /&gt;
| style=&amp;quot;&amp;quot; |If this is your only minion on this base, you may place two +1 power counters on it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Shogun&#039;s Palace&lt;br /&gt;
| style=&amp;quot;&amp;quot; |23 (4 3 1) Once per turn, after you play a minion here, it may duel another player&#039;s minion here. The controller of the winning minion draws two cards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Shapeshifters]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Doppleganger&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: After this minion goes to the discard pile from play, search your deck for a minion and play it as an extra minion.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Genetic Shift&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Each of your minions gains +1 power until the end of the turn OR one of your minions gains +3 power until the end of the turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Faceless City&lt;br /&gt;
| style=&amp;quot;&amp;quot; |20 (4 2 1) Once per turn, after you play a minion here, you may search your deck for a copy of that minion, reveal it, and place it into your hand. Shuffle your deck.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Sharks]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Deep&lt;br /&gt;
| style=&amp;quot;&amp;quot; |16 (3 2 2) After you play a minion here, if it has power 4 or more, you may destroy a minion with less power here.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Sheep]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Black Sheep&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: After another minion is played here, move this minion to another base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Counting Sheep&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: Once per turn, after the power of another player&#039;s minion increases, your minions here gain +1 power until the end of the turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Shearing&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a minion. Draw a card. Ongoing: This minion has -2 power. At the start of your turn, return this action to your hand.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Wood For Sheep&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Choose another player. Reveal a random card from their hand. You may place a card from your hand into their hand to play the revealed card. Otherwise return it and play an extra action.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Smash Up All Stars]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Non-Infinite Loop&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play an extra standard action, then you may place it back into your hand instead of where it would normally go.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Prepare for Battle&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Reveal the top three cards of your deck. Draw two of them and return the other to the top or bottom of your deck.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Sprout&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: Destroy this card at the start of your turn. You may search your deck for a minion of power 3 or less, play it here as an extra minion, and shuffle your deck.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Star Roamers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Medical Officer&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: When one or more of your other minions would be returned to your hand, you may draw a card instead of returning one of them.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Weird New Worlds&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play a new base. You may play an extra minion there.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Steampunks]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Escape Hatch&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: If your minions here would  be destroyed, return them to your hand instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ornate Dome&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Destroy all other players&#039; actions on this base. Ongoing: Other players cannot play actions on this base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Inventor&#039;s Salon&lt;br /&gt;
| style=&amp;quot;&amp;quot; |22 (4 2 1) After this base scores, the winner may draw an action from their discard pile.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Workshop&lt;br /&gt;
| style=&amp;quot;&amp;quot; |20 (4 2 1) After the first time each turn you play an action on this base, you may play an extra action.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Sumo Wrestlers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Rookie Sumo&lt;br /&gt;
| style=&amp;quot;&amp;quot; |You may discard a card to place two +1 power counters on one of your minions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Superheroes]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Awesome Guy&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: Your minions here cannot be destroyed by other players&#039; cards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Teddy Bears]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Bear Picnic&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: If other players can play minions they own of printed power 2 or less here, they cannot play them on other bases.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Fun Bear&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: After another player plays or moves a minion to here, you may place a +1 power counter on a minion here.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Teens]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Brain&lt;br /&gt;
| style=&amp;quot;&amp;quot; |If there is a Slacker here, you may play an extra action. Ongoing: Once per turn, after you play another minion of power 3, you may draw a card.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Time Travelers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Time Is Fleeting&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Special: Play after a base scores if there is a base in the discard pile. Add a base of your choice from the discard pile instead of drawing a new base from the base deck.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Wormhole&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Special: Play after a base scores. Shuffle any number of your minions there into your deck.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Nexus&lt;br /&gt;
| style=&amp;quot;&amp;quot; |19 (4 3 2) After this base scores (before being replaced), the winner may place a base from the base discard pile on top of the base deck.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Truckers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Hotwire&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play an action that can be played on a base off the top of your deck OR choose an action played on a base; transfer it to another base, and/or take control of it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Rally&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Give one of your minion +1 power until the end of the turn for each action on its base. Special: Play before a base scores and give one of your minions there +2 power for each action on its base instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Vikings]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Berserk&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Place a card from your hand on top of your deck to give one of your minions +4 power until the end of the turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Drakkar&lt;br /&gt;
| style=&amp;quot;&amp;quot; |21 (4 2 1) After the first time you play a minion here each turn, you may reveal the top card of another player&#039;s deck. If it is an action or a minion of power 3 or less, you may draw it. Otherwise, return it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Werewolves]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Marking Territory&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: At the start of your turn, if you have more total power here than each other player, reduce this base&#039;s starting breakpoint to 0 until the end of the turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Great Wolf Spirit&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&amp;lt;nowiki&amp;gt;Special: On your turn, if you have the most power on two or more bases, you may play this titan on one of them. |Ongoing: Your cards here may use their talents a second time on your turn. At the start of your turn, you may move this titan to a base where you have more power than any other player. |Talent: One of your minions gains +1 power until the end of the turn.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Moot Site&lt;br /&gt;
| style=&amp;quot;&amp;quot; |15 (2 1 0) After the first time each turn a minion is played here, it gains +2 power until the end of the turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Wizards]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Archmage&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Talent: Play an extra action.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Wraithrustlers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Wraithrustlers HQ&lt;br /&gt;
| style=&amp;quot;&amp;quot; |20 (4 2 1) The winner, on their next turn, may choose to play an extra action or an extra minion.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Zombies]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Tenacious Z&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Special: On your turn you may play this card from your discard pile as an extra minion. You may only use the ability of one Tenacious Z each turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |They&#039;re Coming To Get You&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: Once on your turn, you may play a minion here from your discard pile instead of from your hand.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Update_Tracker&amp;diff=3205</id>
		<title>Update Tracker</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Update_Tracker&amp;diff=3205"/>
		<updated>2025-09-11T18:14:52Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== 9/11/2025 ======&lt;br /&gt;
Changed the [[List of Errata&#039;d Cards]] to include the (errata&#039;d) card effects. &lt;br /&gt;
&lt;br /&gt;
Added [[List of Factions with Titans]]. &lt;br /&gt;
&lt;br /&gt;
====== 9/5/2025 ======&lt;br /&gt;
Added the rules for playing cards off the top of the deck to [[Special Cards, Counters and Other Rules]]&lt;br /&gt;
&lt;br /&gt;
====== 9/2/2025 ======&lt;br /&gt;
Listed all of the errata&#039;d cards (besides those of the factions being revamped) at [[List of Errata&#039;d Cards]].&lt;br /&gt;
&lt;br /&gt;
====== 9/1/2025 ======&lt;br /&gt;
Added the rules for Stasis and for storing cards to the [[Special Cards, Counters and Other Rules]] page.&lt;br /&gt;
&lt;br /&gt;
====== 8/28/2025 ======&lt;br /&gt;
The [[Bases|List of Bases by Set]] now has all faction&#039;s images except for the ones being revamped.&lt;br /&gt;
&lt;br /&gt;
====== 8/27/2025 ======&lt;br /&gt;
&#039;&#039;&#039;The images and errata for all factions are now on the wiki!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== 8/26/2025 ======&lt;br /&gt;
Added images and errata for:&lt;br /&gt;
&lt;br /&gt;
* [[Werewolves]]&lt;br /&gt;
* [[Mad Scientists]]&lt;br /&gt;
* [[Time Travelers]]&lt;br /&gt;
* [[Shapeshifters]]&lt;br /&gt;
* [[Cyborg Apes]]&lt;br /&gt;
* [[Minions of Cthulhu]]&lt;br /&gt;
* [[Innsmouth]]&lt;br /&gt;
* [[Steampunks]]&lt;br /&gt;
* [[Ninjas]]&lt;br /&gt;
* [[Ghosts]]&lt;br /&gt;
* [[Pirates]] (already had images, needed errata in descriptions)&lt;br /&gt;
&lt;br /&gt;
====== 8/25/2025 ======&lt;br /&gt;
Added images and errata for:&lt;br /&gt;
&lt;br /&gt;
* [[Superheroes]]&lt;br /&gt;
* [[Tornados]]&lt;br /&gt;
* [[Sharks]]&lt;br /&gt;
* [[Mythic Greeks]]&lt;br /&gt;
* [[Dragons]]&lt;br /&gt;
* [[Princesses]]&lt;br /&gt;
* [[Mythic Horses]]&lt;br /&gt;
&lt;br /&gt;
====== 8/18/2025: ======&lt;br /&gt;
What&#039;s on the wiki:&lt;br /&gt;
* Bigger Geekier Box rules&lt;br /&gt;
* All faction&#039;s card and base effects (besides reworked factions), as well as links to Forgefire to purchase each faction individually via Print On Demand&lt;br /&gt;
* Card images (with any errata) for factions in Base Set, Oops! We Did It Again, and Half the Battle&lt;br /&gt;
** as well as:&lt;br /&gt;
*** [[Kitty Cats]]&lt;br /&gt;
*** [[Fairies]]&lt;br /&gt;
*** [[Teens]]&lt;br /&gt;
*** [[Wraithrustlers]]&lt;br /&gt;
*** [[Backtimers]]&lt;br /&gt;
*** [[Action Heroes]]&lt;br /&gt;
*** [[Skeletons]]&lt;br /&gt;
*** [[Sheep]]&lt;br /&gt;
*** [[Mermaids]]&lt;br /&gt;
*** [[Knights of the Round Table]]&lt;br /&gt;
*** [[Goblins]]&lt;br /&gt;
*** [[Russian Fairy Tales]]&lt;br /&gt;
*** [[Polynesian Voyagers]]&lt;br /&gt;
*** [[Grimms&#039; Fairy Tales]]&lt;br /&gt;
*** [[Musketeers]]&lt;br /&gt;
*** [[Anansi Tales]]&lt;br /&gt;
*** [[Ancient Incas]]&lt;br /&gt;
*** [[Truckers]]&lt;br /&gt;
*** [[Smash Up All Stars]]&lt;br /&gt;
*** [[Geeks]]&lt;br /&gt;
*** [[Kung Fu Fighters]]&lt;br /&gt;
*** [[Disco Dancers]]&lt;br /&gt;
*** [[Magical Girls]]&lt;br /&gt;
*** [[Kaiju]]&lt;br /&gt;
*** [[Itty Critters]]&lt;br /&gt;
*** [[Teddy Bears]]&lt;br /&gt;
*** [[Rock Stars]]&lt;br /&gt;
*** [[Grannies]]&lt;br /&gt;
*** [[Explorers]]&lt;br /&gt;
*** [[Star Roamers]]&lt;br /&gt;
*** [[Ignobles]]&lt;br /&gt;
*** [[Astroknights]]&lt;br /&gt;
*** [[Changerbots]]&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=List_of_Factions_with_Titans&amp;diff=3204</id>
		<title>List of Factions with Titans</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=List_of_Factions_with_Titans&amp;diff=3204"/>
		<updated>2025-09-11T18:13:54Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are all the factions that have [[Special Cards, Counters and Other Rules#Titans|Titans]]. Some factions were originally released with a Titan, while most others had optional Titans added in a later set.&lt;br /&gt;
&lt;br /&gt;
====== Factions originally released with Titans: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Titan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Itty Critters]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Rainboroc&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Kaiju]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Gorgodzolla&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Magical Girls]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Magical Castle&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Mega Troopers&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Megabot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Penguins&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Emperor Penguin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Factions that had Titans added in the TITANS Event Kit ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Titan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Bear Cavalry&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Major Ursa&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Changerbots]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Mergacon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Explorers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Very Large Boulder&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Fairies]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Spirit of the Forest&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ghosts]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Creampuff Man&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Giant Ants&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Death on Six Legs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ignobles]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Hill that Strolls&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Innsmouth]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Dagon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Minions of Cthulu]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Dagon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Pirates]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Kraken&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Super Spies&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Moon Zero Three&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Time Travelers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Time Box&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Tricksters&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Big Funny Giant&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Vampires&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ancient Lord&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Werewolves]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Great Wolf Spirit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Wizards]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Arcane Protector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Factions that had Titans added in the 10th Anniversary set ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Titan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ancient Egyptians]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Sphinx&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Cowboys]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Pecos Bill&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Dinosaurs]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Fort Titanosaurus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Grannies]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Great Grandma&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Killer Plants]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Killer Kudzu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Kung Fu Fighters]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Sifu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Mad Scientists]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Bride&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ninjas]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Invisible Ninja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Sharks]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Helicoprion&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Superheroes]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Everything Glove&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Tornados]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Category 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=List_of_Factions_with_Titans&amp;diff=3203</id>
		<title>List of Factions with Titans</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=List_of_Factions_with_Titans&amp;diff=3203"/>
		<updated>2025-09-11T18:13:01Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: Created page with &amp;quot;These are all the factions that have Titans. Some factions were originally released with a Titan, while most others had optional Titans added in a later set.  ====== Factions originally released with Titans: ====== {| class=&amp;quot;wikitable&amp;quot; |+ ! style=&amp;quot;&amp;quot; |Faction ! style=&amp;quot;&amp;quot; |Titan |- | style=&amp;quot;&amp;quot; |Itty Critters | style=&amp;quot;&amp;quot; |Rainboroc |- | style=&amp;quot;&amp;quot; |Kaiju | style=&amp;quot;&amp;quot; |Gorgodzolla |- | style=&amp;quot;&amp;quot; |Magical Girls...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are all the factions that have [[Special Cards, Counters and Other Rules#Clash of the Titans|Titans]]. Some factions were originally released with a Titan, while most others had optional Titans added in a later set.&lt;br /&gt;
&lt;br /&gt;
====== Factions originally released with Titans: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Titan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Itty Critters]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Rainboroc&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Kaiju]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Gorgodzolla&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Magical Girls]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Magical Castle&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Mega Troopers&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Megabot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Penguins&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Emperor Penguin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Factions that had Titans added in the TITANS Event Kit ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Titan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Bear Cavalry&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Major Ursa&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Changerbots]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Mergacon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Explorers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Very Large Boulder&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Fairies]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Spirit of the Forest&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ghosts]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Creampuff Man&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Giant Ants&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Death on Six Legs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ignobles]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Hill that Strolls&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Innsmouth]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Dagon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Minions of Cthulu]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Dagon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Pirates]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Kraken&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Super Spies&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Moon Zero Three&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Time Travelers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Time Box&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Tricksters&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Big Funny Giant&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Vampires&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ancient Lord&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Werewolves]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Great Wolf Spirit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Wizards]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Arcane Protector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Factions that had Titans added in the 10th Anniversary set ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Titan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ancient Egyptians]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Sphinx&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Cowboys]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Pecos Bill&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Dinosaurs]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Fort Titanosaurus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Grannies]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Great Grandma&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Killer Plants]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Killer Kudzu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Kung Fu Fighters]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Sifu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Mad Scientists]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Bride&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ninjas]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Invisible Ninja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Sharks]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Helicoprion&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Superheroes]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Everything Glove&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Tornados]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Category 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Main_Page&amp;diff=3202</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Main_Page&amp;diff=3202"/>
		<updated>2025-09-11T17:48:16Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Textbox|boxtype=important|header=The Smash Up wiki is a work in progress!|text=And you can help! If you have feedback you&#039;d like to give about rules, format, or other aspects of the wiki, let us know at https://www.alderac.com/customer-service. And to see the past major updates to the wiki, check the [[Update Tracker]] page.|icon=yes}}[[File:SmashUp PAUL Logo VECTOR.svg|center]]&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;color:#3e5389; margin-bottom: 2rem;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-align: center; display: block;&amp;quot;&amp;gt;Truly and Honestly the last Smash Up Rulebook you&#039;ll ever need!&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== The Expanding Universe =====&lt;br /&gt;
From its first big bang, the Smash Up universe has expanded until none of our printed rulebooks could hold it all! So we all those rulebooks and put them into this ever expanding, always being edited, all in one convenient, if not terribly funny wiki! &lt;br /&gt;
&lt;br /&gt;
===== How to use this wiki =====&lt;br /&gt;
If this is your first exposure to Smash Up, don’t let this ginormous wiki scare you off! The basic rules are covered in the first 1-7 links below! Use those to start with, along with any special rules for the factions you are using, as found in &#039;&#039;&#039;Faction Links&#039;&#039;&#039; below.&lt;br /&gt;
&lt;br /&gt;
As you play, you can find answers to many of your rules questions in &#039;&#039;&#039;6.&#039;&#039;&#039; &#039;&#039;&#039;Terms and Phrases&#039;&#039;&#039;, and specific card clarifications, which are found in the &#039;&#039;&#039;Faction Links&#039;&#039;&#039;. After a game or two you may enjoy reading the more &#039;&#039;&#039;7.&#039;&#039;&#039; &#039;&#039;&#039;Detailed Rules&#039;&#039;&#039; for greater enlightenment. &lt;br /&gt;
&lt;br /&gt;
If you want to more about this wiki in particular, check out the &#039;&#039;&#039;Update Tracker&#039;&#039;&#039; which lists everything that&#039;s been changed or added per week, and the &#039;&#039;&#039;How to Read a Card Entry&#039;&#039;&#039; page, which describes what each part of a card&#039;s entry in a faction page means. &lt;br /&gt;
&lt;br /&gt;
# [[Know Your Cards! (card anatomy)]]&lt;br /&gt;
# [[Game Setup]]&lt;br /&gt;
# [[The Phases of a Turn]]&lt;br /&gt;
# [[The Big Score|The Big Score (how the game ends, how to score, and how to win!)]]&lt;br /&gt;
# [[Special Cards, Counters and Other Rules|Special Cards, Counters and other Rules]]&lt;br /&gt;
# [[Terms and Phrases|Terms &amp;amp; Phrases]]&lt;br /&gt;
# [[Detailed Rules for Cards, Abilities, and Other Wackiness|Detailed Rules for Cards, Abilities, and other Wackiness]]&lt;br /&gt;
# [[Bases|List of Bases by Set]]&lt;br /&gt;
# [[List of Errata&#039;d Cards]]&lt;br /&gt;
# [[List of Factions with Titans]]&lt;br /&gt;
# [[Update Tracker]]&lt;br /&gt;
&lt;br /&gt;
===== Faction Links =====&lt;br /&gt;
Need to look up a card specific ruling? Find it fast in this alphabetized Faction list!&lt;br /&gt;
&lt;br /&gt;
* [[Action Heroes]]&lt;br /&gt;
* [[Adolescent Epic Geckos]]&lt;br /&gt;
* [[Aliens]]&lt;br /&gt;
* [[Anansi Tales]]&lt;br /&gt;
&lt;br /&gt;
* [[Ancient Egyptians]]&lt;br /&gt;
&lt;br /&gt;
* [[Ancient Incas]]&lt;br /&gt;
* [[Astroknights]]&lt;br /&gt;
* [[Backtimers]]&lt;br /&gt;
* Bear Cavalry&lt;br /&gt;
* [[Changerbots]]&lt;br /&gt;
* [[Clowns]]&lt;br /&gt;
* [[Cowboys]]&lt;br /&gt;
* [[Cyborg Apes]]&lt;br /&gt;
* [[Dinosaurs]]&lt;br /&gt;
* [[Disco Dancers]]&lt;br /&gt;
* [[Dragons]]&lt;br /&gt;
* Elder Things&lt;br /&gt;
* [[Explorers]]&lt;br /&gt;
* [[Extramorphs]]&lt;br /&gt;
* [[Fairies]]&lt;br /&gt;
* [[G.I. Gerald]]&lt;br /&gt;
* [[Geeks]]&lt;br /&gt;
* [[Ghosts]]&lt;br /&gt;
* Giant Ants&lt;br /&gt;
* [[Goblins]]&lt;br /&gt;
* [[Grannies]]&lt;br /&gt;
* [[Grimms&#039; Fairy Tales]]&lt;br /&gt;
* [[Ignobles]]&lt;br /&gt;
* [[Innsmouth]]&lt;br /&gt;
* [[Itty Critters]]&lt;br /&gt;
* [[Kaiju]]&lt;br /&gt;
* [[Killer Plants]]&lt;br /&gt;
* [[Kitty Cats]]&lt;br /&gt;
* [[Knights of the Round Table]]&lt;br /&gt;
* [[Kung Fu Fighters]]&lt;br /&gt;
* [[Luchadors]]&lt;br /&gt;
* [[Mad Scientists]]&lt;br /&gt;
* [[Magical Girls]]&lt;br /&gt;
* Mega Troopers&lt;br /&gt;
* [[Mermaids]]&lt;br /&gt;
* [[Minions of Cthulhu]]&lt;br /&gt;
* Miskatonic University&lt;br /&gt;
* [[Mounties]]&lt;br /&gt;
* [[Musketeers]]&lt;br /&gt;
* [[Mythic Greeks]]&lt;br /&gt;
* [[Mythic Horses]]&lt;br /&gt;
* [[Ninjas]]&lt;br /&gt;
* [[Pearl and the Images]]&lt;br /&gt;
* Penguins&lt;br /&gt;
* [[Pirates]]&lt;br /&gt;
* [[Polynesian Voyagers]]&lt;br /&gt;
* [[Princesses]]&lt;br /&gt;
* [[Robots]]&lt;br /&gt;
* [[Rock Stars]]&lt;br /&gt;
* [[Rulers of the Cosmos]]&lt;br /&gt;
* [[Russian Fairy Tales]]&lt;br /&gt;
* [[Samurai]]&lt;br /&gt;
* [[Shapeshifters]]&lt;br /&gt;
* [[Sharks]]&lt;br /&gt;
* [[Sheep]]&lt;br /&gt;
* [[Skeletons]]&lt;br /&gt;
* [[Slashers]]&lt;br /&gt;
* [[Smash Up All Stars]]&lt;br /&gt;
* [[Star Roamers]]&lt;br /&gt;
* [[Steampunks]]&lt;br /&gt;
* [[Sumo Wrestlers]]&lt;br /&gt;
* Super Spies&lt;br /&gt;
* [[Super Heroes]]&lt;br /&gt;
* [[Teddy Bears]]&lt;br /&gt;
* [[Teens]]&lt;br /&gt;
* [[Time Travelers]]&lt;br /&gt;
* [[Tornados]]&lt;br /&gt;
* Tricksters&lt;br /&gt;
* [[Truckers]]&lt;br /&gt;
* Vampires&lt;br /&gt;
* Vigilantes&lt;br /&gt;
* [[Vikings]]&lt;br /&gt;
* [[Werewolves]]&lt;br /&gt;
* [[Wizards]]&lt;br /&gt;
* World Champs&lt;br /&gt;
* [[Wraithrustlers]]&lt;br /&gt;
* [[Zombies]]&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Update_Tracker&amp;diff=3201</id>
		<title>Update Tracker</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Update_Tracker&amp;diff=3201"/>
		<updated>2025-09-11T17:46:43Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== 9/11/2025 ======&lt;br /&gt;
Changed the [[List of Errata&#039;d Cards]] to include the (errata&#039;d) card effects. &lt;br /&gt;
&lt;br /&gt;
====== 9/5/2025 ======&lt;br /&gt;
Added the rules for playing cards off the top of the deck to [[Special Cards, Counters and Other Rules]]&lt;br /&gt;
&lt;br /&gt;
====== 9/2/2025 ======&lt;br /&gt;
Listed all of the errata&#039;d cards (besides those of the factions being revamped) at [[List of Errata&#039;d Cards]].&lt;br /&gt;
&lt;br /&gt;
====== 9/1/2025 ======&lt;br /&gt;
Added the rules for Stasis and for storing cards to the [[Special Cards, Counters and Other Rules]] page.&lt;br /&gt;
&lt;br /&gt;
====== 8/28/2025 ======&lt;br /&gt;
The [[Bases|List of Bases by Set]] now has all faction&#039;s images except for the ones being revamped.&lt;br /&gt;
&lt;br /&gt;
====== 8/27/2025 ======&lt;br /&gt;
&#039;&#039;&#039;The images and errata for all factions are now on the wiki!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== 8/26/2025 ======&lt;br /&gt;
Added images and errata for:&lt;br /&gt;
&lt;br /&gt;
* [[Werewolves]]&lt;br /&gt;
* [[Mad Scientists]]&lt;br /&gt;
* [[Time Travelers]]&lt;br /&gt;
* [[Shapeshifters]]&lt;br /&gt;
* [[Cyborg Apes]]&lt;br /&gt;
* [[Minions of Cthulhu]]&lt;br /&gt;
* [[Innsmouth]]&lt;br /&gt;
* [[Steampunks]]&lt;br /&gt;
* [[Ninjas]]&lt;br /&gt;
* [[Ghosts]]&lt;br /&gt;
* [[Pirates]] (already had images, needed errata in descriptions)&lt;br /&gt;
&lt;br /&gt;
====== 8/25/2025 ======&lt;br /&gt;
Added images and errata for:&lt;br /&gt;
&lt;br /&gt;
* [[Superheroes]]&lt;br /&gt;
* [[Tornados]]&lt;br /&gt;
* [[Sharks]]&lt;br /&gt;
* [[Mythic Greeks]]&lt;br /&gt;
* [[Dragons]]&lt;br /&gt;
* [[Princesses]]&lt;br /&gt;
* [[Mythic Horses]]&lt;br /&gt;
&lt;br /&gt;
====== 8/18/2025: ======&lt;br /&gt;
What&#039;s on the wiki:&lt;br /&gt;
* Bigger Geekier Box rules&lt;br /&gt;
* All faction&#039;s card and base effects (besides reworked factions), as well as links to Forgefire to purchase each faction individually via Print On Demand&lt;br /&gt;
* Card images (with any errata) for factions in Base Set, Oops! We Did It Again, and Half the Battle&lt;br /&gt;
** as well as:&lt;br /&gt;
*** [[Kitty Cats]]&lt;br /&gt;
*** [[Fairies]]&lt;br /&gt;
*** [[Teens]]&lt;br /&gt;
*** [[Wraithrustlers]]&lt;br /&gt;
*** [[Backtimers]]&lt;br /&gt;
*** [[Action Heroes]]&lt;br /&gt;
*** [[Skeletons]]&lt;br /&gt;
*** [[Sheep]]&lt;br /&gt;
*** [[Mermaids]]&lt;br /&gt;
*** [[Knights of the Round Table]]&lt;br /&gt;
*** [[Goblins]]&lt;br /&gt;
*** [[Russian Fairy Tales]]&lt;br /&gt;
*** [[Polynesian Voyagers]]&lt;br /&gt;
*** [[Grimms&#039; Fairy Tales]]&lt;br /&gt;
*** [[Musketeers]]&lt;br /&gt;
*** [[Anansi Tales]]&lt;br /&gt;
*** [[Ancient Incas]]&lt;br /&gt;
*** [[Truckers]]&lt;br /&gt;
*** [[Smash Up All Stars]]&lt;br /&gt;
*** [[Geeks]]&lt;br /&gt;
*** [[Kung Fu Fighters]]&lt;br /&gt;
*** [[Disco Dancers]]&lt;br /&gt;
*** [[Magical Girls]]&lt;br /&gt;
*** [[Kaiju]]&lt;br /&gt;
*** [[Itty Critters]]&lt;br /&gt;
*** [[Teddy Bears]]&lt;br /&gt;
*** [[Rock Stars]]&lt;br /&gt;
*** [[Grannies]]&lt;br /&gt;
*** [[Explorers]]&lt;br /&gt;
*** [[Star Roamers]]&lt;br /&gt;
*** [[Ignobles]]&lt;br /&gt;
*** [[Astroknights]]&lt;br /&gt;
*** [[Changerbots]]&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=List_of_Errata%27d_Cards&amp;diff=3200</id>
		<title>List of Errata&#039;d Cards</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=List_of_Errata%27d_Cards&amp;diff=3200"/>
		<updated>2025-09-11T17:45:11Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: Changed errata list to include effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Action Heroes]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Get to the Choppa&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Move one of your minions from one base to another. If it is your only minion there, you may play an extra action.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Jungle Camp&lt;br /&gt;
| style=&amp;quot;&amp;quot; |20 (3 2 1) After this base scores, the winner may return one of their minions here to their hand.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Aliens]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Collector&lt;br /&gt;
| style=&amp;quot;&amp;quot; |You may return a minion of power 3 or less on this base to its owner’s hand&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Jammed Signal&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: This base&#039;s abilities are canceled.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Scout&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Special: After this base scores, you may return this minion to your hand.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Terraforming&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Search the base deck for a base and swap it with a base in play. You may play an extra minion there.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Homeworld&lt;br /&gt;
| style=&amp;quot;&amp;quot; |23 (4 2 1) Once per turn, after you play a minion here, you may play an extra minion of power 2 or less.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Anansi Tales]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Onini the Python&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: After another player plays or discards a card they don&#039;t own from a hand or deck, you may place a +1 power counter on one of your minions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ancient Egyptians]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Mummy Strength&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Choose one of your minions. If there is a card buried on its base, it gains +4 power until the end of the turn, otherwise it gains +2 power until the end of the turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Mummy&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Special: After this base scores, you may bury this minion on another base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Astroknights]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Astro Robot&lt;br /&gt;
| style=&amp;quot;&amp;quot; |You may destroy an action played on this base or on a minion here.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Laser Sword&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a minion. Ongoing: This minion has +2 power and is not affected by other players&#039; minions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Prepare for Battle&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Reveal the top three cards of your deck. Draw two of them and return the other to the top or bottom of your deck.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |No-Moon&lt;br /&gt;
| style=&amp;quot;&amp;quot; |25 (5 3 3) Before this base scores, destroy a random other base (replace it normally).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Backtimers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Time-Traveling Car&lt;br /&gt;
| style=&amp;quot;&amp;quot; |22 (3 2 1) After this base scores, the winner may place two stasis counters on one of their minions or actions here.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Changerbots]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Cesium Armor&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a minion. Ongoing: This minion has +2 power and cannot be destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Cowboys]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Pinkerton&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: Once per duel, when one of your minions is in a duel, you may place a +1 power counter on it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |So-So Corral&lt;br /&gt;
| style=&amp;quot;&amp;quot; |19 (4 2 1) Once per turn, after you play a minion here, it may duel another player&#039;s minion here. Destroy the losing minion.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Cyborg Apes]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Flying Monkey&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a minion. Special: After this base scores, you may move this minion to another base and destroy this action.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Primate Park&lt;br /&gt;
| style=&amp;quot;&amp;quot; |20 (3 2 1) After this base scores, the winner may return any number of their actions on minions here to their hand.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Dinosaurs]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Armor Stego&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Talent: Until the start of your turn, this minion has +2 power during other players&#039; turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Laseratops&lt;br /&gt;
