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	<updated>2026-05-13T11:33:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=List_of_Factions_with_Titans&amp;diff=3684</id>
		<title>List of Factions with Titans</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=List_of_Factions_with_Titans&amp;diff=3684"/>
		<updated>2026-05-05T19:12:53Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are all the factions that have [[Special Cards, Counters and Other Rules#Titans|Titans]]. Some factions were originally released with a Titan, while most others had optional Titans added in a later set.&lt;br /&gt;
&lt;br /&gt;
====== Factions originally released with Titans: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Titan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Itty Critters]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Rainboroc&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Kaiju]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Gorgodzolla&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Magical Girls]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Magical Castle&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Mega Troopers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Megabot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Penguins]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Emperor Penguin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Factions that had Titans added in the TITANS Event Kit ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Titan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Bear Cavalry]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Major Ursa&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Changerbots]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Mergacon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Explorers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Very Large Boulder&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Fairies]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Spirit of the Forest&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ghosts]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Creampuff Man&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Giant Ants]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Death on Six Legs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ignobles]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Hill that Strolls&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Innsmouth]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Dagon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Minions of Cthulu|Minions of Cthulhu]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Cthulhu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Pirates]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Kraken&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Super Spies]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Moon Zero Three&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Time Travelers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Time Box&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Tricksters]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Big Funny Giant&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Vampires]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ancient Lord&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Werewolves]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Great Wolf Spirit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Wizards]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Arcane Protector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Factions that had Titans added in the 10th Anniversary set ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Titan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ancient Egyptians]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Sphinx&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Cowboys]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Pecos Bill&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Dinosaurs]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Fort Titanosaurus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Grannies]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Great Grandma&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Killer Plants]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Killer Kudzu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Kung Fu Fighters]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Sifu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Mad Scientists]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Bride&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ninjas]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Invisible Ninja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Sharks]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Helicoprion&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Superheroes]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Everything Glove&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Tornados]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Category 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=List_of_Factions_with_Titans&amp;diff=3683</id>
		<title>List of Factions with Titans</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=List_of_Factions_with_Titans&amp;diff=3683"/>
		<updated>2026-05-05T19:01:51Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: Corrected Cthulhu&amp;#039;s name in Minions of Cthulhu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are all the factions that have [[Special Cards, Counters and Other Rules#Titans|Titans]]. Some factions were originally released with a Titan, while most others had optional Titans added in a later set.&lt;br /&gt;
&lt;br /&gt;
====== Factions originally released with Titans: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Titan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Itty Critters]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Rainboroc&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Kaiju]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Gorgodzolla&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Magical Girls]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Magical Castle&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Mega Troopers&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Megabot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Penguins&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Emperor Penguin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Factions that had Titans added in the TITANS Event Kit ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Titan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Bear Cavalry&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Major Ursa&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Changerbots]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Mergacon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Explorers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Very Large Boulder&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Fairies]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Spirit of the Forest&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ghosts]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Creampuff Man&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Giant Ants&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Death on Six Legs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ignobles]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Hill that Strolls&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Innsmouth]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Dagon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Minions of Cthulu|Minions of Cthulhu]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Cthulhu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Pirates]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Kraken&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Super Spies&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Moon Zero Three&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Time Travelers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Time Box&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Tricksters&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Big Funny Giant&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Vampires&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ancient Lord&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Werewolves]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Great Wolf Spirit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Wizards]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Arcane Protector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Factions that had Titans added in the 10th Anniversary set ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Titan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ancient Egyptians]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Sphinx&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Cowboys]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Pecos Bill&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Dinosaurs]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Fort Titanosaurus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Grannies]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Great Grandma&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Killer Plants]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Killer Kudzu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Kung Fu Fighters]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Sifu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Mad Scientists]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Bride&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ninjas]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Invisible Ninja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Sharks]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Helicoprion&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Superheroes]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Everything Glove&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Tornados]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Category 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=List_of_Factions_with_Titans&amp;diff=3682</id>
		<title>List of Factions with Titans</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=List_of_Factions_with_Titans&amp;diff=3682"/>
		<updated>2026-05-05T19:00:00Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: Corrected Minions of Cthulhu&amp;#039;s titan to...Cthulhu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are all the factions that have [[Special Cards, Counters and Other Rules#Titans|Titans]]. Some factions were originally released with a Titan, while most others had optional Titans added in a later set.&lt;br /&gt;
&lt;br /&gt;
====== Factions originally released with Titans: ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Titan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Itty Critters]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Rainboroc&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Kaiju]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Gorgodzolla&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Magical Girls]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Magical Castle&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Mega Troopers&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Megabot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Penguins&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Emperor Penguin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Factions that had Titans added in the TITANS Event Kit ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Titan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Bear Cavalry&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Major Ursa&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Changerbots]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Mergacon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Explorers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Very Large Boulder&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Fairies]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Spirit of the Forest&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ghosts]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Creampuff Man&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Giant Ants&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Death on Six Legs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ignobles]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Hill that Strolls&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Innsmouth]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Dagon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Minions of Cthulu]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Cthulhu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Pirates]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Kraken&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Super Spies&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Moon Zero Three&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Time Travelers]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Time Box&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Tricksters&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Big Funny Giant&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Vampires&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Ancient Lord&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Werewolves]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Great Wolf Spirit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Wizards]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Arcane Protector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Factions that had Titans added in the 10th Anniversary set ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;&amp;quot; |Titan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ancient Egyptians]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Sphinx&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Cowboys]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Pecos Bill&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Dinosaurs]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Fort Titanosaurus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Grannies]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Great Grandma&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Killer Plants]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Killer Kudzu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Kung Fu Fighters]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Sifu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Mad Scientists]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Bride&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Ninjas]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Invisible Ninja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Sharks]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Helicoprion&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Superheroes]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |The Everything Glove&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; |[[Tornados]]&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Category 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Giant_Ants&amp;diff=3681</id>
		<title>Giant Ants</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Giant_Ants&amp;diff=3681"/>
		<updated>2026-05-05T02:06:12Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: Corrected names in headers for a couple of cards.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Textbox|boxtype=important|header=This page is a work in progress!|text=Some sections may be missing or incomplete. They all Bit the Dust for the moment.|icon=yes}}&lt;br /&gt;
[[File:SU1021 CoverPhoto GiantAnts.png|none|frame|Illustrated by: Marcel Stobinski]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-giant-ants Purchase the Giant Ants Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
The future of atomic energy was never supposed to have this disastrous effect! Mutant ants spill out from giant hills, bringing death on six legs to all that stands in their colony’s way! The ants work as a great hive mind, spreading their power around as necessary to ensure their atomic-age victory!&lt;br /&gt;