| style=&amp;quot;&amp;quot; |You may destroy a minion here of printed power 2 or less.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Tooth Claw Guns&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a minion. Ongoing: This minion is not affected by other players&#039; cards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Tar Pits&lt;br /&gt;
| style=&amp;quot;&amp;quot; |16 (4 3 2) When a minion here would be destroyed for the first time each turn, place it on the bottom of its owner&#039;s deck instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Disco Dancers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Get Down Tonight&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Give a minion +2 power until the end of the turn. Draw a card for each minion affected by this.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |I&#039;m So Excited&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Move one of your minions. Draw a card for each minion affected by this.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Roller&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: After this minion is affected by a standard action, you may place two +1 power counters on it if it had no such counters when the action was played.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Dragons]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Bring Down The Walls&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Special: Before this base scores, you may play a minion here.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Dangerous Ground&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: After another player plays a minion here, they must discard a card.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Dragon&#039;s Lair&lt;br /&gt;
| style=&amp;quot;&amp;quot; |18 (2 2 1) When this base scores, the winner draws three cards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Explorers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Glory Hound&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Look at the top two cards of the base deck. Return them to the top and/or bottom of that deck in any order.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |X Never Marks the Spot&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Move any number of your minions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Fairies]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Leaf Armor&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a minion. Ongoing: This minion has the ability &amp;quot;Talent: This minion gains +2 power until the end of the turn.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Playful Tricks&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Destroy up to two actions on minions and/or bases OR play Spirit of the Forest.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Geeks]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Non-Infinite Loop&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play an extra standard action, then you may place it back into your hand instead of where it would normally go.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ghosts]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Make Contact&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a minion. If you have any cards in your hand, destroy this action. Otherwise, take control of this minion. Ongoing: After this action leaves play, give control of this minion to its owner.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Creampuff Man&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&amp;lt;nowiki&amp;gt;Special: On your turn, you may play this titan if you have no cards in your hand. |Ongoing: You have +5 power here minus the number of cards in your hand (minimum 0). |Talent: Choose a standard action in your discard pile. Discard a card to play the chosen action as an extra action. Place it on the bottom of your deck instead of the discard pile.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Goblins]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Chaos Lord&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: After you flip a coin, if it was heads, place a +1 power counter on one of your minions; if tails, draw a card then discard a card.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Diviner&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: Once per turn, immediately after you flip a coin you may discard a card to change its result. After the first time each turn you flip a coin, draw a card.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Goblin Recruiters&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: After you flip a coin, if it was heads, draw a card; if tails, you may shuffle a card from your discard pile into your deck.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Grannies]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Attic Treasures&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Place up to three cards from your hand on the bottom of your deck in any order. Draw that many cards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Grimms&#039; Fairy Tales]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Woodland Cottage&lt;br /&gt;
| style=&amp;quot;&amp;quot; |19 (3 1 1) Once per turn, after you play a minion here, you may search your deck for a minion of power 3 or less and place it into your hand.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Innsmouth]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |In Plain Sight&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: Your minions here of printed power 2 or less are not affected by opponents&#039; cards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Return To The Sea&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Special: After a base scores, return any number of your minions with the same name on that base to your hand.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Spreading The Word&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Choose a minion in play. Play up to two extra minions with the same name as that minion.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Dagon&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&amp;lt;nowiki&amp;gt;Special: On your turn, you may play this titan on a base where you have two or more minions with the same name. |Ongoing: You have +1 power here for each of your minions here that has the same name as another minion here. |Talent: Play an extra minion here.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ritual Site&lt;br /&gt;
| style=&amp;quot;&amp;quot; |20 (4 2 2) After this base scores, all minions here are shuffled into their owners&#039; decks.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Kaiju]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Radioactive Breath&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Destroy any number of minions here of power 2 or less. Ongoing: You gain +3 power here.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Folly of Men&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: Your minions and other actions on this base cannot be destroyed by other players&#039; cards. You gain +2 power here.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |There Goes Tokyo&lt;br /&gt;
| style=&amp;quot;&amp;quot; |If Gorgodzolla is in play, destroy its base. Move Gorgodzolla to another base and replace the destroyed base normally.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Killer Plants]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Overgrowth&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: At the start of your turn, reduce the starting breakpoint of this base to 0 until the end of the turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Sprout&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: Destroy this card at the start of your turn. You may search your deck for a minion of power 3 or less, play it here as an extra minion, and shuffle your deck.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Weed Eater&lt;br /&gt;
| style=&amp;quot;&amp;quot; |(Printed power 5 -&amp;gt; 3) Ongoing: At the start of your turn, this minion gains +2 power until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Killer Kudzu&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&amp;lt;nowiki&amp;gt;Special: At the start of your turn, if this titan is not in play, place a +1 power counter on it. On your turn, if this titan has three or more counters on it, you may play it instead of your regular minion play, keeping up to six counters on it. |Ongoing: After this titan leaves play, shuffle up to two minions from your discard pile into your deck OR draw two cards. |Talent: Destroy this titan to play an extra minion from your discard pile with power equal to or less than the number of +1 power counters on this titan.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Greenhouse&lt;br /&gt;
| style=&amp;quot;&amp;quot; |24 (4 2 1) After this base scores and is replaced, the winner may search their deck for a minion and play it on the replacement base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Kitty Cats]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Mr Grumpers&lt;br /&gt;
| style=&amp;quot;&amp;quot; |You may give a minion -2 power until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Cool Cats&#039; Alley&lt;br /&gt;
| style=&amp;quot;&amp;quot; |18 (3 2 1) Once on your turn, you may destroy one of your minions here to draw a card.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Knights of the Round Table]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Excalibur&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a minion. Ongoing: This minion has +2 power and cannot be destroyed by other players&#039; cards. Special: When this base scores, if this minion is King Arthur, gain 1 VP.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Galahad&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Search your deck for an action that can be played on a base and place it on top of your deck. Special: Before this base scores, you may transfer one of your actions on it to another base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Merlin&#039;s Library&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Talent: Play an extra minion here OR move one of your minions to here OR transfer this action to another base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Camelot&lt;br /&gt;
| style=&amp;quot;&amp;quot; |22 (5 3 2) Minions here of printed power 4 or more cannot be affected by other players&#039; cards. On your turn, you may move one of your minions from here to another base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Mad Scientists]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Grave Situation&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: If your minions here would be destroyed, return them to your hand instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Golem Schloss&lt;br /&gt;
| style=&amp;quot;&amp;quot; |22 (4 3 2) After this base scores, the winner places a +1 power counter on each of their minions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Laboratorium&lt;br /&gt;
| style=&amp;quot;&amp;quot; |25 (5 3 3) After the first time each turn a minion is played here, its controller places a +1 power counter on it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Magical Girls]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Celestial Teleport&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on one of your minions. Talent: Move this minion to another base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Minions of Cthulhu]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Altar To Cthulhu&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: Once per turn, after you play a minion here, you may play an extra action.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Complete The Ritual&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base where you have a minion. Ongoing: At the start of your turn, place all cards here on the bottom of their owners&#039; decks and swap this base with the top card of the base deck.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Cthulhu&#039;s Chosen&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Special: Before a base scores, you may draw a Madness card to give this minion +2 power until the end of the turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Mounties]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |War Canuck&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Talent: If there is another player&#039;s minion here, this minion gains +2 power until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |When Calls The Badge&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Place a +1 power counter on each of your minions on one base. Special: Play before a base scores.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Musketeers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Aramis&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: Once on your turn, after you play an action that directly affects this minion, you may play an action that directly affects this minion as an extra action.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Porthos&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: This minion is not affected by other players&#039; actions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Mythic Greeks]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Jason&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: Once per turn, after you play an action, you may choose a base and give your minions there +1 power until the end of the turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Spartan&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: Once per turn, after you play an action, you may place a +1 power counter on this minion.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Mythic Horses]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Rainbow&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Talent: If you have another minion here, draw a card.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Sharing Power&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: At the end of your turn, if you have two or more minions here, draw a card.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ninjas]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ninja Acolyte&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Talent: If you have not played a minion on this turn, you may return this minion to your hand and play an extra minion here immediately.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Infiltrate&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. You may destroy another action on this base. Talent: Destroy this action to cancel this base&#039;s ability until the start of your turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Smoke Bomb&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on one of your minions. Ongoing: This minion is not affected by other players&#039; actions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Pirates]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Buccaneer&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: Once per turn, if this minion would be destroyed, you may move it to another base instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Kraken&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&amp;lt;nowiki&amp;gt;Special: After a base scores where you had a minion while this card is not in play, you may say &#039;Release the Kraken!&#039; to play this titan on the base that replaces it. |Talent: Move this titan to another base. Other players&#039; minions there get -1 power until the start of your next turn. |Special: After this base scores, move one of your minions from here to another base.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Saucy Wench / Cut Lass&lt;br /&gt;
| style=&amp;quot;&amp;quot; |You may destroy a minion here of power 2 or less.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Tortuga&lt;br /&gt;
| style=&amp;quot;&amp;quot; |21 (4 3 2) After this base scores and is replaced, the runner-up may move one of their minions on another base to the replacement base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Polynesian Voyagers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Island Chain&lt;br /&gt;
| style=&amp;quot;&amp;quot; |17 (3 1 1) After this base scores, play the top card of the base deck as an extra base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Princesses]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Fairy Godmother&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Draw two cards OR one minion gets +3 power until the end of the turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Griselda&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Talent: Draw an Heirloom from your discard pile OR play an Heirloom as an extra action.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Woodland Helpers&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: After you play a standard action, you may place it on the bottom of your deck instead of in your discard pile.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Beautiful Castle&lt;br /&gt;
| style=&amp;quot;&amp;quot; |22 (4 2 1) Minions here with printed power 5 or greater are not affected by opponents&#039; cards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Russian Fairy Tales]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Bewitched&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a minion. Ongoing: This minion has +2 power. When this minion leaves play, transfer this action to another minion.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Samurai]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Code of Bushido&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Place three total +1 power counters on your minions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ronin&lt;br /&gt;
| style=&amp;quot;&amp;quot; |If this is your only minion on this base, you may place two +1 power counters on it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Shogun&#039;s Palace&lt;br /&gt;
| style=&amp;quot;&amp;quot; |23 (4 3 1) Once per turn, after you play a minion here, it may duel another player&#039;s minion here. The controller of the winning minion draws two cards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Shapeshifters]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Doppleganger&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: After this minion goes to the discard pile from play, search your deck for a minion and play it as an extra minion.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Genetic Shift&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Each of your minions gains +1 power until the end of the turn OR one of your minions gains +3 power until the end of the turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Faceless City&lt;br /&gt;
| style=&amp;quot;&amp;quot; |20 (4 2 1) Once per turn, after you play a minion here, you may search your deck for a copy of that minion, reveal it, and place it into your hand. Shuffle your deck.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Sharks]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Deep&lt;br /&gt;
| style=&amp;quot;&amp;quot; |16 (3 2 2) After you play a minion here, if it has power 4 or more, you may destroy a minion with less power here.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Sheep]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Black Sheep&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: After another minion is played here, move this minion to another base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Counting Sheep&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: Once per turn, after the power of another player&#039;s minion increases, your minions here gain +1 power until the end of the turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Shearing&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a minion. Draw a card. Ongoing: This minion has -2 power. At the start of your turn, return this action to your hand.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Wood For Sheep&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Choose another player. Reveal a random card from their hand. You may place a card from your hand into their hand to play the revealed card. Otherwise return it and play an extra action.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Smash Up All Stars]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Non-Infinite Loop&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play an extra standard action, then you may place it back into your hand instead of where it would normally go.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Prepare for Battle&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Reveal the top three cards of your deck. Draw two of them and return the other to the top or bottom of your deck.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Sprout&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: Destroy this card at the start of your turn. You may search your deck for a minion of power 3 or less, play it here as an extra minion, and shuffle your deck.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Star Roamers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Medical Officer&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: When one or more of your other minions would be returned to your hand, you may draw a card instead of returning one of them.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Weird New Worlds&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play a new base. You may play an extra minion there.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Steampunks]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Escape Hatch&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: If your minions here would  be destroyed, return them to your hand instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ornate Dome&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Destroy all other players&#039; actions on this base. Ongoing: Other players cannot play actions on this base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Inventor&#039;s Salon&lt;br /&gt;
| style=&amp;quot;&amp;quot; |22 (4 2 1) After this base scores, the winner may draw an action from their discard pile.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Workshop&lt;br /&gt;
| style=&amp;quot;&amp;quot; |20 (4 2 1) After the first time each turn you play an action on this base, you may play an extra action.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Sumo Wrestlers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Rookie Sumo&lt;br /&gt;
| style=&amp;quot;&amp;quot; |You may discard a card to place two +1 power counters on one of your minions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Superheroes]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Awesome Guy&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: Your minions here cannot be destroyed by other players&#039; cards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Teddy Bears]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Bear Picnic&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: If other players can play minions they own of printed power 2 or less here, they cannot play them on other bases.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Fun Bear&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ongoing: After another player plays or moves a minion to here, you may place a +1 power counter on a minion here.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Teens]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Brain&lt;br /&gt;
| style=&amp;quot;&amp;quot; |If there is a Slacker here, you may play an extra action. Ongoing: Once per turn, after you play another minion of power 3, you may draw a card.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Time Travelers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Time Is Fleeting&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Special: Play after a base scores if there is a base in the discard pile. Add a base of your choice from the discard pile instead of drawing a new base from the base deck.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Wormhole&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Special: Play after a base scores. Shuffle any number of your minions there into your deck.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Nexus&lt;br /&gt;
| style=&amp;quot;&amp;quot; |19 (4 3 2) After this base scores (before being replaced), the winner may place a base from the base discard pile on top of the base deck.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Truckers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Hotwire&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play an action that can be played on a base off the top of your deck OR choose an action played on a base; transfer it to another base, and/or take control of it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Rally&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Give one of your minion +1 power until the end of the turn for each action on its base. Special: Play before a base scores and give one of your minions there +2 power for each action on its base instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Vikings]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Berserk&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Place a card from your hand on top of your deck to give one of your minions +4 power until the end of the turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Drakkar&lt;br /&gt;
| style=&amp;quot;&amp;quot; |21 (4 2 1) After the first time you play a minion here each turn, you may reveal the top card of another player&#039;s deck. If it is an action or a minion of power 3 or less, you may draw it. Otherwise, return it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Werewolves]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Marking Territory&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: At the start of your turn, if you have more total power here than each other player, reduce this base&#039;s starting breakpoint to 0 until the end of the turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Great Wolf Spirit&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&amp;lt;nowiki&amp;gt;Special: On your turn, if you have the most power on two or more bases, you may play this titan on one of them. |Ongoing: Your cards here may use their talents a second time on your turn. At the start of your turn, you may move this titan to a base where you have more power than any other player. |Talent: One of your minions gains +1 power until the end of the turn.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Moot Site&lt;br /&gt;
| style=&amp;quot;&amp;quot; |15 (2 1 0) After the first time each turn a minion is played here, it gains +2 power until the end of the turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Wizards]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Archmage&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Talent: Play an extra action.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Wraithrustlers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Wraithrustlers HQ&lt;br /&gt;
| style=&amp;quot;&amp;quot; |20 (4 2 1) The winner, on their next turn, may choose to play an extra action or an extra minion.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Zombies]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Tenacious Z&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Special: On your turn you may play this card from your discard pile as an extra minion. You may only use the ability of one Tenacious Z each turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |They&#039;re Coming To Get You&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Play on a base. Ongoing: Once on your turn, you may play a minion here from your discard pile instead of from your hand.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Slashers&amp;diff=3199</id>
		<title>Slashers</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Slashers&amp;diff=3199"/>
		<updated>2025-09-11T16:06:19Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: Added clarification for Origin Story&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SU1081 CoverPhoto Slashers Folder.png|none|frame|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-slashers Purchase the Slashers Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slashers are from the &#039;&#039;&#039;Smash Up Slashers set&#039;&#039;&#039; and &#039;&#039;&#039;do not&#039;&#039;&#039; have a Titan card.&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: MEDIUM ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Five Unique Power-5 Minions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Destroying Low Power Minions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Searching Unique Play-On-Minion Actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ninjas]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Shapeshifters]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sharks]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Disco Dancers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Ancient Egyptians]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Russian Fairy Tales]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Masters of Evil&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lion King&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Action Heroes]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Adolescent Epic Geckos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Jonas ======&lt;br /&gt;
[[File:SU1081 SmashUpSlashers Slashers.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - You may draw Machete from your deck or discard pile. Ongoing: Once per turn, after this minion moves, you may destroy a minion of power 3 or less there to give this minion +2 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Frederick ======&lt;br /&gt;
[[File:SU1081 SmashUpSlashers Slashers2.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - You may draw Clawed Glove from your deck or discard pile. Talent: Until the start of your next turn, other players’ minions here have -1 power. You may destroy a minion of power 1 or less here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Mickey ======&lt;br /&gt;
[[File:SU1081 SmashUpSlashers Slashers3.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - You may draw Austin Kirk Mask from your deck or discard pile. Special: Before this base scores, you may destroy a minion of printed power 3 or less here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Tackhead ======&lt;br /&gt;
[[File:SU1081 SmashUpSlashers Slashers4.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - You may draw Puzzle Box from your deck or discard pile. Talent: Transfer one of your actions to another minion OR destroy a minion with Puzzle Box on it.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Cederface ======&lt;br /&gt;
[[File:SU1081 SmashUpSlashers Slashers5.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - You may draw Chainsaw from your deck or discard pile. Ongoing: Once per turn, after you place a +1 power counter on this minion, you may destroy a minion here of power 3 or less.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Brutal Attack ======&lt;br /&gt;
[[File:SU1081 SmashUpSlashers Slashers9.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Destroy a minion with printed power 3 or less at a base with one of your minions, then you may give a Slasher there +3 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Ch-Ch-Ch Ha-Ha-Ha ======&lt;br /&gt;
[[File:SU1081 SmashUpSlashers Slashers7.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Move one of your minions. You may place this card on top of your deck instead of the discard pile OR play an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x He Was A Good Boy! ======&lt;br /&gt;
[[File:SU1081 SmashUpSlashers Slashers10.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Place a minion from the discard pile into your hand and play an extra action.&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Hide in the Laundry ======&lt;br /&gt;
[[File:SU1081 SmashUpSlashers Slashers16.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Play on another player’s minion. Play an extra action. Ongoing: After a Slasher is played or moved to here, you may destroy this minion unless its controller discards a card and moves this minion to a base without a Slasher.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Improvised Weapon ======&lt;br /&gt;
[[File:SU1081 SmashUpSlashers Slashers8.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Draw a play-on-minion action from your deck. You may play it as an extra action; destroy it at the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Oh Noooooo! ======&lt;br /&gt;
[[File:SU1081 SmashUpSlashers Slashers6.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
One of your minions gains +3 power until the end of the turn. Special: After you destroy another player’s minion, you may play this card as an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x Origin Story ======&lt;br /&gt;
[[File:SU1081 SmashUpSlashers Slashers12.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Draw a minion off the top of your deck, or if you do not have a Slasher in play, draw a Slasher off the top of your deck. Play an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* You only get the first version of the effect if you have a Slasher in play - if you do not have a Slasher in play, you must draw a Slasher specifically off the top of your deck (not a minion of any faction).&lt;br /&gt;
&lt;br /&gt;
====== 2x The End? ======&lt;br /&gt;
[[File:SU1081 SmashUpSlashers Slashers13.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Draw a play-on-minion action from your discard pile. You may play it as an extra action.&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Austin Kirk Mask ======&lt;br /&gt;
[[File:SU1081 SmashUpSlashers Slashers15.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Play on your minion. Ongoing: After one or more minions here are destroyed, give this minion the amount of power of one of those minions until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Chainsaw ======&lt;br /&gt;
[[File:SU1081 SmashUpSlashers Slashers19.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Play on your minion. Ongoing: At the start of your turn, place a +1 power counter on this minion. After a minion is destroyed, you may move this minion to or from its base.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Clawed Glove ======&lt;br /&gt;
[[File:SU1081 SmashUpSlashers Slashers17.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Play on your minion. Talent: Give a minion here -1 power until the start of your next turn. Ongoing: After one or more minions here are destroyed, place a +1 power counter on this minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Machete ======&lt;br /&gt;
[[File:SU1081 SmashUpSlashers Slashers20.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Play on your minion. Talent: Move this minion to a base with another player’s minion. Ongoing: After one or more minions here are destroyed, your minions here each gain +1 power until the end of the turn. At the end of the turn, if this minion destroyed a minion this turn, return this card to your hand.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Puzzle Box ======&lt;br /&gt;
[[File:SU1081 SmashUpSlashers Slashers18.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Play on your minion. Ongoing: If you do not control this minion, its abilities are cancelled. After one or more minions are destroyed, draw a card.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Camp Clear Lake ======&lt;br /&gt;
[[File:SU1081 SmashUpSlashers Slashers21.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 20 - VPs: 4 3 1 - After you destroy a minion here, give its amount of power to a minion here until the end of the turn. Once per turn, after you play a card here, you may destroy a minion here with power less than or equal to the number of your cards here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Base ======&lt;br /&gt;
[[File:SU1081 SmashUpSlashers Slashers22.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
​Breakpoint 22 - VPs: 5 3 2 - Before this base scores, destroy the minion(s) here with the least power. If tied, destroy all tied minions.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Update_Tracker&amp;diff=3198</id>
		<title>Update Tracker</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Update_Tracker&amp;diff=3198"/>
		<updated>2025-09-05T21:33:33Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== 9/5/2025 ======&lt;br /&gt;
Added the rules for playing cards off the top of the deck to [[Special Cards, Counters and Other Rules]]&lt;br /&gt;
&lt;br /&gt;
====== 9/2/2025 ======&lt;br /&gt;
Listed all of the errata&#039;d cards (besides those of the factions being revamped) at [[List of Errata&#039;d Cards]].&lt;br /&gt;
&lt;br /&gt;
====== 9/1/2025 ======&lt;br /&gt;
Added the rules for Stasis and for storing cards to the [[Special Cards, Counters and Other Rules]] page.&lt;br /&gt;
&lt;br /&gt;
====== 8/28/2025 ======&lt;br /&gt;
The [[Bases|List of Bases by Set]] now has all faction&#039;s images except for the ones being revamped.&lt;br /&gt;
&lt;br /&gt;
====== 8/27/2025 ======&lt;br /&gt;
&#039;&#039;&#039;The images and errata for all factions are now on the wiki!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== 8/26/2025 ======&lt;br /&gt;
Added images and errata for:&lt;br /&gt;
&lt;br /&gt;
* [[Werewolves]]&lt;br /&gt;
* [[Mad Scientists]]&lt;br /&gt;
* [[Time Travelers]]&lt;br /&gt;
* [[Shapeshifters]]&lt;br /&gt;
* [[Cyborg Apes]]&lt;br /&gt;
* [[Minions of Cthulhu]]&lt;br /&gt;
* [[Innsmouth]]&lt;br /&gt;
* [[Steampunks]]&lt;br /&gt;
* [[Ninjas]]&lt;br /&gt;
* [[Ghosts]]&lt;br /&gt;
* [[Pirates]] (already had images, needed errata in descriptions)&lt;br /&gt;
&lt;br /&gt;
====== 8/25/2025 ======&lt;br /&gt;
Added images and errata for:&lt;br /&gt;
&lt;br /&gt;
* [[Superheroes]]&lt;br /&gt;
* [[Tornados]]&lt;br /&gt;
* [[Sharks]]&lt;br /&gt;
* [[Mythic Greeks]]&lt;br /&gt;
* [[Dragons]]&lt;br /&gt;
* [[Princesses]]&lt;br /&gt;
* [[Mythic Horses]]&lt;br /&gt;
&lt;br /&gt;
====== 8/18/2025: ======&lt;br /&gt;
What&#039;s on the wiki:&lt;br /&gt;
* Bigger Geekier Box rules&lt;br /&gt;
* All faction&#039;s card and base effects (besides reworked factions), as well as links to Forgefire to purchase each faction individually via Print On Demand&lt;br /&gt;