&lt;br /&gt;
Giant Ants are from the &#039;&#039;&#039;Monster Smash set&#039;&#039;&#039; and have a Titan card: &#039;&#039;&#039;Death on Six Legs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: Medium ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* TBA&lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
* TBA&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Killer Queen ======&lt;br /&gt;
[[File:SU1021 MonsterSmash GiantAnts10.png|none|thumb|420x420px|Illustrated by: Marcel Stobinski]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Talent: Draw a minion of power 1 or less off the top of your deck OR choose another minion you played this turn and place a +1 power counter on this minion and that minion.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 2x Drone ======&lt;br /&gt;
[[File:SU1021 MonsterSmash GiantAnts8.png|none|thumb|420x420px|Illustrated by: Marcel Stobinski]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Place a +1 power counter on this minion. Ongoing: When one of your minions would be destroyed, you may remove a +1 power counter from this minion instead. Talent: Remove a +1 power counter from this minion to draw a card.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 3x Soldier ======&lt;br /&gt;
[[File:SU1021 MonsterSmash GiantAnts5.png|none|thumb|420x420px|Illustrated by: Marcel Stobinski]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Place two +1 power counters on this minion. Talent: Transfer a +1 power counter between two of your minions.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 4x Worker ======&lt;br /&gt;
[[File:SU1021 MonsterSmash GiantAnts.png|none|thumb|420x420px|Illustrated by: Marcel Stobinski]]&lt;br /&gt;
&#039;&#039;&#039;Power 0&#039;&#039;&#039; - Place two +1 power counters on this minion. Ongoing: After this minion goes to the discard pile from play, if it had no +1 power counters on it, you may play it on another base.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* If a Worker with 1 power counter goes to the discard while Death on Six Legs is in play, you may transfer the power counter to the titan before checking whether you can replay Worker.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x A Kind of Magic ======&lt;br /&gt;
[[File:SU1021 MonsterSmash GiantAnts11.png|none|thumb|420x420px|Illustrated by: Marcel Stobinski]]&lt;br /&gt;
Transfer any number of +1 power counters between your cards.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x Gimme the Prize ======&lt;br /&gt;
[[File:SU1021 MonsterSmash GiantAnts12.png|none|thumb|420x420px|Illustrated by: Marcel Stobinski]]&lt;br /&gt;
Place two +1 power counters on a minion and a +1 power counter on another minion.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Headlong ======&lt;br /&gt;
[[File:SU1021 MonsterSmash GiantAnts20.png|none|thumb|420x420px|Illustrated by: Marcel Stobinski]]&lt;br /&gt;
Move one of your minions to another base. Place two +1 power counters on that minion.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x The Show Must Go On ======&lt;br /&gt;
[[File:SU1021 MonsterSmash GiantAnts19.png|none|thumb|420x420px|Illustrated by: Marcel Stobinski]]&lt;br /&gt;
Play on a base. Ongoing: Your minions here with +1 power counters are not affected by other players’ cards.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Under Pressure ======&lt;br /&gt;
[[File:SU1021 MonsterSmash GiantAnts18.png|none|thumb|420x420px|Illustrated by: Marcel Stobinski]]&lt;br /&gt;
Special: Before a base scores, transfer any number of +1 power counters from one of your minions to another minion.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x We Are the Champions ======&lt;br /&gt;
[[File:SU1021 MonsterSmash GiantAnts14 .png|none|thumb|420x420px|Illustrated by: Marcel Stobinski]]&lt;br /&gt;
Special: After a base scores, transfer any number of +1 power counters from one of your minions there to another minion.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x We Will Rock You ======&lt;br /&gt;
[[File:SU1021 MonsterSmash GiantAnts15.png|none|thumb|420x420px|Illustrated by: Marcel Stobinski]]&lt;br /&gt;
Each of your minions on one base gain +1 power until the end of the turn for each +1 power counter on them.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Who Wants to Live Forever? ======&lt;br /&gt;
[[File:SU1021 MonsterSmash GiantAnts17.png|none|thumb|420x420px|Illustrated by: Marcel Stobinski]]&lt;br /&gt;
Destroy one of your minions. Search your deck for a card and place it on top of your deck without revealing it.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* The destruction is not linked to the benefit, so if you do not have a minion in play to destroy, or the destruction is prevented in some way, you still gain the searching ability.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x The Hill ======&lt;br /&gt;
[[File:SU1021 MonsterSmash GiantAnts22.png|none|thumb|420x420px|Illustrated by: Marcel Stobinski]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 23 - VPs: 4 2 1 - At the start of your turn, you may move one of your minions to this base.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Egg Chamber ======&lt;br /&gt;
[[File:SU1021 MonsterSmash GiantAnts23.png|none|thumb|420x420px|Illustrated by: Marcel Stobinski]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
​Breakpoint 17 - VPs: 3 1 1 - Minions here with +1 power counters cannot be destroyed.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Card - Titan ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Death on Six Legs ======&lt;br /&gt;
[[File:SU1021 MonsterSmash GiantAnts21.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Special: On your turn, if there are six or more +1 power counters on your minions, you may discard a card to play this titan. Ongoing: Before a minion goes to the discard pile, you may transfer one of its +1 power counters to this titan. Talent: Play an extra action.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Ancient_Egyptians&amp;diff=3636</id>
		<title>Ancient Egyptians</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Ancient_Egyptians&amp;diff=3636"/>
		<updated>2026-04-27T01:52:20Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: Added clarification for Sphinx.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SU1052 CoverPhoto AncientEgyptians.png|none|frame|Illustrated by: Gong Studios]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-ancient-egyptians Purchase the Ancient Egyptians Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
Many of our most esteemed historians and scientists of course believe that ancient Egyptians were helped along by aliens and creepy mummy magic. This is an accepted fact of modern science. And now it’s your chance to use those powers against your opponents! The Ancient Egyptians use the “bury” mechanic to leave surprises, both good and bad, on the board. Take care around them, you never know what lies hidden beneath the sands of time.&lt;br /&gt;
&lt;br /&gt;
Ancient Egyptians are from the &#039;&#039;&#039;Oops, You Did It Again set&#039;&#039;&#039; and have a Titan card - &#039;&#039;&#039;Sphinx&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: HIGH ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Burying Cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ancient Egyptians have abilities that allow them to bury cards and abilities that allow them to uncover them outside the Start Turn phase. Buried cards are unique in that very few cards can target them, so you can effectively keep them buried until just the right time. They also get advantages from having buried cards and from uncovering them. Most notably, some of their cards are only advantageous when first buried and then uncovered. Mummies are also unique among their cards as they act like [[Pirates|First Mates]], remaining in play after their base scores, except they always start at power 2 when uncovered. &lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dinosaurs]]&#039;&#039;&#039;: Dinosaurs like any faction that gives them extra plays. King Rex and Rampage are a great 1-2 punch for uncovering with Seal the Tomb.&lt;br /&gt;
* &#039;&#039;&#039;[[Ghosts]]&#039;&#039;&#039;: Burying cards from your hand reduces the number of cards in your hand, making it easier to hit the &amp;quot;two or less&amp;quot; threshold.&lt;br /&gt;
* &#039;&#039;&#039;[[Mythic Greeks]]&#039;&#039;&#039;: Mythic Greeks like extra action plays. Jason and Blessing of Anubis are a powerful combo even with just one or two other minions on Jason&#039;s base.&lt;br /&gt;
* &#039;&#039;&#039;[[Skeletons]]&#039;&#039;&#039;: Another faction focused on burying, minions in particular. Returned One and Pyramid Engineer are great for uncover chains.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Pharaoh ======&lt;br /&gt;
[[File:SU1052 OopsYouDidItAgain AncientEgyptians Folder10.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - Ongoing: After another buried card is uncovered, draw a card. Special: Before this base scores, you may uncover one of your buried cards here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 2x Priest of Anubis ======&lt;br /&gt;
[[File:SU1052 OopsYouDidItAgain AncientEgyptians Folder8.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Ongoing: This minion has +2 power if you have a card buried here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 3x Pyramid Engineer ======&lt;br /&gt;
[[File:SU1052 OopsYouDidItAgain AncientEgyptians Folder6.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - You may uncover one of your buried cards here. Talent: Bury a card from your hand here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 4x Mummy ======&lt;br /&gt;
[[File:SU1052 OopsYouDidItAgain AncientEgyptians Folder4.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Special: After this base scores, you may bury this minion on another base.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording (Ongoing changed to Special)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* This ability can only trigger if the Mummy is uncovered before the base finishes scoring. If you use its ability, bury it directly on a different base before the old base is discarded, without going to the discard pile or your hand first. &lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 2x Ancient Curse ======&lt;br /&gt;
[[File:SU1052 OopsYouDidItAgain AncientEgyptians Folder18.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play on a minion. You may remove a +1 power counter from it. Ongoing: This minion has -2 power.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Blessing of Anubis ======&lt;br /&gt;
[[File:SU1052 OopsYouDidItAgain AncientEgyptians Folder15.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Bury this card. Special: When this card is uncovered, your minions here each gain +2 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* If you use this card’s ability to bury itself, you reveal it and place it face down on the base. If you uncover it you play it again but ignore the first part since uncovered cards are not reburied. &lt;br /&gt;
&lt;br /&gt;
====== 1x Lost Knowledge ======&lt;br /&gt;
[[File:SU1052 OopsYouDidItAgain AncientEgyptians Folder14.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Bury a card from your hand OR uncover one of your buried cards. Special: You may play this card before a base scores.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Mummy Strength ======&lt;br /&gt;
[[File:SU1052 OopsYouDidItAgain AncientEgyptians Folder20.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Choose one of your minions. If there is a card buried on its base, it gains +4 power until the end of the turn, otherwise it gains +2 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Functional (+3 changed to +4)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Plague of Locusts ======&lt;br /&gt;
[[File:SU1052 OopsYouDidItAgain AncientEgyptians Folder19.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Choose a base. All other players’ minions there get -1 power until the end of the turn. Special: You may play this before a base scores.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Seal the Tomb ======&lt;br /&gt;
[[File:SU1052 OopsYouDidItAgain AncientEgyptians Folder16.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Bury up to two cards from your hand on the same base OR uncover up to two of your buried cards on the same base.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x Tomb Trap ======&lt;br /&gt;
[[File:SU1052 OopsYouDidItAgain AncientEgyptians Folder11.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Bury this card. Special: When this card is uncovered, you may destroy a minion of power 4 or less here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* If you use this card’s ability to bury itself, you reveal it and place it face down on the base. If you uncover it you play it again but ignore the first part since uncovered cards are not reburied. &lt;br /&gt;
&lt;br /&gt;
====== 1x You Can Take It With You ======&lt;br /&gt;
[[File:SU1052 OopsYouDidItAgain AncientEgyptians Folder13.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Bury this card. Special: When this card is uncovered, draw three cards.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* If you use this card’s ability to bury itself, you reveal it and place it face down on the base. If you uncover it you play it again but ignore the first part since uncovered cards are not reburied. &lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Pyramids ======&lt;br /&gt;
[[File:SU1052 OopsYouDidItAgain AncientEgyptians Folder21.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 21 - VPs: 4 2 1 - On your turn, you may bury a card from your hand here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Star Portal ======&lt;br /&gt;
[[File:SU1052 OopsYouDidItAgain AncientEgyptians Folder22.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
​Breakpoint 17 - VPs: 3 1 1 - After a card is buried here or an action is played on this base, its controller draws a card.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Card - Titan ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Sphinx ======&lt;br /&gt;
[[File:SU1052 OopsYouDidItAgain AncientEgyptians Folder23.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Special: At the start of your turn, you may return one of your buried cards to your hand to play this titan on its base. Special: After a base scores while this titan is in play, you may return one of your buried cards there to your hand. Talent: Bury a card from your hand here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*Sphinx cannot returned buried monster cards to your hand.&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Special_Cards,_Counters_and_Other_Rules&amp;diff=3629</id>
		<title>Special Cards, Counters and Other Rules</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Special_Cards,_Counters_and_Other_Rules&amp;diff=3629"/>
		<updated>2026-04-27T01:37:13Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Special Cards, Counters, and Other Rules}}&lt;br /&gt;
&lt;br /&gt;
==== +1 Power Counters ====&lt;br /&gt;
&#039;&#039;First used in Monster Smash&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These pump up your minions with extra power. They are not a separate item; your VP tokens do double duty as +1 power counters (if it’s in your VP pile it’s a VP token, but if it’s on a card it’s a power counter). +1 power counters can be placed on cards, transferred between cards, and removed from cards when a card’s ability says to do so. When a card leaves play, remove all +1 power counters on it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; In early sets, these were called +1 power tokens.&lt;br /&gt;
&lt;br /&gt;
Each +1 power counter on a minion increases the minion’s power by one for as long as it is on that minion. For example, a 2-power minion with three +1 power counters on it is treated as a 5-power minion. If a power counter is transferred, the counter no longer affects the card it used to be on, and starts affecting the new one.&lt;br /&gt;
&lt;br /&gt;
A power counter affects the minion it is on, so abilities that protect minions from effects protect against placing power counters on them, as well as transferring or removing them.&lt;br /&gt;
&lt;br /&gt;
See below for how power counters work with Titans. Power counters on actions, bases, or buried cards have no effect unless a card says otherwise.&lt;br /&gt;
&lt;br /&gt;
==== The Madness Deck ====&lt;br /&gt;
&#039;&#039;Used in The Obligatory Cthulhu Set&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a set of 30 identical action cards. Keep the Madness deck face up (since all cards are identical) and separate from all other decks. Players cannot draw a card from the Madness deck, or return a Madness card to it, unless a card’s ability specifically allows it. If the Madness deck is out of cards, ignore any instructions to draw a Madness card until one or more Madness cards return to the deck. &lt;br /&gt;
&lt;br /&gt;
The current controller of each Madness card is treated as its owner as well. When a Madness card leaves play, it goes to its controller’s discard pile rather than to the Madness deck. When a Madness card returns to the Madness deck, the player ceases to control it.&lt;br /&gt;
&lt;br /&gt;
====== 30x Madness ======&lt;br /&gt;
[[File:SU1016.1 ObligatoryCthulhu Madness.png|none|thumb|Illustrated by: Alex Konstad]]&lt;br /&gt;
Draw two cards OR return this card to the Madness deck.&lt;br /&gt;
&lt;br /&gt;
====== Madness and the Final Score ======&lt;br /&gt;
Madness cards give you extra card draws during the game, but at the end of the game they cause you to lose VPs!&lt;br /&gt;
&lt;br /&gt;
When the game ends, and one player is in the lead with 15 VP or more, players count the total number of Madness cards in all areas they control: Their hands, decks, and discard piles, as well as cards which are buried, stored under their cards, or in stasis. Each player then loses 1 victory point for every 2 Madness cards that they have. The player with the highest modified VP total then wins. In case of ties, the player with the fewest Madness cards wins. Further ties share the win!&lt;br /&gt;
&lt;br /&gt;
For example, John has 15 VPs and 5 Madness cards; he gets -2 VPs for a final total of 13 VPs. Mary has 14 VPs and 3 Madness cards, giving her a -1 VP penalty. Her modified total is 13 VPs, but she has fewer Madness cards, so she wins the tie. Finally, Chris has 13 VPs and no Madness cards. Chris, with the fewest Madness cards, wins the game, and John comes in last place!&lt;br /&gt;
&lt;br /&gt;
==== Monsters and Treasures ====&lt;br /&gt;
&#039;&#039;Used in Smash Up: Munchkin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Monsters and treasures are special types of minion and action cards. They each have their own deck and discard pile, set to the side for any player to use when necessary. Players cannot draw from these decks unless allowed in these rules or by a card’s ability.&lt;br /&gt;
&lt;br /&gt;
Monsters are treated as normal minions, and treasures are treated as normal actions or minions, in all ways except as defined below.&lt;br /&gt;
&lt;br /&gt;
Monsters and treasures have no owner or faction, therefore cards that refer to a minion’s owner do not apply to monsters. When a monster or treasure card leaves play, it always goes to the corresponding discard pile, regardless of card text to the contrary.&lt;br /&gt;
&lt;br /&gt;
Monsters are not played from players’ hands but directly from the top of the monster deck. They can only be played when a game effect specifically says to play a monster. Playing a monster does not count against a player’s limit of one minion per turn, nor does it count as an extra minion. Playing a monster does not give a player control of it; however, other cards may allow a player to take control of a monster in play.&lt;br /&gt;
&lt;br /&gt;
Treasures are special awards gained either by defeating monsters, or by special card effects. Although they have no owner or faction, they do have a controller as normal.&lt;br /&gt;
&lt;br /&gt;
====== Monsters and Bases ======&lt;br /&gt;
Bases in Smash Up: Munchkin have a monster number (see [[Know Your Cards! (card anatomy)|Know Your Cards]]). Whenever such a base enters play, draw that many monsters from the monster deck and play them on the base. To save table space, you may overlap the monster cards so only their power and abilities show. Monsters played on new bases are not considered played by any player. Monsters’ abilities trigger when they are played just as with normal minions.&lt;br /&gt;
&lt;br /&gt;
Monsters do not count against the breakpoint of the base they are on. Instead, they ADD to the breakpoint of the base, making it harder to score. However, if someone takes control of a monster, it stops adding to the base’s breakpoint and acts as a normal minion of that player.&lt;br /&gt;
&lt;br /&gt;
====== Getting Loot from a Monster ======&lt;br /&gt;
Monsters have a treasure number. If a monster is destroyed by a card effect, the player who controls the effect that destroyed it draws that many treasure cards and places them in his or her hand. Big phat lewt!&lt;br /&gt;
&lt;br /&gt;
====== Getting Loot from a Base that Scored ======&lt;br /&gt;
After awarding VPs for a base, add the treasure numbers of all the monsters that are still on the base and reveal that many cards from the treasure deck. Players take turns choosing one of the revealed cards and adding it to their hand. To be eligible to claim a treasure, a player must either control a minion at that base or have at least 1 power there by virtue of some other effect. All qualifying players are included in treasure selection, not just the top three.&lt;br /&gt;
&lt;br /&gt;
When choosing treasures, start with the base’s winner and proceed by the decreasing amount of power present on the base. Priority for breaking ties starts with the current player and going clockwise. Continue selecting (restarting with the winner if there are more treasures than players) until all treasures have been claimed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; A base scores. The monsters still on the base have a total treasure value of 5. Alan has a bunch of minions on the base, and Beth has one minion with a power of zero. The players reveal a total of 5 cards from the treasure deck. Alan, who had the highest total power, chooses one of the cards. Beth chooses second, then Alan chooses another, etc. In the end, Alan gets the first, third, and fifth choices, and Beth gets second and fourth. Chris had neither minions nor power on the base, and thus does not get any treasure.&lt;br /&gt;
&lt;br /&gt;
===== The Monster Deck =====&lt;br /&gt;
The Monster deck contains 20 minions, listed below.&lt;br /&gt;
&lt;br /&gt;
====== 1x Plutonium Dragon ======&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-39.png|none|thumb|420x420px|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - 3 Treasures. Ongoing: After you play a minion here, flip two coins. If both are heads, you may destroy this monster. If both are tails, destroy the minion you played if it is power 3 or less.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, functional&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Knight of the Living Dead ======&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-37.png|none|thumb|420x420px|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - 2 Treasures. Undead. Special: Before this base scores, the current player has their highest power minion here duel the highest power minion of another player here. The winner destroys the losing minion.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, functional&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===== 2x Bigfoot =====&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-33.png|none|thumb|420x420px|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - 2 Treasures. Ongoing: If this is the only monster here, this base&#039;s breakpoint is increased by 3 and the winner here draws two cards.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, functional&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===== 2x King Tut =====&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-31.png|none|thumb|420x420px|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - 2 Treasures. Undead. Ongoing: After this base scores, the winner discards two cards.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, functional&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===== 3x Hippogriff =====&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-23.png|none|thumb|420x420px|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - 1 Treasure. Special: Before this base scores, destroy a random non-monster minion here of power 3 or less.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===== 3x Ghoul =====&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-17.png|none|thumb|420x420px|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - 1 Treasure. Undead. Ongoing: After a player destroys this monster, they must play it on another base as an uncontrolled monster.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, functional&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===== 4x Web Troll =====&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-09.png|none|thumb|420x420px|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - 1 Treasure. Ongoing: When a player would destroy this monster, they may take control of it instead if they don&#039;t already control it.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, functional&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===== 4x Poultrygeist =====&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-01.png|none|thumb|420x420px|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - 1 Treasure. Undead. Ongoing: If there is another undead monster here, this monster has +1 power.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, functional&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===== The Treasure Deck =====&lt;br /&gt;
The Treasure deck contains 3 minions and 19 actions, listed below.&lt;br /&gt;
&lt;br /&gt;
====== 1x Tiger Steed ======&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-69.png|none|thumb|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - You may destroy a minion of power 2 or less here OR destroy any monster here but do not collect any treasures from it.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, functional&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Dwarf Hireling ======&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-73.png|none|thumb|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - You may draw a card from the treasure discard pile.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, functional&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Halfling Hireling ======&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-71.png|none|thumb|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - You may play an extra minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==== 1x Bag of Caltrops ====&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-51.png|none|thumb|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
Play on a base. Ongoing: After another player plays a minion here, destroy it and this action if it is power 3 or less.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, wording&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==== 1x Boots of Butt-Kicking ====&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-45.png|none|thumb|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
Play on a minion. You may play an extra action. Ongoing: This minion has +1 power.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==== 1x Boots of Running Really Fast ====&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-65.png|none|thumb|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
Play on a minion. Talent: Move this minion to another base.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==== 1x Buckler of Swashing ====&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-57.png|none|thumb|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
Play on a minion. Ongoing: This minion cannot be affected by cards you don&#039;t control.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, functional&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==== 1x Chainsaw of Bloody Dismemberment ====&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-49.png|none|thumb|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
Play on a minion. Ongoing: This minion has +3 power.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, functional&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==== 1x Chest of Holding ====&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-59.png|none|thumb|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
Play on a base and store up to four cards from the top of your deck under this card. Talent: Draw a card stored under this card.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, functional&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==== 1x Cross Bow ====&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-81.png|none|thumb|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
Choose a base and a faction. All minions there of that faction gain +2 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==== 1x Dungeon Rule Book ====&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-77.png|none|thumb|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
Destroy an action. Special: Play before a base scores.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, wording&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==== 1x Jetpack of Anachronism ====&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-55.png|none|thumb|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
Play on a minion. Ongoing: After this minion goes to the discard pile, place it in its owner&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, wording&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==== 1x Kneepads of Allure ====&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-41.png|none|thumb|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
Play on a minion. Ongoing: All players&#039; minions here have +1 power.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, functional&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==== 1x Magic Missile ====&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-43.png|none|thumb|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
Play on a minion. Talent: Place this card on the bottom of the treasure deck to destroy a minion here of power 3 or less.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, wording&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==== 1x Potion of Cowardice ====&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-67.png|none|thumb|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
Play on a minion. Ongoing: This minion has -2 power and its abilities are cancelled.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, wording&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==== 1x Potion of Halitosis ====&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-75.png|none|thumb|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
Play on a base. Talent: Destroy this action to choose a player and have them move one of their minions away from this base. Special: Before this base scores, you may use this card&#039;s talent.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, functional&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==== 1x Potion of Idiotic Bravery ====&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-47.png|none|thumb|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
One of your minions gains +5 power and &amp;quot;Special: Before this base scores, destroy this minion&amp;quot; until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, functional&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==== 1x Potion of Line Cutting ====&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-79.png|none|thumb|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
Play on a minion. Ongoing: When another player with a minion here would draw a treasure card, look at it first and you may destroy this card to draw it or play it instead.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, functional&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==== 1x Potion of Paralysis ====&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-83.png|none|thumb|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
Cancel the abilities of a base and of all cards there until the start of your turn. Special: Play before a base scores.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, functional&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==== 1x Potion of Redundancy Potion ====&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-53.png|none|thumb|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