* Card images (with any errata) for factions in Base Set, Oops! We Did It Again, and Half the Battle&lt;br /&gt;
** as well as:&lt;br /&gt;
*** [[Kitty Cats]]&lt;br /&gt;
*** [[Fairies]]&lt;br /&gt;
*** [[Teens]]&lt;br /&gt;
*** [[Wraithrustlers]]&lt;br /&gt;
*** [[Backtimers]]&lt;br /&gt;
*** [[Action Heroes]]&lt;br /&gt;
*** [[Skeletons]]&lt;br /&gt;
*** [[Sheep]]&lt;br /&gt;
*** [[Mermaids]]&lt;br /&gt;
*** [[Knights of the Round Table]]&lt;br /&gt;
*** [[Goblins]]&lt;br /&gt;
*** [[Russian Fairy Tales]]&lt;br /&gt;
*** [[Polynesian Voyagers]]&lt;br /&gt;
*** [[Grimms&#039; Fairy Tales]]&lt;br /&gt;
*** [[Musketeers]]&lt;br /&gt;
*** [[Anansi Tales]]&lt;br /&gt;
*** [[Ancient Incas]]&lt;br /&gt;
*** [[Truckers]]&lt;br /&gt;
*** [[Smash Up All Stars]]&lt;br /&gt;
*** [[Geeks]]&lt;br /&gt;
*** [[Kung Fu Fighters]]&lt;br /&gt;
*** [[Disco Dancers]]&lt;br /&gt;
*** [[Magical Girls]]&lt;br /&gt;
*** [[Kaiju]]&lt;br /&gt;
*** [[Itty Critters]]&lt;br /&gt;
*** [[Teddy Bears]]&lt;br /&gt;
*** [[Rock Stars]]&lt;br /&gt;
*** [[Grannies]]&lt;br /&gt;
*** [[Explorers]]&lt;br /&gt;
*** [[Star Roamers]]&lt;br /&gt;
*** [[Ignobles]]&lt;br /&gt;
*** [[Astroknights]]&lt;br /&gt;
*** [[Changerbots]]&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Special_Cards,_Counters_and_Other_Rules&amp;diff=3197</id>
		<title>Special Cards, Counters and Other Rules</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Special_Cards,_Counters_and_Other_Rules&amp;diff=3197"/>
		<updated>2025-09-05T21:28:45Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: added rules for &amp;quot;Cards played off the top of the deck&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Special Cards, Counters, and Other Rules}}&lt;br /&gt;
&lt;br /&gt;
===== +1 Power Counters =====&lt;br /&gt;
&#039;&#039;First used in Monster Smash&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These pump up your minions with extra power. They are not a separate item; your VP tokens do double duty as +1 power counters (if it’s in your VP pile it’s a VP token, but if it’s on a card it’s a power counter). +1 power counters can be placed on cards, transferred between cards, and removed from cards when a card’s ability says to do so. When a card leaves play, remove all +1 power counters on it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; In early sets, these were called +1 power tokens.&lt;br /&gt;
&lt;br /&gt;
Each +1 power counter on a minion increases the minion’s power by one for as long as it is on that minion. For example, a 2-power minion with three +1 power counters on it is treated as a 5-power minion. If a power counter is transferred, the counter no longer affects the card it used to be on, and starts affecting the new one.&lt;br /&gt;
&lt;br /&gt;
A power counter affects the minion it is on, so abilities that protect minions from effects protect against placing power counters on them, as well as transferring or removing them.&lt;br /&gt;
&lt;br /&gt;
See below for how power counters work with Titans. Power counters on actions, bases, or buried cards have no effect unless a card says otherwise.&lt;br /&gt;
&lt;br /&gt;
===== The Madness Deck =====&lt;br /&gt;
&#039;&#039;Used in The Obligatory Cthulu Set&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a set of 30 identical action cards. Keep the Madness deck face up (since all cards are identical) and separate from all other decks. Players cannot draw a card from the Madness deck, or return a Madness card to it, unless a card’s ability specifically allows it. If the Madness deck is out of cards, ignore any instructions to draw a Madness card until one or more Madness cards return to the deck. &lt;br /&gt;
&lt;br /&gt;
The current controller of each Madness card is treated as its owner as well. When a Madness card leaves play, it goes to its controller’s discard pile rather than to the Madness deck. When a Madness card returns to the Madness deck, the player ceases to control it.&lt;br /&gt;
&lt;br /&gt;
====== Madness and the Final Score ======&lt;br /&gt;
Madness cards give you extra card draws during the game, but at the end of the game they cause you to lose VPs!&lt;br /&gt;
&lt;br /&gt;
When the game ends, and one player is in the lead with 15 VP or more, players count the total number of Madness cards in their hands, decks, and and discard piles, or that are buried. Each player then loses 1 victory point for every 2 Madness cards that they have. The player with the highest modified VP total then wins. In case of ties, the player with the fewest Madness cards wins. Further ties share the win!&lt;br /&gt;
&lt;br /&gt;
For example, John has 15 VPs and 5 Madness cards; he gets -2 VPs for a final total of 13 VPs. Mary has 14 VPs and 3 Madness cards, giving her a -1 VP penalty. Her modified total is 13 VPs, but she has fewer Madness cards, so she wins the tie. Finally, Chris has 13 VPs and no Madness cards. Chris, with the fewest Madness cards, wins the game, and John comes in last place!&lt;br /&gt;
&lt;br /&gt;
===== Monsters and Treasures =====&lt;br /&gt;
&#039;&#039;Used in Smash Up: Munchkin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Monsters and treasures are special types of minion and action cards. They each have their own deck and discard pile, set to the side for any player to use when necessary. Players cannot draw from these decks unless allowed in these rules or by a card’s ability.&lt;br /&gt;
&lt;br /&gt;
Monsters are treated as normal minions, and treasures are treated as normal actions or minions, in all ways except as defined below.&lt;br /&gt;
&lt;br /&gt;
Monsters and treasures have no owner or faction, therefore cards that refer to a minion’s owner do not apply to monsters. When a monster or treasure card leaves play, it always goes to the corresponding discard pile, regardless of card text to the contrary.&lt;br /&gt;
&lt;br /&gt;
Monsters are not played from players’ hands but directly from the top of the monster deck. They can only be played when a game effect specifically says to play a monster. Playing a monster does not count against a player’s limit of one minion per turn, nor does it count as an extra minion. Playing a monster does not give a player control of it; however, other cards may allow a player to take control of a monster in play.&lt;br /&gt;
&lt;br /&gt;
Treasures are special awards gained either by defeating monsters, or by special card effects. Although they have no owner or faction, they do have a controller as normal.&lt;br /&gt;
&lt;br /&gt;
====== Monsters and Bases ======&lt;br /&gt;
Bases in Smash Up: Munchkin have a monster number (see [[Know Your Cards! (card anatomy)|Know Your Cards]]). Whenever such a base enters play, draw that many monsters from the monster deck and play them on the base. To save table space, you may overlap the monster cards so only their power and abilities show. Monsters played on new bases are not considered played by any player. Monsters’ abilities trigger when they are played just as with normal minions.&lt;br /&gt;
&lt;br /&gt;
Monsters do not count against the breakpoint of the base they are on. Instead, they ADD to the breakpoint of the base, making it harder to score. However, if someone takes control of a monster, it stops adding to the base’s breakpoint and acts as a normal minion of that player.&lt;br /&gt;
&lt;br /&gt;
====== Getting Loot from a Monster ======&lt;br /&gt;
Monsters have a treasure number. If a monster is destroyed by a card effect, the player who controls the effect that destroyed it draws that many treasure cards and places them in his or her hand. Big phat lewt!&lt;br /&gt;
&lt;br /&gt;
====== Getting Loot from a Base that Scored ======&lt;br /&gt;
After awarding VPs for a base, add the treasure numbers of all the monsters that are still on the base and reveal that many cards from the treasure deck. Players take turns choosing one of the revealed cards and adding it to their hand. To be eligible to claim a treasure, a player must either control a minion at that base or have at least 1 power there by virtue of some other effect. All qualifying players are included in treasure selection, not just the top three.&lt;br /&gt;
&lt;br /&gt;
When choosing treasures, start with the base’s winner and proceed by the decreasing amount of power present on the base. Priority for breaking ties starts with the current player and going clockwise. Continue selecting (restarting with the winner if there are more treasures than players) until all treasures have been claimed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; A base scores. The monsters still on the base have a total treasure value of 5. Alan has a bunch of minions on the base, and Beth has one minion with a power of zero. The players reveal a total of 5 cards from the treasure deck. Alan, who had the highest total power, chooses one of the cards. Beth chooses second, then Alan chooses another, etc. In the end, Alan gets the first, third, and fifth choices, and Beth gets second and fourth. Chris had neither minions nor power on the base, and thus does not get any treasure.&lt;br /&gt;
&lt;br /&gt;
===== Titans =====&lt;br /&gt;
&#039;&#039;Used in Big in Japan and the Titan Event Kit&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Titans are a card type entirely different from minions, actions, or bases. Representing large, uncontrollable forces, titans are neither good nor evil; they are pure awesome. Titans start the game on the table near their owner; they never go in the hand, deck or discard pile.&lt;br /&gt;
&lt;br /&gt;
Titans may be played on a base when a card, including the titan card itself, says you can play them. Playing a titan is optional. “Instead of your regular minion [or action] play” means instead of the normal minion or action play allowed during your Play Cards phase. Titans are not played as, and do not count as, extra cards.&lt;br /&gt;
&lt;br /&gt;
If you play a titan, you control it even if you do not own it. You cannot play a titan if you already control a titan in play.&lt;br /&gt;
&lt;br /&gt;
Titans are not affected by abilities that specifically target minions or actions. Abilities that target “cards” can affect titans and even force them out of play (destroyed, returned, placed, etc.). Titans also leave play if the base card they are on leaves play. When a titan leaves play for whatever reason, set it aside near its owner, discarding any counters on it. It can be played again anytime a card allows it.&lt;br /&gt;
&lt;br /&gt;
Titans do not have power, but they can give power to their controller’s total at their base through their abilities. In addition, titans that have +1 power counters on them also provide that power to their controller.&lt;br /&gt;
&lt;br /&gt;
====== Clash of the Titans ======&lt;br /&gt;
After you play or move a titan to a base that already has a titan, one of them must be removed from play. The two controllers compare their total power at that base, after resolving any applicable ongoing abilities. The player with the lesser total removes their titan; in case of ties, the titan that was on the base first wins.&lt;br /&gt;
&lt;br /&gt;
===== Non-Minions That Grant Power =====&lt;br /&gt;
&#039;&#039;First used in Big In Japan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some actions have inherent power, and some bases grant power. This power counts both toward breaking the base and toward earning VP rewards, even if the player has no minions present there.&lt;br /&gt;
&lt;br /&gt;
===== Burying =====&lt;br /&gt;
&#039;&#039;Used in Oops, You Did It Again&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to bury:&#039;&#039;&#039; To bury a card you place it face down beside a base, facing you. You don’t show it to others unless the card says to bury itself. You may only bury a card if an ability allows it.&lt;br /&gt;
[[File:05a Burying.png|thumb|394x394px]]&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; A buried card is not affected by abilities that target minions, actions, or any other card type. They are affected by abilities that target “cards”. A buried card is controlled by the player who buried it, and its controller is considered its owner until it is uncovered or discarded. Players may look at buried cards they control at any time; but they may only look at them one at a time and may not mix them up. A buried card’s abilities may not be triggered until after it is uncovered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncovering:&#039;&#039;&#039; Each player may uncover one of their buried cards at the start of their turn. A player may also uncover a card when an ability allows it. When a buried card is uncovered, its controller immediately plays it as an extra card. It is played either on the same base, or on a minion on that base, or simply resolved and discarded, as appropriate. It is resolved just as if it were played from the hand. If circumstances make playing it impossible (e.g. it’s a card that is only played before a base scores), it is discarded instead. When a card is uncovered or re-buried (as Mummies do), any counters or cards on it are discarded first. Uncovered cards may not be immediately reburied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scoring:&#039;&#039;&#039; Buried cards do not themselves have power, nor the presence to help break or win a base. After a base scores or leaves play for any reason, buried cards still on it go to their owners’ discard piles. Madness cards that are buried at the end of the game still count against their controller.&lt;br /&gt;
&lt;br /&gt;
===== Cards Played off the Top of the Deck =====&lt;br /&gt;
&#039;&#039;Used in Excellent Movies Dude and Half the Battle; That 70s Expansion via errata (Truckers)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“Play X off the top of your deck” means you reveal cards from the top of your deck until you reveal a card of type X, and then play it; if you are told to play N Xs you do the procedure N times. After the Xs are played and resolved, if there are any unused revealed cards you shuffle them into your deck; before then those cards are not considered in play or part of any deck or discard pile. &lt;br /&gt;
&lt;br /&gt;
If the deck is empty before you start revealing cards, shuffle your discard pile to make a new deck. But if the deck runs out while you are revealing, you stop revealing and can only play what you have already revealed. (This is also true for other cards that reveal from the deck until finding something, like Watson) If the X that you reveal has prerequisites for play that are not met (e.g. Shoggoth), it is discarded instead.&lt;br /&gt;
&lt;br /&gt;
“If this card was played off the top of a deck” means if this card was among a group of cards revealed from the top of a deck and then played. It does not have to have been the very top card for it to be true. There are cards that don&#039;t specifically say &amp;quot;play X off the top of your deck&amp;quot; that help meet that condition without saying “play off the top of a deck”, such as Hoverbot, Secret Volcano Headquarters, Teaching Power, Moon Dumpster, or Raiding Party.&lt;br /&gt;
&lt;br /&gt;
===== Duels =====&lt;br /&gt;
&#039;&#039;Used in Oops, You Did It Again&#039;&#039;&lt;br /&gt;
[[File:05b Duels.png|thumb|502x502px]]&lt;br /&gt;
&#039;&#039;&#039;Basics:&#039;&#039;&#039; When two minions duel, their controllers may each place a card from their hand on the table face down, and then each reveals their card (if any), starting with the challenger. If it is an action it is played normally, otherwise it is returned to the hand. After the dueling cards are resolved, the minion with the higher power is determined to be the winner; in case of ties, both sides get all the effects of the duel. The benefits of winning, or the harm of losing, are specified by the card that starts the duel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Details:&#039;&#039;&#039; Placing a dueling card on the table is optional, and the decision to place one is first made by the challenger.&lt;br /&gt;
&lt;br /&gt;
You may place any card from your hand for a duel, including actions that affect minions outside the duel, or even minions that are just returned to the hand (they make a good bluff).&lt;br /&gt;
&lt;br /&gt;
While on the table, dueling cards are not considered part of the hand, deck or discard pile, are not considered in play, and cannot be targeted by any ability.&lt;br /&gt;
&lt;br /&gt;
Two duels may not happen at the same time, so if any ability that allows a duel is triggered during another duel, that part of the ability is ignored.&lt;br /&gt;
&lt;br /&gt;
After a duel’s actions are resolved, if the two minions of the duel are not together on the same base as each other, the duel stops without resolution. However, changing control of either or both minions does not stop the duel.&lt;br /&gt;
&lt;br /&gt;
During a duel no other cards may be played or invoked, unless they are allowed by the duel’s actions (or by the cards allowed by the actions, etc.) or they are triggered by the duel or the cards involved in it.&lt;br /&gt;
&lt;br /&gt;
Being in a duel does not by itself count as affecting a minion, but the duel’s consequences may affect it.&lt;br /&gt;
&lt;br /&gt;
===== Stasis =====&lt;br /&gt;
&#039;&#039;Used in Excellent Movies, Dude&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stasis counters&#039;&#039;&#039; track the amount of time a card spends in stasis, after which the card is played, and/or other effects may happen. If you run out of stasis counters, use any other items you wish as additional counters. Stasis counters do not count as any other token used in the game, and none of those count as stasis counters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Being in stasis&#039;&#039;&#039;: You only place stasis counters on a card when an ability says you can; doing so places the card in stasis. Cards in stasis are placed face up in front of their owner. They are considered in play, but:&lt;br /&gt;
&lt;br /&gt;
1) they are not on any base or part of any hand, deck, or discard pile;&lt;br /&gt;
&lt;br /&gt;
2) their abilities do not work unless they refer to stasis; and&lt;br /&gt;
&lt;br /&gt;
3) they may not be affected by, or chosen as the target of, any ability that does not refer to stasis;&lt;br /&gt;
&lt;br /&gt;
4) they may not be played or leave stasis except as described below.&lt;br /&gt;
&lt;br /&gt;
Their presence on the table may influence some abilities (e.g. Microbot Alpha, Red Riding Hood), and their power and abilities can be copied by other cards. Madness cards in stasis at the end of the game still count against your final score.&lt;br /&gt;
[[File:Stasis and Storage Example.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Leaving stasis&#039;&#039;&#039;: At the start of your turn, you must remove one stasis counter from each of your cards in stasis. You may also remove (or add) stasis counters when an ability says you can. If a card in stasis has no stasis counters on it, during your Play Cards phase you may play it as an extra card, at which point it leaves stasis. When you play the card, follow any instructions it has for leaving stasis, and then discard the card unless it tells you otherwise (as Sidelined Girlfriend does). If it has no instructions for leaving stasis, just play it normally as an extra card. Cards leaving stasis may not immediately re-enter stasis. At the end of each turn, discard all your cards in stasis that have no stasis counters on them; they both leave stasis and leave play.&lt;br /&gt;
&lt;br /&gt;
===== Stored Cards =====&lt;br /&gt;
Some abilities let you store cards by placing them face down under other cards. If the ability has limits on the card being placed – e.g. “a minion of power 3 or less” or “an action“ – you must reveal it before storing it so others can see it meets the requirements. You may look at your stored cards at any time, but you must return them to the same place. Other players may count your stored cards, but may not examine them. Stored cards are considered in play, but their abilities are not active, and they cannot be affected by abilities that do not mention stored cards. Stored cards may only be played when an ability allows it. When a card moves, cards under it move with it. When a card leaves play, any cards stored under it are discarded unless an ability says otherwise. Madness cards in storage at the end of the game still count against your final score.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-right-style:none;width:320px;&amp;quot; |[[The Big Score|&amp;lt;- previous: The Big Score]]&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;text-align:center;width:500px;&amp;quot; | Special Cards, Counters, and Other Rules&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;text-align:left;border-left-style:none;border-right-style:none;border-top-style:none;border-bottom-style:none;width:320px;&amp;quot; |[[Terms and Phrases|next:  Terms &amp;amp; Phrases-&amp;gt;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Update_Tracker&amp;diff=3196</id>
		<title>Update Tracker</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Update_Tracker&amp;diff=3196"/>
		<updated>2025-09-03T00:54:59Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== 9/2/2025 ======&lt;br /&gt;
Listed all of the errata&#039;d cards (besides those of the factions being revamped) at [[List of Errata&#039;d Cards]].&lt;br /&gt;
&lt;br /&gt;
====== 9/1/2025 ======&lt;br /&gt;
Added the rules for Stasis and for storing cards to the [[Special Cards, Counters and Other Rules]] page.&lt;br /&gt;
&lt;br /&gt;
====== 8/28/2025 ======&lt;br /&gt;
The [[Bases|List of Bases by Set]] now has all faction&#039;s images except for the ones being revamped.&lt;br /&gt;
&lt;br /&gt;
====== 8/27/2025 ======&lt;br /&gt;
&#039;&#039;&#039;The images and errata for all factions are now on the wiki!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== 8/26/2025 ======&lt;br /&gt;
Added images and errata for:&lt;br /&gt;
&lt;br /&gt;
* [[Werewolves]]&lt;br /&gt;
* [[Mad Scientists]]&lt;br /&gt;
* [[Time Travelers]]&lt;br /&gt;
* [[Shapeshifters]]&lt;br /&gt;
* [[Cyborg Apes]]&lt;br /&gt;
* [[Minions of Cthulhu]]&lt;br /&gt;
* [[Innsmouth]]&lt;br /&gt;
* [[Steampunks]]&lt;br /&gt;
* [[Ninjas]]&lt;br /&gt;
* [[Ghosts]]&lt;br /&gt;
* [[Pirates]] (already had images, needed errata in descriptions)&lt;br /&gt;
&lt;br /&gt;
====== 8/25/2025 ======&lt;br /&gt;
Added images and errata for:&lt;br /&gt;
&lt;br /&gt;
* [[Superheroes]]&lt;br /&gt;
* [[Tornados]]&lt;br /&gt;
* [[Sharks]]&lt;br /&gt;
* [[Mythic Greeks]]&lt;br /&gt;
* [[Dragons]]&lt;br /&gt;
* [[Princesses]]&lt;br /&gt;
* [[Mythic Horses]]&lt;br /&gt;
&lt;br /&gt;
====== 8/18/2025: ======&lt;br /&gt;
What&#039;s on the wiki:&lt;br /&gt;
* Bigger Geekier Box rules&lt;br /&gt;
* All faction&#039;s card and base effects (besides reworked factions), as well as links to Forgefire to purchase each faction individually via Print On Demand&lt;br /&gt;
* Card images (with any errata) for factions in Base Set, Oops! We Did It Again, and Half the Battle&lt;br /&gt;
** as well as:&lt;br /&gt;
*** [[Kitty Cats]]&lt;br /&gt;
*** [[Fairies]]&lt;br /&gt;
*** [[Teens]]&lt;br /&gt;
*** [[Wraithrustlers]]&lt;br /&gt;
*** [[Backtimers]]&lt;br /&gt;
*** [[Action Heroes]]&lt;br /&gt;
*** [[Skeletons]]&lt;br /&gt;
*** [[Sheep]]&lt;br /&gt;
*** [[Mermaids]]&lt;br /&gt;
*** [[Knights of the Round Table]]&lt;br /&gt;
*** [[Goblins]]&lt;br /&gt;
*** [[Russian Fairy Tales]]&lt;br /&gt;
*** [[Polynesian Voyagers]]&lt;br /&gt;
*** [[Grimms&#039; Fairy Tales]]&lt;br /&gt;
*** [[Musketeers]]&lt;br /&gt;
*** [[Anansi Tales]]&lt;br /&gt;
*** [[Ancient Incas]]&lt;br /&gt;
*** [[Truckers]]&lt;br /&gt;
*** [[Smash Up All Stars]]&lt;br /&gt;
*** [[Geeks]]&lt;br /&gt;
*** [[Kung Fu Fighters]]&lt;br /&gt;
*** [[Disco Dancers]]&lt;br /&gt;
*** [[Magical Girls]]&lt;br /&gt;
*** [[Kaiju]]&lt;br /&gt;
*** [[Itty Critters]]&lt;br /&gt;
*** [[Teddy Bears]]&lt;br /&gt;
*** [[Rock Stars]]&lt;br /&gt;
*** [[Grannies]]&lt;br /&gt;
*** [[Explorers]]&lt;br /&gt;
*** [[Star Roamers]]&lt;br /&gt;
*** [[Ignobles]]&lt;br /&gt;
*** [[Astroknights]]&lt;br /&gt;
*** [[Changerbots]]&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Update_Tracker&amp;diff=3195</id>
		<title>Update Tracker</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Update_Tracker&amp;diff=3195"/>
		<updated>2025-09-03T00:54:44Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== 9/2/2025 ======&lt;br /&gt;
Listed all of the errata&#039;d cards (besides those of the factions being revamped) at [[List of Errata&#039;d Cards]]&lt;br /&gt;
&lt;br /&gt;
====== 9/1/2025 ======&lt;br /&gt;
Added the rules for Stasis and for storing cards to the [[Special Cards, Counters and Other Rules]] page.&lt;br /&gt;
&lt;br /&gt;
====== 8/28/2025 ======&lt;br /&gt;
The [[Bases|List of Bases by Set]] now has all faction&#039;s images except for the ones being revamped.&lt;br /&gt;
&lt;br /&gt;
====== 8/27/2025 ======&lt;br /&gt;
&#039;&#039;&#039;The images and errata for all factions are now on the wiki!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== 8/26/2025 ======&lt;br /&gt;
Added images and errata for:&lt;br /&gt;
&lt;br /&gt;
* [[Werewolves]]&lt;br /&gt;
* [[Mad Scientists]]&lt;br /&gt;
* [[Time Travelers]]&lt;br /&gt;
* [[Shapeshifters]]&lt;br /&gt;
* [[Cyborg Apes]]&lt;br /&gt;
* [[Minions of Cthulhu]]&lt;br /&gt;
* [[Innsmouth]]&lt;br /&gt;
* [[Steampunks]]&lt;br /&gt;
* [[Ninjas]]&lt;br /&gt;
* [[Ghosts]]&lt;br /&gt;
* [[Pirates]] (already had images, needed errata in descriptions)&lt;br /&gt;
&lt;br /&gt;
====== 8/25/2025 ======&lt;br /&gt;
Added images and errata for:&lt;br /&gt;
&lt;br /&gt;
* [[Superheroes]]&lt;br /&gt;
* [[Tornados]]&lt;br /&gt;
* [[Sharks]]&lt;br /&gt;
* [[Mythic Greeks]]&lt;br /&gt;
* [[Dragons]]&lt;br /&gt;
* [[Princesses]]&lt;br /&gt;
* [[Mythic Horses]]&lt;br /&gt;
&lt;br /&gt;
====== 8/18/2025: ======&lt;br /&gt;
What&#039;s on the wiki:&lt;br /&gt;
* Bigger Geekier Box rules&lt;br /&gt;
* All faction&#039;s card and base effects (besides reworked factions), as well as links to Forgefire to purchase each faction individually via Print On Demand&lt;br /&gt;
* Card images (with any errata) for factions in Base Set, Oops! We Did It Again, and Half the Battle&lt;br /&gt;
** as well as:&lt;br /&gt;
*** [[Kitty Cats]]&lt;br /&gt;
*** [[Fairies]]&lt;br /&gt;
*** [[Teens]]&lt;br /&gt;
*** [[Wraithrustlers]]&lt;br /&gt;
*** [[Backtimers]]&lt;br /&gt;
*** [[Action Heroes]]&lt;br /&gt;
*** [[Skeletons]]&lt;br /&gt;
*** [[Sheep]]&lt;br /&gt;
*** [[Mermaids]]&lt;br /&gt;
*** [[Knights of the Round Table]]&lt;br /&gt;
*** [[Goblins]]&lt;br /&gt;
*** [[Russian Fairy Tales]]&lt;br /&gt;
*** [[Polynesian Voyagers]]&lt;br /&gt;
*** [[Grimms&#039; Fairy Tales]]&lt;br /&gt;
*** [[Musketeers]]&lt;br /&gt;
*** [[Anansi Tales]]&lt;br /&gt;
*** [[Ancient Incas]]&lt;br /&gt;
*** [[Truckers]]&lt;br /&gt;
*** [[Smash Up All Stars]]&lt;br /&gt;
*** [[Geeks]]&lt;br /&gt;
*** [[Kung Fu Fighters]]&lt;br /&gt;
*** [[Disco Dancers]]&lt;br /&gt;
*** [[Magical Girls]]&lt;br /&gt;
*** [[Kaiju]]&lt;br /&gt;
*** [[Itty Critters]]&lt;br /&gt;
*** [[Teddy Bears]]&lt;br /&gt;
*** [[Rock Stars]]&lt;br /&gt;
*** [[Grannies]]&lt;br /&gt;
*** [[Explorers]]&lt;br /&gt;
*** [[Star Roamers]]&lt;br /&gt;
*** [[Ignobles]]&lt;br /&gt;
*** [[Astroknights]]&lt;br /&gt;
*** [[Changerbots]]&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=List_of_Errata%27d_Cards&amp;diff=3194</id>
		<title>List of Errata&#039;d Cards</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=List_of_Errata%27d_Cards&amp;diff=3194"/>
		<updated>2025-09-03T00:53:29Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: Created page with &amp;quot;This is a list of all errata&amp;#039;d Smash Up cards (including both wording erratas and functional erratas), not including the factions being revamped.  ====== Action Heroes ====== Get to the Choppa  Jungle Camp  ====== Aliens ====== Collector  Jammed Signal  Scout  Terraforming  The Homeworld  ====== Anansi Tales ====== Onini the Python  ====== Ancient Egyptians ====== Mummy Strength  Mummy  ====== Astroknights ====== Astro Robot  Laser Sword  Prepare for...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all errata&#039;d Smash Up cards (including both wording erratas and functional erratas), not including the factions being revamped.&lt;br /&gt;
&lt;br /&gt;
====== [[Action Heroes]] ======&lt;br /&gt;
Get to the Choppa&lt;br /&gt;
&lt;br /&gt;
Jungle Camp&lt;br /&gt;
&lt;br /&gt;
====== [[Aliens]] ======&lt;br /&gt;
Collector&lt;br /&gt;
&lt;br /&gt;
Jammed Signal&lt;br /&gt;
&lt;br /&gt;
Scout&lt;br /&gt;
&lt;br /&gt;
Terraforming&lt;br /&gt;
&lt;br /&gt;
The Homeworld&lt;br /&gt;
&lt;br /&gt;
====== [[Anansi Tales]] ======&lt;br /&gt;
Onini the Python&lt;br /&gt;
&lt;br /&gt;
====== [[Ancient Egyptians]] ======&lt;br /&gt;
Mummy Strength&lt;br /&gt;
&lt;br /&gt;
Mummy&lt;br /&gt;
&lt;br /&gt;
====== [[Astroknights]] ======&lt;br /&gt;
Astro Robot&lt;br /&gt;
&lt;br /&gt;
Laser Sword&lt;br /&gt;
&lt;br /&gt;
Prepare for Battle&lt;br /&gt;
&lt;br /&gt;
No-Moon&lt;br /&gt;
&lt;br /&gt;
====== [[Backtimers]] ======&lt;br /&gt;
Time-Traveling Car&lt;br /&gt;
&lt;br /&gt;
====== [[Changerbots]] ======&lt;br /&gt;
Cesium Armor&lt;br /&gt;
&lt;br /&gt;
====== [[Cowboys]] ======&lt;br /&gt;
Pinkerton&lt;br /&gt;
&lt;br /&gt;
====== [[Cyborg Apes]] ======&lt;br /&gt;
Flying Monkey&lt;br /&gt;
&lt;br /&gt;
Primate Park&lt;br /&gt;
&lt;br /&gt;
====== [[Dinosaurs]] ======&lt;br /&gt;
Armor Stego&lt;br /&gt;
&lt;br /&gt;
Laseratops&lt;br /&gt;
&lt;br /&gt;
Tooth and Claw...and Guns&lt;br /&gt;
&lt;br /&gt;
Tar Pits&lt;br /&gt;
&lt;br /&gt;
====== [[Disco Dancers]] ======&lt;br /&gt;
Get Down Tonight&lt;br /&gt;
&lt;br /&gt;
I&#039;m So Excited&lt;br /&gt;
&lt;br /&gt;
Roller&lt;br /&gt;
&lt;br /&gt;
====== [[Dragons]] ======&lt;br /&gt;
Bring Down The Walls&lt;br /&gt;
&lt;br /&gt;
Dangerous Ground&lt;br /&gt;
&lt;br /&gt;
Dragon&#039;s Lair&lt;br /&gt;
&lt;br /&gt;
====== [[Explorers]] ======&lt;br /&gt;
Glory Hound&lt;br /&gt;
&lt;br /&gt;
X Never Marks the Spot&lt;br /&gt;
&lt;br /&gt;
====== [[Fairies]] ======&lt;br /&gt;
Leaf Armor&lt;br /&gt;
&lt;br /&gt;
Playful Tricks&lt;br /&gt;
&lt;br /&gt;
====== [[Geeks]] ======&lt;br /&gt;
Non-Infinite Loop&lt;br /&gt;
&lt;br /&gt;
====== [[Ghosts]] ======&lt;br /&gt;
Make Contact&lt;br /&gt;
&lt;br /&gt;
Creampuff Man&lt;br /&gt;
&lt;br /&gt;
====== [[Goblins]] ======&lt;br /&gt;
Chaos Lord&lt;br /&gt;
&lt;br /&gt;
Diviner&lt;br /&gt;
&lt;br /&gt;
Goblin Recruiters&lt;br /&gt;
&lt;br /&gt;
====== [[Grannies]] ======&lt;br /&gt;
Attic Treasures&lt;br /&gt;
&lt;br /&gt;
====== [[Grimms&#039; Fairy Tales]] ======&lt;br /&gt;
Woodland Cottage&lt;br /&gt;
&lt;br /&gt;
====== [[Innsmouth]] ======&lt;br /&gt;
In Plain Sight&lt;br /&gt;
&lt;br /&gt;
Return To The Sea&lt;br /&gt;
&lt;br /&gt;
Spreading The Word&lt;br /&gt;
&lt;br /&gt;
Dagon&lt;br /&gt;
&lt;br /&gt;
Ritual Site&lt;br /&gt;
&lt;br /&gt;
====== [[Kaiju]] ======&lt;br /&gt;
Radioactive Breath&lt;br /&gt;
&lt;br /&gt;
The Folly of Men&lt;br /&gt;
&lt;br /&gt;
There Goes Tokyo&lt;br /&gt;
&lt;br /&gt;
====== [[Killer Plants]] ======&lt;br /&gt;
Overgrowth&lt;br /&gt;
&lt;br /&gt;
Sprout&lt;br /&gt;
&lt;br /&gt;
Weed Eater&lt;br /&gt;
&lt;br /&gt;
Killer Kudzu&lt;br /&gt;
&lt;br /&gt;
The Greenhouse&lt;br /&gt;
&lt;br /&gt;
====== [[Kitty Cats]] ======&lt;br /&gt;
Mr Grumpers&lt;br /&gt;
&lt;br /&gt;
Cool Cats&#039; Alley&lt;br /&gt;
&lt;br /&gt;
====== [[Knights of the Round Table]] ======&lt;br /&gt;
Excalibur&lt;br /&gt;
&lt;br /&gt;
Galahad&lt;br /&gt;
&lt;br /&gt;
Merlin&#039;s Library&lt;br /&gt;
&lt;br /&gt;
Camelot&lt;br /&gt;
&lt;br /&gt;
====== [[Mad Scientists]] ======&lt;br /&gt;
Grave Situation&lt;br /&gt;
&lt;br /&gt;
Golem Schloss&lt;br /&gt;
&lt;br /&gt;
Laboratorium&lt;br /&gt;
&lt;br /&gt;
====== [[Magical Girls]] ======&lt;br /&gt;
Celestial Teleport&lt;br /&gt;
&lt;br /&gt;
====== [[Minions of Cthulhu]] ======&lt;br /&gt;
Altar To Cthulhu&lt;br /&gt;
&lt;br /&gt;
Complete The Ritual&lt;br /&gt;
&lt;br /&gt;
Cthulhu&#039;s Chosen&lt;br /&gt;
&lt;br /&gt;
====== [[Mounties]] ======&lt;br /&gt;
War Canuck&lt;br /&gt;
&lt;br /&gt;
When Calls The Badge&lt;br /&gt;
&lt;br /&gt;
====== [[Musketeers]] ======&lt;br /&gt;
Aramis&lt;br /&gt;
&lt;br /&gt;
Porthos&lt;br /&gt;
&lt;br /&gt;
====== [[Mythic Greeks]] ======&lt;br /&gt;
Jason&lt;br /&gt;
&lt;br /&gt;
Spartan&lt;br /&gt;
&lt;br /&gt;
====== [[Mythic Horses]] ======&lt;br /&gt;
Rainbow&lt;br /&gt;
&lt;br /&gt;
Sharing Power&lt;br /&gt;
&lt;br /&gt;
====== [[Ninjas]] ======&lt;br /&gt;
Ninja Acolyte&lt;br /&gt;
&lt;br /&gt;
Infiltrate&lt;br /&gt;
&lt;br /&gt;
Smoke Bomb&lt;br /&gt;
&lt;br /&gt;
====== [[Pirates]] ======&lt;br /&gt;
Buccaneer&lt;br /&gt;
&lt;br /&gt;
Kraken&lt;br /&gt;
&lt;br /&gt;
Saucy Wench / Cut Lass&lt;br /&gt;
&lt;br /&gt;
Tortuga&lt;br /&gt;
&lt;br /&gt;
====== [[Polynesian Voyagers]] ======&lt;br /&gt;
Island Chain&lt;br /&gt;
&lt;br /&gt;
====== [[Princesses]] ======&lt;br /&gt;
Fairy Godmother&lt;br /&gt;
&lt;br /&gt;
Griselda&lt;br /&gt;
&lt;br /&gt;
Woodland Helpers&lt;br /&gt;
&lt;br /&gt;
Beautiful Castle&lt;br /&gt;
&lt;br /&gt;
====== [[Russian Fairy Tales]] ======&lt;br /&gt;
Bewitched&lt;br /&gt;
&lt;br /&gt;
====== [[Samurai]] ======&lt;br /&gt;
Code of Bushido&lt;br /&gt;
&lt;br /&gt;
Ronin&lt;br /&gt;
&lt;br /&gt;
Shogun&#039;s Palace&lt;br /&gt;
&lt;br /&gt;
====== [[Shapeshifters]] ======&lt;br /&gt;
Doppleganger&lt;br /&gt;
&lt;br /&gt;
Genetic Shift&lt;br /&gt;
&lt;br /&gt;
Faceless City&lt;br /&gt;
&lt;br /&gt;
====== [[Sharks]] ======&lt;br /&gt;
The Deep&lt;br /&gt;
&lt;br /&gt;
====== [[Sheep]] ======&lt;br /&gt;
Black Sheep&lt;br /&gt;
&lt;br /&gt;
Counting Sheep&lt;br /&gt;
&lt;br /&gt;
Shearing&lt;br /&gt;
&lt;br /&gt;
Wood For Sheep&lt;br /&gt;
&lt;br /&gt;
====== [[Smash Up All Stars]] ======&lt;br /&gt;
Non-Infinite Loop&lt;br /&gt;
&lt;br /&gt;
Prepare for Battle&lt;br /&gt;
&lt;br /&gt;
Sprout&lt;br /&gt;
&lt;br /&gt;
====== [[Star Roamers]] ======&lt;br /&gt;
Medical Officer&lt;br /&gt;
&lt;br /&gt;
Weird New Worlds&lt;br /&gt;
&lt;br /&gt;
====== [[Steampunks]] ======&lt;br /&gt;
Escape Hatch&lt;br /&gt;
&lt;br /&gt;
Ornate Dome&lt;br /&gt;
&lt;br /&gt;
Inventor&#039;s Salon&lt;br /&gt;
&lt;br /&gt;
Workshop&lt;br /&gt;
&lt;br /&gt;
====== [[Sumo Wrestlers]] ======&lt;br /&gt;
Rookie Sumo&lt;br /&gt;
&lt;br /&gt;
====== [[Super Heroes]] ======&lt;br /&gt;
Awesome Guy&lt;br /&gt;
&lt;br /&gt;
====== [[Teddy Bears]] ======&lt;br /&gt;
Bear Picnic&lt;br /&gt;
&lt;br /&gt;
Fun Bear&lt;br /&gt;
&lt;br /&gt;
====== [[Teens]] ======&lt;br /&gt;
Brain&lt;br /&gt;
&lt;br /&gt;
====== [[Time Travelers]] ======&lt;br /&gt;
Time Is Fleeting&lt;br /&gt;
&lt;br /&gt;
Wormhole&lt;br /&gt;
&lt;br /&gt;
The Nexus&lt;br /&gt;
&lt;br /&gt;
====== [[Truckers]] ======&lt;br /&gt;
Hotwire&lt;br /&gt;
&lt;br /&gt;
Rally&lt;br /&gt;
&lt;br /&gt;
====== [[Vikings]] ======&lt;br /&gt;
Berserk&lt;br /&gt;
&lt;br /&gt;
Drakkar&lt;br /&gt;
&lt;br /&gt;
====== [[Werewolves]] ======&lt;br /&gt;
Marking Territory&lt;br /&gt;
&lt;br /&gt;
Great Wolf Spirit&lt;br /&gt;
&lt;br /&gt;
Moot Site&lt;br /&gt;
&lt;br /&gt;
====== [[Wizards]] ======&lt;br /&gt;
Archmage&lt;br /&gt;
&lt;br /&gt;
====== [[Wraithrustlers]] ======&lt;br /&gt;
Wraithrustlers HQ&lt;br /&gt;
&lt;br /&gt;
====== [[Zombies]] ======&lt;br /&gt;
Tenacious Z&lt;br /&gt;
&lt;br /&gt;
They&#039;re Coming To Get You&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Main_Page&amp;diff=3193</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Main_Page&amp;diff=3193"/>
		<updated>2025-09-03T00:30:40Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Textbox|boxtype=important|header=The Smash Up wiki is a work in progress!|text=And you can help! If you have feedback you&#039;d like to give about rules, format, or other aspects of the wiki, let us know at https://www.alderac.com/customer-service. And to see the past major updates to the wiki, check the [[Update Tracker]] page.|icon=yes}}[[File:SmashUp PAUL Logo VECTOR.svg|center]]&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;color:#3e5389; margin-bottom: 2rem;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-align: center; display: block;&amp;quot;&amp;gt;Truly and Honestly the last Smash Up Rulebook you&#039;ll ever need!&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== The Expanding Universe =====&lt;br /&gt;
From its first big bang, the Smash Up universe has expanded until none of our printed rulebooks could hold it all! So we all those rulebooks and put them into this ever expanding, always being edited, all in one convenient, if not terribly funny wiki! &lt;br /&gt;
&lt;br /&gt;
===== How to use this wiki =====&lt;br /&gt;
If this is your first exposure to Smash Up, don’t let this ginormous wiki scare you off! The basic rules are covered in the first 1-7 links below! Use those to start with, along with any special rules for the factions you are using, as found in &#039;&#039;&#039;Faction Links&#039;&#039;&#039; below.&lt;br /&gt;
&lt;br /&gt;
As you play, you can find answers to many of your rules questions in &#039;&#039;&#039;6.&#039;&#039;&#039; &#039;&#039;&#039;Terms and Phrases&#039;&#039;&#039;, and specific card clarifications, which are found in the &#039;&#039;&#039;Faction Links&#039;&#039;&#039;. After a game or two you may enjoy reading the more &#039;&#039;&#039;7.&#039;&#039;&#039; &#039;&#039;&#039;Detailed Rules&#039;&#039;&#039; for greater enlightenment. &lt;br /&gt;
&lt;br /&gt;
If you want to more about this wiki in particular, check out the &#039;&#039;&#039;Update Tracker&#039;&#039;&#039; which lists everything that&#039;s been changed or added per week, and the &#039;&#039;&#039;How to Read a Card Entry&#039;&#039;&#039; page, which describes what each part of a card&#039;s entry in a faction page means. &lt;br /&gt;
&lt;br /&gt;
# [[Know Your Cards! (card anatomy)]]&lt;br /&gt;
# [[Game Setup]]&lt;br /&gt;
# [[The Phases of a Turn]]&lt;br /&gt;
# [[The Big Score|The Big Score (how the game ends, how to score, and how to win!)]]&lt;br /&gt;
# [[Special Cards, Counters and Other Rules|Special Cards, Counters and other Rules]]&lt;br /&gt;
# [[Terms and Phrases|Terms &amp;amp; Phrases]]&lt;br /&gt;
# [[Detailed Rules for Cards, Abilities, and Other Wackiness|Detailed Rules for Cards, Abilities, and other Wackiness]]&lt;br /&gt;
# [[Bases|List of Bases by Set]]&lt;br /&gt;
# [[List of Errata&#039;d Cards]]&lt;br /&gt;
# List of Factions with Titans&lt;br /&gt;
# [[Update Tracker]]&lt;br /&gt;
&lt;br /&gt;
===== Faction Links =====&lt;br /&gt;
Need to look up a card specific ruling? Find it fast in this alphabetized Faction list!&lt;br /&gt;
&lt;br /&gt;
* [[Action Heroes]]&lt;br /&gt;
* [[Adolescent Epic Geckos]]&lt;br /&gt;
* [[Aliens]]&lt;br /&gt;
* [[Anansi Tales]]&lt;br /&gt;
&lt;br /&gt;
* [[Ancient Egyptians]]&lt;br /&gt;
&lt;br /&gt;
* [[Ancient Incas]]&lt;br /&gt;
* [[Astroknights]]&lt;br /&gt;
* [[Backtimers]]&lt;br /&gt;