Play on your minion. Talent: This minion uses another minion&#039;s talent.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, functional&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==== 1x Wand of Dowsing ====&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-63.png|none|thumb|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
Draw two treasure cards. Shuffle this card into the treasure deck.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, functional&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==== 1x Wishing Ring ====&lt;br /&gt;
[[File:SU1094 Munchkin Monsters and Treasures-61.png|none|thumb|Illustrated by: John Kovalic &amp;amp; Gong Studios]]&lt;br /&gt;
Play on your minion. Ongoing: At the start of your turn, you may place this action in the box to gain 1 VP.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, functional&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==== Titans ====&lt;br /&gt;
&#039;&#039;Used in Big in Japan and the Titan Event Kit&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Titans are a card type entirely different from minions, actions, or bases. Representing large, uncontrollable forces, titans are neither good nor evil; they are pure awesome. Titans start the game on the table near their owner; they never go in the hand, deck or discard pile.&lt;br /&gt;
&lt;br /&gt;
Titans may be played on a base when a card, including the titan card itself, says you can play them. Playing a titan is optional. “Instead of your regular minion [or action] play” means instead of the normal minion or action play allowed during your Play Cards phase. Titans are not played as, and do not count as, extra cards.&lt;br /&gt;
&lt;br /&gt;
If you play a titan, you control it even if you do not own it. You cannot play a titan if you already control a titan in play.&lt;br /&gt;
&lt;br /&gt;
Titans are not affected by abilities that specifically target minions or actions. Abilities that target “cards” can affect titans and even force them out of play (destroyed, returned, placed, etc.). Titans also leave play if the base card they are on leaves play. When a titan leaves play for whatever reason, set it aside near its owner, discarding any counters on it. It can be played again anytime a card allows it.&lt;br /&gt;
&lt;br /&gt;
Titans do not have power, but they can give power to their controller’s total at their base through their abilities. In addition, titans that have +1 power counters on them also provide that power to their controller.&lt;br /&gt;
&lt;br /&gt;
====== Clash of the Titans ======&lt;br /&gt;
After you play or move a titan to a base that already has a titan, one of them must be removed from play. The two controllers compare their total power at that base, after resolving any applicable ongoing abilities. The player with the lesser total removes their titan; in case of ties, the titan that was on the base first wins.&lt;br /&gt;
&lt;br /&gt;
==== Non-Minions That Grant Power ====&lt;br /&gt;
&#039;&#039;First used in Big In Japan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some actions have inherent power, and some bases grant power. This power counts both toward breaking the base and toward earning VP rewards, even if the player has no minions present there.&lt;br /&gt;
&lt;br /&gt;
==== Burying ====&lt;br /&gt;
&#039;&#039;Used in Oops, You Did It Again&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to bury:&#039;&#039;&#039; To bury a card you place it face down beside a base, facing you. You don’t show it to others unless the card says to bury itself. You may only bury a card if an ability allows it.&lt;br /&gt;
[[File:05a Burying.png|thumb|394x394px]]&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; A buried card is not affected by abilities that target minions, actions, or any other card type. They are affected by abilities that target “cards”. A buried card is controlled by the player who buried it, and its controller is considered its owner until it is uncovered or discarded. Players may look at buried cards they control at any time; but they may only look at them one at a time and may not mix them up. A buried card’s abilities may not be triggered until after it is uncovered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncovering:&#039;&#039;&#039; Each player may uncover one of their buried cards at the start of their turn. A player may also uncover a card when an ability allows it. When a buried card is uncovered, its controller immediately plays it as an extra card. It is played either on the same base, or on a minion on that base, or simply resolved and discarded, as appropriate. It is resolved just as if it were played from the hand. If circumstances make playing it impossible (e.g. it’s a card that is only played before a base scores), it is discarded instead. When a card is uncovered or re-buried (as Mummies do), any counters or cards on it are discarded first. Uncovered cards may not be immediately reburied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scoring:&#039;&#039;&#039; Buried cards do not themselves have power, nor the presence to help break or win a base. After a base scores or leaves play for any reason, buried cards still on it go to their owners’ discard piles. Madness cards that are buried at the end of the game still count against their controller.&lt;br /&gt;
&lt;br /&gt;
==== Cards Played off the Top of the Deck ====&lt;br /&gt;
&#039;&#039;Used in Excellent Movies Dude and Half the Battle; That 70s Expansion via errata (Truckers)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“Play X off the top of your deck” means you reveal cards from the top of your deck until you reveal a card of type X, and then play it; if you are told to play N Xs you do the procedure N times. After the Xs are played and resolved, if there are any unused revealed cards you shuffle them into your deck; before then those cards are not considered in play or part of any deck or discard pile. &lt;br /&gt;
&lt;br /&gt;
If the deck is empty before you start revealing cards, shuffle your discard pile to make a new deck. But if the deck runs out while you are revealing, you stop revealing and can only play what you have already revealed. (This is also true for other cards that reveal from the deck until finding something, like Watson) If the X that you reveal has prerequisites for play that are not met (e.g. Shoggoth), it is discarded instead.&lt;br /&gt;
&lt;br /&gt;
“If this card was played off the top of a deck” means if this card was among a group of cards revealed from the top of a deck and then played. It does not have to have been the very top card for it to be true. There are cards that don&#039;t specifically say &amp;quot;play X off the top of your deck&amp;quot; that help meet that condition without saying “play off the top of a deck”, such as Hoverbot, Secret Volcano Headquarters, Teaching Power, Moon Dumpster, or Raiding Party.&lt;br /&gt;
&lt;br /&gt;
==== Duels ====&lt;br /&gt;
&#039;&#039;Used in Oops, You Did It Again&#039;&#039;&lt;br /&gt;
[[File:05b Duels.png|thumb|502x502px]]&lt;br /&gt;
&#039;&#039;&#039;Basics:&#039;&#039;&#039; When two minions duel, their controllers may each place a card from their hand on the table face down, and then each reveals their card (if any), starting with the challenger. If it is an action it is played normally, otherwise it is returned to the hand. After the dueling cards are resolved, the minion with the higher power is determined to be the winner; in case of ties, both sides get all the effects of the duel. The benefits of winning, or the harm of losing, are specified by the card that starts the duel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Details:&#039;&#039;&#039; Placing a dueling card on the table is optional, and the decision to place one is first made by the challenger.&lt;br /&gt;
&lt;br /&gt;
You may place any card from your hand for a duel, including actions that affect minions outside the duel, or even minions that are just returned to the hand (they make a good bluff).&lt;br /&gt;
&lt;br /&gt;
While on the table, dueling cards are not considered part of the hand, deck or discard pile, are not considered in play, and cannot be targeted by any ability.&lt;br /&gt;
&lt;br /&gt;
Two duels may not happen at the same time, so if any ability that allows a duel is triggered during another duel, that part of the ability is ignored.&lt;br /&gt;
&lt;br /&gt;
After a duel’s actions are resolved, if the two minions of the duel are not together on the same base as each other, the duel stops without resolution. However, changing control of either or both minions does not stop the duel.&lt;br /&gt;
&lt;br /&gt;
During a duel no other cards may be played or invoked, unless they are allowed by the duel’s actions (or by the cards allowed by the actions, etc.) or they are triggered by the duel or the cards involved in it.&lt;br /&gt;
&lt;br /&gt;
Being in a duel does not by itself count as affecting a minion, but the duel’s consequences may affect it.&lt;br /&gt;
&lt;br /&gt;
==== Stasis ====&lt;br /&gt;
&#039;&#039;Used in Excellent Movies, Dude; Smash Up: Munchkin via errata (Clerics and Thieves)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stasis counters&#039;&#039;&#039; track the amount of time a card spends in stasis, after which the card is played, and/or other effects may happen. If you run out of stasis counters, use any other items you wish as additional counters. Stasis counters do not count as any other token used in the game, and none of those count as stasis counters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Being in stasis&#039;&#039;&#039;: You only place stasis counters on a card when an ability says you can; doing so places the card in stasis. Cards in stasis are placed face up in front of their owner. They are considered in play, but:&lt;br /&gt;
&lt;br /&gt;
1) they are not on any base or part of any hand, deck, or discard pile;&lt;br /&gt;
&lt;br /&gt;
2) their abilities do not work unless they refer to stasis; and&lt;br /&gt;
&lt;br /&gt;
3) they may not be affected by, or chosen as the target of, any ability that does not refer to stasis;&lt;br /&gt;
&lt;br /&gt;
4) they may not be played or leave stasis except as described below.&lt;br /&gt;
&lt;br /&gt;
Their presence on the table may influence some abilities (e.g. Microbot Alpha, Red Riding Hood), and their power and abilities can be copied by other cards. Madness cards in stasis at the end of the game still count against your final score.&lt;br /&gt;
[[File:Stasis and Storage Example.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Leaving stasis&#039;&#039;&#039;: At the start of your turn, you must remove one stasis counter from each of your cards in stasis. You may also remove (or add) stasis counters when an ability says you can. If a card in stasis has no stasis counters on it, during your Play Cards phase you may play it as an extra card, at which point it leaves stasis. When you play the card, follow any instructions it has for leaving stasis, and then discard the card unless it tells you otherwise (as Sidelined Girlfriend does). If it has no instructions for leaving stasis, just play it normally as an extra card. Cards leaving stasis may not immediately re-enter stasis. At the end of each turn, discard all your cards in stasis that have no stasis counters on them; they both leave stasis and leave play.&lt;br /&gt;
&lt;br /&gt;
==== Stored Cards ====&lt;br /&gt;
Some abilities let you store cards by placing them face down under other cards. If the ability has limits on the card being placed – e.g. “a minion of power 3 or less” or “an action“ – you must reveal it before storing it so others can see it meets the requirements. You may look at your stored cards at any time, but you must return them to the same place. Other players may count your stored cards, but may not examine them. Stored cards are considered in play, but their abilities are not active, and they cannot be affected by abilities that do not mention stored cards. Stored cards may only be played when an ability allows it. When a card moves, cards under it move with it. When a card leaves play, any cards stored under it are discarded unless an ability says otherwise. Madness cards in storage at the end of the game still count against your final score.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-right-style:none;width:320px;&amp;quot; |[[The Big Score|&amp;lt;- previous: The Big Score]]&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;text-align:center;width:500px;&amp;quot; | Special Cards, Counters, and Other Rules&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;text-align:left;border-left-style:none;border-right-style:none;border-top-style:none;border-bottom-style:none;width:320px;&amp;quot; |[[Terms and Phrases|next:  Terms &amp;amp; Phrases-&amp;gt;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Teens&amp;diff=3554</id>
		<title>Teens</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Teens&amp;diff=3554"/>
		<updated>2026-04-25T17:28:18Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: Corrected illustrator credit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SU1076 CoverPhoto Teens Folder.png|none|frame|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-teens Purchase the Teens Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
Don&#039;t you forget about them! The Teens are here to take part in all the radical action from the 80s. Will you put together the perfect Brunch Club to stand up against the dweebies?&lt;br /&gt;
&lt;br /&gt;
Teens are from the &#039;&#039;&#039;Teens set&#039;&#039;&#039; and &#039;&#039;&#039;do not&#039;&#039;&#039; have a Titan card.&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: REPLACE ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power-3 Minions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minions That Benefit From Specific Others&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All 10 of the Teens&#039; minions are power 3, and many of their cards care about and enhance minions with 3 power. Additionally, all of their minions have a specific other Teen that they care about - if that Teen is at the same base as the one they are played at, they gain an effect for when they are played.&lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Aliens]]&#039;&#039;&#039;: Prep and New Kid make it easy to fetch Invader. Brain, Jock, Prep, Rebel, Slacker, and Booty Trap all trigger off your Invader plays. Principal&#039;s Office adds to the suite of minion-bouncing and extra play effects. If an Invader ends up in discard, Explosion at School can shuffle it into your deck, and Strange Science lets you play it right out of your discard.&lt;br /&gt;
* &#039;&#039;&#039;[[Ninjas]]&#039;&#039;&#039;: Shinobi are deceptively powerful with Teens thanks to the sheer number of power 3 support cards. Prep can give the Shinobi +2 power after you play it, further increasing the amount by which it can swing a base, Brain and Booty Trap can draw you cards for playing Shinobi, and Slacker can put Shinobi back into your deck from your discard pile.&lt;br /&gt;
* &#039;&#039;&#039;[[Grimms&#039; Fairy Tales]]&#039;&#039;&#039;: Abe Froman and Grimms&#039; Blessing enable the names-matter effects in both factions. The power 3 fetching can help you find Frog Prince, Red Riding Hood, and Rumpelstiltzkin.&lt;br /&gt;
* &#039;&#039;&#039;Big Hero 6&#039;&#039;&#039;: The characters (minions) are all power 3, making them work perfectly with Teens&#039; triggers and support.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 2x Brain ======&lt;br /&gt;
[[File:SU1076 SmashUpTeens Teens5a.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - If there is a Slacker here, you may play an extra action. Ongoing: Once per turn, after you play another minion of power 3, you may draw a card.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 2x Slacker ======&lt;br /&gt;
[[File:SU1076 SmashUpTeens Teens7a.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - If there is a Rebel here, move up to two of your minions to other bases. Ongoing: Once per turn, after you play another minion of power 3, you may place a card from your discard pile on the bottom of your deck.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 2x Rebel ======&lt;br /&gt;
[[File:SU1076 SmashUpTeens Teens9a.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - If there is a Jock here, you may play an extra non-Rebel minion of power 3 here. Ongoing: Once per turn, after you play another minion of power 3, you may move one of your minions to another base.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x Jock ======&lt;br /&gt;
[[File:SU1076 SmashUpTeens Teens2a.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - If there is a Prep here, place two +1 power counters on this minion. Ongoing: Once per turn, after you play another minion of power 3, you may place a +1 power counter on this minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x Prep ======&lt;br /&gt;
[[File:SU1076 SmashUpTeens Teens3a.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - If there is a Brain here, you may search your deck for a minion of power 3 and draw it. Ongoing: Once per turn, after you play another minion of power 3, you may give one of your minions +2 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 2x Abe Frohman ======&lt;br /&gt;
[[File:SU1076 SmashUpTeens Teens19a.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Play on one of your minions. Talent: Until the start of your next turn, this minion also has the same name as every other minion you own. Using this minion’s abilities does not count as using another minion&#039;s abilities.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Babysitter ======&lt;br /&gt;
[[File:SU1076 SmashUpTeens Teens17a.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Play on one of your minions. Ongoing: Your minions here cannot be affected by other players’ abilities.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Booty Trap ======&lt;br /&gt;
[[File:SU1076 SmashUpTeens Teens16a.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Play on a base. Ongoing: After you play or move a minion with printed power 3 to this base, draw a card.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Brunch Bunch ======&lt;br /&gt;
[[File:SU1076 SmashUpTeens Teens11a.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Choose a base. For each name on a minion of yours there with printed power 3, you may choose a different effect:&lt;br /&gt;
&lt;br /&gt;
* Move one of your minions to there.&lt;br /&gt;
* Draw a card.&lt;br /&gt;
* Play an extra minion of power 3 there.&lt;br /&gt;
* Give a minion there +2 power until the end of the turn.&lt;br /&gt;
* Place a card from your discard pile on the bottom of your deck.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Explosion at School ======&lt;br /&gt;
[[File:SU1076 SmashUpTeens Teens12a.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Shuffle any number of minions of power 3 with different names from your discard pile into your deck and draw a card.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x New Kid ======&lt;br /&gt;
[[File:SU1076 SmashUpTeens Teens13a.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Search your deck for a minion of power 3 and play it as an extra minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Principal&#039;s Office ======&lt;br /&gt;
[[File:SU1076 SmashUpTeens Teens20a.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Return one of your minions to your hand. You may play a minion of printed power 3 as an extra minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Strange Science ======&lt;br /&gt;
[[File:SU1076 SmashUpTeens Teens15a.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Play a minion of power 3 from your discard pile as an extra minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Cabin in the Woods ======&lt;br /&gt;
[[File:SU1076 SmashUpTeens Teens21a.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 24 - VPs: 4 3 1 - If you have at least two minions here, your minions here each have +2 power.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Montridge High ======&lt;br /&gt;
[[File:SU1076 SmashUpTeens Teens22a.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
​Breakpoint 20 - VPs: 4 2 1 - After you play a minion here, place a +1 counter on one of your minions with a different name here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Aliens&amp;diff=3553</id>
		<title>Aliens</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Aliens&amp;diff=3553"/>
		<updated>2026-04-25T13:10:43Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: Adjusted some out-of-date clarifications.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SU1001 CoverPhoto Aliens.png|none|frame|Illustrated by: Conceptopolis]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-aliens Purchase the Aliens Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
Aliens love to mess with people, and they love to mess with other players even more. From bouncing minions back to players’ hands, to replacing bases in play, aliens are out to have a great time, at any planet’s expense.&lt;br /&gt;
&lt;br /&gt;
Aliens are from the &#039;&#039;&#039;Core (Base game) set&#039;&#039;&#039; and do not have a Titan card.&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: LOW-MEDIUM ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Returning Minions to hand&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;VP Gain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like those in our stories, the elusive and mysterious Aliens of Smash Up take people for who knows what reasons. Aliens are experts at returning anyone&#039;s minions back to their hand. They can Beam Up their friends to safety, and Abduct their adversaries to Probe them for information. Can you withstand their bubble-helmed Invasion?&lt;br /&gt;
&lt;br /&gt;
In isolation, returning minions to their owners&#039; hands is not that significant of an ability, but Aliens leverage their expertise to enable a number of unique strategies. All of their returning abilities can target friend or foe. After you return an enemy&#039;s minion, use Probe to discard it, and also spy on their hand. You might preemptively deny them a powerful minion you weren&#039;t aware of! Aliens have a minor ability to play extra minions to help replay your own minions you return.&lt;br /&gt;
&lt;br /&gt;
Aliens can do more than just return minions to hands. Send them to their decks instead with Disintegrator! This is especially strong against Tenacious Zs. As always, you can use this on your own minions. How about bases? Enter Terraforming! You even get to play an extra minion.&lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
Aliens&#039; overall power is quite low, so they&#039;re not too great at breaking bases. Their Scout minions, however, are specialized at maintaining presence on the bases. You may return them to your hand after the base they are on scores, so you can reuse them. You&#039;re not likely to win bases this way, but second and third place are enough to support you along with the next strategy.&lt;br /&gt;
&lt;br /&gt;
Invaders probably have the most powerful on-play ability in the whole game. By playing, returning, replaying, and rereturning them in an &amp;quot;Invader Dance&amp;quot;, you can theoretically win the game without breaking any bases. More commonly, Invaders make up just one component of the Aliens&#039; overall game plan. Relying on this tactic consumes a lot of your minion plays, so reserve Crop Circles to simultaneously slow your opponents&#039; efforts at breaking bases. While fairly easy in a 2-player game, this gets harder the more opponents you face, because they will more and more easily break bases without your input.&lt;br /&gt;
&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
Aliens work best alongside factions that are also good at returning minions to hands. The next best have and/or support on-play abilities and help slow down the game for your opponents.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ninjas]]&#039;&#039;&#039;: Master Ninja and Tiger Assassin are even more formidable if you can return them to hand and re-use their minion-destroying on-play abilities.&lt;br /&gt;
* &#039;&#039;&#039;[[Robots]]&#039;&#039;&#039;: Zapbot, Hoverbot, Microbot Fixer, and Microbot Reclaimer all have useful on-play abilities that provide extra minion plays.&lt;br /&gt;
* &#039;&#039;&#039;[[Tricksters]]&#039;&#039;&#039;: Blending their tricks and hindrances in with the Aliens, Tricksters also offer much-desired extra minion plays for you to farm VPs.&lt;br /&gt;
* &#039;&#039;&#039;[[Time Travelers]]&#039;&#039;&#039;: Directly replay Invaders with Do Over! and take control of the bases.&lt;br /&gt;
* &#039;&#039;&#039;[[Star Roamers]]&#039;&#039;&#039;: Ship&#039;s Captain can fetch any minion you need, and even play them as an extra minion if their power is 3 or less (like the Invader). Science Officer&#039;s talent lets you return one of your minions to your hand to play another with a different name, giving you access to a VP farming engine with Invader. Collector and Supreme Overlord are good partners for that combo, allowing you to repeatedly return other minions to hand. Medical Officer lets you return your Invaders and other minions to hand if they would be destroyed. Ensigns and Protector Fields can protect your Invaders and other minions from removal outright.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Supreme Overlord ======&lt;br /&gt;
[[File:SU1001 CoreSet Aliens10.png|none|thumb|420x420px|Illustrated by: Conceptopolis]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - You may return a minion to its owner’s hand.&lt;br /&gt;
&lt;br /&gt;
Errata: None.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 2x Invader ======&lt;br /&gt;
[[File:SU1001 CoreSet Aliens8.png|none|thumb|420x420px|Illustrated by: Conceptopolis]]&lt;br /&gt;
Power 3 - Gain 1 VP.&lt;br /&gt;
&lt;br /&gt;
Errata: None.&lt;br /&gt;
&lt;br /&gt;
Clarifications: &lt;br /&gt;
&lt;br /&gt;
* If the Invader is destroyed or its ability is later cancelled, you do &#039;&#039;&#039;not&#039;&#039;&#039; lose the VP it gave you.&lt;br /&gt;
&lt;br /&gt;
====== 3x Scout ======&lt;br /&gt;
[[File:SU1001 CoreSet Aliens5.png|none|thumb|420x420px|Illustrated by: Conceptopolis]]&lt;br /&gt;
Power 3 - Special: After this base scores, you may return this minion to your hand.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 4x Collector ======&lt;br /&gt;
[[File:SU1001 CoreSet Aliens.png|none|thumb|420x420px|Illustrated by: Conceptopolis]]&lt;br /&gt;
Power 2 - You may return a non-Collector minion of power 3 or less on this base to its owner’s hand.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Reversion - Changed back to the original wording (No longer has the &amp;quot;non-Collector&amp;quot; errata that was added in the Bigger Geekier Box update).&lt;br /&gt;
&lt;br /&gt;
Clarifications: &lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Abduction ======&lt;br /&gt;
[[File:SU1001 CoreSet Aliens11.png|none|thumb|420x420px|Illustrated by: Conceptopolis]]&lt;br /&gt;
Return a minion to its owner’s hand. Play an extra minion.&lt;br /&gt;
&lt;br /&gt;
Errata: None&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 2x Beam Up ======&lt;br /&gt;
[[File:SU1001 CoreSet Aliens12.png|none|thumb|420x420px|Illustrated by: Conceptopolis]]&lt;br /&gt;
Return a minion to its owner’s hand.&lt;br /&gt;
&lt;br /&gt;
Errata: None&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Crop Circles ======&lt;br /&gt;
[[File:SU1001 CoreSet Aliens14.png|none|thumb|420x420px|Illustrated by: Conceptopolis]]&lt;br /&gt;
Choose a base. Return each minion on that base to its owner’s hand.&lt;br /&gt;
&lt;br /&gt;
Errata: None&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 2x Disintegrator ======&lt;br /&gt;
[[File:SU1001 CoreSet Aliens16.png|none|thumb|420x420px|Illustrated by: Conceptopolis]]&lt;br /&gt;
Place a minion of power 3 or less on the bottom of its owner’s deck.&lt;br /&gt;
&lt;br /&gt;
Errata: None&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Invasion ======&lt;br /&gt;
[[File:SU1001 CoreSet Aliens15.png|none|thumb|420x420px|Illustrated by: Conceptopolis]]&lt;br /&gt;
Move a minion to another base.&lt;br /&gt;
&lt;br /&gt;
Errata: None&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Jammed Signal ======&lt;br /&gt;
[[File:SU1001 CoreSet Aliens19.png|none|thumb|420x420px|Illustrated by: Conceptopolis]]&lt;br /&gt;
Play on a base. Ongoing: This base’s abilities are cancelled.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording&lt;br /&gt;
&lt;br /&gt;
Clarifications: &lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Probe ======&lt;br /&gt;
[[File:SU1001 CoreSet Aliens20.png|none|thumb|420x420px|Illustrated by: Conceptopolis]]&lt;br /&gt;
Look at another player’s hand and choose a minion in it. That player discards that minion.&lt;br /&gt;
&lt;br /&gt;
Errata: None&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Terraforming ======&lt;br /&gt;
[[File:SU1001 CoreSet Aliens18.png|none|thumb|420x420px|Illustrated by: Conceptopolis]]&lt;br /&gt;
Search the base deck for a base and swap it with a base in play. You may play an extra minion there.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording.&lt;br /&gt;
&lt;br /&gt;
Clarifications: &lt;br /&gt;
&lt;br /&gt;
* When a base is swapped, all cards on it remain on the new base (minions, actions on the base and on minions there, buried cards, titans, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x The Homeworld ======&lt;br /&gt;
[[File:SU1001 CoreSet Aliens22.png|none|thumb|420x420px|Illustrated by: Conceptopolis]]&lt;br /&gt;
Breakpoint 23 - VPs: 4 2 1 - Once per turn, after you play  a minion here, you may play an extra minion of power 2 or less.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Functional (changed to once per turn)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x The Mothership ======&lt;br /&gt;
[[File:SU1001 CoreSet Aliens21.png|none|thumb|420x420px|Illustrated by: Conceptopolis]]&lt;br /&gt;
Breakpoint 20 - VPs: 4 2 1 - After this base scores, the winner may return one of his or her minions of power 3 or less from here to his or her hand.&lt;br /&gt;
&lt;br /&gt;
Errata: None&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Star_Roamers&amp;diff=3483</id>
		<title>Star Roamers</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Star_Roamers&amp;diff=3483"/>
		<updated>2026-01-16T15:53:35Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: Removed the now-outdated clarification from Weird New Worlds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SU1037 CoverPhoto StarRoamers Folder.png|none|frame|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-star-roamers Purchase the Star Roamers Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
These are the travels of the spaceship Undertaking. Its several-year mission: to find new worlds, seek out new life and new worlds (many of which look suspiciously like 1940s Earth), to bravely go where no person has gone before! The Star Roamers travel about the tabletop, using their incredible teleporting technology to send countless ensigns to their deaths, all in the name of base smashing!&lt;br /&gt;
&lt;br /&gt;
Star Roamers are from the &#039;&#039;&#039;Cease and Desist set&#039;&#039;&#039; and &#039;&#039;&#039;do not&#039;&#039;&#039; have a Titan card.&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: MEDIUM-HIGH ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Returning Your Minions To Your Hand&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Moving Minions Between Bases&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Star Roamers emulate teleportation by triggering and altering the return of minions to your hand. All of their minions work together to create chain reactions that grant you more control of your minions the more are in play, eventually leading to overwhelming protection and mobility. Star Roamers are not so good at affecting other players, though.&lt;br /&gt;
&lt;br /&gt;
The chains can be triggered in multiple ways and can end on any other base or your hand. Science Officer and 5 standard actions initiate returns to your hand, as well as Medical Officer if another one of your minions would be destroyed. Ship&#039;s Engineer and Whiplash Maneuver allow you to change return to hand into movement to a different base, saving precious minion plays, as well as gaining extras from Science Officer.&lt;br /&gt;
&lt;br /&gt;
Ensigns protect your valuable Officers and Engineers by redirecting effects toward them instead. The Officers and Engineers in turn - especially Medical Officer - send sacrificial Ensigns right back into the action.&lt;br /&gt;
&lt;br /&gt;
Ship&#039;s Captain is the only Star Roamer minion with an on-play ability, but what an absurdly amazing ability it is! This is the minion you will be returning to your hand instead of moving to a different base.&lt;br /&gt;
&lt;br /&gt;