* Bear Cavalry&lt;br /&gt;
* [[Changerbots]]&lt;br /&gt;
* [[Clowns]]&lt;br /&gt;
* [[Cowboys]]&lt;br /&gt;
* [[Cyborg Apes]]&lt;br /&gt;
* [[Dinosaurs]]&lt;br /&gt;
* [[Disco Dancers]]&lt;br /&gt;
* [[Dragons]]&lt;br /&gt;
* Elder Things&lt;br /&gt;
* [[Explorers]]&lt;br /&gt;
* [[Extramorphs]]&lt;br /&gt;
* [[Fairies]]&lt;br /&gt;
* [[G.I. Gerald]]&lt;br /&gt;
* [[Geeks]]&lt;br /&gt;
* [[Ghosts]]&lt;br /&gt;
* Giant Ants&lt;br /&gt;
* [[Goblins]]&lt;br /&gt;
* [[Grannies]]&lt;br /&gt;
* [[Grimms&#039; Fairy Tales]]&lt;br /&gt;
* [[Ignobles]]&lt;br /&gt;
* [[Innsmouth]]&lt;br /&gt;
* [[Itty Critters]]&lt;br /&gt;
* [[Kaiju]]&lt;br /&gt;
* [[Killer Plants]]&lt;br /&gt;
* [[Kitty Cats]]&lt;br /&gt;
* [[Knights of the Round Table]]&lt;br /&gt;
* [[Kung Fu Fighters]]&lt;br /&gt;
* [[Luchadors]]&lt;br /&gt;
* [[Mad Scientists]]&lt;br /&gt;
* [[Magical Girls]]&lt;br /&gt;
* Mega Troopers&lt;br /&gt;
* [[Mermaids]]&lt;br /&gt;
* [[Minions of Cthulhu]]&lt;br /&gt;
* Miskatonic University&lt;br /&gt;
* [[Mounties]]&lt;br /&gt;
* [[Musketeers]]&lt;br /&gt;
* [[Mythic Greeks]]&lt;br /&gt;
* [[Mythic Horses]]&lt;br /&gt;
* [[Ninjas]]&lt;br /&gt;
* [[Pearl and the Images]]&lt;br /&gt;
* Penguins&lt;br /&gt;
* [[Pirates]]&lt;br /&gt;
* [[Polynesian Voyagers]]&lt;br /&gt;
* [[Princesses]]&lt;br /&gt;
* [[Robots]]&lt;br /&gt;
* [[Rock Stars]]&lt;br /&gt;
* [[Rulers of the Cosmos]]&lt;br /&gt;
* [[Russian Fairy Tales]]&lt;br /&gt;
* [[Samurai]]&lt;br /&gt;
* [[Shapeshifters]]&lt;br /&gt;
* [[Sharks]]&lt;br /&gt;
* [[Sheep]]&lt;br /&gt;
* [[Skeletons]]&lt;br /&gt;
* [[Slashers]]&lt;br /&gt;
* [[Smash Up All Stars]]&lt;br /&gt;
* [[Star Roamers]]&lt;br /&gt;
* [[Steampunks]]&lt;br /&gt;
* [[Sumo Wrestlers]]&lt;br /&gt;
* Super Spies&lt;br /&gt;
* [[Super Heroes]]&lt;br /&gt;
* [[Teddy Bears]]&lt;br /&gt;
* [[Teens]]&lt;br /&gt;
* [[Time Travelers]]&lt;br /&gt;
* [[Tornados]]&lt;br /&gt;
* Tricksters&lt;br /&gt;
* [[Truckers]]&lt;br /&gt;
* Vampires&lt;br /&gt;
* Vigilantes&lt;br /&gt;
* [[Vikings]]&lt;br /&gt;
* [[Werewolves]]&lt;br /&gt;
* [[Wizards]]&lt;br /&gt;
* World Champs&lt;br /&gt;
* [[Wraithrustlers]]&lt;br /&gt;
* [[Zombies]]&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Update_Tracker&amp;diff=3192</id>
		<title>Update Tracker</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Update_Tracker&amp;diff=3192"/>
		<updated>2025-09-02T19:02:48Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== 9/1/2025 ======&lt;br /&gt;
Added the rules for Stasis and for storing cards to the [[Special Cards, Counters and Other Rules]] page.&lt;br /&gt;
&lt;br /&gt;
====== 8/28/2025 ======&lt;br /&gt;
The [[Bases|List of Bases by Set]] now has all faction&#039;s images except for the ones being revamped.&lt;br /&gt;
&lt;br /&gt;
====== 8/27/2025 ======&lt;br /&gt;
&#039;&#039;&#039;The images and errata for all factions are now on the wiki!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== 8/26/2025 ======&lt;br /&gt;
Added images and errata for:&lt;br /&gt;
&lt;br /&gt;
* [[Werewolves]]&lt;br /&gt;
* [[Mad Scientists]]&lt;br /&gt;
* [[Time Travelers]]&lt;br /&gt;
* [[Shapeshifters]]&lt;br /&gt;
* [[Cyborg Apes]]&lt;br /&gt;
* [[Minions of Cthulhu]]&lt;br /&gt;
* [[Innsmouth]]&lt;br /&gt;
* [[Steampunks]]&lt;br /&gt;
* [[Ninjas]]&lt;br /&gt;
* [[Ghosts]]&lt;br /&gt;
* [[Pirates]] (already had images, needed errata in descriptions)&lt;br /&gt;
&lt;br /&gt;
====== 8/25/2025 ======&lt;br /&gt;
Added images and errata for:&lt;br /&gt;
&lt;br /&gt;
* [[Superheroes]]&lt;br /&gt;
* [[Tornados]]&lt;br /&gt;
* [[Sharks]]&lt;br /&gt;
* [[Mythic Greeks]]&lt;br /&gt;
* [[Dragons]]&lt;br /&gt;
* [[Princesses]]&lt;br /&gt;
* [[Mythic Horses]]&lt;br /&gt;
&lt;br /&gt;
====== 8/18/2025: ======&lt;br /&gt;
What&#039;s on the wiki:&lt;br /&gt;
* Bigger Geekier Box rules&lt;br /&gt;
* All faction&#039;s card and base effects (besides reworked factions), as well as links to Forgefire to purchase each faction individually via Print On Demand&lt;br /&gt;
* Card images (with any errata) for factions in Base Set, Oops! We Did It Again, and Half the Battle&lt;br /&gt;
** as well as:&lt;br /&gt;
*** [[Kitty Cats]]&lt;br /&gt;
*** [[Fairies]]&lt;br /&gt;
*** [[Teens]]&lt;br /&gt;
*** [[Wraithrustlers]]&lt;br /&gt;
*** [[Backtimers]]&lt;br /&gt;
*** [[Action Heroes]]&lt;br /&gt;
*** [[Skeletons]]&lt;br /&gt;
*** [[Sheep]]&lt;br /&gt;
*** [[Mermaids]]&lt;br /&gt;
*** [[Knights of the Round Table]]&lt;br /&gt;
*** [[Goblins]]&lt;br /&gt;
*** [[Russian Fairy Tales]]&lt;br /&gt;
*** [[Polynesian Voyagers]]&lt;br /&gt;
*** [[Grimms&#039; Fairy Tales]]&lt;br /&gt;
*** [[Musketeers]]&lt;br /&gt;
*** [[Anansi Tales]]&lt;br /&gt;
*** [[Ancient Incas]]&lt;br /&gt;
*** [[Truckers]]&lt;br /&gt;
*** [[Smash Up All Stars]]&lt;br /&gt;
*** [[Geeks]]&lt;br /&gt;
*** [[Kung Fu Fighters]]&lt;br /&gt;
*** [[Disco Dancers]]&lt;br /&gt;
*** [[Magical Girls]]&lt;br /&gt;
*** [[Kaiju]]&lt;br /&gt;
*** [[Itty Critters]]&lt;br /&gt;
*** [[Teddy Bears]]&lt;br /&gt;
*** [[Rock Stars]]&lt;br /&gt;
*** [[Grannies]]&lt;br /&gt;
*** [[Explorers]]&lt;br /&gt;
*** [[Star Roamers]]&lt;br /&gt;
*** [[Ignobles]]&lt;br /&gt;
*** [[Astroknights]]&lt;br /&gt;
*** [[Changerbots]]&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Special_Cards,_Counters_and_Other_Rules&amp;diff=3191</id>
		<title>Special Cards, Counters and Other Rules</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Special_Cards,_Counters_and_Other_Rules&amp;diff=3191"/>
		<updated>2025-09-02T04:21:12Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: Added rules for stasis and stored cards and fixed &amp;quot;[add link]&amp;quot; text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Special Cards, Counters, and Other Rules}}&lt;br /&gt;
&lt;br /&gt;
===== +1 Power Counters =====&lt;br /&gt;
&#039;&#039;First used in Monster Smash&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These pump up your minions with extra power. They are not a separate item; your VP tokens do double duty as +1 power counters (if it’s in your VP pile it’s a VP token, but if it’s on a card it’s a power counter). +1 power counters can be placed on cards, transferred between cards, and removed from cards when a card’s ability says to do so. When a card leaves play, remove all +1 power counters on it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; In early sets, these were called +1 power tokens.&lt;br /&gt;
&lt;br /&gt;
Each +1 power counter on a minion increases the minion’s power by one for as long as it is on that minion. For example, a 2-power minion with three +1 power counters on it is treated as a 5-power minion. If a power counter is transferred, the counter no longer affects the card it used to be on, and starts affecting the new one.&lt;br /&gt;
&lt;br /&gt;
A power counter affects the minion it is on, so abilities that protect minions from effects protect against placing power counters on them, as well as transferring or removing them.&lt;br /&gt;
&lt;br /&gt;
See below for how power counters work with Titans. Power counters on actions, bases, or buried cards have no effect unless a card says otherwise.&lt;br /&gt;
&lt;br /&gt;
===== The Madness Deck =====&lt;br /&gt;
&#039;&#039;Used in The Obligatory Cthulu Set&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a set of 30 identical action cards. Keep the Madness deck face up (since all cards are identical) and separate from all other decks. Players cannot draw a card from the Madness deck, or return a Madness card to it, unless a card’s ability specifically allows it. If the Madness deck is out of cards, ignore any instructions to draw a Madness card until one or more Madness cards return to the deck. &lt;br /&gt;
&lt;br /&gt;
The current controller of each Madness card is treated as its owner as well. When a Madness card leaves play, it goes to its controller’s discard pile rather than to the Madness deck. When a Madness card returns to the Madness deck, the player ceases to control it.&lt;br /&gt;
&lt;br /&gt;
====== Madness and the Final Score ======&lt;br /&gt;
Madness cards give you extra card draws during the game, but at the end of the game they cause you to lose VPs!&lt;br /&gt;
&lt;br /&gt;
When the game ends, and one player is in the lead with 15 VP or more, players count the total number of Madness cards in their hands, decks, and and discard piles, or that are buried. Each player then loses 1 victory point for every 2 Madness cards that they have. The player with the highest modified VP total then wins. In case of ties, the player with the fewest Madness cards wins. Further ties share the win!&lt;br /&gt;
&lt;br /&gt;
For example, John has 15 VPs and 5 Madness cards; he gets -2 VPs for a final total of 13 VPs. Mary has 14 VPs and 3 Madness cards, giving her a -1 VP penalty. Her modified total is 13 VPs, but she has fewer Madness cards, so she wins the tie. Finally, Chris has 13 VPs and no Madness cards. Chris, with the fewest Madness cards, wins the game, and John comes in last place!&lt;br /&gt;
&lt;br /&gt;
===== Monsters and Treasures =====&lt;br /&gt;
&#039;&#039;Used in Smash Up: Munchkin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Monsters and treasures are special types of minion and action cards. They each have their own deck and discard pile, set to the side for any player to use when necessary. Players cannot draw from these decks unless allowed in these rules or by a card’s ability.&lt;br /&gt;
&lt;br /&gt;
Monsters are treated as normal minions, and treasures are treated as normal actions or minions, in all ways except as defined below.&lt;br /&gt;
&lt;br /&gt;
Monsters and treasures have no owner or faction, therefore cards that refer to a minion’s owner do not apply to monsters. When a monster or treasure card leaves play, it always goes to the corresponding discard pile, regardless of card text to the contrary.&lt;br /&gt;
&lt;br /&gt;
Monsters are not played from players’ hands but directly from the top of the monster deck. They can only be played when a game effect specifically says to play a monster. Playing a monster does not count against a player’s limit of one minion per turn, nor does it count as an extra minion. Playing a monster does not give a player control of it; however, other cards may allow a player to take control of a monster in play.&lt;br /&gt;
&lt;br /&gt;
Treasures are special awards gained either by defeating monsters, or by special card effects. Although they have no owner or faction, they do have a controller as normal.&lt;br /&gt;
&lt;br /&gt;
====== Monsters and Bases ======&lt;br /&gt;
Bases in Smash Up: Munchkin have a monster number (see [[Know Your Cards! (card anatomy)|Know Your Cards]]). Whenever such a base enters play, draw that many monsters from the monster deck and play them on the base. To save table space, you may overlap the monster cards so only their power and abilities show. Monsters played on new bases are not considered played by any player. Monsters’ abilities trigger when they are played just as with normal minions.&lt;br /&gt;
&lt;br /&gt;
Monsters do not count against the breakpoint of the base they are on. Instead, they ADD to the breakpoint of the base, making it harder to score. However, if someone takes control of a monster, it stops adding to the base’s breakpoint and acts as a normal minion of that player.&lt;br /&gt;
&lt;br /&gt;
====== Getting Loot from a Monster ======&lt;br /&gt;
Monsters have a treasure number. If a monster is destroyed by a card effect, the player who controls the effect that destroyed it draws that many treasure cards and places them in his or her hand. Big phat lewt!&lt;br /&gt;
&lt;br /&gt;
====== Getting Loot from a Base that Scored ======&lt;br /&gt;
After awarding VPs for a base, add the treasure numbers of all the monsters that are still on the base and reveal that many cards from the treasure deck. Players take turns choosing one of the revealed cards and adding it to their hand. To be eligible to claim a treasure, a player must either control a minion at that base or have at least 1 power there by virtue of some other effect. All qualifying players are included in treasure selection, not just the top three.&lt;br /&gt;
&lt;br /&gt;
When choosing treasures, start with the base’s winner and proceed by the decreasing amount of power present on the base. Priority for breaking ties starts with the current player and going clockwise. Continue selecting (restarting with the winner if there are more treasures than players) until all treasures have been claimed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; A base scores. The monsters still on the base have a total treasure value of 5. Alan has a bunch of minions on the base, and Beth has one minion with a power of zero. The players reveal a total of 5 cards from the treasure deck. Alan, who had the highest total power, chooses one of the cards. Beth chooses second, then Alan chooses another, etc. In the end, Alan gets the first, third, and fifth choices, and Beth gets second and fourth. Chris had neither minions nor power on the base, and thus does not get any treasure.&lt;br /&gt;
&lt;br /&gt;
===== Titans =====&lt;br /&gt;
&#039;&#039;Used in Big in Japan and the Titan Event Kit&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Titans are a card type entirely different from minions, actions, or bases. Representing large, uncontrollable forces, titans are neither good nor evil; they are pure awesome. Titans start the game on the table near their owner; they never go in the hand, deck or discard pile.&lt;br /&gt;
&lt;br /&gt;
Titans may be played on a base when a card, including the titan card itself, says you can play them. Playing a titan is optional. “Instead of your regular minion [or action] play” means instead of the normal minion or action play allowed during your Play Cards phase. Titans are not played as, and do not count as, extra cards.&lt;br /&gt;
&lt;br /&gt;
If you play a titan, you control it even if you do not own it. You cannot play a titan if you already control a titan in play.&lt;br /&gt;
&lt;br /&gt;
Titans are not affected by abilities that specifically target minions or actions. Abilities that target “cards” can affect titans and even force them out of play (destroyed, returned, placed, etc.). Titans also leave play if the base card they are on leaves play. When a titan leaves play for whatever reason, set it aside near its owner, discarding any counters on it. It can be played again anytime a card allows it.&lt;br /&gt;
&lt;br /&gt;
Titans do not have power, but they can give power to their controller’s total at their base through their abilities. In addition, titans that have +1 power counters on them also provide that power to their controller.&lt;br /&gt;
&lt;br /&gt;
====== Clash of the Titans ======&lt;br /&gt;
After you play or move a titan to a base that already has a titan, one of them must be removed from play. The two controllers compare their total power at that base, after resolving any applicable ongoing abilities. The player with the lesser total removes their titan; in case of ties, the titan that was on the base first wins.&lt;br /&gt;
&lt;br /&gt;
===== Non-Minions That Grant Power =====&lt;br /&gt;
&#039;&#039;First used in Big In Japan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some actions have inherent power, and some bases grant power. This power counts both toward breaking the base and toward earning VP rewards, even if the player has no minions present there.&lt;br /&gt;
&lt;br /&gt;
===== Burying =====&lt;br /&gt;
&#039;&#039;Used in Oops, You Did It Again&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to bury:&#039;&#039;&#039; To bury a card you place it face down beside a base, facing you. You don’t show it to others unless the card says to bury itself. You may only bury a card if an ability allows it.&lt;br /&gt;
[[File:05a Burying.png|thumb|394x394px]]&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; A buried card is not affected by abilities that target minions, actions, or any other card type. They are affected by abilities that target “cards”. A buried card is controlled by the player who buried it, and its controller is considered its owner until it is uncovered or discarded. Players may look at buried cards they control at any time; but they may only look at them one at a time and may not mix them up. A buried card’s abilities may not be triggered until after it is uncovered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncovering:&#039;&#039;&#039; Each player may uncover one of their buried cards at the start of their turn. A player may also uncover a card when an ability allows it. When a buried card is uncovered, its controller immediately plays it as an extra card. It is played either on the same base, or on a minion on that base, or simply resolved and discarded, as appropriate. It is resolved just as if it were played from the hand. If circumstances make playing it impossible (e.g. it’s a card that is only played before a base scores), it is discarded instead. When a card is uncovered or re-buried (as Mummies do), any counters or cards on it are discarded first. Uncovered cards may not be immediately reburied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scoring:&#039;&#039;&#039; Buried cards do not themselves have power, nor the presence to help break or win a base. After a base scores or leaves play for any reason, buried cards still on it go to their owners’ discard piles. Madness cards that are buried at the end of the game still count against their controller.&lt;br /&gt;
&lt;br /&gt;
===== Duels =====&lt;br /&gt;
&#039;&#039;Used in Oops, You Did It Again&#039;&#039;&lt;br /&gt;
[[File:05b Duels.png|thumb|502x502px]]&lt;br /&gt;
&#039;&#039;&#039;Basics:&#039;&#039;&#039; When two minions duel, their controllers may each place a card from their hand on the table face down, and then each reveals their card (if any), starting with the challenger. If it is an action it is played normally, otherwise it is returned to the hand. After the dueling cards are resolved, the minion with the higher power is determined to be the winner; in case of ties, both sides get all the effects of the duel. The benefits of winning, or the harm of losing, are specified by the card that starts the duel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Details:&#039;&#039;&#039; Placing a dueling card on the table is optional, and the decision to place one is first made by the challenger.&lt;br /&gt;
&lt;br /&gt;
You may place any card from your hand for a duel, including actions that affect minions outside the duel, or even minions that are just returned to the hand (they make a good bluff).&lt;br /&gt;
&lt;br /&gt;
While on the table, dueling cards are not considered part of the hand, deck or discard pile, are not considered in play, and cannot be targeted by any ability.&lt;br /&gt;
&lt;br /&gt;
Two duels may not happen at the same time, so if any ability that allows a duel is triggered during another duel, that part of the ability is ignored.&lt;br /&gt;
&lt;br /&gt;
After a duel’s actions are resolved, if the two minions of the duel are not together on the same base as each other, the duel stops without resolution. However, changing control of either or both minions does not stop the duel.&lt;br /&gt;
&lt;br /&gt;
During a duel no other cards may be played or invoked, unless they are allowed by the duel’s actions (or by the cards allowed by the actions, etc.) or they are triggered by the duel or the cards involved in it.&lt;br /&gt;
&lt;br /&gt;
Being in a duel does not by itself count as affecting a minion, but the duel’s consequences may affect it.&lt;br /&gt;
&lt;br /&gt;
===== Stasis =====&lt;br /&gt;
&#039;&#039;Used in Excellent Movies, Dude&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stasis counters&#039;&#039;&#039; track the amount of time a card spends in stasis, after which the card is played, and/or other effects may happen. If you run out of stasis counters, use any other items you wish as additional counters. Stasis counters do not count as any other token used in the game, and none of those count as stasis counters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Being in stasis&#039;&#039;&#039;: You only place stasis counters on a card when an ability says you can; doing so places the card in stasis. Cards in stasis are placed face up in front of their owner. They are considered in play, but:&lt;br /&gt;
&lt;br /&gt;
1) they are not on any base or part of any hand, deck, or discard pile;&lt;br /&gt;
&lt;br /&gt;
2) their abilities do not work unless they refer to stasis; and&lt;br /&gt;
&lt;br /&gt;
3) they may not be affected by, or chosen as the target of, any ability that does not refer to stasis;&lt;br /&gt;
&lt;br /&gt;
4) they may not be played or leave stasis except as described below.&lt;br /&gt;
&lt;br /&gt;
Their presence on the table may influence some abilities (e.g. Microbot Alpha, Red Riding Hood), and their power and abilities can be copied by other cards. Madness cards in stasis at the end of the game still count against your final score.&lt;br /&gt;
[[File:Stasis and Storage Example.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Leaving stasis&#039;&#039;&#039;: At the start of your turn, you must remove one stasis counter from each of your cards in stasis. You may also remove (or add) stasis counters when an ability says you can. If a card in stasis has no stasis counters on it, during your Play Cards phase you may play it as an extra card, at which point it leaves stasis. When you play the card, follow any instructions it has for leaving stasis, and then discard the card unless it tells you otherwise (as Sidelined Girlfriend does). If it has no instructions for leaving stasis, just play it normally as an extra card. Cards leaving stasis may not immediately re-enter stasis. At the end of each turn, discard all your cards in stasis that have no stasis counters on them; they both leave stasis and leave play.&lt;br /&gt;
&lt;br /&gt;
===== Stored Cards =====&lt;br /&gt;
Some abilities let you store cards by placing them face down under other cards. If the ability has limits on the card being placed – e.g. “a minion of power 3 or less” or “an action“ – you must reveal it before storing it so others can see it meets the requirements. You may look at your stored cards at any time, but you must return them to the same place. Other players may count your stored cards, but may not examine them. Stored cards are considered in play, but their abilities are not active, and they cannot be affected by abilities that do not mention stored cards. Stored cards may only be played when an ability allows it. When a card moves, cards under it move with it. When a card leaves play, any cards stored under it are discarded unless an ability says otherwise. Madness cards in storage at the end of the game still count against your final score.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-right-style:none;width:320px;&amp;quot; |[[The Big Score|&amp;lt;- previous: The Big Score]]&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;text-align:center;width:500px;&amp;quot; | Special Cards, Counters, and Other Rules&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;text-align:left;border-left-style:none;border-right-style:none;border-top-style:none;border-bottom-style:none;width:320px;&amp;quot; |[[Terms and Phrases|next:  Terms &amp;amp; Phrases-&amp;gt;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:Stasis_and_Storage_Example.png&amp;diff=3190</id>
		<title>File:Stasis and Storage Example.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:Stasis_and_Storage_Example.png&amp;diff=3190"/>
		<updated>2025-09-02T04:19:09Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
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		<author><name>Cfriedman</name></author>
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	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Terms_and_Phrases&amp;diff=3189</id>
		<title>Terms and Phrases</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Terms_and_Phrases&amp;diff=3189"/>
		<updated>2025-08-30T00:12:14Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
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&lt;div&gt;We do our best to use the words in the rules and card abilities carefully; specific words are not synonymous no matter how similar they seem. For example, destroy, discard, move, place, play, and return are all different things done with or to cards. This means that a card that cannot be destroyed can still be returned or discarded. In this section we clarify what the specific words mean.&lt;br /&gt;
&lt;br /&gt;
===== Terms and Phrases with Examples: =====&lt;br /&gt;
[[File:SU1035 CeaseAndDecist ChangerBots20.png|thumb|315x315px|Illustrated by: Gong Studios|none]]&lt;br /&gt;
&lt;br /&gt;
====== A Minion ======&lt;br /&gt;
Any minion in play, unless stated otherwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Exception:&#039;&#039;&#039; &amp;quot;Play a minion&amp;quot; means one from the hand.&#039;&#039;&lt;br /&gt;
[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illustrated by: |none]]&lt;br /&gt;
======Affect======&lt;br /&gt;
A card is affected if it is moved or transferred, removed from play (e.g., destroyed, returned, shuffled, or placed), changed in power or controller, has an action or counter attached, or its ability canceled. Removing an attached +1 power counter is considered to affect the card that it was attached to; but removing an attached action is not considered to affect the card that it was attached to, even if that indirectly changes the card’s power, abilities, etc. Credit for affecting a card goes to the controller of the card that explicitly mandated the effect.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Exception:&#039;&#039;&#039; If the card specifies a different player to carry out an effect, that player gets the credit.&#039;&#039;&lt;br /&gt;
[[File:SU1032 ItsYourFault Superheroes7.png|thumb|315x315px|Illustrated by: Dudu Torres|none]]&lt;br /&gt;
======After======&lt;br /&gt;
“After X do Y” means you resolve X completely before you start doing Y. If X does not happen, neither does Y. You must do Y immediately after X, meaning before the current player does some other activity that does not depend on X. (Use common sense and courtesy when applying this rule.)&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Exception:&#039;&#039;&#039; “After a base scores” means after the VP are awarded, not after the new base is chosen; see page 6.&#039;&#039;&lt;br /&gt;
[[File:SU1039 WhatWereWeThinking Grannies12.png|thumb|315x315px|Illustrated by:  Marcel Stobinski|none]]&lt;br /&gt;
======And/Or======&lt;br /&gt;
“X and/or Y” means X by itself, or Y by itself, or both X and Y.&lt;br /&gt;
[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illust:|none]]&lt;br /&gt;
======Attachments======&lt;br /&gt;
Anything that is attached to or played on a card, like other cards or power counters.&lt;br /&gt;
[[File:SU1033 ItsYourFault Tornados4.png|thumb|315x315px|Illustrated by: Gildia Art Guild|none]]&lt;br /&gt;
======Before a Base Scores======&lt;br /&gt;
After a base has been chosen to be scored, but before VPs have been awarded.&lt;br /&gt;
[[File:SU1041 WhatWereWeThinking TeddyBears13.png|thumb|315x315px|Illustrated by: Gong Studios|none]]&lt;br /&gt;
======Cancel======&lt;br /&gt;
Canceling an ability means the ability is treated as if it does not exist. Canceling does not undo previous effects created by the ability.&lt;br /&gt;
[[File:SU1025 PrettyPretty KittyCats14a.png|thumb|315x315px|Illustrated by: 2Minds Studio|none]]&lt;br /&gt;
======Control======&lt;br /&gt;
By default, each card you play is controlled by you. If you gain control of a card, it is as if you had played it: minions add to your power total, abilities on the card apply to you and you can use them, etc. Controlling a minion does not mean you control any actions played on it, but their abilities apply to the minion normally. When the card leaves play, it goes to the hand, deck, or discard pile of its owner.&lt;br /&gt;
[[File:SU1007 CoreSet Wizards19.png|thumb|315x315px|Illustrated by: Carmen Cianelli|none]]&lt;br /&gt;
======Destroy======&lt;br /&gt;
This lets you remove a card that’s in play and put it into the appropriate discard pile.&lt;br /&gt;
[[File:SU1037 CeaseAndDecist StarRoamers Folder4.png|thumb|315x315px|Illustrated by: Francisco Rico Torres|none]]&lt;br /&gt;
======Directly Affects======&lt;br /&gt;
Card X directly affects card Y if X’s ability does one of the things listed under “Affect”, and Y is a target specified by X.&lt;br /&gt;
[[File:SU1034 CeaseAndDecist AstroKnights4.png|thumb|315x315px|Illustrated by: Alberto Tavira|none]]&lt;br /&gt;
======Directly increases power======&lt;br /&gt;
A card directly increases power if it gives it “+N power”, or places or transfers a +1 power counter, or sets the printed power to a higher value. Granting a power-increase talent (e.g. The Touch), or destroying a negative power card (e.g. Change Into A Gun) are not direct power increases.&lt;br /&gt;
[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illustrated by:|none]]&lt;br /&gt;
======Discard======&lt;br /&gt;
This lets you put a card that is not in play or has just been scored into the appropriate discard pile. It comes from your hand unless it says otherwise.&lt;br /&gt;
[[File:SU1036 CeaseAndDecist Ignobles9.png|thumb|315x315px|Illustrated by: Gong Studios|none]]&lt;br /&gt;
====== End of a turn======&lt;br /&gt;
The phrase “end of the turn” means the end of the current player’s turn; “end of your turn” means the end of your current turn if you are the current player, or the end of your upcoming turn if you are not the current player.&lt;br /&gt;
[[File:SU1005 CoreSet Robots.png|thumb|315x315px|Illustrated by: Bruno Balixa|none]]&lt;br /&gt;
======Extra======&lt;br /&gt;
An extra minion or action is one that is not counted against your normal limit of one per type per turn. You may always play it immediately. If an ability gives&lt;br /&gt;
you an extra card during the Play Cards phase, you may play it later in the phase unless it refers to a specific card, or it was given by a Special ability. Like regular cards, extra cards are optional.&lt;br /&gt;
[[File:SU1015 ObligatoryCthulhu Cthulhu15.png|thumb|315x315px|Illustrated by: Brian Hagan|none]]&lt;br /&gt;
======Have======&lt;br /&gt;
You have cards at a base if and only if you control the cards.&lt;br /&gt;
[[File:SU1048 That70sExpansion Truckers16.png|thumb|315x315px|Illustrated by: Gong Studios|none]]&lt;br /&gt;
======Here======&lt;br /&gt;
“Here” refers to the base that the card currently occupies, or to the base itself if a base says “here”. “Move a card here” means “move a card to here” unless another destination is specified.&lt;br /&gt;
[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illustrated:|none]]&lt;br /&gt;
======Ignore an Ability======&lt;br /&gt;
Ignoring a base’s ability means: you do not follow a base’s instructions, you are not subject to its restrictions, and your cards are neither affected nor protected by its ability.&lt;br /&gt;
[[File:SU1018 SciFiDoubleFeature ShapeShifters4.png|thumb|315x315px|Illustrated by: Víctor Pérez Corbella|none]]&lt;br /&gt;
======In Play======&lt;br /&gt;
Cards in play are in the middle of the table, i.e., an active base, a card on an active base, or a card on a minion. Cards are in play once they hit the table, even before their ability is resolved. Cards in the hand, deck, discard pile, or set aside, or in the box, are not in play.&lt;br /&gt;
[[File:SU1055 OopsYouDidItAgain Vikings14.png|thumb|315x315px|Illustrated by: Francisco Rico Torres|none]]&lt;br /&gt;
======In the box======&lt;br /&gt;
A card that is in the box is entirely removed from play. Treat it as if it doesn’t exist for the duration of the game.&lt;br /&gt;
[[File:SU1043 BigInJapan Kaiju2.png|thumb|315x315px|Illustrated by: Alberto Tavira|none]]&lt;br /&gt;
======May======&lt;br /&gt;
The phrase “You may do X” means you are allowed to do X, but are not required to do X. “You may do X and Y” means you either do both X and Y, or neither X nor Y; you cannot opt to do just one of them.&lt;br /&gt;
[[File:SU1001 CoreSet Aliens15.png|thumb|315x315px|Illustrated by: Conceptopolis|none]]&lt;br /&gt;
======Move======&lt;br /&gt;
This lets you relocate a minion or titan from one base to another, along with any cards or counters on it. Moving a card does not count as playing it. On-play (i.e unlabelled) abilities do not trigger when you move a card.&lt;br /&gt;
[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illustrated:|none]]&lt;br /&gt;
======On Your Turn======&lt;br /&gt;
This means during the normal Play Cards phase of your turn. You can only do it once per turn unless it says otherwise.&lt;br /&gt;
[[File:SU1002 CoreSet Dinosaurs.png|thumb|315x315px|Illustrated by: Saliym McCullin|none]]&lt;br /&gt;
======Ongoing======&lt;br /&gt;
Most abilities happen and then they’re over, or else they end at the end of the turn. Ongoing abilities are active for as long as they’re in play, and/or they trigger at some later time while in play. Ongoing abilities do not work from the hand, deck or discard pile.&lt;br /&gt;
[[File:SU1028 PrettyPretty Princesses18.png|thumb|315x315px|Illustrated by: 2Minds Studio|none]]&lt;br /&gt;
======OR======&lt;br /&gt;
“X OR Y”, with “OR” typeset in all capitals, means the controller chooses either X or Y to happen, but cannot choose both.&lt;br /&gt;
[[File:SU1037 CeaseAndDecist StarRoamers Folder17.png|thumb|315x315px|Illustrated by: Francisco Rico Torres|none]]&lt;br /&gt;
======Other Players======&lt;br /&gt;
Everyone except “you.”&lt;br /&gt;
[[File:SU1038 WhatWereWeThinking Explorers19.png|thumb|315x315px|Illustrated by: Alberto Tavira|none]]&lt;br /&gt;
======Owner======&lt;br /&gt;
The player who had the card at the start of the game. Monsters and treasures have no owner.&lt;br /&gt;
[[File:SU1027 PrettyPretty MythicHorses11.png|thumb|315x315px|Illustrated by: 2Minds Studio|none]]&lt;br /&gt;
======Place======&lt;br /&gt;
This lets you relocate a card in a way not covered by other terms, such as from a base to the bottom of your deck, or from the discard pile to your hand.&lt;br /&gt;
[[File:SU1003 CoreSet Ninjas18.png|thumb|315x315px|Illustrated by: Isuardi Therianto|none]]&lt;br /&gt;
======Play======&lt;br /&gt;
You play a card when it’s one of the free cards you get in the Play Cards phase, or any time an ability specifically says that you’re playing it. A card’s ability happens when you play it. When cards are moved, placed, returned, or transferred, they’re not being played, and their abilities don’t happen.&lt;br /&gt;
[[File:SU1011 AwesomeLevel9000 KillerPlants15.png|thumb|315x315px|Illustrated by: Dinobot Illustrations|none]]&lt;br /&gt;
======Player&#039;s abilities======&lt;br /&gt;
The abilities on the cards the player controls. This includes minions, actions, and titans, but not cards the player doesn’t control like bases or monsters. Players do not have abilities for themselves, separate from their cards.&lt;br /&gt;
[[File:SU1035 CeaseAndDecist ChangerBots17.png|thumb|315x315px|Illustrated by: Gong Studios|none]]&lt;br /&gt;
======Printed Power======&lt;br /&gt;
The number physically printed on the card. The printed power is also the starting power of a card, unless an ability changes it.&lt;br /&gt;
[[File:SU1008 CoreSet Zombies.png|none|thumb|315x315px|Illustrated by: Dave Allsop]]&lt;br /&gt;
======Return======&lt;br /&gt;
This sends a card back to where it came from. When a card returns from a base, discard attachments on that card and place it in its owner’s hand.&lt;br /&gt;
[[File:SU1014 ObligatoryCthulhu Innsmouth20.png|none|thumb|315x315px|Illustrated by: Benjamin Sowa]]&lt;br /&gt;
======Same Name======&lt;br /&gt;
A group of one or more cards that all have identically matching card titles. Two or more Ninja Acolytes are such a group, but partial matches like a Ninja Acolyte/Ninja Master do not count. A single card always counts as a group of cards with the same name.&lt;br /&gt;
[[File:SU1004 CoreSet Pirates10.png|none|thumb|315x315px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
======Special======&lt;br /&gt;
Special abilities happen at unusual times or in unusual ways, as described in the abilities themselves. (E.g. they might trigger on a card already in play, or in your hand or discard pile.) A card played using a Special ability doesn’t count as one of your free cards for the turn. If a Special must be played when its conditions don’t allow it, it is discarded instead.&lt;br /&gt;
[[File:SU1046 That70sExpansion DiscoDancers Folder21.png|none|thumb|225x225px|Illustrated by: Klaudia Bulantová]]&lt;br /&gt;
======Standard======&lt;br /&gt;
A standard action is one that does not say “Play on a base” or “Play on a minion”. It does its job and leaves.&lt;br /&gt;
[[File:SU1040 WhatWereWeThinking RockStars12.png|none|thumb|315x315px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
======Starting======&lt;br /&gt;
The power of a minion, or the breakpoint of a base, before being modified by other abilities (or by monsters for breakpoints). Normally this is the number printed on the minion or base, but some cards can change it.&lt;br /&gt;
[[File:SU1011 AwesomeLevel9000 KillerPlants10.png|none|thumb|315x315px|Illustrated by: Dinobot Illustrations]]&lt;br /&gt;
======Talent======&lt;br /&gt;
This is an ability that the card may use once during the Play Cards phase of each of its controller’s turns. Using a talent is optional, and a talent can be used at any time during the Play Cards phase.&lt;br /&gt;
[[File:SU1017 SciFiDoubleFeature CyborgApes14.png|none|thumb|315x315px|Illustrated by: Brynn Metheney]]&lt;br /&gt;
======There======&lt;br /&gt;
This means the location just referred to by the card text.&lt;br /&gt;
[[File:SU1020 SciFiDoubleFeature TimeTravelers4.png|none|thumb|315x315px|Illustrated by: Igor Herras]]&lt;br /&gt;
======This======&lt;br /&gt;
“This” usually refers to the card itself. If it refers to a different type of card (e.g., a minion with the text “this base”), then it means the card of that type that it is played on; in such cases, “this” has no meaning on a card that is not in play.&lt;br /&gt;
[[File:SU1036 CeaseAndDecist Ignobles16.png|none|thumb|315x315px|Illustrated by: Gong Studios]]&lt;br /&gt;
======To======&lt;br /&gt;
Some cards say, “Do X to do Y” (e.g. “Discard cards equal to a minion’s power to destroy it.”) With these cards, if doing X completely is thwarted for any reason (e.g., you don’t have enough cards in hand), then you can’t do any of X, or do Y either. If two or more cards tell you to do X to make something else happen, you cannot have that same X count for multiple cards. So there.&lt;br /&gt;
[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illust:|none]]&lt;br /&gt;
======Transfer======&lt;br /&gt;
This lets you relocate actions or power counters from one card to another. When adding counters to your cards (from the pool), or discarding counters from your cards (to the pool), that’s not transferring. If the target of the transfer is immune to effects, the transferred card or token is discarded instead.&lt;br /&gt;