A unique card to the deck is Weird New Worlds, which is one of only two cards in the game capable of expanding the number of bases in play beyond &amp;quot;number of players+1&amp;quot;. Teleport Overflow is another interesting action. At the least, it acts like the Aliens&#039; Abduction on yourself, but if you have any minions with the same name you can play all of them on any bases. You can even include the minion you just returned. Very versatile. &lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
You are unlikely to have all of these minions in play at the same time, especially since you need to break and win bases to win the game. This is really where the complexity of this faction gets difficult to handle. You may know what to do when you have all these minions in play, but what if your opponents are keeping up with removing your synergizing minions, and you have to decide which 2 or 3 minion combination to spend your precious minion plays on? What do you even have in play right now!? It can be easy to lose track of the options available to you when you have so many other things happening in the game.&lt;br /&gt;
&lt;br /&gt;
Ship&#039;s Captain helps you get a team online. Do not dismiss the value of finding your other best minions even though you can&#039;t immediately play them. Sometimes you have to choose between keeping your minions for their abilities or breaking bases with their power, but ideally you want both. Port Me Up is especially valuable for this purpose. Star Roamers combine Big Drops and Bait and Switches into coordinated plays coming from multiple angles. Putting them together is a daunting, ever-changing task. &lt;br /&gt;
&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
Star Roamers perform best with other factions that return minions to hands, which generally also feature great on-play abilities. Medical Officer helps relieve self-destruction penalties, but she doesn&#039;t help abilities that require that minions get destroyed (see Escape Hatch&#039;s clarification). &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Aliens]]&#039;&#039;&#039;: Gain the minion with the pinnacle of on-play abilities: Invader. Aliens have other on-play abilities to add to Ship&#039;s Captain and they can always send enemy minions back to their hands. Scout is an ideal target for Teleport Overflow.&lt;br /&gt;
* &#039;&#039;&#039;[[Shapeshifters]]&#039;&#039;&#039;: Find Ship&#039;s Captain and the Officers more easily, and mitigate the destruction penalties of Shapeshifter actions with Medical Officer.&lt;br /&gt;
* &#039;&#039;&#039;[[Ninjas]]&#039;&#039;&#039;: &amp;quot;Return&amp;quot; your Ninja Acolyte with his ability, but actually just move him, generating an extra minion play every turn. Ninja&#039;s on-play abilities shore up Star Roamers&#039; lack of destruction, and Infiltrate can destroy Weird New Worlds.&lt;br /&gt;
* &#039;&#039;&#039;[[Fairies]]&#039;&#039;&#039;: Science Officer can return Titania and Ship&#039;s Captain when you reduce their power. This can be done with Glymmer or Enchantment to rapidly field your best minions. You can already do this with Puck for extra cards or actions.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Ship&#039;s Captain ======&lt;br /&gt;
[[File:SU1037 CeaseAndDecist StarRoamers Folder10.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - Search your deck for a minion, reveal it, add it to your hand and shuffle your deck. If it has power 3 or less, play it here as an extra minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Medical Officer ======&lt;br /&gt;
[[File:SU1037 CeaseAndDecist StarRoamers Folder8.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Ongoing: When one or more of your other minions would be returned to your hand, you may draw a card instead of returning one of them.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Functional&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Science Officer ======&lt;br /&gt;
[[File:SU1037 CeaseAndDecist StarRoamers Folder9.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Talent: Return one of your minions of power 4 or less to its owner’s hand. Play an extra minion with a different name.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*You can return a minion you control but don’t own, and still do the rest of the ability.&lt;br /&gt;
&lt;br /&gt;
====== 3x Ship&#039;s Engineer ======&lt;br /&gt;
[[File:SU1037 CeaseAndDecist StarRoamers Folder7.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Ongoing: If another one of your minions would be returned to your hand, you may move it to another base instead.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* These don’t trigger if you return a minion you don’t own, since it doesn’t go to your hand. &lt;br /&gt;
&lt;br /&gt;
====== 4x Ensign ======&lt;br /&gt;
[[File:SU1037 CeaseAndDecist StarRoamers Folder4.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Ongoing: When an opponent plays a card that directly affects one of your other minions here, you may have it affect this minion instead.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* It can take on ongoing or special effects, but not from cards already in play. It can take on multiple effects if it makes sense (e.g. multiple -1 power, but not multiple destroys unless it’s immune). It can have an action played on a different minion played on itself instead. It can substitute for a different minion being taken control of. It cannot take an effect already taken by a different Ensign from a third minion. It can take an effect even if it does not fit the original target’s prerequisites (e.g. “power 3 or higher”).&lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Hyperspeed 10 ======&lt;br /&gt;
[[File:SU1037 CeaseAndDecist StarRoamers Folder11.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Choose a base. Move all minions from there to a single other base.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x Mass Teleport ======&lt;br /&gt;
[[File:SU1037 CeaseAndDecist StarRoamers Folder14.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Each player returns one of their minions to its owner’s hand.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x Port Me Up ======&lt;br /&gt;
[[File:SU1037 CeaseAndDecist StarRoamers Folder12.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Return one of your minions to its owner’s hand. Special: You may play this after a base scores; the minion must be on the scoring base.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Protector Fields ======&lt;br /&gt;
[[File:SU1037 CeaseAndDecist StarRoamers Folder17.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Play on a base where you have a minion. Ongoing: Your minions here are not affected by other players’ cards.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Teleport Error ======&lt;br /&gt;
[[File:SU1037 CeaseAndDecist StarRoamers Folder16.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Choose a minion. Move it to another random base.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Teleport Overflow ======&lt;br /&gt;
[[File:SU1037 CeaseAndDecist StarRoamers Folder20.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Return one of your minions to its owner’s hand. Reveal any number of minions with the same name from your hand, and play them as extra minions.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* You can return a minion you control but don’t own, and still do the rest of the ability. &lt;br /&gt;
* The minions don’t have to have the same name as the returned minion, but have the same name as each other. A single minion counts as a group with the same name. &lt;br /&gt;
&lt;br /&gt;
====== 1x Weird New Worlds ======&lt;br /&gt;
[[File:SU1037 CeaseAndDecist StarRoamers Folder18.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Play a new base. You may play an extra minion on it.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Functional (no longer a &amp;quot;play on base&amp;quot; action and the extra base is now permanent)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Whiplash Maneuver ======&lt;br /&gt;
[[File:SU1037 CeaseAndDecist StarRoamers Folder19.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Play on a base. Ongoing: If any of your minions on other bases would be returned to your hand, you may move them here instead.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* These don’t trigger if you return a minion you don’t own, since it doesn’t go to your hand.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x USS Undertaking ======&lt;br /&gt;
[[File:SU1037 CeaseAndDecist StarRoamers Folder21.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 22 - VPs: 4 2 1 - At the start of your turn, you may move one of your minions to here, or from here to another base.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Neutral Space ======&lt;br /&gt;
[[File:SU1037 CeaseAndDecist StarRoamers Folder22.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
​Breakpoint 18 - VPs: 3 2 1 - Minions here are not affected by other players’ minions here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Special_Cards,_Counters_and_Other_Rules&amp;diff=3482</id>
		<title>Special Cards, Counters and Other Rules</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Special_Cards,_Counters_and_Other_Rules&amp;diff=3482"/>
		<updated>2025-12-07T04:16:20Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: Added illustrator credits for Madness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Special Cards, Counters, and Other Rules}}&lt;br /&gt;
&lt;br /&gt;
===== +1 Power Counters =====&lt;br /&gt;
&#039;&#039;First used in Monster Smash&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These pump up your minions with extra power. They are not a separate item; your VP tokens do double duty as +1 power counters (if it’s in your VP pile it’s a VP token, but if it’s on a card it’s a power counter). +1 power counters can be placed on cards, transferred between cards, and removed from cards when a card’s ability says to do so. When a card leaves play, remove all +1 power counters on it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; In early sets, these were called +1 power tokens.&lt;br /&gt;
&lt;br /&gt;
Each +1 power counter on a minion increases the minion’s power by one for as long as it is on that minion. For example, a 2-power minion with three +1 power counters on it is treated as a 5-power minion. If a power counter is transferred, the counter no longer affects the card it used to be on, and starts affecting the new one.&lt;br /&gt;
&lt;br /&gt;
A power counter affects the minion it is on, so abilities that protect minions from effects protect against placing power counters on them, as well as transferring or removing them.&lt;br /&gt;
&lt;br /&gt;
See below for how power counters work with Titans. Power counters on actions, bases, or buried cards have no effect unless a card says otherwise.&lt;br /&gt;
&lt;br /&gt;
===== The Madness Deck =====&lt;br /&gt;
&#039;&#039;Used in The Obligatory Cthulhu Set&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a set of 30 identical action cards. Keep the Madness deck face up (since all cards are identical) and separate from all other decks. Players cannot draw a card from the Madness deck, or return a Madness card to it, unless a card’s ability specifically allows it. If the Madness deck is out of cards, ignore any instructions to draw a Madness card until one or more Madness cards return to the deck. &lt;br /&gt;
&lt;br /&gt;
The current controller of each Madness card is treated as its owner as well. When a Madness card leaves play, it goes to its controller’s discard pile rather than to the Madness deck. When a Madness card returns to the Madness deck, the player ceases to control it.&lt;br /&gt;
&lt;br /&gt;
====== 30x Madness ======&lt;br /&gt;
[[File:SU1016.1 ObligatoryCthulhu Madness.png|none|thumb|Illustrated by: Alex Konstad]]&lt;br /&gt;
Draw two cards OR return this card to the Madness deck.&lt;br /&gt;
&lt;br /&gt;
====== Madness and the Final Score ======&lt;br /&gt;
Madness cards give you extra card draws during the game, but at the end of the game they cause you to lose VPs!&lt;br /&gt;
&lt;br /&gt;
When the game ends, and one player is in the lead with 15 VP or more, players count the total number of Madness cards in their hands, decks, and and discard piles, or that are buried. Each player then loses 1 victory point for every 2 Madness cards that they have. The player with the highest modified VP total then wins. In case of ties, the player with the fewest Madness cards wins. Further ties share the win!&lt;br /&gt;
&lt;br /&gt;
For example, John has 15 VPs and 5 Madness cards; he gets -2 VPs for a final total of 13 VPs. Mary has 14 VPs and 3 Madness cards, giving her a -1 VP penalty. Her modified total is 13 VPs, but she has fewer Madness cards, so she wins the tie. Finally, Chris has 13 VPs and no Madness cards. Chris, with the fewest Madness cards, wins the game, and John comes in last place!&lt;br /&gt;
&lt;br /&gt;
===== Monsters and Treasures =====&lt;br /&gt;
&#039;&#039;Used in Smash Up: Munchkin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Monsters and treasures are special types of minion and action cards. They each have their own deck and discard pile, set to the side for any player to use when necessary. Players cannot draw from these decks unless allowed in these rules or by a card’s ability.&lt;br /&gt;
&lt;br /&gt;
Monsters are treated as normal minions, and treasures are treated as normal actions or minions, in all ways except as defined below.&lt;br /&gt;
&lt;br /&gt;
Monsters and treasures have no owner or faction, therefore cards that refer to a minion’s owner do not apply to monsters. When a monster or treasure card leaves play, it always goes to the corresponding discard pile, regardless of card text to the contrary.&lt;br /&gt;
&lt;br /&gt;
Monsters are not played from players’ hands but directly from the top of the monster deck. They can only be played when a game effect specifically says to play a monster. Playing a monster does not count against a player’s limit of one minion per turn, nor does it count as an extra minion. Playing a monster does not give a player control of it; however, other cards may allow a player to take control of a monster in play.&lt;br /&gt;
&lt;br /&gt;
Treasures are special awards gained either by defeating monsters, or by special card effects. Although they have no owner or faction, they do have a controller as normal.&lt;br /&gt;
&lt;br /&gt;
====== Monsters and Bases ======&lt;br /&gt;
Bases in Smash Up: Munchkin have a monster number (see [[Know Your Cards! (card anatomy)|Know Your Cards]]). Whenever such a base enters play, draw that many monsters from the monster deck and play them on the base. To save table space, you may overlap the monster cards so only their power and abilities show. Monsters played on new bases are not considered played by any player. Monsters’ abilities trigger when they are played just as with normal minions.&lt;br /&gt;
&lt;br /&gt;
Monsters do not count against the breakpoint of the base they are on. Instead, they ADD to the breakpoint of the base, making it harder to score. However, if someone takes control of a monster, it stops adding to the base’s breakpoint and acts as a normal minion of that player.&lt;br /&gt;
&lt;br /&gt;
====== Getting Loot from a Monster ======&lt;br /&gt;
Monsters have a treasure number. If a monster is destroyed by a card effect, the player who controls the effect that destroyed it draws that many treasure cards and places them in his or her hand. Big phat lewt!&lt;br /&gt;
&lt;br /&gt;
====== Getting Loot from a Base that Scored ======&lt;br /&gt;
After awarding VPs for a base, add the treasure numbers of all the monsters that are still on the base and reveal that many cards from the treasure deck. Players take turns choosing one of the revealed cards and adding it to their hand. To be eligible to claim a treasure, a player must either control a minion at that base or have at least 1 power there by virtue of some other effect. All qualifying players are included in treasure selection, not just the top three.&lt;br /&gt;
&lt;br /&gt;
When choosing treasures, start with the base’s winner and proceed by the decreasing amount of power present on the base. Priority for breaking ties starts with the current player and going clockwise. Continue selecting (restarting with the winner if there are more treasures than players) until all treasures have been claimed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; A base scores. The monsters still on the base have a total treasure value of 5. Alan has a bunch of minions on the base, and Beth has one minion with a power of zero. The players reveal a total of 5 cards from the treasure deck. Alan, who had the highest total power, chooses one of the cards. Beth chooses second, then Alan chooses another, etc. In the end, Alan gets the first, third, and fifth choices, and Beth gets second and fourth. Chris had neither minions nor power on the base, and thus does not get any treasure.&lt;br /&gt;
&lt;br /&gt;
===== Titans =====&lt;br /&gt;
&#039;&#039;Used in Big in Japan and the Titan Event Kit&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Titans are a card type entirely different from minions, actions, or bases. Representing large, uncontrollable forces, titans are neither good nor evil; they are pure awesome. Titans start the game on the table near their owner; they never go in the hand, deck or discard pile.&lt;br /&gt;
&lt;br /&gt;
Titans may be played on a base when a card, including the titan card itself, says you can play them. Playing a titan is optional. “Instead of your regular minion [or action] play” means instead of the normal minion or action play allowed during your Play Cards phase. Titans are not played as, and do not count as, extra cards.&lt;br /&gt;
&lt;br /&gt;
If you play a titan, you control it even if you do not own it. You cannot play a titan if you already control a titan in play.&lt;br /&gt;
&lt;br /&gt;
Titans are not affected by abilities that specifically target minions or actions. Abilities that target “cards” can affect titans and even force them out of play (destroyed, returned, placed, etc.). Titans also leave play if the base card they are on leaves play. When a titan leaves play for whatever reason, set it aside near its owner, discarding any counters on it. It can be played again anytime a card allows it.&lt;br /&gt;
&lt;br /&gt;
Titans do not have power, but they can give power to their controller’s total at their base through their abilities. In addition, titans that have +1 power counters on them also provide that power to their controller.&lt;br /&gt;
&lt;br /&gt;
====== Clash of the Titans ======&lt;br /&gt;
After you play or move a titan to a base that already has a titan, one of them must be removed from play. The two controllers compare their total power at that base, after resolving any applicable ongoing abilities. The player with the lesser total removes their titan; in case of ties, the titan that was on the base first wins.&lt;br /&gt;
&lt;br /&gt;
===== Non-Minions That Grant Power =====&lt;br /&gt;
&#039;&#039;First used in Big In Japan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some actions have inherent power, and some bases grant power. This power counts both toward breaking the base and toward earning VP rewards, even if the player has no minions present there.&lt;br /&gt;
&lt;br /&gt;
===== Burying =====&lt;br /&gt;
&#039;&#039;Used in Oops, You Did It Again&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to bury:&#039;&#039;&#039; To bury a card you place it face down beside a base, facing you. You don’t show it to others unless the card says to bury itself. You may only bury a card if an ability allows it.&lt;br /&gt;
[[File:05a Burying.png|thumb|394x394px]]&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; A buried card is not affected by abilities that target minions, actions, or any other card type. They are affected by abilities that target “cards”. A buried card is controlled by the player who buried it, and its controller is considered its owner until it is uncovered or discarded. Players may look at buried cards they control at any time; but they may only look at them one at a time and may not mix them up. A buried card’s abilities may not be triggered until after it is uncovered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncovering:&#039;&#039;&#039; Each player may uncover one of their buried cards at the start of their turn. A player may also uncover a card when an ability allows it. When a buried card is uncovered, its controller immediately plays it as an extra card. It is played either on the same base, or on a minion on that base, or simply resolved and discarded, as appropriate. It is resolved just as if it were played from the hand. If circumstances make playing it impossible (e.g. it’s a card that is only played before a base scores), it is discarded instead. When a card is uncovered or re-buried (as Mummies do), any counters or cards on it are discarded first. Uncovered cards may not be immediately reburied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scoring:&#039;&#039;&#039; Buried cards do not themselves have power, nor the presence to help break or win a base. After a base scores or leaves play for any reason, buried cards still on it go to their owners’ discard piles. Madness cards that are buried at the end of the game still count against their controller.&lt;br /&gt;
&lt;br /&gt;
===== Cards Played off the Top of the Deck =====&lt;br /&gt;
&#039;&#039;Used in Excellent Movies Dude and Half the Battle; That 70s Expansion via errata (Truckers)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“Play X off the top of your deck” means you reveal cards from the top of your deck until you reveal a card of type X, and then play it; if you are told to play N Xs you do the procedure N times. After the Xs are played and resolved, if there are any unused revealed cards you shuffle them into your deck; before then those cards are not considered in play or part of any deck or discard pile. &lt;br /&gt;
&lt;br /&gt;
If the deck is empty before you start revealing cards, shuffle your discard pile to make a new deck. But if the deck runs out while you are revealing, you stop revealing and can only play what you have already revealed. (This is also true for other cards that reveal from the deck until finding something, like Watson) If the X that you reveal has prerequisites for play that are not met (e.g. Shoggoth), it is discarded instead.&lt;br /&gt;
&lt;br /&gt;
“If this card was played off the top of a deck” means if this card was among a group of cards revealed from the top of a deck and then played. It does not have to have been the very top card for it to be true. There are cards that don&#039;t specifically say &amp;quot;play X off the top of your deck&amp;quot; that help meet that condition without saying “play off the top of a deck”, such as Hoverbot, Secret Volcano Headquarters, Teaching Power, Moon Dumpster, or Raiding Party.&lt;br /&gt;
&lt;br /&gt;
===== Duels =====&lt;br /&gt;
&#039;&#039;Used in Oops, You Did It Again&#039;&#039;&lt;br /&gt;
[[File:05b Duels.png|thumb|502x502px]]&lt;br /&gt;
&#039;&#039;&#039;Basics:&#039;&#039;&#039; When two minions duel, their controllers may each place a card from their hand on the table face down, and then each reveals their card (if any), starting with the challenger. If it is an action it is played normally, otherwise it is returned to the hand. After the dueling cards are resolved, the minion with the higher power is determined to be the winner; in case of ties, both sides get all the effects of the duel. The benefits of winning, or the harm of losing, are specified by the card that starts the duel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Details:&#039;&#039;&#039; Placing a dueling card on the table is optional, and the decision to place one is first made by the challenger.&lt;br /&gt;
&lt;br /&gt;
You may place any card from your hand for a duel, including actions that affect minions outside the duel, or even minions that are just returned to the hand (they make a good bluff).&lt;br /&gt;
&lt;br /&gt;
While on the table, dueling cards are not considered part of the hand, deck or discard pile, are not considered in play, and cannot be targeted by any ability.&lt;br /&gt;
&lt;br /&gt;
Two duels may not happen at the same time, so if any ability that allows a duel is triggered during another duel, that part of the ability is ignored.&lt;br /&gt;
&lt;br /&gt;
After a duel’s actions are resolved, if the two minions of the duel are not together on the same base as each other, the duel stops without resolution. However, changing control of either or both minions does not stop the duel.&lt;br /&gt;
&lt;br /&gt;
During a duel no other cards may be played or invoked, unless they are allowed by the duel’s actions (or by the cards allowed by the actions, etc.) or they are triggered by the duel or the cards involved in it.&lt;br /&gt;
&lt;br /&gt;
Being in a duel does not by itself count as affecting a minion, but the duel’s consequences may affect it.&lt;br /&gt;
&lt;br /&gt;
===== Stasis =====&lt;br /&gt;
&#039;&#039;Used in Excellent Movies, Dude&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stasis counters&#039;&#039;&#039; track the amount of time a card spends in stasis, after which the card is played, and/or other effects may happen. If you run out of stasis counters, use any other items you wish as additional counters. Stasis counters do not count as any other token used in the game, and none of those count as stasis counters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Being in stasis&#039;&#039;&#039;: You only place stasis counters on a card when an ability says you can; doing so places the card in stasis. Cards in stasis are placed face up in front of their owner. They are considered in play, but:&lt;br /&gt;
&lt;br /&gt;
1) they are not on any base or part of any hand, deck, or discard pile;&lt;br /&gt;
&lt;br /&gt;
2) their abilities do not work unless they refer to stasis; and&lt;br /&gt;
&lt;br /&gt;
3) they may not be affected by, or chosen as the target of, any ability that does not refer to stasis;&lt;br /&gt;
&lt;br /&gt;
4) they may not be played or leave stasis except as described below.&lt;br /&gt;
&lt;br /&gt;
Their presence on the table may influence some abilities (e.g. Microbot Alpha, Red Riding Hood), and their power and abilities can be copied by other cards. Madness cards in stasis at the end of the game still count against your final score.&lt;br /&gt;
[[File:Stasis and Storage Example.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Leaving stasis&#039;&#039;&#039;: At the start of your turn, you must remove one stasis counter from each of your cards in stasis. You may also remove (or add) stasis counters when an ability says you can. If a card in stasis has no stasis counters on it, during your Play Cards phase you may play it as an extra card, at which point it leaves stasis. When you play the card, follow any instructions it has for leaving stasis, and then discard the card unless it tells you otherwise (as Sidelined Girlfriend does). If it has no instructions for leaving stasis, just play it normally as an extra card. Cards leaving stasis may not immediately re-enter stasis. At the end of each turn, discard all your cards in stasis that have no stasis counters on them; they both leave stasis and leave play.&lt;br /&gt;
&lt;br /&gt;
===== Stored Cards =====&lt;br /&gt;
Some abilities let you store cards by placing them face down under other cards. If the ability has limits on the card being placed – e.g. “a minion of power 3 or less” or “an action“ – you must reveal it before storing it so others can see it meets the requirements. You may look at your stored cards at any time, but you must return them to the same place. Other players may count your stored cards, but may not examine them. Stored cards are considered in play, but their abilities are not active, and they cannot be affected by abilities that do not mention stored cards. Stored cards may only be played when an ability allows it. When a card moves, cards under it move with it. When a card leaves play, any cards stored under it are discarded unless an ability says otherwise. Madness cards in storage at the end of the game still count against your final score.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-right-style:none;width:320px;&amp;quot; |[[The Big Score|&amp;lt;- previous: The Big Score]]&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;text-align:center;width:500px;&amp;quot; | Special Cards, Counters, and Other Rules&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;text-align:left;border-left-style:none;border-right-style:none;border-top-style:none;border-bottom-style:none;width:320px;&amp;quot; |[[Terms and Phrases|next:  Terms &amp;amp; Phrases-&amp;gt;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Special_Cards,_Counters_and_Other_Rules&amp;diff=3481</id>
		<title>Special Cards, Counters and Other Rules</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Special_Cards,_Counters_and_Other_Rules&amp;diff=3481"/>
		<updated>2025-12-07T04:13:38Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Special Cards, Counters, and Other Rules}}&lt;br /&gt;
&lt;br /&gt;
===== +1 Power Counters =====&lt;br /&gt;
&#039;&#039;First used in Monster Smash&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These pump up your minions with extra power. They are not a separate item; your VP tokens do double duty as +1 power counters (if it’s in your VP pile it’s a VP token, but if it’s on a card it’s a power counter). +1 power counters can be placed on cards, transferred between cards, and removed from cards when a card’s ability says to do so. When a card leaves play, remove all +1 power counters on it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; In early sets, these were called +1 power tokens.&lt;br /&gt;
&lt;br /&gt;
Each +1 power counter on a minion increases the minion’s power by one for as long as it is on that minion. For example, a 2-power minion with three +1 power counters on it is treated as a 5-power minion. If a power counter is transferred, the counter no longer affects the card it used to be on, and starts affecting the new one.&lt;br /&gt;
&lt;br /&gt;
A power counter affects the minion it is on, so abilities that protect minions from effects protect against placing power counters on them, as well as transferring or removing them.&lt;br /&gt;
&lt;br /&gt;
See below for how power counters work with Titans. Power counters on actions, bases, or buried cards have no effect unless a card says otherwise.&lt;br /&gt;
&lt;br /&gt;
===== The Madness Deck =====&lt;br /&gt;
&#039;&#039;Used in The Obligatory Cthulhu Set&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a set of 30 identical action cards. Keep the Madness deck face up (since all cards are identical) and separate from all other decks. Players cannot draw a card from the Madness deck, or return a Madness card to it, unless a card’s ability specifically allows it. If the Madness deck is out of cards, ignore any instructions to draw a Madness card until one or more Madness cards return to the deck. &lt;br /&gt;
&lt;br /&gt;
The current controller of each Madness card is treated as its owner as well. When a Madness card leaves play, it goes to its controller’s discard pile rather than to the Madness deck. When a Madness card returns to the Madness deck, the player ceases to control it.&lt;br /&gt;
&lt;br /&gt;
====== 30x Madness ======&lt;br /&gt;
[[File:SU1016.1 ObligatoryCthulhu Madness.png|none|thumb]]&lt;br /&gt;
Draw two cards OR return this card to the Madness deck.&lt;br /&gt;
&lt;br /&gt;
====== Madness and the Final Score ======&lt;br /&gt;
Madness cards give you extra card draws during the game, but at the end of the game they cause you to lose VPs!&lt;br /&gt;
&lt;br /&gt;
When the game ends, and one player is in the lead with 15 VP or more, players count the total number of Madness cards in their hands, decks, and and discard piles, or that are buried. Each player then loses 1 victory point for every 2 Madness cards that they have. The player with the highest modified VP total then wins. In case of ties, the player with the fewest Madness cards wins. Further ties share the win!&lt;br /&gt;
&lt;br /&gt;
For example, John has 15 VPs and 5 Madness cards; he gets -2 VPs for a final total of 13 VPs. Mary has 14 VPs and 3 Madness cards, giving her a -1 VP penalty. Her modified total is 13 VPs, but she has fewer Madness cards, so she wins the tie. Finally, Chris has 13 VPs and no Madness cards. Chris, with the fewest Madness cards, wins the game, and John comes in last place!&lt;br /&gt;
&lt;br /&gt;
===== Monsters and Treasures =====&lt;br /&gt;
&#039;&#039;Used in Smash Up: Munchkin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Monsters and treasures are special types of minion and action cards. They each have their own deck and discard pile, set to the side for any player to use when necessary. Players cannot draw from these decks unless allowed in these rules or by a card’s ability.&lt;br /&gt;
&lt;br /&gt;