[[File:SU1050 BiggerGeekierBox Geeks8.png|none|thumb|315x315px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
======When======&lt;br /&gt;
“When scoring” means at the time VP rewards are distributed. For uses other than scoring, “when X” means as X starts happening (typically, you interrupt the part of X that is pertinent to the ability of the card that says, “when”; if there is nothing to interrupt, then “when X” acts just like “after X” and you’ve discovered a card that we made an error on).&lt;br /&gt;
[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illust:|none]]&lt;br /&gt;
======While======&lt;br /&gt;
In general, “while X” means as long as X is true. “While scoring” means any time during the Score Bases phase, from the moment the base is chosen to score until it is discarded and replaced by a new base.&lt;br /&gt;
[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illust:|none]]&lt;br /&gt;
======You======&lt;br /&gt;
On a minion, action, or titan, “you” means the controller of the card. On a base, it means any player it describes, which is usually the current player.&lt;br /&gt;
[[File:SU1042 BigInJapan IttyCritters19.png|left|thumb|205x205px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
======Your======&lt;br /&gt;
When referring to cards in play, this means cards you control, no matter which faction or deck they are from.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-right-style:none;width:320px;&amp;quot; |[[Special Cards, Counters and Other Rules|&amp;lt;- previous: Special Cards, Counters, and Other Rules]]&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;text-align:center;width:90px;&amp;quot; |Terms &amp;amp; Phrases &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;text-align:left;border-left-style:none;border-right-style:none;border-top-style:none;border-bottom-style:none;width:320px;&amp;quot; |[[Detailed Rules for Cards, Abilities, and Other Wackiness|next: Detailed Rules for Cards, Abilities, and Other Wackiness -&amp;gt;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Terms_and_Phrases&amp;diff=3188</id>
		<title>Terms and Phrases</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Terms_and_Phrases&amp;diff=3188"/>
		<updated>2025-08-30T00:01:32Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: Undo revision 3187 by Cfriedman (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We do our best to use the words in the rules and card abilities carefully; specific words are not synonymous no matter how similar they seem. For example, destroy, discard, move, place, play, and return are all different things done with or to cards. This means that a card that cannot be destroyed can still be returned or discarded. In this section we clarify what the specific words mean.&lt;br /&gt;
&lt;br /&gt;
===== Terms and Phrases with Examples: =====&lt;br /&gt;
[[File:SU1035 CeaseAndDecist ChangerBots20.png|thumb|315x315px|Illustrated by: Gong Studios|none]]&lt;br /&gt;
&lt;br /&gt;
====== A Minion ======&lt;br /&gt;
Any minion in play, unless stated otherwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Exception:&#039;&#039;&#039; &amp;quot;Play a minion&amp;quot; means one from the hand.&#039;&#039;&lt;br /&gt;
[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illustrated by: |none]]&lt;br /&gt;
======Affect======&lt;br /&gt;
A card is affected if it is moved or transferred, removed from play (e.g., destroyed, returned, shuffled, or placed), changed in power or controller, has an action or counter attached, or its ability canceled. Removing an attached +1 power counter is considered to affect the card that it was attached to; but removing an attached action is not considered to affect the card that it was attached to, even if that indirectly changes the card’s power, abilities, etc. Credit for affecting a card goes to the controller of the card that explicitly mandated the effect.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Exception:&#039;&#039;&#039; If the card specifies a different player to carry out an effect, that player gets the credit.&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:SU1032 ItsYourFault Superheroes7.png|thumb|315x315px|Illustrated by: Dudu Torres|none]]&lt;br /&gt;
======After======&lt;br /&gt;
“After X do Y” means you resolve X completely before you start doing Y. If X does not happen, neither does Y. You must do Y immediately after X, meaning before the current player does some other activity that does not depend on X. (Use common sense and courtesy when applying this rule.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Exception:&#039;&#039;&#039; “After a base scores” means after the VP are awarded, not after the new base is chosen; see page 6.&#039;&#039;&lt;br /&gt;
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​&lt;br /&gt;
[[File:SU1039 WhatWereWeThinking Grannies12.png|thumb|315x315px|Illustrated by:  Marcel Stobinski|none]]&lt;br /&gt;
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======And/Or======&lt;br /&gt;
“X and/or Y” means X by itself, or Y by itself, or both X and Y.&lt;br /&gt;
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[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illust:|none]]&lt;br /&gt;
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======Attachments======&lt;br /&gt;
Anything that is attached to or played on a card, like other cards or power counters.&lt;br /&gt;
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[[File:SU1033 ItsYourFault Tornados4.png|thumb|315x315px|Illustrated by: Gildia Art Guild|none]]&lt;br /&gt;
======Before a Base Scores======&lt;br /&gt;
After a base has been chosen to be scored, but before VPs have been awarded.&lt;br /&gt;
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[[File:SU1041 WhatWereWeThinking TeddyBears13.png|thumb|315x315px|Illustrated by: Gong Studios|none]]&lt;br /&gt;
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======Cancel======&lt;br /&gt;
Canceling an ability means the ability is treated as if it does not exist. Canceling does not undo previous effects created by the ability.&lt;br /&gt;
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[[File:SU1025 PrettyPretty KittyCats14a.png|thumb|315x315px|Illustrated by: 2Minds Studio|none]]&lt;br /&gt;
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======Control======&lt;br /&gt;
By default, each card you play is controlled by you. If you gain control of a card, it is as if you had played it: minions add to your power total, abilities on the card apply to you and you can use them, etc. Controlling a minion does not mean you control any actions played on it, but their abilities apply to the minion normally. When the card leaves play, it goes to the hand, deck, or discard pile of its owner.&lt;br /&gt;
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[[File:SU1007 CoreSet Wizards19.png|thumb|315x315px|Illustrated by: Carmen Cianelli|none]]&lt;br /&gt;
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======Destroy======&lt;br /&gt;
This lets you remove a card that’s in play and put it into the appropriate discard pile.&lt;br /&gt;
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[[File:SU1037 CeaseAndDecist StarRoamers Folder4.png|thumb|315x315px|Illustrated by: Francisco Rico Torres|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Directly Affects======&lt;br /&gt;
Card X directly affects card Y if X’s ability does one of the things listed under “Affect”, and Y is a target specified by X.&lt;br /&gt;
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[[File:SU1034 CeaseAndDecist AstroKnights4.png|thumb|315x315px|Illustrated by: Alberto Tavira|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Directly increases power======&lt;br /&gt;
A card directly increases power if it gives it “+N power”, or places or transfers a +1 power counter, or sets the printed power to a higher value. Granting a power-increase talent (e.g. The Touch), or destroying a negative power card (e.g. Change Into A Gun) are not direct power increases.&lt;br /&gt;
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[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illustrated by:|none]]&lt;br /&gt;
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======Discard======&lt;br /&gt;
This lets you put a card that is not in play or has just been scored into the appropriate discard pile. It comes from your hand unless it says otherwise.&lt;br /&gt;
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[[File:SU1036 CeaseAndDecist Ignobles9.png|thumb|315x315px|Illustrated by: Gong Studios|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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====== End of a turn======&lt;br /&gt;
The phrase “end of the turn” means the end of the current player’s turn; “end of your turn” means the end of your current turn if you are the current player, or the end of your upcoming turn if you are not the current player.&lt;br /&gt;
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[[File:SU1005 CoreSet Robots.png|thumb|315x315px|Illustrated by: Bruno Balixa|none]]&lt;br /&gt;
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======Extra======&lt;br /&gt;
An extra minion or action is one that is not counted against your normal limit of one per type per turn. You may always play it immediately. If an ability gives&lt;br /&gt;
you an extra card during the Play Cards phase, you may play it later in the phase unless it refers to a specific card, or it was given by a Special ability. Like regular cards, extra cards are optional.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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[[File:SU1015 ObligatoryCthulhu Cthulhu15.png|thumb|315x315px|Illustrated by: Brian Hagan|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Have======&lt;br /&gt;
You have cards at a base if and only if you control the cards.&lt;br /&gt;
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[[File:SU1048 That70sExpansion Truckers16.png|thumb|315x315px|Illustrated by: Gong Studios|none]]&lt;br /&gt;
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======Here======&lt;br /&gt;
“Here” refers to the base that the card currently occupies, or to the base itself if a base says “here”. “Move a card here” means “move a card to here” unless another destination is specified.&lt;br /&gt;
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[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illustrated:|none]]&lt;br /&gt;
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======Ignore an Ability======&lt;br /&gt;
Ignoring a base’s ability means: you do not follow a base’s instructions, you are not subject to its restrictions, and your cards are neither affected nor protected by its ability.&lt;br /&gt;
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[[File:SU1018 SciFiDoubleFeature ShapeShifters4.png|thumb|315x315px|Illustrated by: Víctor Pérez Corbella|none]]&lt;br /&gt;
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======In Play======&lt;br /&gt;
Cards in play are in the middle of the table, i.e., an active base, a card on an active base, or a card on a minion. Cards are in play once they hit the table, even before their ability is resolved. Cards in the hand, deck, discard pile, or set aside, or in the box, are not in play.&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:SU1055 OopsYouDidItAgain Vikings14.png|thumb|315x315px|Illustrated by: Francisco Rico Torres|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======In the box======&lt;br /&gt;
A card that is in the box is entirely removed from play. Treat it as if it doesn’t exist for the duration of the game.&lt;br /&gt;
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[[File:SU1043 BigInJapan Kaiju2.png|thumb|315x315px|Illustrated by: Alberto Tavira|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======May======&lt;br /&gt;
The phrase “You may do X” means you are allowed to do X, but are not required to do X. “You may do X and Y” means you either do both X and Y, or neither X nor Y; you cannot opt to do just one of them.&lt;br /&gt;
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[[File:SU1001 CoreSet Aliens15.png|thumb|315x315px|Illustrated by: Conceptopolis|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Move======&lt;br /&gt;
This lets you relocate a minion or titan from one base to another, along with any cards or counters on it. Moving a card does not count as playing it. On-play (i.e unlabelled) abilities do not trigger when you move a card.&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illustrated:|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======On Your Turn======&lt;br /&gt;
This means during the normal Play Cards phase of your turn. You can only do it once per turn unless it says otherwise.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:SU1002 CoreSet Dinosaurs.png|thumb|315x315px|Illustrated by: Saliym McCullin|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Ongoing======&lt;br /&gt;
Most abilities happen and then they’re over, or else they end at the end of the turn. Ongoing abilities are active for as long as they’re in play, and/or they trigger at some later time while in play. Ongoing abilities do not work from the hand, deck or discard pile.&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:SU1028 PrettyPretty Princesses18.png|thumb|315x315px|Illustrated by: 2Minds Studio|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======OR======&lt;br /&gt;
“X OR Y”, with “OR” typeset in all capitals, means the controller chooses either X or Y to happen, but cannot choose both.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:SU1037 CeaseAndDecist StarRoamers Folder17.png|thumb|315x315px|Illustrated by: Francisco Rico Torres|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Other Players======&lt;br /&gt;
Everyone except “you.”&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:SU1038 WhatWereWeThinking Explorers19.png|thumb|315x315px|Illustrated by: Alberto Tavira|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Owner======&lt;br /&gt;
The player who had the card at the start of the game. Monsters and treasures have no owner.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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[[File:SU1027 PrettyPretty MythicHorses11.png|thumb|315x315px|Illustrated by: 2Minds Studio|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Place======&lt;br /&gt;
This lets you relocate a card in a way not covered by other terms, such as from a base to the bottom of your deck, or from the discard pile to your hand.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:SU1003 CoreSet Ninjas18.png|thumb|315x315px|Illustrated by: Isuardi Therianto|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Play======&lt;br /&gt;
You play a card when it’s one of the free cards you get in the Play Cards phase, or any time an ability specifically says that you’re playing it. A card’s ability happens when you play it. When cards are moved, placed, returned, or transferred, they’re not being played, and their abilities don’t happen.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:SU1011 AwesomeLevel9000 KillerPlants15.png|thumb|315x315px|Illustrated by: Dinobot Illustrations|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Player&#039;s abilities======&lt;br /&gt;
The abilities on the cards the player controls. This includes minions, actions, and titans, but not cards the player doesn’t control like bases or monsters. Players do not have abilities for themselves, separate from their cards.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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[[File:SU1035 CeaseAndDecist ChangerBots17.png|thumb|315x315px|Illustrated by: Gong Studios|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Printed Power======&lt;br /&gt;
The number physically printed on the card. The printed power is also the starting power of a card, unless an ability changes it.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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[[File:SU1008 CoreSet Zombies.png|none|thumb|315x315px|Illustrated by: Dave Allsop]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Return======&lt;br /&gt;
This sends a card back to where it came from. When a card returns from a base, discard attachments on that card and place it in its owner’s hand.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:SU1014 ObligatoryCthulhu Innsmouth20.png|none|thumb|315x315px|Illustrated by: Benjamin Sowa]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Same Name======&lt;br /&gt;
A group of one or more cards that all have identically matching card titles. Two or more Ninja Acolytes are such a group, but partial matches like a Ninja Acolyte/Ninja Master do not count. A single card always counts as a group of cards with the same name.&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:SU1004 CoreSet Pirates10.png|none|thumb|315x315px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Special======&lt;br /&gt;
Special abilities happen at unusual times or in unusual ways, as described in the abilities themselves. (E.g. they might trigger on a card already in play, or in your hand or discard pile.) A card played using a Special ability doesn’t count as one of your free cards for the turn. If a Special must be played when its conditions don’t allow it, it is discarded instead.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:SU1046 That70sExpansion DiscoDancers Folder21.png|none|thumb|225x225px|Illustrated by: Klaudia Bulantová]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Standard======&lt;br /&gt;
A standard action is one that does not say “Play on a base” or “Play on a minion”. It does its job and leaves.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:SU1040 WhatWereWeThinking RockStars12.png|none|thumb|315x315px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Starting======&lt;br /&gt;
The power of a minion, or the breakpoint of a base, before being modified by other abilities (or by monsters for breakpoints). Normally this is the number printed on the minion or base, but some cards can change it.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:SU1011 AwesomeLevel9000 KillerPlants10.png|none|thumb|315x315px|Illustrated by: Dinobot Illustrations]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Talent======&lt;br /&gt;
This is an ability that the card may use once during the Play Cards phase of each of its controller’s turns. Using a talent is optional, and a talent can be used at any time during the Play Cards phase.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:SU1017 SciFiDoubleFeature CyborgApes14.png|none|thumb|315x315px|Illustrated by: Brynn Metheney]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======There======&lt;br /&gt;
This means the location just referred to by the card text.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:SU1020 SciFiDoubleFeature TimeTravelers4.png|none|thumb|315x315px|Illustrated by: Igor Herras]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======This======&lt;br /&gt;
“This” usually refers to the card itself. If it refers to a different type of card (e.g., a minion with the text “this base”), then it means the card of that type that it is played on; in such cases, “this” has no meaning on a card that is not in play.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:SU1036 CeaseAndDecist Ignobles16.png|none|thumb|315x315px|Illustrated by: Gong Studios]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======To======&lt;br /&gt;
Some cards say, “Do X to do Y” (e.g. “Discard cards equal to a minion’s power to destroy it.”) With these cards, if doing X completely is thwarted for any reason (e.g., you don’t have enough cards in hand), then you can’t do any of X, or do Y either. If two or more cards tell you to do X to make something else happen, you cannot have that same X count for multiple cards. So there.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illust:|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Transfer======&lt;br /&gt;
This lets you relocate actions or power counters from one card to another. When adding counters to your cards (from the pool), or discarding counters from your cards (to the pool), that’s not transferring. If the target of the transfer is immune to effects, the transferred card or token is discarded instead.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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[[File:SU1050 BiggerGeekierBox Geeks8.png|none|thumb|315x315px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======When======&lt;br /&gt;
“When scoring” means at the time VP rewards are distributed. For uses other than scoring, “when X” means as X starts happening (typically, you interrupt the part of X that is pertinent to the ability of the card that says, “when”; if there is nothing to interrupt, then “when X” acts just like “after X” and you’ve discovered a card that we made an error on).&lt;br /&gt;
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[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illust:|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======While======&lt;br /&gt;
In general, “while X” means as long as X is true. “While scoring” means any time during the Score Bases phase, from the moment the base is chosen to score until it is discarded and replaced by a new base.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illust:|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======You======&lt;br /&gt;
On a minion, action, or titan, “you” means the controller of the card. On a base, it means any player it describes, which is usually the current player.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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[[File:SU1042 BigInJapan IttyCritters19.png|left|thumb|205x205px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Your======&lt;br /&gt;
When referring to cards in play, this means cards you control, no matter which faction or deck they are from.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-right-style:none;width:320px;&amp;quot; |[[Special Cards, Counters and Other Rules|&amp;lt;- previous: Special Cards, Counters, and Other Rules]]&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;text-align:center;width:90px;&amp;quot; |Terms &amp;amp; Phrases &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;text-align:left;border-left-style:none;border-right-style:none;border-top-style:none;border-bottom-style:none;width:320px;&amp;quot; |[[Detailed Rules for Cards, Abilities, and Other Wackiness|next: Detailed Rules for Cards, Abilities, and Other Wackiness -&amp;gt;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Terms_and_Phrases&amp;diff=3187</id>
		<title>Terms and Phrases</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Terms_and_Phrases&amp;diff=3187"/>
		<updated>2025-08-30T00:00:23Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We do our best to use the words in the rules and card abilities carefully; specific words are not synonymous no matter how similar they seem. For example, destroy, discard, move, place, play, and return are all different things done with or to cards. This means that a card that cannot be destroyed can still be returned or discarded. In this section we clarify what the specific words mean.&lt;br /&gt;
&lt;br /&gt;
===== Terms and Phrases with Examples: =====&lt;br /&gt;
[[File:SU1035 CeaseAndDecist ChangerBots20.png|thumb|315x315px|Illustrated by: Gong Studios|none]]&lt;br /&gt;
&lt;br /&gt;
====== A Minion ======&lt;br /&gt;
Any minion in play, unless stated otherwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Exception:&#039;&#039;&#039; &amp;quot;Play a minion&amp;quot; means one from the hand.&#039;&#039;&lt;br /&gt;
[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illustrated by: |none]]&lt;br /&gt;
======Affect======&lt;br /&gt;
A card is affected if it is moved or transferred, removed from play (e.g., destroyed, returned, shuffled, or placed), changed in power or controller, has an action or counter attached, or its ability canceled. Removing an attached +1 power counter is considered to affect the card that it was attached to; but removing an attached action is not considered to affect the card that it was attached to, even if that indirectly changes the card’s power, abilities, etc. Credit for affecting a card goes to the controller of the card that explicitly mandated the effect.&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Exception:&#039;&#039;&#039; If the card specifies a different player to carry out an effect, that player gets the credit.&#039;&#039;&lt;br /&gt;
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[[File:SU1032 ItsYourFault Superheroes7.png|thumb|315x315px|Illustrated by: Dudu Torres|none]]&lt;br /&gt;
======After======&lt;br /&gt;
“After X do Y” means you resolve X completely before you start doing Y. If X does not happen, neither does Y. You must do Y immediately after X, meaning before the current player does some other activity that does not depend on X. (Use common sense and courtesy when applying this rule.)&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Exception:&#039;&#039;&#039; “After a base scores” means after the VP are awarded, not after the new base is chosen; see page 6.&#039;&#039;&lt;br /&gt;
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======And/Or======&lt;br /&gt;
“X and/or Y” means X by itself, or Y by itself, or both X and Y.&lt;br /&gt;
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======Attachments======&lt;br /&gt;
Anything that is attached to or played on a card, like other cards or power counters.&lt;br /&gt;
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======Before a Base Scores======&lt;br /&gt;
After a base has been chosen to be scored, but before VPs have been awarded.&lt;br /&gt;
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======Cancel======&lt;br /&gt;
Canceling an ability means the ability is treated as if it does not exist. Canceling does not undo previous effects created by the ability.&lt;br /&gt;
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======Control======&lt;br /&gt;
By default, each card you play is controlled by you. If you gain control of a card, it is as if you had played it: minions add to your power total, abilities on the card apply to you and you can use them, etc. Controlling a minion does not mean you control any actions played on it, but their abilities apply to the minion normally. When the card leaves play, it goes to the hand, deck, or discard pile of its owner.&lt;br /&gt;
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======Destroy======&lt;br /&gt;
This lets you remove a card that’s in play and put it into the appropriate discard pile.&lt;br /&gt;
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[[File:SU1037 CeaseAndDecist StarRoamers Folder4.png|thumb|315x315px|Illustrated by: Francisco Rico Torres|none]]&lt;br /&gt;
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======Directly Affects======&lt;br /&gt;
Card X directly affects card Y if X’s ability does one of the things listed under “Affect”, and Y is a target specified by X.&lt;br /&gt;
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======Directly increases power======&lt;br /&gt;
A card directly increases power if it gives it “+N power”, or places or transfers a +1 power counter, or sets the printed power to a higher value. Granting a power-increase talent (e.g. The Touch), or destroying a negative power card (e.g. Change Into A Gun) are not direct power increases.&lt;br /&gt;
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======Discard======&lt;br /&gt;
This lets you put a card that is not in play or has just been scored into the appropriate discard pile. It comes from your hand unless it says otherwise.&lt;br /&gt;
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====== End of a turn======&lt;br /&gt;
The phrase “end of the turn” means the end of the current player’s turn; “end of your turn” means the end of your current turn if you are the current player, or the end of your upcoming turn if you are not the current player.&lt;br /&gt;
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======Extra======&lt;br /&gt;
An extra minion or action is one that is not counted against your normal limit of one per type per turn. You may always play it immediately. If an ability gives&lt;br /&gt;
you an extra card during the Play Cards phase, you may play it later in the phase unless it refers to a specific card, or it was given by a Special ability. Like regular cards, extra cards are optional.&lt;br /&gt;
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======Have======&lt;br /&gt;
You have cards at a base if and only if you control the cards.&lt;br /&gt;
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======Here======&lt;br /&gt;
“Here” refers to the base that the card currently occupies, or to the base itself if a base says “here”. “Move a card here” means “move a card to here” unless another destination is specified.&lt;br /&gt;
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======Ignore an Ability======&lt;br /&gt;
Ignoring a base’s ability means: you do not follow a base’s instructions, you are not subject to its restrictions, and your cards are neither affected nor protected by its ability.&lt;br /&gt;
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======In Play======&lt;br /&gt;
Cards in play are in the middle of the table, i.e., an active base, a card on an active base, or a card on a minion. Cards are in play once they hit the table, even before their ability is resolved. Cards in the hand, deck, discard pile, or set aside, or in the box, are not in play.&lt;br /&gt;
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======In the box======&lt;br /&gt;
A card that is in the box is entirely removed from play. Treat it as if it doesn’t exist for the duration of the game.&lt;br /&gt;
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======May======&lt;br /&gt;
The phrase “You may do X” means you are allowed to do X, but are not required to do X. “You may do X and Y” means you either do both X and Y, or neither X nor Y; you cannot opt to do just one of them.&lt;br /&gt;
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======Move======&lt;br /&gt;
This lets you relocate a minion or titan from one base to another, along with any cards or counters on it. Moving a card does not count as playing it. On-play (i.e unlabelled) abilities do not trigger when you move a card.&lt;br /&gt;
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======On Your Turn======&lt;br /&gt;
This means during the normal Play Cards phase of your turn. You can only do it once per turn unless it says otherwise.&lt;br /&gt;
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======Ongoing======&lt;br /&gt;
Most abilities happen and then they’re over, or else they end at the end of the turn. Ongoing abilities are active for as long as they’re in play, and/or they trigger at some later time while in play. Ongoing abilities do not work from the hand, deck or discard pile.&lt;br /&gt;
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======OR======&lt;br /&gt;
“X OR Y”, with “OR” typeset in all capitals, means the controller chooses either X or Y to happen, but cannot choose both.&lt;br /&gt;
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======Other Players======&lt;br /&gt;
Everyone except “you.”&lt;br /&gt;
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======Owner======&lt;br /&gt;
The player who had the card at the start of the game. Monsters and treasures have no owner.&lt;br /&gt;
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======Place======&lt;br /&gt;
This lets you relocate a card in a way not covered by other terms, such as from a base to the bottom of your deck, or from the discard pile to your hand.&lt;br /&gt;
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======Play======&lt;br /&gt;
You play a card when it’s one of the free cards you get in the Play Cards phase, or any time an ability specifically says that you’re playing it. A card’s ability happens when you play it. When cards are moved, placed, returned, or transferred, they’re not being played, and their abilities don’t happen.&lt;br /&gt;
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======Player&#039;s abilities======&lt;br /&gt;
The abilities on the cards the player controls. This includes minions, actions, and titans, but not cards the player doesn’t control like bases or monsters. Players do not have abilities for themselves, separate from their cards.&lt;br /&gt;
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======Printed Power======&lt;br /&gt;
The number physically printed on the card. The printed power is also the starting power of a card, unless an ability changes it.&lt;br /&gt;
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======Return======&lt;br /&gt;
This sends a card back to where it came from. When a card returns from a base, discard attachments on that card and place it in its owner’s hand.&lt;br /&gt;
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======Same Name======&lt;br /&gt;
A group of one or more cards that all have identically matching card titles. Two or more Ninja Acolytes are such a group, but partial matches like a Ninja Acolyte/Ninja Master do not count. A single card always counts as a group of cards with the same name.&lt;br /&gt;
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======Special======&lt;br /&gt;
Special abilities happen at unusual times or in unusual ways, as described in the abilities themselves. (E.g. they might trigger on a card already in play, or in your hand or discard pile.) A card played using a Special ability doesn’t count as one of your free cards for the turn. If a Special must be played when its conditions don’t allow it, it is discarded instead.&lt;br /&gt;
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[[File:SU1046 That70sExpansion DiscoDancers Folder21.png|none|thumb|225x225px|Illustrated by: Klaudia Bulantová]]&lt;br /&gt;
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======Standard======&lt;br /&gt;
A standard action is one that does not say “Play on a base” or “Play on a minion”. It does its job and leaves.&lt;br /&gt;
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======Starting======&lt;br /&gt;
The power of a minion, or the breakpoint of a base, before being modified by other abilities (or by monsters for breakpoints). Normally this is the number printed on the minion or base, but some cards can change it.&lt;br /&gt;
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======Talent======&lt;br /&gt;
This is an ability that the card may use once during the Play Cards phase of each of its controller’s turns. Using a talent is optional, and a talent can be used at any time during the Play Cards phase.&lt;br /&gt;
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[[File:SU1017 SciFiDoubleFeature CyborgApes14.png|none|thumb|315x315px|Illustrated by: Brynn Metheney]]&lt;br /&gt;
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======There======&lt;br /&gt;
This means the location just referred to by the card text.&lt;br /&gt;
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======This======&lt;br /&gt;
“This” usually refers to the card itself. If it refers to a different type of card (e.g., a minion with the text “this base”), then it means the card of that type that it is played on; in such cases, “this” has no meaning on a card that is not in play.&lt;br /&gt;
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======To======&lt;br /&gt;
Some cards say, “Do X to do Y” (e.g. “Discard cards equal to a minion’s power to destroy it.”) With these cards, if doing X completely is thwarted for any reason (e.g., you don’t have enough cards in hand), then you can’t do any of X, or do Y either. If two or more cards tell you to do X to make something else happen, you cannot have that same X count for multiple cards. So there.&lt;br /&gt;
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======Transfer======&lt;br /&gt;
This lets you relocate actions or power counters from one card to another. When adding counters to your cards (from the pool), or discarding counters from your cards (to the pool), that’s not transferring. If the target of the transfer is immune to effects, the transferred card or token is discarded instead.&lt;br /&gt;
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======When======&lt;br /&gt;
“When scoring” means at the time VP rewards are distributed. For uses other than scoring, “when X” means as X starts happening (typically, you interrupt the part of X that is pertinent to the ability of the card that says, “when”; if there is nothing to interrupt, then “when X” acts just like “after X” and you’ve discovered a card that we made an error on).&lt;br /&gt;
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======While======&lt;br /&gt;
In general, “while X” means as long as X is true. “While scoring” means any time during the Score Bases phase, from the moment the base is chosen to score until it is discarded and replaced by a new base.&lt;br /&gt;
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======You======&lt;br /&gt;
On a minion, action, or titan, “you” means the controller of the card. On a base, it means any player it describes, which is usually the current player.&lt;br /&gt;
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[[File:SU1042 BigInJapan IttyCritters19.png|thumb|315x315px|Illustrated by: Studio 2Minds|none]]&lt;br /&gt;
&lt;br /&gt;
======Your======&lt;br /&gt;
When referring to cards in play, this means cards you control, no matter which faction or deck they are from.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-right-style:none;width:320px;&amp;quot; |[[Special Cards, Counters and Other Rules|&amp;lt;- previous: Special Cards, Counters, and Other Rules]]&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;text-align:center;width:90px;&amp;quot; |Terms &amp;amp; Phrases &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;text-align:left;border-left-style:none;border-right-style:none;border-top-style:none;border-bottom-style:none;width:320px;&amp;quot; |[[Detailed Rules for Cards, Abilities, and Other Wackiness|next: Detailed Rules for Cards, Abilities, and Other Wackiness -&amp;gt;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Terms_and_Phrases&amp;diff=3186</id>
		<title>Terms and Phrases</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Terms_and_Phrases&amp;diff=3186"/>
		<updated>2025-08-29T23:57:53Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: Added all images except for those which are from currently being revamped factions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We do our best to use the words in the rules and card abilities carefully; specific words are not synonymous no matter how similar they seem. For example, destroy, discard, move, place, play, and return are all different things done with or to cards. This means that a card that cannot be destroyed can still be returned or discarded. In this section we clarify what the specific words mean.&lt;br /&gt;
&lt;br /&gt;
===== Terms and Phrases with Examples: =====&lt;br /&gt;
[[File:SU1035 CeaseAndDecist ChangerBots20.png|thumb|315x315px|Illustrated by: Gong Studios|none]]&lt;br /&gt;
&lt;br /&gt;
====== A Minion ======&lt;br /&gt;
Any minion in play, unless stated otherwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Exception:&#039;&#039;&#039; &amp;quot;Play a minion&amp;quot; means one from the hand.&#039;&#039;&lt;br /&gt;
[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illustrated by: |none]]&lt;br /&gt;
======Affect======&lt;br /&gt;
A card is affected if it is moved or transferred, removed from play (e.g., destroyed, returned, shuffled, or placed), changed in power or controller, has an action or counter attached, or its ability canceled. Removing an attached +1 power counter is considered to affect the card that it was attached to; but removing an attached action is not considered to affect the card that it was attached to, even if that indirectly changes the card’s power, abilities, etc. Credit for affecting a card goes to the controller of the card that explicitly mandated the effect.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Exception:&#039;&#039;&#039; If the card specifies a different player to carry out an effect, that player gets the credit.&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:SU1032 ItsYourFault Superheroes7.png|thumb|315x315px|Illustrated by: Dudu Torres|none]]&lt;br /&gt;
======After======&lt;br /&gt;
“After X do Y” means you resolve X completely before you start doing Y. If X does not happen, neither does Y. You must do Y immediately after X, meaning before the current player does some other activity that does not depend on X. (Use common sense and courtesy when applying this rule.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Exception:&#039;&#039;&#039; “After a base scores” means after the VP are awarded, not after the new base is chosen; see page 6.&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
​&lt;br /&gt;
[[File:SU1039 WhatWereWeThinking Grannies12.png|thumb|315x315px|Illustrated by:  Marcel Stobinski|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======And/Or======&lt;br /&gt;
“X and/or Y” means X by itself, or Y by itself, or both X and Y.&lt;br /&gt;
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[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illust:|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Attachments======&lt;br /&gt;
Anything that is attached to or played on a card, like other cards or power counters.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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[[File:SU1033 ItsYourFault Tornados4.png|thumb|315x315px|Illustrated by: Gildia Art Guild|none]]&lt;br /&gt;
======Before a Base Scores======&lt;br /&gt;
After a base has been chosen to be scored, but before VPs have been awarded.&lt;br /&gt;
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[[File:SU1041 WhatWereWeThinking TeddyBears13.png|thumb|315x315px|Illustrated by: Gong Studios|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Cancel======&lt;br /&gt;
Canceling an ability means the ability is treated as if it does not exist. Canceling does not undo previous effects created by the ability.&lt;br /&gt;
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[[File:SU1025 PrettyPretty KittyCats14a.png|thumb|315x315px|Illustrated by: 2Minds Studio|none]]&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
======Control======&lt;br /&gt;
By default, each card you play is controlled by you. If you gain control of a card, it is as if you had played it: minions add to your power total, abilities on the card apply to you and you can use them, etc. Controlling a minion does not mean you control any actions played on it, but their abilities apply to the minion normally. When the card leaves play, it goes to the hand, deck, or discard pile of its owner.&lt;br /&gt;
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[[File:SU1007 CoreSet Wizards19.png|thumb|315x315px|Illustrated by: Carmen Cianelli|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Destroy======&lt;br /&gt;
This lets you remove a card that’s in play and put it into the appropriate discard pile.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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[[File:SU1037 CeaseAndDecist StarRoamers Folder4.png|thumb|315x315px|Illustrated by: Francisco Rico Torres|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Directly Affects======&lt;br /&gt;
Card X directly affects card Y if X’s ability does one of the things listed under “Affect”, and Y is a target specified by X.&lt;br /&gt;
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[[File:SU1034 CeaseAndDecist AstroKnights4.png|thumb|315x315px|Illustrated by: Alberto Tavira|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Directly increases power======&lt;br /&gt;
A card directly increases power if it gives it “+N power”, or places or transfers a +1 power counter, or sets the printed power to a higher value. Granting a power-increase talent (e.g. The Touch), or destroying a negative power card (e.g. Change Into A Gun) are not direct power increases.&lt;br /&gt;
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[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illustrated by:|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Discard======&lt;br /&gt;
This lets you put a card that is not in play or has just been scored into the appropriate discard pile. It comes from your hand unless it says otherwise.&lt;br /&gt;
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[[File:SU1036 CeaseAndDecist Ignobles9.png|thumb|315x315px|Illustrated by: Gong Studios|none]]&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
====== End of a turn======&lt;br /&gt;
The phrase “end of the turn” means the end of the current player’s turn; “end of your turn” means the end of your current turn if you are the current player, or the end of your upcoming turn if you are not the current player.&lt;br /&gt;
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[[File:SU1005 CoreSet Robots.png|thumb|315x315px|Illustrated by: Bruno Balixa|none]]&lt;br /&gt;
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======Extra======&lt;br /&gt;
An extra minion or action is one that is not counted against your normal limit of one per type per turn. You may always play it immediately. If an ability gives&lt;br /&gt;
you an extra card during the Play Cards phase, you may play it later in the phase unless it refers to a specific card, or it was given by a Special ability. Like regular cards, extra cards are optional.&lt;br /&gt;
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[[File:SU1015 ObligatoryCthulhu Cthulhu15.png|thumb|315x315px|Illustrated by: Brian Hagan|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Have======&lt;br /&gt;
You have cards at a base if and only if you control the cards.&lt;br /&gt;
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[[File:SU1048 That70sExpansion Truckers16.png|thumb|315x315px|Illustrated by: Gong Studios|none]]&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
======Here======&lt;br /&gt;
“Here” refers to the base that the card currently occupies, or to the base itself if a base says “here”. “Move a card here” means “move a card to here” unless another destination is specified.&lt;br /&gt;
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[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illustrated:|none]]&lt;br /&gt;
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======Ignore an Ability======&lt;br /&gt;
Ignoring a base’s ability means: you do not follow a base’s instructions, you are not subject to its restrictions, and your cards are neither affected nor protected by its ability.&lt;br /&gt;
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[[File:SU1018 SciFiDoubleFeature ShapeShifters4.png|thumb|315x315px|Illustrated by: Víctor Pérez Corbella|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======In Play======&lt;br /&gt;
Cards in play are in the middle of the table, i.e., an active base, a card on an active base, or a card on a minion. Cards are in play once they hit the table, even before their ability is resolved. Cards in the hand, deck, discard pile, or set aside, or in the box, are not in play.&lt;br /&gt;
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[[File:SU1055 OopsYouDidItAgain Vikings14.png|thumb|315x315px|Illustrated by: Francisco Rico Torres|none]]&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
======In the box======&lt;br /&gt;
A card that is in the box is entirely removed from play. Treat it as if it doesn’t exist for the duration of the game.&lt;br /&gt;
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[[File:SU1043 BigInJapan Kaiju2.png|thumb|315x315px|Illustrated by: Alberto Tavira|none]]&lt;br /&gt;
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======May======&lt;br /&gt;
The phrase “You may do X” means you are allowed to do X, but are not required to do X. “You may do X and Y” means you either do both X and Y, or neither X nor Y; you cannot opt to do just one of them.&lt;br /&gt;
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[[File:SU1001 CoreSet Aliens15.png|thumb|315x315px|Illustrated by: Conceptopolis|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Move======&lt;br /&gt;
This lets you relocate a minion or titan from one base to another, along with any cards or counters on it. Moving a card does not count as playing it. On-play (i.e unlabelled) abilities do not trigger when you move a card.&lt;br /&gt;
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[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illustrated:|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======On Your Turn======&lt;br /&gt;
This means during the normal Play Cards phase of your turn. You can only do it once per turn unless it says otherwise.&lt;br /&gt;
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[[File:SU1002 CoreSet Dinosaurs.png|thumb|315x315px|Illustrated by: Saliym McCullin|none]]&lt;br /&gt;
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======Ongoing======&lt;br /&gt;
Most abilities happen and then they’re over, or else they end at the end of the turn. Ongoing abilities are active for as long as they’re in play, and/or they trigger at some later time while in play. Ongoing abilities do not work from the hand, deck or discard pile.&lt;br /&gt;
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[[File:SU1028 PrettyPretty Princesses18.png|thumb|315x315px|Illustrated by: 2Minds Studio|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======OR======&lt;br /&gt;
“X OR Y”, with “OR” typeset in all capitals, means the controller chooses either X or Y to happen, but cannot choose both.&lt;br /&gt;
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[[File:SU1037 CeaseAndDecist StarRoamers Folder17.png|thumb|315x315px|Illustrated by: Francisco Rico Torres|none]]&lt;br /&gt;
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======Other Players======&lt;br /&gt;
Everyone except “you.”&lt;br /&gt;
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[[File:SU1038 WhatWereWeThinking Explorers19.png|thumb|315x315px|Illustrated by: Alberto Tavira|none]]&lt;br /&gt;
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======Owner======&lt;br /&gt;
The player who had the card at the start of the game. Monsters and treasures have no owner.&lt;br /&gt;
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[[File:SU1027 PrettyPretty MythicHorses11.png|thumb|315x315px|Illustrated by: 2Minds Studio|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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======Place======&lt;br /&gt;
This lets you relocate a card in a way not covered by other terms, such as from a base to the bottom of your deck, or from the discard pile to your hand.&lt;br /&gt;
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[[File:SU1003 CoreSet Ninjas18.png|thumb|315x315px|Illustrated by: Isuardi Therianto|none]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Play======&lt;br /&gt;
You play a card when it’s one of the free cards you get in the Play Cards phase, or any time an ability specifically says that you’re playing it. A card’s ability happens when you play it. When cards are moved, placed, returned, or transferred, they’re not being played, and their abilities don’t happen.&lt;br /&gt;
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[[File:SU1011 AwesomeLevel9000 KillerPlants15.png|thumb|315x315px|Illustrated by: Dinobot Illustrations|none]]&lt;br /&gt;
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======Player&#039;s abilities======&lt;br /&gt;
The abilities on the cards the player controls. This includes minions, actions, and titans, but not cards the player doesn’t control like bases or monsters. Players do not have abilities for themselves, separate from their cards.&lt;br /&gt;
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[[File:SU1035 CeaseAndDecist ChangerBots17.png|thumb|315x315px|Illustrated by: Gong Studios|none]]&lt;br /&gt;
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======Printed Power======&lt;br /&gt;
The number physically printed on the card. The printed power is also the starting power of a card, unless an ability changes it.&lt;br /&gt;
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[[File:SU1008 CoreSet Zombies.png|none|thumb|315x315px|Illustrated by: Dave Allsop]]&lt;br /&gt;
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======Return======&lt;br /&gt;
This sends a card back to where it came from. When a card returns from a base, discard attachments on that card and place it in its owner’s hand.&lt;br /&gt;
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[[File:SU1014 ObligatoryCthulhu Innsmouth20.png|none|thumb|315x315px|Illustrated by: Benjamin Sowa]]&lt;br /&gt;
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======Same Name======&lt;br /&gt;
A group of one or more cards that all have identically matching card titles. Two or more Ninja Acolytes are such a group, but partial matches like a Ninja Acolyte/Ninja Master do not count. A single card always counts as a group of cards with the same name.&lt;br /&gt;
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[[File:SU1004 CoreSet Pirates10.png|none|thumb|315x315px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
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======Special======&lt;br /&gt;
Special abilities happen at unusual times or in unusual ways, as described in the abilities themselves. (E.g. they might trigger on a card already in play, or in your hand or discard pile.) A card played using a Special ability doesn’t count as one of your free cards for the turn. If a Special must be played when its conditions don’t allow it, it is discarded instead.&lt;br /&gt;
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[[File:SU1046 That70sExpansion DiscoDancers Folder21.png|none|thumb|225x225px|Illustrated by: Klaudia Bulantová]]&lt;br /&gt;
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======Standard======&lt;br /&gt;
A standard action is one that does not say “Play on a base” or “Play on a minion”. It does its job and leaves.&lt;br /&gt;
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[[File:SU1040 WhatWereWeThinking RockStars12.png|none|thumb|315x315px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
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======Starting======&lt;br /&gt;
The power of a minion, or the breakpoint of a base, before being modified by other abilities (or by monsters for breakpoints). Normally this is the number printed on the minion or base, but some cards can change it.&lt;br /&gt;
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[[File:SU1011 AwesomeLevel9000 KillerPlants10.png|none|thumb|315x315px|Illustrated by: Dinobot Illustrations]]&lt;br /&gt;
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======Talent======&lt;br /&gt;
This is an ability that the card may use once during the Play Cards phase of each of its controller’s turns. Using a talent is optional, and a talent can be used at any time during the Play Cards phase.&lt;br /&gt;
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[[File:SU1017 SciFiDoubleFeature CyborgApes14.png|none|thumb|315x315px|Illustrated by: Brynn Metheney]]&lt;br /&gt;
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======There======&lt;br /&gt;
This means the location just referred to by the card text.&lt;br /&gt;
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[[File:SU1020 SciFiDoubleFeature TimeTravelers4.png|none|thumb|315x315px|Illustrated by: Igor Herras]]&lt;br /&gt;
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======This======&lt;br /&gt;
“This” usually refers to the card itself. If it refers to a different type of card (e.g., a minion with the text “this base”), then it means the card of that type that it is played on; in such cases, “this” has no meaning on a card that is not in play.&lt;br /&gt;
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[[File:SU1036 CeaseAndDecist Ignobles16.png|none|thumb|315x315px|Illustrated by: Gong Studios]]&lt;br /&gt;
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======To======&lt;br /&gt;
Some cards say, “Do X to do Y” (e.g. “Discard cards equal to a minion’s power to destroy it.”) With these cards, if doing X completely is thwarted for any reason (e.g., you don’t have enough cards in hand), then you can’t do any of X, or do Y either. If two or more cards tell you to do X to make something else happen, you cannot have that same X count for multiple cards. So there.&lt;br /&gt;
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[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illust:|none]]&lt;br /&gt;
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======Transfer======&lt;br /&gt;
This lets you relocate actions or power counters from one card to another. When adding counters to your cards (from the pool), or discarding counters from your cards (to the pool), that’s not transferring. If the target of the transfer is immune to effects, the transferred card or token is discarded instead.&lt;br /&gt;
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[[File:SU1050 BiggerGeekierBox Geeks8.png|none|thumb|315x315px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
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======When======&lt;br /&gt;
“When scoring” means at the time VP rewards are distributed. For uses other than scoring, “when X” means as X starts happening (typically, you interrupt the part of X that is pertinent to the ability of the card that says, “when”; if there is nothing to interrupt, then “when X” acts just like “after X” and you’ve discovered a card that we made an error on).&lt;br /&gt;
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[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illust:|none]]&lt;br /&gt;
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======While======&lt;br /&gt;
In general, “while X” means as long as X is true. “While scoring” means any time during the Score Bases phase, from the moment the base is chosen to score until it is discarded and replaced by a new base.&lt;br /&gt;
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[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illust:|none]]&lt;br /&gt;
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======You======&lt;br /&gt;
On a minion, action, or titan, “you” means the controller of the card. On a base, it means any player it describes, which is usually the current player.&lt;br /&gt;
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[[File:SU1042 BigInJapan IttyCritters19.png|left|thumb|205x205px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
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======Your======&lt;br /&gt;
When referring to cards in play, this means cards you control, no matter which faction or deck they are from.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-right-style:none;width:320px;&amp;quot; |[[Special Cards, Counters and Other Rules|&amp;lt;- previous: Special Cards, Counters, and Other Rules]]&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;text-align:center;width:90px;&amp;quot; |Terms &amp;amp; Phrases &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;text-align:left;border-left-style:none;border-right-style:none;border-top-style:none;border-bottom-style:none;width:320px;&amp;quot; |[[Detailed Rules for Cards, Abilities, and Other Wackiness|next: Detailed Rules for Cards, Abilities, and Other Wackiness -&amp;gt;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Terms_and_Phrases&amp;diff=3185</id>
		<title>Terms and Phrases</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Terms_and_Phrases&amp;diff=3185"/>
		<updated>2025-08-29T18:40:36Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: added more images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We do our best to use the words in the rules and card abilities carefully; specific words are not synonymous no matter how similar they seem. For example, destroy, discard, move, place, play, and return are all different things done with or to cards. This means that a card that cannot be destroyed can still be returned or discarded. In this section we clarify what the specific words mean.&lt;br /&gt;
&lt;br /&gt;
===== Terms and Phrases with Examples: =====&lt;br /&gt;
[[File:SU1035 CeaseAndDecist ChangerBots20.png|left|thumb|200x200px|Illustrated by: Gong Studios]]&lt;br /&gt;
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====== A Minion ======&lt;br /&gt;
Any minion in play, unless stated otherwise&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Exception:&#039;&#039;&#039; &amp;quot;Play a minion&amp;quot; means one from the hand.&#039;&#039;&lt;br /&gt;
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[[File:00 Temporary Card Placeholder.png|left|thumb|205x205px|Illustrated by: ]]&lt;br /&gt;
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======Affect======&lt;br /&gt;
A card is affected if it is moved or transferred, removed from play (e.g., destroyed, returned, shuffled, or placed), changed in power or controller, has an action or counter attached, or its ability canceled. Removing an attached +1 power counter is considered to affect the card that it was attached to; but removing an attached action is not considered to affect the card that it was attached to, even if that indirectly changes the card’s power, abilities, etc. Credit for affecting a card goes to the controller of the card that explicitly mandated the effect.&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Exception:&#039;&#039;&#039; If the card specifies a different player to carry out an effect, that player gets the credit.&#039;&#039;&lt;br /&gt;
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[[File:SU1032 ItsYourFault Superheroes7.png|left|thumb|204x204px|Illustrated by: Dudu Torres]]&lt;br /&gt;
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======After======&lt;br /&gt;
“After X do Y” means you resolve X completely before you start doing Y. If X does not happen, neither does Y. You must do Y immediately after X, meaning before the current player does some other activity that does not depend on X. (Use common sense and courtesy when applying this rule.)&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Exception:&#039;&#039;&#039; “After a base scores” means after the VP are awarded, not after the new base is chosen; see page 6.&#039;&#039;&lt;br /&gt;
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[[File:SU1039 WhatWereWeThinking Grannies12.png|left|thumb|205x205px|Illustrated by:  Marcel Stobinski]]&lt;br /&gt;
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======And/Or======&lt;br /&gt;
“X and/or Y” means X by itself, or Y by itself, or both X and Y.&lt;br /&gt;
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[[File:00 Temporary Card Placeholder.png|left|thumb|206x206px|Illust:]]&lt;br /&gt;
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======Attachments======&lt;br /&gt;
Anything that is attached to or played on a card, like other cards or power counters.&lt;br /&gt;
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[[File:SU1033 ItsYourFault Tornados4.png|left|thumb|205x205px|Illustrated by: Gildia Art Guiled]]&lt;br /&gt;
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======Before a Base Scores======&lt;br /&gt;
After a base has been chosen to be scored, but before VPs have been awarded.&lt;br /&gt;
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[[File:SU1041 WhatWereWeThinking TeddyBears13.png|left|thumb|205x205px|Illustrated by: Gong Studios]]&lt;br /&gt;
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======Cancel======&lt;br /&gt;
Canceling an ability means the ability is treated as if it does not exist. Canceling does not undo previous effects created by the ability.&lt;br /&gt;
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[[File:SU1025 PrettyPretty KittyCats14a.png|left|thumb|205x205px|Illustrated by: 2Minds Studio]]&lt;br /&gt;
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======Control======&lt;br /&gt;
By default, each card you play is controlled by you. If you gain control of a card, it is as if you had played it: minions add to your power total, abilities on the card apply to you and you can use them, etc. Controlling a minion does not mean you control any actions played on it, but their abilities apply to the minion normally. When the card leaves play, it goes to the hand, deck, or discard pile of its owner.&lt;br /&gt;
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[[File:SU1007 CoreSet Wizards19.png|left|thumb|205x205px|Illustrated by: Carmen Cianelli]]&lt;br /&gt;
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======Destroy======&lt;br /&gt;
This lets you remove a card that’s in play and put it into the appropriate discard pile.&lt;br /&gt;
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[[File:SU1037 CeaseAndDecist StarRoamers Folder4.png|left|thumb|205x205px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
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======Directly Affects======&lt;br /&gt;
Card X directly affects card Y if X’s ability does one of the things listed under “Affect”, and Y is a target specified by X.&lt;br /&gt;
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[[File:SU1034 CeaseAndDecist AstroKnights4.png|left|thumb|205x205px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
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======Directly increases power======&lt;br /&gt;
A card directly increases power if it gives it “+N power”, or places or transfers a +1 power counter, or sets the printed power to a higher value. Granting a power-increase talent (e.g. The Touch), or destroying a negative power card (e.g. Change Into A Gun) are not direct power increases.&lt;br /&gt;
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[[File:00 Temporary Card Placeholder.png|left|thumb|206x206px|Illust:]]&lt;br /&gt;
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======Discard======&lt;br /&gt;
This lets you put a card that is not in play or has just been scored into the appropriate discard pile. It comes from your hand unless it says otherwise.&lt;br /&gt;
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[[File:SU1036 CeaseAndDecist Ignobles9.png|left|thumb|205x205px|Illustrated by: Gong Studios]]&lt;br /&gt;
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====== End of a turn======&lt;br /&gt;
The phrase “end of the turn” means the end of the current player’s turn; “end of your turn” means the end of your current turn if you are the current player, or the end of your upcoming turn if you are not the current player.&lt;br /&gt;
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[[File:SU1005 CoreSet Robots.png|left|thumb|205x205px|Illustrated by: Bruno Balixa]]&lt;br /&gt;
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======Extra======&lt;br /&gt;
An extra minion or action is one that is not counted against your normal limit of one per type per turn. You may always play it immediately. If an ability gives&lt;br /&gt;
you an extra card during the Play Cards phase, you may play it later in the phase unless it refers to a specific card, or it was given by a Special ability. Like regular cards, extra cards are optional.&lt;br /&gt;
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[[File:SU1015 ObligatoryCthulhu Cthulhu15.png|left|thumb|205x205px|Illustrated by: Brian Hagan]]&lt;br /&gt;
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======Have======&lt;br /&gt;
You have cards at a base if and only if you control the cards.&lt;br /&gt;
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[[File:SU1048 That70sExpansion Truckers16.png|left|thumb|205x205px|Illustrated by: Gong Studios]]&lt;br /&gt;
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======Here======&lt;br /&gt;
“Here” refers to the base that the card currently occupies, or to the base itself if a base says “here”. “Move a card here” means “move a card to here” unless another destination is specified.&lt;br /&gt;
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[[File:00 Temporary Card Placeholder.png|left|thumb|206x206px|Illust:]]&lt;br /&gt;
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======Ignore an Ability======&lt;br /&gt;
Ignoring a base’s ability means: you do not follow a base’s instructions, you are not subject to its restrictions, and your cards are neither affected nor protected by its ability.&lt;br /&gt;
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[[File:SU1018 SciFiDoubleFeature ShapeShifters4.png|left|thumb|205x205px|Illustrated by: Víctor Pérez Corbella]]&lt;br /&gt;
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======In Play======&lt;br /&gt;
Cards in play are in the middle of the table, i.e., an active base, a card on an active base, or a card on a minion. Cards are in play once they hit the table, even before their ability is resolved. Cards in the hand, deck, discard pile, or set aside, or in the box, are not in play.&lt;br /&gt;
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[[File:SU1055 OopsYouDidItAgain Vikings14.png|left|thumb|205x205px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
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======In the box======&lt;br /&gt;
A card that is in the box is entirely removed from play. Treat it as if it doesn’t exist for the duration of the game.&lt;br /&gt;
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[[File:SU1043 BigInJapan Kaiju2.png|left|thumb|205x205px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
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======May======&lt;br /&gt;
The phrase “You may do X” means you are allowed to do X, but are not required to do X. “You may do X and Y” means you either do both X and Y, or neither X nor Y; you cannot opt to do just one of them.&lt;br /&gt;
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[[File:SU1001 CoreSet Aliens15.png|left|thumb|205x205px|Illustrated by: Conceptopolis]]&lt;br /&gt;
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======Move======&lt;br /&gt;
This lets you relocate a minion or titan from one base to another, along with any cards or counters on it. Moving a card does not count as playing it. On-play (i.e unlabelled) abilities do not trigger when you move a card.&lt;br /&gt;
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[[File:00 Temporary Card Placeholder.png|left|thumb|206x206px|Illust:]]&lt;br /&gt;
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======On Your Turn======&lt;br /&gt;
This means during the normal Play Cards phase of your turn. You can only do it once per turn unless it says otherwise.&lt;br /&gt;
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[[File:SU1002 CoreSet Dinosaurs.png|left|thumb|205x205px|Illustrated by: Saliym McCullin]]&lt;br /&gt;
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======Ongoing======&lt;br /&gt;
Most abilities happen and then they’re over, or else they end at the end of the turn. Ongoing abilities are active for as long as they’re in play, and/or they trigger at some later time while in play. Ongoing abilities do not work from the hand, deck or discard pile.&lt;br /&gt;
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[[File:SU1028 PrettyPretty Princesses18.png|left|thumb|205x205px|Illustrated by: 2Minds Studio]]&lt;br /&gt;
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======OR======&lt;br /&gt;
“X OR Y”, with “OR” typeset in all capitals, means the controller chooses either X or Y to happen, but cannot choose both.&lt;br /&gt;
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[[File:SU1037 CeaseAndDecist StarRoamers Folder17.png|left|thumb|205x205px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
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======Other Players======&lt;br /&gt;
Everyone except “you.”&lt;br /&gt;
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[[File:SU1038 WhatWereWeThinking Explorers19.png|left|thumb|205x205px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
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======Owner======&lt;br /&gt;
The player who had the card at the start of the game. Monsters and treasures have no owner.&lt;br /&gt;
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[[File:SU1027 PrettyPretty MythicHorses11.png|left|thumb|205x205px|Illustrated by: 2Minds Studio]]&lt;br /&gt;
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======Place======&lt;br /&gt;
This lets you relocate a card in a way not covered by other terms, such as from a base to the bottom of your deck, or from the discard pile to your hand.&lt;br /&gt;
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[[File:SU1003 CoreSet Ninjas18.png|left|thumb|205x205px|Illustrated by: Isuardi Therianto]]&lt;br /&gt;
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======Play======&lt;br /&gt;
You play a card when it’s one of the free cards you get in the Play Cards phase, or any time an ability specifically says that you’re playing it. A card’s ability happens when you play it. When cards are moved, placed, returned, or transferred, they’re not being played, and their abilities don’t happen.&lt;br /&gt;
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[[File:SU1011 AwesomeLevel9000 KillerPlants15.png|left|thumb|205x205px|Illustrated by: Dinobot Illustrations]]&lt;br /&gt;
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======Player&#039;s abilities======&lt;br /&gt;
The abilities on the cards the player controls. This includes minions, actions, and titans, but not cards the player doesn’t control like bases or monsters. Players do not have abilities for themselves, separate from their cards.&lt;br /&gt;
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[[File:SU1035 CeaseAndDecist ChangerBots17.png|left|thumb|205x205px|Illustrated by: Gong Studios]]&lt;br /&gt;
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======Printed Power======&lt;br /&gt;
The number physically printed on the card. The printed power is also the starting power of a card, unless an ability changes it.&lt;br /&gt;
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[[File:00 Temporary Card Placeholder.png|left|thumb|206x206px|Illust:]]&lt;br /&gt;
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======Return======&lt;br /&gt;
This sends a card back to where it came from. When a card returns from a base, discard attachments on that card and place it in its owner’s hand.&lt;br /&gt;
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[[File:00 Temporary Card Placeholder.png|left|thumb|206x206px|Illust:]]&lt;br /&gt;
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======Same Name======&lt;br /&gt;
A group of one or more cards that all have identically matching card titles. Two or more Ninja Acolytes are such a group, but partial matches like a Ninja Acolyte/Ninja Master do not count. A single card always counts as a group of cards with the same name.&lt;br /&gt;
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[[File:00 Temporary Card Placeholder.png|left|thumb|206x206px|Illust:]]&lt;br /&gt;
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======Special======&lt;br /&gt;
Special abilities happen at unusual times or in unusual ways, as described in the abilities themselves. (E.g. they might trigger on a card already in play, or in your hand or discard pile.) A card played using a Special ability doesn’t count as one of your free cards for the turn. If a Special must be played when its conditions don’t allow it, it is discarded instead.&lt;br /&gt;
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[[File:00 Temporary Card Placeholder.png|left|thumb|206x206px|Illust:]]&lt;br /&gt;
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======Standard======&lt;br /&gt;
A standard action is one that does not say “Play on a base” or “Play on a minion”. It does its job and leaves.&lt;br /&gt;
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[[File:00 Temporary Card Placeholder.png|left|thumb|206x206px|Illust:]]&lt;br /&gt;
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======Starting======&lt;br /&gt;
The power of a minion, or the breakpoint of a base, before being modified by other abilities (or by monsters for breakpoints). Normally this is the number printed on the minion or base, but some cards can change it.&lt;br /&gt;
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[[File:00 Temporary Card Placeholder.png|left|thumb|206x206px|Illust:]]&lt;br /&gt;
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======Talent======&lt;br /&gt;
This is an ability that the card may use once during the Play Cards phase of each of its controller’s turns. Using a talent is optional, and a talent can be used at any time during the Play Cards phase.&lt;br /&gt;
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[[File:00 Temporary Card Placeholder.png|left|thumb|206x206px|Illust:]]&lt;br /&gt;
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======There======&lt;br /&gt;
This means the location just referred to by the card text.&lt;br /&gt;
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======This======&lt;br /&gt;
“This” usually refers to the card itself. If it refers to a different type of card (e.g., a minion with the text “this base”), then it means the card of that type that it is played on; in such cases, “this” has no meaning on a card that is not in play.&lt;br /&gt;
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[[File:00 Temporary Card Placeholder.png|left|thumb|206x206px|Illust:]]&lt;br /&gt;
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======To======&lt;br /&gt;
Some cards say, “Do X to do Y” (e.g. “Discard cards equal to a minion’s power to destroy it.”) With these cards, if doing X completely is thwarted for any reason (e.g., you don’t have enough cards in hand), then you can’t do any of X, or do Y either. If two or more cards tell you to do X to make something else happen, you cannot have that same X count for multiple cards. So there.&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:00 Temporary Card Placeholder.png|left|thumb|206x206px|Illust:]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Transfer======&lt;br /&gt;
This lets you relocate actions or power counters from one card to another. When adding counters to your cards (from the pool), or discarding counters from your cards (to the pool), that’s not transferring. If the target of the transfer is immune to effects, the transferred card or token is discarded instead.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:00 Temporary Card Placeholder.png|left|thumb|206x206px|Illust:]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======When======&lt;br /&gt;
“When scoring” means at the time VP rewards are distributed. For uses other than scoring, “when X” means as X starts happening (typically, you interrupt the part of X that is pertinent to the ability of the card that says, “when”; if there is nothing to interrupt, then “when X” acts just like “after X” and you’ve discovered a card that we made an error on).&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:00 Temporary Card Placeholder.png|left|thumb|206x206px|Illust:]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======While======&lt;br /&gt;
In general, “while X” means as long as X is true. “While scoring” means any time during the Score Bases phase, from the moment the base is chosen to score until it is discarded and replaced by a new base.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:00 Temporary Card Placeholder.png|left|thumb|206x206px|Illust:]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======You======&lt;br /&gt;
On a minion, action, or titan, “you” means the controller of the card. On a base, it means any player it describes, which is usually the current player.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:00 Temporary Card Placeholder.png|left|thumb|206x206px|Illust:]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
======Your======&lt;br /&gt;
When referring to cards in play, this means cards you control, no matter which faction or deck they are from.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-right-style:none;width:320px;&amp;quot; |[[Special Cards, Counters and Other Rules|&amp;lt;- previous: Special Cards, Counters, and Other Rules]]&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;text-align:center;width:90px;&amp;quot; |Terms &amp;amp; Phrases &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;text-align:left;border-left-style:none;border-right-style:none;border-top-style:none;border-bottom-style:none;width:320px;&amp;quot; |[[Detailed Rules for Cards, Abilities, and Other Wackiness|next: Detailed Rules for Cards, Abilities, and Other Wackiness -&amp;gt;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Update_Tracker&amp;diff=3184</id>
		<title>Update Tracker</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Update_Tracker&amp;diff=3184"/>
		<updated>2025-08-28T22:38:16Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== 8/28/2025 ======&lt;br /&gt;
The [[Bases|List of Bases by Set]] now has all faction&#039;s images except for the ones being revamped.&lt;br /&gt;
&lt;br /&gt;
====== 8/27/2025 ======&lt;br /&gt;
&#039;&#039;&#039;The images and errata for all factions are now on the wiki!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== 8/26/2025 ======&lt;br /&gt;
Added images and errata for:&lt;br /&gt;
&lt;br /&gt;
* [[Werewolves]]&lt;br /&gt;
* [[Mad Scientists]]&lt;br /&gt;
* [[Time Travelers]]&lt;br /&gt;
* [[Shapeshifters]]&lt;br /&gt;
* [[Cyborg Apes]]&lt;br /&gt;
* [[Minions of Cthulhu]]&lt;br /&gt;
* [[Innsmouth]]&lt;br /&gt;
* [[Steampunks]]&lt;br /&gt;
* [[Ninjas]]&lt;br /&gt;
* [[Ghosts]]&lt;br /&gt;
* [[Pirates]] (already had images, needed errata in descriptions)&lt;br /&gt;
&lt;br /&gt;
====== 8/25/2025 ======&lt;br /&gt;
Added images and errata for:&lt;br /&gt;
&lt;br /&gt;
* [[Superheroes]]&lt;br /&gt;
* [[Tornados]]&lt;br /&gt;
* [[Sharks]]&lt;br /&gt;
* [[Mythic Greeks]]&lt;br /&gt;
* [[Dragons]]&lt;br /&gt;
* [[Princesses]]&lt;br /&gt;
* [[Mythic Horses]]&lt;br /&gt;
&lt;br /&gt;
====== 8/18/2025: ======&lt;br /&gt;
What&#039;s on the wiki:&lt;br /&gt;
* Bigger Geekier Box rules&lt;br /&gt;
* All faction&#039;s card and base effects (besides reworked factions), as well as links to Forgefire to purchase each faction individually via Print On Demand&lt;br /&gt;
* Card images (with any errata) for factions in Base Set, Oops! We Did It Again, and Half the Battle&lt;br /&gt;
** as well as:&lt;br /&gt;
*** [[Kitty Cats]]&lt;br /&gt;
*** [[Fairies]]&lt;br /&gt;
*** [[Teens]]&lt;br /&gt;
*** [[Wraithrustlers]]&lt;br /&gt;
*** [[Backtimers]]&lt;br /&gt;
*** [[Action Heroes]]&lt;br /&gt;
*** [[Skeletons]]&lt;br /&gt;
*** [[Sheep]]&lt;br /&gt;
*** [[Mermaids]]&lt;br /&gt;
*** [[Knights of the Round Table]]&lt;br /&gt;
*** [[Goblins]]&lt;br /&gt;
*** [[Russian Fairy Tales]]&lt;br /&gt;
*** [[Polynesian Voyagers]]&lt;br /&gt;
*** [[Grimms&#039; Fairy Tales]]&lt;br /&gt;
*** [[Musketeers]]&lt;br /&gt;
*** [[Anansi Tales]]&lt;br /&gt;
*** [[Ancient Incas]]&lt;br /&gt;
*** [[Truckers]]&lt;br /&gt;
*** [[Smash Up All Stars]]&lt;br /&gt;
*** [[Geeks]]&lt;br /&gt;
*** [[Kung Fu Fighters]]&lt;br /&gt;
*** [[Disco Dancers]]&lt;br /&gt;
*** [[Magical Girls]]&lt;br /&gt;
*** [[Kaiju]]&lt;br /&gt;
*** [[Itty Critters]]&lt;br /&gt;
*** [[Teddy Bears]]&lt;br /&gt;
*** [[Rock Stars]]&lt;br /&gt;
*** [[Grannies]]&lt;br /&gt;
*** [[Explorers]]&lt;br /&gt;
*** [[Star Roamers]]&lt;br /&gt;
*** [[Ignobles]]&lt;br /&gt;
*** [[Astroknights]]&lt;br /&gt;
*** [[Changerbots]]&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Bases&amp;diff=3183</id>
		<title>Bases</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Bases&amp;diff=3183"/>
		<updated>2025-08-28T22:34:48Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bases ==&lt;br /&gt;
This is a list of all bases in Smash Up organized by the set they are associated with, for use with determining what bases should be used in a game with a given combination of factions.&lt;br /&gt;
&lt;br /&gt;
====== Core (Base Game): ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Aliens&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1001 CoreSet Aliens22.png|thumb|430x430px|Illustrated by: Conceptopolis]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1001 CoreSet Aliens21.png|thumb|430x430px|Illustrated by: Conceptopolis]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Homeworld&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Mothership&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Dinosaurs&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1002 CoreSet Dinosaurs21.png|thumb|430x430px|Illustrated by: Saliym McCullin]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1002 CoreSet Dinosaurs22.png|thumb|430x430px|Illustrated by: Saliym McCullin]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Jungle Oasis&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Tar Pits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ninjas&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1003 CoreSet Ninjas21.png|thumb|430x430px|Illustrated by: Isuardi Therianto]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1003 CoreSet Ninjas22.png|Illustrated by: Isuardi Therianto|thumb|430x430px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ninja Dojo&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Temple of Goju&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Pirates&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1004 CoreSet Pirates22.png|Illustrated by: Francisco Rico Torres|thumb|430x430px]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1004 CoreSet Pirates21.png|Illustrated by: Francisco Rico Torres|thumb|437x437px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Grey Opal&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Tortuga&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Robots&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1005 CoreSet Robots21.png|Illustrated by: Bruno Balixa|thumb|430x430px]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1005 CoreSet Robots22.png|Illustrated by: Bruno Balixa|thumb|430x430px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Factory 436-1137&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Central Brain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Tricksters&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Cave of Shinies&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Mushroom Kingdom&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Wizards&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1007 CoreSet Wizards21.png|Illustrated by: Carmen Cianelli|thumb|430x430px]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1007 CoreSet Wizards22.png|Illustrated by: Carmen Cianelli|thumb|430x430px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |School of Wizardry&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Great Library&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Zombies&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1008 CoreSet Zombies21.png|Illustrated by: Conceptopolis|thumb|430x430px]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1008 CoreSet Zombies22.png|Illustrated by: Conceptopolis|thumb|430x430px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Evans City Cemetery&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Rhodes Plaza Mall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Awesome Level 9000: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Bear Cavalry&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:00 Temporary BASE Placeholder.png|thumb|430x430px|Illustrated by: REPLACE NAME]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:00 Temporary BASE Placeholder.png|thumb|430x430px|Illustrated by: REPLACE NAME]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ghosts&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1010 AwesomeLevel9000 Ghosts22.png|thumb|430x430px|Illustrated by: Yating Sun]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1010 AwesomeLevel9000 Ghosts23.png|thumb|430x430px|Illustrated by: The Dread Gazebo]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Haunted House&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Dread Gazebo&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Killer Plants&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1011 AwesomeLevel9000 KillerPlants23.png|thumb|430x430px|Illustrated by: Dinobot Illustrations]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1011 AwesomeLevel9000 KillerPlants22.png|thumb|430x430px|Illustrated by: Dinobot Illustrations]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Secret Grove&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Greenhouse&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Steampunks&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1012 AwesomeLevel9000 Steampunks21.png|thumb|430x430px|Illustrated by: Conceptopolis]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1012 AwesomeLevel9000 Steampunks22.png|thumb|437x437px|Illustrated by: Conceptopolis]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Inventor&#039;s Salon&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Workshop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== The Obligatory Cthulu Set: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Minions of Cthulu&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1015 ObligatoryCthulhu Cthulhu23.png|thumb|430x430px|Illustrated by: Brian Hagan]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1015 ObligatoryCthulhu Cthulhu22.png|thumb|430x430px|Illustrated by: Brian Hagan]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Mountains of Madness&lt;br /&gt;
| style=&amp;quot;&amp;quot; |R&#039;lyeh&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Innsmouth&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1014 ObligatoryCthulhu Innsmouth22.png|thumb|430x430px|Illustrated by: Benjamin Sowa]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1014 ObligatoryCthulhu Innsmouth23.png|thumb|430x430px|Illustrated by: Benjamin Sowa]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Innsmouth&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ritual Site&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Miskatonic University&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:00 Temporary BASE Placeholder.png|thumb|430x430px|Illustrated by: REPLACE NAME]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:00 Temporary BASE Placeholder.png|thumb|430x430px|Illustrated by: REPLACE NAME]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Elder Things&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:00 Temporary BASE Placeholder.png|thumb|430x430px|Illustrated by: REPLACE NAME]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:00 Temporary BASE Placeholder.png|thumb|437x437px|Illustrated by: REPLACE NAME]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Science Fiction Double Feature: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Cyborg Apes&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1017 SciFiDoubleFeature CyborgApes22.png|thumb|430x430px|Illustrated by: Brynn Metheney]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1017 SciFiDoubleFeature CyborgApes21.png|thumb|430x430px|Illustrated by: Brynn Metheney]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Monkey Lab&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Primate Park&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Shapeshifters&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1018 SciFiDoubleFeature ShapeShifters21.png|thumb|430x430px|Illustrated by:  Víctor Pérez Corbella]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1018 SciFiDoubleFeature ShapeShifters22.png|thumb|430x430px|Illustrated by:  Víctor Pérez Corbella]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Faceless City&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Vats&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Time Travelers&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1020 SciFiDoubleFeature TimeTravelers23.png|thumb|430x430px|Illustrated by: Igor Heras]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1020 SciFiDoubleFeature TimeTravelers22.png|thumb|430x430px|Illustrated by: Igor Heras]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Portal Room&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Nexus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Super Spies&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:00 Temporary BASE Placeholder.png|thumb|430x430px|Illustrated by: REPLACE NAME]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:00 Temporary BASE Placeholder.png|thumb|430x430px|Illustrated by: REPLACE NAME]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Monster Smash: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Werewolves&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1024 MonsterSmash Werewolves22.png|thumb|430x430px|Illustrated by: Alex Stone]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1024 MonsterSmash Werewolves23.png|thumb|430x430px|Illustrated by: Alex Stone]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Moot Site&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Standing Stones&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Mad Scientists&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1022 MonsterSmash MadScientists23.png|thumb|430x430px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1022 MonsterSmash MadScientists22.png|thumb|437x437px|Illustrated by: Prosper Tipaldi]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Golem Schloss&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Laboratorium&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Giant Ants&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:00 Temporary BASE Placeholder.png|thumb|430x430px|Illustrated by: REPLACE NAME]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:00 Temporary BASE Placeholder.png|thumb|430x430px|Illustrated by: REPLACE NAME]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Vampires&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:00 Temporary BASE Placeholder.png|thumb|430x430px|Illustrated by: REPLACE NAME]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:00 Temporary BASE Placeholder.png|thumb|437x437px|Illustrated by: REPLACE NAME]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Pretty Pretty Smash Up: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Mythic Horses&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1027 PrettyPretty MythicHorses21.png|thumb|430x430px|Illustrated by: 2Minds Studio]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1027 PrettyPretty MythicHorses22.png|thumb|430x430px|Illustrated by: 2Minds Studio]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Equaria&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Pony Land&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Princesses&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1028 PrettyPretty Princesses21.png|thumb|430x430px|Illustrated by: 2Minds Studio]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1028 PrettyPretty Princesses22.png|thumb|430x430px|Illustrated by: 2Minds Studio]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Beautiful Castle&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ice Castle&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Fairies&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1024 PrettyPretty Fairies23a.png|thumb|430x430px|Illustrated by: 2Minds Studio]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1024 PrettyPretty Fairies22a.png|thumb|430x430px|Illustrated by: 2Minds Studio]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Fairy Circle&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Enchanted Glen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Kitty Cats&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1025 PrettyPretty KittyCats21a.png|thumb|430x430px|Illustrated by: 2Minds Studio]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1025 PrettyPretty KittyCats22a.png|thumb|437x437px|Illustrated by: 2Minds Studio]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The House of Nine Lives&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Cool Cats&#039; Alley&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== It&#039;s Your Fault!: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Dragons]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1029 ItsYourFault Dragons21.png|thumb|430x430px|Illustrated by: 2Minds Studio]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1029 ItsYourFault Dragons22.png|thumb|430x430px|Illustrated by: 2Minds Studio]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Dragon&#039;s Lair&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Wyrm&#039;s Desolation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Mythic Greeks]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1030 ItsYourFault MythicGreeks21.png|thumb|430x430px|Illustrated by: 2Minds Studio]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1030 ItsYourFault MythicGreeks22.png|thumb|430x430px|Illustrated by: 2Minds Studio]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Oracle at Delphi&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Wooden Horse&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Sharks]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1031 ItsYourFault Sharks22.png|thumb|430x430px|Illustrated by: Marcel Stobinski]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1031 ItsYourFault Sharks23.png|thumb|430x430px|Illustrated by: Marcel Stobinski]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Shark Reef&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Deep&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Tornados]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1033 ItsYourFault Tornados22.png|thumb|430x430px|Illustrated by: Gildia Art Guild]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1033 ItsYourFault Tornados23.png|thumb|437x437px|Illustrated by: Gildia Art Guild]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Tornado Alley&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Trailer Park&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Superheroes]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1032 ItsYourFault Superheroes22.png|thumb|420x420px|Illustrated by: Dudu Torres]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1032 ItsYourFault Superheroes23.png|thumb|420x420px|Illustrated by: Dudu Torres]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Converted Cave&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Crystal Fortress&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Cease and Desist: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Astroknights]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1034 CeaseAndDecist AstroKnights22.png|thumb|430x430px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1034 CeaseAndDecist AstroKnights21.png|thumb|430x430px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Hive of Scum and Villainy&lt;br /&gt;
| style=&amp;quot;&amp;quot; |No-Moon (TM)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Changerbots&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1035 CeaseAndDecist ChangerBots23.png|thumb|430x430px|Illustrated by: Gong Studios]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1035 CeaseAndDecist ChangerBots22.png|thumb|430x430px|Illustrated by: Gong Studios]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Changing Room&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Unicrave&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ignobles&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1036 CeaseAndDecist Ignobles22.png|thumb|430x430px|Illustrated by: Gong Studios]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1036 CeaseAndDecist Ignobles23.png|thumb|430x430px|Illustrated by: Gong Studios]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Spikey Chair Room&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Wintersquashed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Star Roamers&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1037 CeaseAndDecist StarRoamers Folder21.png|thumb|430x430px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1037 CeaseAndDecist StarRoamers Folder22.png|thumb|437x437px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |USS Undertaking&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Neutral Space&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== What Were We Thinking?: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Explorers&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1038 WhatWereWeThinking Explorers23.png|thumb|430x430px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1038 WhatWereWeThinking Explorers22.png|thumb|430x430px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ancient Temple&lt;br /&gt;
| style=&amp;quot;&amp;quot; |City of Gold&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Grannies&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1039 WhatWereWeThinking Grannies23.png|thumb|430x430px|Illustrated by: Marcel Stobinski]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1039 WhatWereWeThinking Grannies22.png|thumb|430x430px|Illustrated by: Marcel Stobinski]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Grandma&#039;s House&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Retirement Community&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Rock Stars&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1040 WhatWereWeThinking RockStars22.png|thumb|430x430px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1040 WhatWereWeThinking RockStars21.png|thumb|430x430px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Lake Minnetonka&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Palooza&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Teddy Bears&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1041 WhatWereWeThinking TeddyBears22.png|thumb|430x430px|Illustrated by: Gong Studios]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1041 WhatWereWeThinking TeddyBears21.png|thumb|437x437px|Illustrated by: Gong Studios]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Out in the Woods&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Under the Bed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Big In Japan: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Itty Critters&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1042 BigInJapan IttyCritters23.png|thumb|430x430px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1042 BigInJapan IttyCritters22.png|thumb|430x430px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Critter Combat Club&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Itty City&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Kaiju&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1043 BigInJapan Kaiju22.png|thumb|430x430px|Illustrated by: Albert Tavira]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1043 BigInJapan Kaiju23.png|thumb|430x430px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Kaiju Island&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Tokyo&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Magical Girls&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1044 BigInJapan MagicalGirls23.png|thumb|430x430px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1044 BigInJapan MagicalGirls22.png|thumb|430x430px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Akihabara High&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Q Point&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Mega Troopers&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:00 Temporary BASE Placeholder.png|thumb|430x430px|Illustrated by: REPLACE NAME]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:00 Temporary BASE Placeholder.png|thumb|437x437px|Illustrated by: REPLACE NAME]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Juice Bar&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Moon Dumpster&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== That &#039;70s Expansion: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Disco Dancers&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1046 That70sExpansion DiscoDancers Folder22.png|thumb|430x430px|Illustrated by: Klaudia Bulantová]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1046 That70sExpansion DiscoDancers Folder21.png|thumb|430x430px|Illustrated by: Klaudia Bulantová]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Boogie Wonderland&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Funky Town&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Kung Fu Fighters&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1047 That70sExpansion Kung Fu23.png|thumb|430x430px|Illustrated by: Albert Tavira]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1047 That70sExpansion Kung Fu22.png|thumb|430x430px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ancient Dojo&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Tournament Site&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Truckers&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1048 That70sExpansion Truckers22.png|thumb|430x430px|Illustrated by: Gong Studios]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1048 That70sExpansion Truckers21.png|thumb|430x430px|Illustrated by: Gong Studios]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Greasy Spoon&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Truck Stop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Vigilantes&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:00 Temporary BASE Placeholder.png|thumb|430x430px|Illustrated by: REPLACE NAME]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:00 Temporary BASE Placeholder.png|thumb|437x437px|Illustrated by: REPLACE NAME]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Hideout&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Mean Streets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== The Bigger Geekier Box: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Geeks&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1050 BiggerGeekierBox Geeks21.png|thumb|430x430px|Illustrated by: Marcel Stobinski]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1050 BiggerGeekierBox Geeks22.png|thumb|430x430px|Illustrated by: Marcel Stobinski]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Smash Up All Stars&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1051 BiggerGeekierBox SmashUpAllStars21.png|thumb|430x430px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1051 BiggerGeekierBox SmashUpAllStars22.png|thumb|430x430px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Locker Room&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Stadium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Oops, You Did It Again: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Vikings]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1055 OopsYouDidItAgain Vikings22.png|thumb|430x430px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1055 OopsYouDidItAgain Vikings21.png|thumb|430x430px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Drakkar&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Longhouse&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Samurai]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1054 OopsYouDidItAgain Samurai22.png|thumb|430x430px|Illustrated by: Caravan Studios]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1054 OopsYouDidItAgain Samurai21.png|thumb|430x430px|Illustrated by: Caravan Studios]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Sakura Garden&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Shogun&#039;s Palace&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Cowboys]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1053 OopsYouDidItAgain Cowboys22.png|thumb|430x430px|Illustrated by: Carl Frank]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1053 OopsYouDidItAgain Cowboys21.png|thumb|430x430px|Illustrated by: Carl Frank]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Saloon&lt;br /&gt;
| style=&amp;quot;&amp;quot; |So-So Corral&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ancient Egyptians]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1052 OopsYouDidItAgain AncientEgyptians Folder21.png|thumb|430x430px|Illustrated by: Gong Studios]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1052 OopsYouDidItAgain AncientEgyptians Folder22.png|thumb|437x437px|Illustrated by: Gong Studios]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Pyramids&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Star Portal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== World Tour: International Incident: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Musketeers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1058 WorldTourInternationalIncident Musketeers Folder22.png|thumb|430x430px|Illustrated by: Gong Studios]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1058 WorldTourInternationalIncident Musketeers Folder21.png|thumb|430x430px|Illustrated by: Gong Studios]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Bastion Saint-Gervais&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Golden Lily&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Mounties]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1057 WorldTourInternationalIncident Mounties21.png|thumb|430x430px|Illustrated by: Victor Corbella]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1057 WorldTourInternationalIncident Mounties22.png|thumb|430x430px|Illustrated by:Victor Corbella]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Great White North, Eh?&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Strategic Syrup Reserve&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Luchadors]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1056 WorldTourInternationalIncident Luchadores22.png|thumb|430x430px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1056 WorldTourInternationalIncident Luchadores21.png|thumb|430x430px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ringside&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Squared Circle&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Sumo Wrestlers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1059 WorldTourInternationalIncident SumoWrestlers22.png|thumb|430x430px|Illustrated by: Gong Studios]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1059 WorldTourInternationalIncident SumoWrestlers21.png|thumb|437x437px|Illustrated by: Gong Studios]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Heya Training Stable&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Dohyo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Smash Up Penguins: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Penguins&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:00 Temporary BASE Placeholder.png|thumb|430x430px|Illustrated by: REPLACE NAME]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:00 Temporary BASE Placeholder.png|thumb|430x430px|Illustrated by: REPLACE NAME]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== World Tour: Culture Shock ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Anansi Tales]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1061 WorldTourCultureShock Anansi21.png|thumb|430x430px|Illustrated by: Gunship Revolution]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1061 WorldTourCultureShock Anansi22.png|thumb|430x430px|Illustrated by: Gunship Revolution]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Anansi&#039;s Web&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Storyteller&#039; Hut&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ancient Incas]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1062 WorldTourCultureShock AncientIncas22a.png|thumb|430x430px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1062 WorldTourCultureShock AncientIncas21a.png|thumb|430x430px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Cuzcu&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Machu Picchu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Grimms&#039; Fairy Tales]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1063 WorldTourCultureShock GrimmsFairyTales21a.png|thumb|430x430px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1063 WorldTourCultureShock GrimmsFairyTales22a.png|thumb|430x430px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Gingerbread House&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Woodland Cottage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Polynesian Voyagers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1064 WorldTourCultureShock PolynesianWarriors22a.png|thumb|430x430px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1064 WorldTourCultureShock PolynesianWarriors21a.png|thumb|437x437px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Island Peak&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Tropical Paradise&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Russian Fairy Tales]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1065 WorldTourCultureShock RussianFairyTales22a.png|thumb|430x430px|Illustrated by: Gong Studios]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1065 WorldTourCultureShock RussianFairyTales21a.png|thumb|430x430px|Illustrated by: Gong Studios]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Giant Turnip&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Transformation Spring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Smash Up Goblins: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Goblins&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1066 SmashUpGoblins Goblins22a.png|thumb|430x430px|Illustrated by: Ghosthaus]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1066 SmashUpGoblins Goblins21a.png|thumb|430x430px|Illustrated by: Ghosthaus]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Goblin Caves&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Goblin Town&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Smash Up Knights Of The Round Table: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Knights of the Round Table&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1067 SmashUpKnightsOfTheRoundTable KnightsOfTheRoundTable21a.png|thumb|430x430px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1067 SmashUpKnightsOfTheRoundTable KnightsOfTheRoundTable22a.png|thumb|430x430px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Camelot&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Round Table&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== 10th Anniversary: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Mermaids&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1068 10thAnniversary Mermaids21a.png|thumb|430x430px|Illustrated by: MadBoogie Creations]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1068 10thAnniversary Mermaids22a.png|thumb|430x430px|Illustrated by: MadBoogie Creations]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Mermaid Pool&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Mermaid Reef&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Sheep&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1069 10thAnniversary Sheep22a.png|thumb|430x430px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1069 10thAnniversary Sheep21a.png|thumb|430x430px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Sheep Shrine&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Pasture&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Skeletons&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1070 10thAnniversary Skeletons21a.png|thumb|430x430px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1070 10thAnniversary Skeletons22a.png|thumb|430x430px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Boneyard&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ossuary&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |World Champs&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:00 Temporary BASE Placeholder.png|thumb|430x430px|Illustrated by: REPLACE NAME]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:00 Temporary BASE Placeholder.png|thumb|437x437px|Illustrated by: REPLACE NAME]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Excellent Movies, Dudes!: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Action Heroes&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1072 ExcellentMoviesDudes ActionHeroes22a.png|thumb|430x430px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1072 ExcellentMoviesDudes ActionHeroes21a.png|thumb|430x430px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Building Rooftop&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Jungle Camp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Backtimers&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1073 ExcellentMoviesDudes Backtimers22a.png|thumb|430x430px|Illustrated by: MadBoogie Creations]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1073 ExcellentMoviesDudes Backtimers21a.png|thumb|430x430px|Illustrated by: MadBoogie Creations]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Alternate Present &lt;br /&gt;
| style=&amp;quot;&amp;quot; |Time-Traveling Car&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Extramorphs&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1074 ExcellentMoviesDudes Extramorphs21a.png|thumb|430x430px|Illustrated by: Gong Studios]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1074 ExcellentMoviesDudes Extramorphs22a.png|thumb|430x430px|Illustrated by: Gong Studios]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ancient Crashed Ship&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Brood Hive&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Wraithrustlers&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1075 ExcellentMoviesDudes Wraithrustlers22a.png|thumb|430x430px|Illustrated by: Gong Studios]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1075 ExcellentMoviesDudes Wraithrustlers21a.png|thumb|437x437px|Illustrated by: Gong Studios]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Rooftop Portal&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Wraithrustlers HQ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Smash Up Teens: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Teens&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1076 SmashUpTeens Teens21a.png|thumb|430x430px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1076 SmashUpTeens Teens22a.png|thumb|430x430px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Cabin in the Woods&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Montridge High&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Half the Battle: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Rulers of the Cosmos&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1080 HalfTheBattle RulersOfTheCosmos21-rotated.png|thumb|430x430px|Illustrated by: Mad Boogie Creations]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1080 HalfTheBattle RulersOfTheCosmos22-rotated.png|thumb|430x430px|Illustrated by: Mad Boogie Creations]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Slime Pool&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Power Castle&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Pearl and the Images&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1079 HalfTheBattle PearlAndTheImagesFolder21-rotated.png|thumb|430x430px|Illustrated by: Shane Cisler]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1079 HalfTheBattle PearlAndTheImagesFolder22-rotated.png|thumb|430x430px|Illustrated by: Shane Cisler]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Recording Studio&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Concert Venue&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |G.I. Gerald&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1078 HalfTheBattle G.I. Gerald21-rotated.png|thumb|430x430px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1078 HalfTheBattle G.I. Gerald22-rotated.png|thumb|430x430px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |USS Banner&lt;br /&gt;
| style=&amp;quot;&amp;quot; |G.I. Gerald&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Adolescent Epic Geckos&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1077 HalfTheBattle AdolescentEpicGeckos21-rotated.png|thumb|430x430px|Illustrated by: Gong Studios]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1077 HalfTheBattle AdolescentEpicGeckos22-rotated.png|thumb|437x437px|Illustrated by: Gong Studios]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Sewer Hideout&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Technoball&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Smash Up Slashers: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Slashers&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1081 SmashUpSlashers Slashers21.png|thumb|430x430px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1081 SmashUpSlashers Slashers22.png|thumb|430x430px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Camp Clear Lake&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Nightmare Realm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Smash Up Clowns: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Clowns&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1082 SmashUpClowns Clowns21.png|thumb|430x430px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[File:SU1082 SmashUpClowns Clowns22.png|thumb|430x430px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Clown College&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Big Top&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Main_Page&amp;diff=3182</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Main_Page&amp;diff=3182"/>
		<updated>2025-08-28T21:27:46Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Textbox|boxtype=important|header=The Smash Up wiki is a work in progress!|text=And you can help! If you have feedback you&#039;d like to give about rules, format, or other aspects of the wiki, let us know at https://www.alderac.com/customer-service. And to see the past major updates to the wiki, check the [[Update Tracker]] page.|icon=yes}}[[File:SmashUp PAUL Logo VECTOR.svg|center]]&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;color:#3e5389; margin-bottom: 2rem;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-align: center; display: block;&amp;quot;&amp;gt;Truly and Honestly the last Smash Up Rulebook you&#039;ll ever need!&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== The Expanding Universe =====&lt;br /&gt;
From its first big bang, the Smash Up universe has expanded until none of our printed rulebooks could hold it all! So we all those rulebooks and put them into this ever expanding, always being edited, all in one convenient, if not terribly funny wiki! &lt;br /&gt;
&lt;br /&gt;
===== How to use this wiki =====&lt;br /&gt;
If this is your first exposure to Smash Up, don’t let this ginormous wiki scare you off! The basic rules are covered in the first 1-7 links below! Use those to start with, along with any special rules for the factions you are using, as found in &#039;&#039;&#039;Faction Links&#039;&#039;&#039; below.&lt;br /&gt;
&lt;br /&gt;
As you play, you can find answers to many of your rules questions in &#039;&#039;&#039;6.&#039;&#039;&#039; &#039;&#039;&#039;Terms and Phrases&#039;&#039;&#039;, and specific card clarifications, which are found in the &#039;&#039;&#039;Faction Links&#039;&#039;&#039;. After a game or two you may enjoy reading the more &#039;&#039;&#039;7.&#039;&#039;&#039; &#039;&#039;&#039;Detailed Rules&#039;&#039;&#039; for greater enlightenment. &lt;br /&gt;
&lt;br /&gt;
If you want to more about this wiki in particular, check out the &#039;&#039;&#039;Update Tracker&#039;&#039;&#039; which lists everything that&#039;s been changed or added per week, and the &#039;&#039;&#039;How to Read a Card Entry&#039;&#039;&#039; page, which describes what each part of a card&#039;s entry in a faction page means. &lt;br /&gt;
&lt;br /&gt;
# [[Know Your Cards! (card anatomy)]]&lt;br /&gt;
# [[Game Setup]]&lt;br /&gt;
# [[The Phases of a Turn]]&lt;br /&gt;
# [[The Big Score|The Big Score (how the game ends, how to score, and how to win!)]]&lt;br /&gt;
# [[Special Cards, Counters and Other Rules|Special Cards, Counters and other Rules]]&lt;br /&gt;
# [[Terms and Phrases|Terms &amp;amp; Phrases]]&lt;br /&gt;
# [[Detailed Rules for Cards, Abilities, and Other Wackiness|Detailed Rules for Cards, Abilities, and other Wackiness]]&lt;br /&gt;
# [[Bases|List of Bases by Set]]&lt;br /&gt;
# List of Errata&#039;d Cards&lt;br /&gt;
# List of Factions with Titans&lt;br /&gt;
# [[Update Tracker]]&lt;br /&gt;
&lt;br /&gt;
===== Faction Links =====&lt;br /&gt;
Need to look up a card specific ruling? Find it fast in this alphabetized Faction list!&lt;br /&gt;
&lt;br /&gt;
* [[Action Heroes]]&lt;br /&gt;
* [[Adolescent Epic Geckos]]&lt;br /&gt;
* [[Aliens]]&lt;br /&gt;
* [[Anansi Tales]]&lt;br /&gt;
&lt;br /&gt;
* [[Ancient Egyptians]]&lt;br /&gt;
&lt;br /&gt;
* [[Ancient Incas]]&lt;br /&gt;
* [[Astroknights]]&lt;br /&gt;
* [[Backtimers]]&lt;br /&gt;
* Bear Cavalry&lt;br /&gt;
* [[Changerbots]]&lt;br /&gt;
* [[Clowns]]&lt;br /&gt;
* [[Cowboys]]&lt;br /&gt;
* [[Cyborg Apes]]&lt;br /&gt;
* [[Dinosaurs]]&lt;br /&gt;
* [[Disco Dancers]]&lt;br /&gt;
* [[Dragons]]&lt;br /&gt;
* Elder Things&lt;br /&gt;
* [[Explorers]]&lt;br /&gt;
* [[Extramorphs]]&lt;br /&gt;
* [[Fairies]]&lt;br /&gt;
* [[G.I. Gerald]]&lt;br /&gt;
* [[Geeks]]&lt;br /&gt;
* [[Ghosts]]&lt;br /&gt;
* Giant Ants&lt;br /&gt;
* [[Goblins]]&lt;br /&gt;
* [[Grannies]]&lt;br /&gt;
* [[Grimms&#039; Fairy Tales]]&lt;br /&gt;
* [[Ignobles]]&lt;br /&gt;
* [[Innsmouth]]&lt;br /&gt;
* [[Itty Critters]]&lt;br /&gt;
* [[Kaiju]]&lt;br /&gt;
* [[Killer Plants]]&lt;br /&gt;
* [[Kitty Cats]]&lt;br /&gt;
* [[Knights of the Round Table]]&lt;br /&gt;
* [[Kung Fu Fighters]]&lt;br /&gt;
* [[Luchadors]]&lt;br /&gt;
* [[Mad Scientists]]&lt;br /&gt;
* [[Magical Girls]]&lt;br /&gt;
* Mega Troopers&lt;br /&gt;
* [[Mermaids]]&lt;br /&gt;
* [[Minions of Cthulhu]]&lt;br /&gt;
* Miskatonic University&lt;br /&gt;
* [[Mounties]]&lt;br /&gt;
* [[Musketeers]]&lt;br /&gt;
* [[Mythic Greeks]]&lt;br /&gt;
* [[Mythic Horses]]&lt;br /&gt;
* [[Ninjas]]&lt;br /&gt;
* [[Pearl and the Images]]&lt;br /&gt;
* Penguins&lt;br /&gt;
* [[Pirates]]&lt;br /&gt;
* [[Polynesian Voyagers]]&lt;br /&gt;
* [[Princesses]]&lt;br /&gt;
* [[Robots]]&lt;br /&gt;
* [[Rock Stars]]&lt;br /&gt;
* [[Rulers of the Cosmos]]&lt;br /&gt;
* [[Russian Fairy Tales]]&lt;br /&gt;
* [[Samurai]]&lt;br /&gt;
* [[Shapeshifters]]&lt;br /&gt;
* [[Sharks]]&lt;br /&gt;
* [[Sheep]]&lt;br /&gt;
* [[Skeletons]]&lt;br /&gt;
* [[Slashers]]&lt;br /&gt;
* [[Smash Up All Stars]]&lt;br /&gt;
* [[Star Roamers]]&lt;br /&gt;
* [[Steampunks]]&lt;br /&gt;
* [[Sumo Wrestlers]]&lt;br /&gt;
* Super Spies&lt;br /&gt;
* [[Super Heroes]]&lt;br /&gt;
* [[Teddy Bears]]&lt;br /&gt;
* [[Teens]]&lt;br /&gt;
* [[Time Travelers]]&lt;br /&gt;
* [[Tornados]]&lt;br /&gt;
* Tricksters&lt;br /&gt;
* [[Truckers]]&lt;br /&gt;
* Vampires&lt;br /&gt;
* Vigilantes&lt;br /&gt;
* [[Vikings]]&lt;br /&gt;
* [[Werewolves]]&lt;br /&gt;
* [[Wizards]]&lt;br /&gt;
* World Champs&lt;br /&gt;
* [[Wraithrustlers]]&lt;br /&gt;
* [[Zombies]]&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Cowboys&amp;diff=3181</id>
		<title>Cowboys</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Cowboys&amp;diff=3181"/>
		<updated>2025-08-28T18:42:47Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SU1053 CoverPhoto Cowboys.png|none|frame|Illustrated by: Carl Frank]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-cowboys Purchase the Cowboys Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
Yeeeehaw!! Come out guns blazing with the rip-roarin’est faction to ever ride into Smash Up. The Cowboys are going to call you out at high noon, and make sure you go home in a pine box. Dueling is their strategy of choice, because who better to slap leather than the quickest guns in the west?&lt;br /&gt;
&lt;br /&gt;
Cowboys are from the &#039;&#039;&#039;Oops, You Did It Again set&#039;&#039;&#039; and have a Titan card - &#039;&#039;&#039;Pecos Bill&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: MEDIUM-HIGH ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Duels&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Temporary Power Boosts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cowboys are able to start duels with other players&#039; minions that usually end with the destruction of one or both dueling minions. To help them win duels, they have an assortment of cards that can greatly boost their minions&#039; power. &lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Aliens]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Killer Plants]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Innsmouth]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sharks]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Explorers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Disco Dancers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Mounties]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;S.H.I.E.L.D.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lion King&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Sheriff ======&lt;br /&gt;
[[File:SU1053 OopsYouDidItAgain Cowboys10.png|none|thumb|420x420px|Illustrated by: Carl Frank]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - Special: Before this base scores, this minion may duel another player’s minion here. Destroy the losing minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 2x Pinkerton ======&lt;br /&gt;
[[File:SU1053 OopsYouDidItAgain Cowboys8.png|none|thumb|420x420px|Illustrated by: Carl Frank]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Ongoing: Once per duel, when one of your minions is in a duel, you may place a +1 power counter on it.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Functional (no longer limited to just your minions on the same base)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*This may affect itself in a duel. The power counter is placed before the dueling cards are placed on the table. &lt;br /&gt;
&lt;br /&gt;
====== 3x Gunfighter ======&lt;br /&gt;
[[File:SU1053 OopsYouDidItAgain Cowboys7.png|none|thumb|420x420px|Illustrated by: Carl Frank]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - This minion may duel another player’s minion here. Destroy the losing minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 4x Deputy ======&lt;br /&gt;
[[File:SU1053 OopsYouDidItAgain Cowboys4.png|none|thumb|420x420px|Illustrated by: Carl Frank]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Special: On your turn or during a duel involving your minion, you may discard this card from your hand to give a minion +2 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* You may wait until after your opponent has revealed their dueling card to decide whether to discard the Deputy. &lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Dynamite Surprise ======&lt;br /&gt;
[[File:SU1053 OopsYouDidItAgain Cowboys16.png|none|thumb|420x420px|Illustrated by: Carl Frank]]&lt;br /&gt;
Special: Before a base scores where you have a minion and are not winning, destroy a minion of power 4 or less there. Special: If another player’s card reveals or looks at a card in your hand or deck, destroy one of their minions of power 4 or less.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* This triggers from your hand, or if revealed from your deck. It is not triggered if another player looks at it in your deck.&lt;br /&gt;
&lt;br /&gt;
====== 1x Form a Posse ======&lt;br /&gt;
[[File:SU1053 OopsYouDidItAgain Cowboys18.png|none|thumb|420x420px|Illustrated by: Carl Frank]]&lt;br /&gt;
Each of your minions gains +1 power and cannot be destroyed, moved, or returned to the hand until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Gold in Them Thar Hills ======&lt;br /&gt;
[[File:SU1053 OopsYouDidItAgain Cowboys19.png|none|thumb|420x420px|Illustrated by: Carl Frank]]&lt;br /&gt;
Look at the top three cards of your deck. Reveal and draw one of them; you may play it as an extra card. Return the rest in any order.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Gold Strike ======&lt;br /&gt;
[[File:SU1053 OopsYouDidItAgain Cowboys11.png|none|thumb|420x420px|Illustrated by: Carl Frank]]&lt;br /&gt;
Play on a base. Ongoing: After you play a minion here, draw a card.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x High Noon ======&lt;br /&gt;
[[File:SU1053 OopsYouDidItAgain Cowboys13.png|none|thumb|420x420px|Illustrated by: Carl Frank]]&lt;br /&gt;
One of your minions duels another player’s minion at the same base. Destroy the losing minion. If your minion wins, you may play an extra minion there.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* If your opponent wins they do not get an extra minion, and neither do you if your minion is destroyed. “There” is where your winning minion is at the end of the duel.&lt;br /&gt;
&lt;br /&gt;
====== 2x Quick Draw ======&lt;br /&gt;
[[File:SU1053 OopsYouDidItAgain Cowboys14.png|none|thumb|420x420px|Illustrated by: Carl Frank]]&lt;br /&gt;
Choose one of your minions. If it is in a duel, it gains +4 power until the end of the turn, otherwise it gains +2 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* The amount of power gained is determined when this card is played and does not change even if the minion’s dueling status changes.&lt;br /&gt;
&lt;br /&gt;
====== 1x Run &#039;Em Off ======&lt;br /&gt;
[[File:SU1053 OopsYouDidItAgain Cowboys17.png|none|thumb|420x420px|Illustrated by: Carl Frank]]&lt;br /&gt;
One of your minions duels another player’s minion at the same base. The winning minion gains +3 power until the end of the turn, and its controller moves the losing minion to another base.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Stagecoach ======&lt;br /&gt;
[[File:SU1053 OopsYouDidItAgain Cowboys20.png|none|thumb|420x420px|Illustrated by: Carl Frank]]&lt;br /&gt;
Move or transfer up to two of your cards on the same base to another base.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Saloon ======&lt;br /&gt;
[[File:SU1053 OopsYouDidItAgain Cowboys22.png|none|thumb|420x420px|Illustrated by: Carl Frank]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 20 - VPs: 3 2 1 - After a minion here is destroyed, each player with a minion here may draw a card.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x So-so Corral ======&lt;br /&gt;
[[File:SU1053 OopsYouDidItAgain Cowboys21.png|none|thumb|420x420px|Illustrated by: Carl Frank]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
​Breakpoint 19 - VPs: 4 2 1 - After you play a minion here, it may duel another player&#039;s minion here. Destroy the losing minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* If you play a minion here that lets you immediately play other minions here (e.g. Zapbot, Critter Coach), do their duels in reverse order to how they were played. The duel is chosen by the minion’s controller after the minion is played and resolved.&lt;br /&gt;
* The losing minion is destroyed by the challenging player.&lt;br /&gt;
&lt;br /&gt;
=== Card - Titan ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Pecos Bill ======&lt;br /&gt;
[[File:SU1053 OopsYouDidItAgain Cowboys23.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Special: When you become the challenger in a duel, you may discard a card to play this titan there. Do not resolve any titan clashes until after the end of the duel. Ongoing: During duels here, other players may not move minions from here or return them to a player’s hand. Ongoing: After you win a duel, draw a card.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Time_Travelers&amp;diff=3180</id>
		<title>Time Travelers</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Time_Travelers&amp;diff=3180"/>
		<updated>2025-08-28T18:42:13Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SU1020 CoverPhoto TimeTravelers.png|none|frame|Illustrated by: Igor Heras]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-time-travelers Purchase the Time Travelers Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
The time stream has been compromised. Robots from the future mingle with pirates, extinct dinosaurs move with magical wizards... everything is all smashed up! That’s where the Time Patrol steps in. Organized in 1976 and led by the enigmatic Doctor When, the Time Patrol works to keep time flowing... in the manner they deem best.&lt;br /&gt;
&lt;br /&gt;
Time Travelers are from the &#039;&#039;&#039;Science Fiction Double Feature set&#039;&#039;&#039; and have a Titan card - &#039;&#039;&#039;Time Box&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: MEDIUM ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;...Replaying And Recycling Cards,&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Which Creates A Loop Of...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To put it simply, Time Travelers slow down and speed up time, and make things happen over and over again in loops. They replay minions, actions, and even bases, force their opponents to replay cards, delay bases from breaking, and their Jumpers escape the discard pile. Time Travelers tend to accelerate as your deck empties out, due to Time Walk and how it gets easier to stack your deck, although they are bad at getting it empty. Many of their mechanics were seen in earlier factions (Aliens, Ninjas, Zombies, Minions of Cthulhu), but Time Travelers bring all the loopy stuff together in one big wibbly wobbly timey wimey ball, plus some new stuff. &lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
Time Travelers are a somewhat complicated faction. In this case, timing is everything, and knowing when the time is right to do things mostly comes from experience. When should you delay a base from scoring with Stasis Field, or execute a Bait and Switch with Doctor When? Which cards should you choose to replay later in the game? The future is difficult to predict, but some things are more likely to happen than others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time Walk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Undoubtedly one of Time Travelers&#039; best actions, Time Walk lends itself towards getting played more often the smaller your deck becomes. Even though you put it on the bottom of your deck, you can shuffle your deck to put it closer to the top, and pad it up from below with Time Raider.&lt;br /&gt;
&lt;br /&gt;
Every time you empty your deck, you will have Time Walk in your hand. So it follows that if you empty your deck every turn, you can play Time Walk every turn. Time Raider and Repeater Perfect make maintaining this feat simple. Just send 2 minions and 1 action back into your deck every turn, timed so you never draw cards from your empty deck.&lt;br /&gt;
&lt;br /&gt;
You get to pick exactly the cards you want, so your deck is no longer random. The implications are immense; the Time Travelers are basically a ticking time bomb waiting to explode on your enemies. The difficulty lies in getting to that point before the game ends, so you have to rely on your partner faction to help draw cards and/or slow down the game. &lt;br /&gt;
&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
Time Walk causes so much distortion in Time Travelers&#039; power balance that factions that help play it tend to fit well. Other good partners play extra minions to help replay Jumpers. Still others have good on-play abilities for Time Travelers to replay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Aliens]]&#039;&#039;&#039;: Replay those Invaders! Doctor When returns and replays them, Repeater Perfect helps you get back actions like Abduction, Beam Up, Do Over!, and Into the Time Slip, and returning him to hand lets you replay him and re-use his ability in turn, and It&#039;s Astounding lets you play the aforementioned actions directly from your discard pile.&lt;br /&gt;
* &#039;&#039;&#039;[[Wizards]]&#039;&#039;&#039;: Blaze through and stack your deck to unleash Time Walk. In addition, Wizards&#039; card draws are all the effects of on-play abilities, which Time Travelers are especially adept at replaying.&lt;br /&gt;
* &#039;&#039;&#039;[[Innsmouth]]&#039;&#039;&#039;: Play The Locals, replay Mysteries of the Deep, and its Madness cards to sweep out your deck. Jumpers are great substitutes for The Locals, since they always stick around for the next job.&lt;br /&gt;
* &#039;&#039;&#039;Super Spies&#039;&#039;&#039;: Draw extra cards with From Q With Love, execute elaborate attacks on your opponents, and stack your deck ever more thoroughly by sending cards to the bottom of your deck to push the rest higher up.&lt;br /&gt;
* &#039;&#039;&#039;[[Grannies]]&#039;&#039;&#039;: Want to get that Time Walk back quickly? Just move it from the bottom of your deck to the top!&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Doctor When ======&lt;br /&gt;
[[File:SU1020 SciFiDoubleFeature TimeTravelers10.png|none|thumb|420x420px|Illustrated by: Igor Heras]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - You may return another of your minions in play to your hand. You may play it again as an extra minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*Play the extra minion immediately or not at all.&lt;br /&gt;
&lt;br /&gt;
====== 2x Repeater Perfect ======&lt;br /&gt;
[[File:SU1020 SciFiDoubleFeature TimeTravelers8.png|none|thumb|420x420px|Illustrated by: Igor Heras]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Place an action from your discard pile on top of your deck.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 3x Time Raider ======&lt;br /&gt;
[[File:SU1020 SciFiDoubleFeature TimeTravelers5.png|none|thumb|420x420px|Illustrated by: Igor Heras]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Talent: Place a card from your discard pile on the bottom of your deck.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 4x Jumper ======&lt;br /&gt;
[[File:SU1020 SciFiDoubleFeature TimeTravelers4.png|none|thumb|420x420px|Illustrated by: Igor Heras]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Ongoing: When this minion goes to the discard pile (from play), you may place it back into your hand.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x 1.21 Gigawatts ======&lt;br /&gt;
[[File:SU1020 SciFiDoubleFeature TimeTravelers20.png|none|thumb|420x420px|Illustrated by: Igor Heras]]&lt;br /&gt;
Shuffle all actions or all minions from your discard pile into your deck.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* The “or” is exclusive: choose either actions or minions, not both.&lt;br /&gt;
* Gigawatts is pronounced with a J.&lt;br /&gt;
&lt;br /&gt;
====== 2x Do Over! ======&lt;br /&gt;
[[File:SU1020 SciFiDoubleFeature TimeTravelers13.png|none|thumb|420x420px|Illustrated by: Igor Heras]]&lt;br /&gt;
Return your minion from a base to your hand. You may play it again as an extra minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Play the extra minion immediately or not at all.&lt;br /&gt;
&lt;br /&gt;
====== 2x Into the Time Slip ======&lt;br /&gt;
[[File:SU1020 SciFiDoubleFeature TimeTravelers17.png|none|thumb|420x420px|Illustrated by: Igor Heras]]&lt;br /&gt;
Return a card in play to its owner’s hand.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x It&#039;s Astounding ======&lt;br /&gt;
[[File:SU1020 SciFiDoubleFeature TimeTravelers15.png|none|thumb|420x420px|Illustrated by: Igor Heras]]&lt;br /&gt;
Play an action from your discard pile as an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Play the extra action immediately, before discarding It’s Astounding.&lt;br /&gt;
&lt;br /&gt;
====== 1x Stasis Field ======&lt;br /&gt;
[[File:SU1020 SciFiDoubleFeature TimeTravelers16.png|none|thumb|420x420px|Illustrated by: Igor Heras]]&lt;br /&gt;
Play on a base. Ongoing: This base cannot score. Destroy this action at the start of your turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Time is Fleeting ======&lt;br /&gt;
[[File:SU1020 SciFiDoubleFeature TimeTravelers14.png|none|thumb|420x420px|Illustrated by: Igor Heras]]&lt;br /&gt;
Special&#039;&#039;&#039;:&#039;&#039;&#039; Play after a base scores if there is a base in the discard pile. Add a base of your choice from the discard pile instead of drawing a new base from the base deck.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording (added &amp;quot;Special&amp;quot;) - errata&#039;d in the Bigger Geekier Box&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* You may not choose the same base that just scored.&lt;br /&gt;
&lt;br /&gt;
====== 1x Time Walk ======&lt;br /&gt;
[[File:SU1020 SciFiDoubleFeature TimeTravelers11.png|none|thumb|420x420px|Illustrated by: Igor Heras]]&lt;br /&gt;
You may play an extra minion and an extra action this turn. Draw 2 cards. Place this card on the bottom of your deck instead of your discard pile.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* You don’t have to play extra cards before drawing the 2 cards, unless you play Time Walk outside your Play Cards phase.&lt;br /&gt;
&lt;br /&gt;
====== 1x Wormhole ======&lt;br /&gt;
[[File:SU1020 SciFiDoubleFeature TimeTravelers19.png|none|thumb|420x420px|Illustrated by: Igor Heras]]&lt;br /&gt;
Special: Play after a base scores. Shuffle any number of your minions there into your deck.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Functional (number of minions shuffled now optional )&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Portal Room ======&lt;br /&gt;
[[File:SU1020 SciFiDoubleFeature TimeTravelers23.png|none|thumb|420x420px|Illustrated by: Igor Heras]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 22 - VPs: 2 3 1 - The winner takes an extra turn after the current turn ends&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* After the winner’s extra turn, the turn order returns to the left of the player who was active when Portal Room scored.&lt;br /&gt;
&lt;br /&gt;
====== 1x The Nexus ======&lt;br /&gt;
[[File:SU1020 SciFiDoubleFeature TimeTravelers22fixed.png|none|thumb|420x420px|Illustrated by: Igor Heras]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
​Breakpoint 19 - VPs: 3 3 2 - After this base scores (before being replaced), the winner may place a base from the base discard pile on top of the base deck.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* You cannot choose this to replace itself.&lt;br /&gt;
&lt;br /&gt;
=== Card - Titan ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Time Box ======&lt;br /&gt;
[[File:SU1020 SciFiDoubleFeature TimeTravelers21.png|none|thumb|420x420px|Illustrated by: Igor Heras]]&lt;br /&gt;
Special: At the start of your turn or when a card goes to your hand from play or the discard pile, place a counter on this titan if it is not in play. After you place the fifth or higher counter on it, you may remove all of the counters and play this titan. Talent: Play an extra minion here of power 2 or less, and/or play an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* The counters here are only for literal counting and are not treated as +1 power counters. Before this card is played no other ability may affect these counters.&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1020_SciFiDoubleFeature_TimeTravelers22fixed.png&amp;diff=3179</id>
		<title>File:SU1020 SciFiDoubleFeature TimeTravelers22fixed.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1020_SciFiDoubleFeature_TimeTravelers22fixed.png&amp;diff=3179"/>
		<updated>2025-08-28T18:42:07Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Musketeers&amp;diff=3178</id>
		<title>Musketeers</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Musketeers&amp;diff=3178"/>
		<updated>2025-08-28T18:41:07Z</updated>

		<summary type="html">&lt;p&gt;Cfriedman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SU1058 CoverPhoto Musketeers.png|none|frame|Illustrated by: Gong Studios]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-musketeers Purchase the Musketeers Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
One for all, and all for one! Or three! Or really four, because there were four of them, but we’ll ignore that, just like the title of the book! The Musketeers were the super heroes of Renaissance France, taking on corrupt elements with style and panache. Their quick skills with the blade were matched only by their quick wit. After biding their time, they explode into a dazzling series of actions.&lt;br /&gt;
&lt;br /&gt;
Musketeers are from the &#039;&#039;&#039;World Tour: International Incident set&#039;&#039;&#039; and &#039;&#039;&#039;do not&#039;&#039;&#039; have a Titan card.&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: MEDIUM-HIGH ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chaining Extra Actions Together&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Actions That Directly Affect Minions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Musketeers excel at starting chains of actions, with a particular focus on actions that directly affect your own minions. Also, each time you do play an action that directly affects one of your minions, you can gain various benefits which can be either a power boost, a card draw, or even another action play. &lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Zombies]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Ghosts]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Giant Ants&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tornados]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Explorers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Mounties]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Polynesian Voyagers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kree&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Nightmare Before Christmas&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sheep]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Athos ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder7.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Ongoing: After you play an action that directly affects one or more of your other minions here, those minions each gain +1 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Porthos ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder6fixed.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Ongoing: This minion is not affected by other players’ actions.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Aramis ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder8.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Ongoing: Once on your turn, after you play an action that directly affects this minion, you may play an action that directly affects this minion as an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* This card can only trigger during the Play Cards phase of your turn. It cannot interact with Last Stand. &lt;br /&gt;
&lt;br /&gt;
====== 1x D&#039;Artagnan ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder9.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Ongoing: After you play an action that directly affects this minion, draw a card.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Because of the Card Resolution Order (see [[The Phases of a Turn]]), after an action is played that affects D’Artagnan (step 1), D’Artagnan has you draw a card (step 3) before the action that affected it is discarded (step 5). Therefore among other things, there can be no infinite loop between D’Artagnan and Favor of Dionysus. &lt;br /&gt;
&lt;br /&gt;
====== 5x Young Musketeer ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder4.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Ongoing: After the first time each turn you play an action that directly affects this minion, it gains +1 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x All for One ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder20.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play on a minion. You may play an extra action. Ongoing: After you play another action that directly affects this minion, it gains +1 power until the end of the turn, and you destroy this card at the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* The minion gains +1 power for every such action played before the end of the turn, not just one +1 total. &lt;br /&gt;
&lt;br /&gt;
====== 1x Biding Time ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder12.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Choose a minion to gain +2 power until the end of the turn. You may play an extra action that directly affects this minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x En Garde ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder11.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Choose a minion to gain +1 power until the end of the turn. Draw a card. You may play an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Last Stand ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder14.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Special: Before a base scores, give one of your minions there +2 power until the end of the turn. Draw a card.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Make Way ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder13.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Move one of your minions to another base. You may play an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x On a Roll ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder16.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play up to two actions that directly affect the same minion as extra actions.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x One For All ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder18.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Choose a base. Each of your minions there gains +1 power until the end of the turn. You may play an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x To Battle! ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder15.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play an extra minion. You may play an action that directly affects it as an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Token of Affection ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder17.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Search your deck and/or discard pile for an action that directly affects a minion and place it into your hand. You may play it as an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Bastion Saint-Gervais ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder22.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 25 - VPs: 5 4 3 - Once per turn after you play an action that directly affects one of your minions here, you may play an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x The Golden Lily ======&lt;br /&gt;
[[File:SU1058 WorldTourInternationalIncident Musketeers Folder21.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&lt;br /&gt;
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​Breakpoint 23 - VPs: 4 2 1 - At the end of your turn, if you have a minion here, draw a card.&lt;br /&gt;
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Errata: No&lt;br /&gt;
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Clarifications:&lt;br /&gt;
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*None&lt;/div&gt;</summary>
		<author><name>Cfriedman</name></author>
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