Monsters are treated as normal minions, and treasures are treated as normal actions or minions, in all ways except as defined below.&lt;br /&gt;
&lt;br /&gt;
Monsters and treasures have no owner or faction, therefore cards that refer to a minion’s owner do not apply to monsters. When a monster or treasure card leaves play, it always goes to the corresponding discard pile, regardless of card text to the contrary.&lt;br /&gt;
&lt;br /&gt;
Monsters are not played from players’ hands but directly from the top of the monster deck. They can only be played when a game effect specifically says to play a monster. Playing a monster does not count against a player’s limit of one minion per turn, nor does it count as an extra minion. Playing a monster does not give a player control of it; however, other cards may allow a player to take control of a monster in play.&lt;br /&gt;
&lt;br /&gt;
Treasures are special awards gained either by defeating monsters, or by special card effects. Although they have no owner or faction, they do have a controller as normal.&lt;br /&gt;
&lt;br /&gt;
====== Monsters and Bases ======&lt;br /&gt;
Bases in Smash Up: Munchkin have a monster number (see [[Know Your Cards! (card anatomy)|Know Your Cards]]). Whenever such a base enters play, draw that many monsters from the monster deck and play them on the base. To save table space, you may overlap the monster cards so only their power and abilities show. Monsters played on new bases are not considered played by any player. Monsters’ abilities trigger when they are played just as with normal minions.&lt;br /&gt;
&lt;br /&gt;
Monsters do not count against the breakpoint of the base they are on. Instead, they ADD to the breakpoint of the base, making it harder to score. However, if someone takes control of a monster, it stops adding to the base’s breakpoint and acts as a normal minion of that player.&lt;br /&gt;
&lt;br /&gt;
====== Getting Loot from a Monster ======&lt;br /&gt;
Monsters have a treasure number. If a monster is destroyed by a card effect, the player who controls the effect that destroyed it draws that many treasure cards and places them in his or her hand. Big phat lewt!&lt;br /&gt;
&lt;br /&gt;
====== Getting Loot from a Base that Scored ======&lt;br /&gt;
After awarding VPs for a base, add the treasure numbers of all the monsters that are still on the base and reveal that many cards from the treasure deck. Players take turns choosing one of the revealed cards and adding it to their hand. To be eligible to claim a treasure, a player must either control a minion at that base or have at least 1 power there by virtue of some other effect. All qualifying players are included in treasure selection, not just the top three.&lt;br /&gt;
&lt;br /&gt;
When choosing treasures, start with the base’s winner and proceed by the decreasing amount of power present on the base. Priority for breaking ties starts with the current player and going clockwise. Continue selecting (restarting with the winner if there are more treasures than players) until all treasures have been claimed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; A base scores. The monsters still on the base have a total treasure value of 5. Alan has a bunch of minions on the base, and Beth has one minion with a power of zero. The players reveal a total of 5 cards from the treasure deck. Alan, who had the highest total power, chooses one of the cards. Beth chooses second, then Alan chooses another, etc. In the end, Alan gets the first, third, and fifth choices, and Beth gets second and fourth. Chris had neither minions nor power on the base, and thus does not get any treasure.&lt;br /&gt;
&lt;br /&gt;
===== Titans =====&lt;br /&gt;
&#039;&#039;Used in Big in Japan and the Titan Event Kit&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Titans are a card type entirely different from minions, actions, or bases. Representing large, uncontrollable forces, titans are neither good nor evil; they are pure awesome. Titans start the game on the table near their owner; they never go in the hand, deck or discard pile.&lt;br /&gt;
&lt;br /&gt;
Titans may be played on a base when a card, including the titan card itself, says you can play them. Playing a titan is optional. “Instead of your regular minion [or action] play” means instead of the normal minion or action play allowed during your Play Cards phase. Titans are not played as, and do not count as, extra cards.&lt;br /&gt;
&lt;br /&gt;
If you play a titan, you control it even if you do not own it. You cannot play a titan if you already control a titan in play.&lt;br /&gt;
&lt;br /&gt;
Titans are not affected by abilities that specifically target minions or actions. Abilities that target “cards” can affect titans and even force them out of play (destroyed, returned, placed, etc.). Titans also leave play if the base card they are on leaves play. When a titan leaves play for whatever reason, set it aside near its owner, discarding any counters on it. It can be played again anytime a card allows it.&lt;br /&gt;
&lt;br /&gt;
Titans do not have power, but they can give power to their controller’s total at their base through their abilities. In addition, titans that have +1 power counters on them also provide that power to their controller.&lt;br /&gt;
&lt;br /&gt;
====== Clash of the Titans ======&lt;br /&gt;
After you play or move a titan to a base that already has a titan, one of them must be removed from play. The two controllers compare their total power at that base, after resolving any applicable ongoing abilities. The player with the lesser total removes their titan; in case of ties, the titan that was on the base first wins.&lt;br /&gt;
&lt;br /&gt;
===== Non-Minions That Grant Power =====&lt;br /&gt;
&#039;&#039;First used in Big In Japan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some actions have inherent power, and some bases grant power. This power counts both toward breaking the base and toward earning VP rewards, even if the player has no minions present there.&lt;br /&gt;
&lt;br /&gt;
===== Burying =====&lt;br /&gt;
&#039;&#039;Used in Oops, You Did It Again&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to bury:&#039;&#039;&#039; To bury a card you place it face down beside a base, facing you. You don’t show it to others unless the card says to bury itself. You may only bury a card if an ability allows it.&lt;br /&gt;
[[File:05a Burying.png|thumb|394x394px]]&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; A buried card is not affected by abilities that target minions, actions, or any other card type. They are affected by abilities that target “cards”. A buried card is controlled by the player who buried it, and its controller is considered its owner until it is uncovered or discarded. Players may look at buried cards they control at any time; but they may only look at them one at a time and may not mix them up. A buried card’s abilities may not be triggered until after it is uncovered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncovering:&#039;&#039;&#039; Each player may uncover one of their buried cards at the start of their turn. A player may also uncover a card when an ability allows it. When a buried card is uncovered, its controller immediately plays it as an extra card. It is played either on the same base, or on a minion on that base, or simply resolved and discarded, as appropriate. It is resolved just as if it were played from the hand. If circumstances make playing it impossible (e.g. it’s a card that is only played before a base scores), it is discarded instead. When a card is uncovered or re-buried (as Mummies do), any counters or cards on it are discarded first. Uncovered cards may not be immediately reburied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scoring:&#039;&#039;&#039; Buried cards do not themselves have power, nor the presence to help break or win a base. After a base scores or leaves play for any reason, buried cards still on it go to their owners’ discard piles. Madness cards that are buried at the end of the game still count against their controller.&lt;br /&gt;
&lt;br /&gt;
===== Cards Played off the Top of the Deck =====&lt;br /&gt;
&#039;&#039;Used in Excellent Movies Dude and Half the Battle; That 70s Expansion via errata (Truckers)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“Play X off the top of your deck” means you reveal cards from the top of your deck until you reveal a card of type X, and then play it; if you are told to play N Xs you do the procedure N times. After the Xs are played and resolved, if there are any unused revealed cards you shuffle them into your deck; before then those cards are not considered in play or part of any deck or discard pile. &lt;br /&gt;
&lt;br /&gt;
If the deck is empty before you start revealing cards, shuffle your discard pile to make a new deck. But if the deck runs out while you are revealing, you stop revealing and can only play what you have already revealed. (This is also true for other cards that reveal from the deck until finding something, like Watson) If the X that you reveal has prerequisites for play that are not met (e.g. Shoggoth), it is discarded instead.&lt;br /&gt;
&lt;br /&gt;
“If this card was played off the top of a deck” means if this card was among a group of cards revealed from the top of a deck and then played. It does not have to have been the very top card for it to be true. There are cards that don&#039;t specifically say &amp;quot;play X off the top of your deck&amp;quot; that help meet that condition without saying “play off the top of a deck”, such as Hoverbot, Secret Volcano Headquarters, Teaching Power, Moon Dumpster, or Raiding Party.&lt;br /&gt;
&lt;br /&gt;
===== Duels =====&lt;br /&gt;
&#039;&#039;Used in Oops, You Did It Again&#039;&#039;&lt;br /&gt;
[[File:05b Duels.png|thumb|502x502px]]&lt;br /&gt;
&#039;&#039;&#039;Basics:&#039;&#039;&#039; When two minions duel, their controllers may each place a card from their hand on the table face down, and then each reveals their card (if any), starting with the challenger. If it is an action it is played normally, otherwise it is returned to the hand. After the dueling cards are resolved, the minion with the higher power is determined to be the winner; in case of ties, both sides get all the effects of the duel. The benefits of winning, or the harm of losing, are specified by the card that starts the duel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Details:&#039;&#039;&#039; Placing a dueling card on the table is optional, and the decision to place one is first made by the challenger.&lt;br /&gt;
&lt;br /&gt;
You may place any card from your hand for a duel, including actions that affect minions outside the duel, or even minions that are just returned to the hand (they make a good bluff).&lt;br /&gt;
&lt;br /&gt;
While on the table, dueling cards are not considered part of the hand, deck or discard pile, are not considered in play, and cannot be targeted by any ability.&lt;br /&gt;
&lt;br /&gt;
Two duels may not happen at the same time, so if any ability that allows a duel is triggered during another duel, that part of the ability is ignored.&lt;br /&gt;
&lt;br /&gt;
After a duel’s actions are resolved, if the two minions of the duel are not together on the same base as each other, the duel stops without resolution. However, changing control of either or both minions does not stop the duel.&lt;br /&gt;
&lt;br /&gt;
During a duel no other cards may be played or invoked, unless they are allowed by the duel’s actions (or by the cards allowed by the actions, etc.) or they are triggered by the duel or the cards involved in it.&lt;br /&gt;
&lt;br /&gt;
Being in a duel does not by itself count as affecting a minion, but the duel’s consequences may affect it.&lt;br /&gt;
&lt;br /&gt;
===== Stasis =====&lt;br /&gt;
&#039;&#039;Used in Excellent Movies, Dude&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stasis counters&#039;&#039;&#039; track the amount of time a card spends in stasis, after which the card is played, and/or other effects may happen. If you run out of stasis counters, use any other items you wish as additional counters. Stasis counters do not count as any other token used in the game, and none of those count as stasis counters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Being in stasis&#039;&#039;&#039;: You only place stasis counters on a card when an ability says you can; doing so places the card in stasis. Cards in stasis are placed face up in front of their owner. They are considered in play, but:&lt;br /&gt;
&lt;br /&gt;
1) they are not on any base or part of any hand, deck, or discard pile;&lt;br /&gt;
&lt;br /&gt;
2) their abilities do not work unless they refer to stasis; and&lt;br /&gt;
&lt;br /&gt;
3) they may not be affected by, or chosen as the target of, any ability that does not refer to stasis;&lt;br /&gt;
&lt;br /&gt;
4) they may not be played or leave stasis except as described below.&lt;br /&gt;
&lt;br /&gt;
Their presence on the table may influence some abilities (e.g. Microbot Alpha, Red Riding Hood), and their power and abilities can be copied by other cards. Madness cards in stasis at the end of the game still count against your final score.&lt;br /&gt;
[[File:Stasis and Storage Example.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Leaving stasis&#039;&#039;&#039;: At the start of your turn, you must remove one stasis counter from each of your cards in stasis. You may also remove (or add) stasis counters when an ability says you can. If a card in stasis has no stasis counters on it, during your Play Cards phase you may play it as an extra card, at which point it leaves stasis. When you play the card, follow any instructions it has for leaving stasis, and then discard the card unless it tells you otherwise (as Sidelined Girlfriend does). If it has no instructions for leaving stasis, just play it normally as an extra card. Cards leaving stasis may not immediately re-enter stasis. At the end of each turn, discard all your cards in stasis that have no stasis counters on them; they both leave stasis and leave play.&lt;br /&gt;
&lt;br /&gt;
===== Stored Cards =====&lt;br /&gt;
Some abilities let you store cards by placing them face down under other cards. If the ability has limits on the card being placed – e.g. “a minion of power 3 or less” or “an action“ – you must reveal it before storing it so others can see it meets the requirements. You may look at your stored cards at any time, but you must return them to the same place. Other players may count your stored cards, but may not examine them. Stored cards are considered in play, but their abilities are not active, and they cannot be affected by abilities that do not mention stored cards. Stored cards may only be played when an ability allows it. When a card moves, cards under it move with it. When a card leaves play, any cards stored under it are discarded unless an ability says otherwise. Madness cards in storage at the end of the game still count against your final score.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-right-style:none;width:320px;&amp;quot; |[[The Big Score|&amp;lt;- previous: The Big Score]]&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;text-align:center;width:500px;&amp;quot; | Special Cards, Counters, and Other Rules&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;text-align:left;border-left-style:none;border-right-style:none;border-top-style:none;border-bottom-style:none;width:320px;&amp;quot; |[[Terms and Phrases|next:  Terms &amp;amp; Phrases-&amp;gt;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1016.1_ObligatoryCthulhu_Madness.png&amp;diff=3480</id>
		<title>File:SU1016.1 ObligatoryCthulhu Madness.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1016.1_ObligatoryCthulhu_Madness.png&amp;diff=3480"/>
		<updated>2025-12-07T04:08:22Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Terms_and_Phrases&amp;diff=3479</id>
		<title>Terms and Phrases</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Terms_and_Phrases&amp;diff=3479"/>
		<updated>2025-12-07T03:46:06Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: Corrected definition of &amp;quot;standard&amp;quot; and added examples.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We do our best to use the words in the rules and card abilities carefully; specific words are not synonymous no matter how similar they seem. For example, destroy, discard, move, place, play, and return are all different things done with or to cards. This means that a card that cannot be destroyed can still be returned or discarded. In this section we clarify what the specific words mean.&lt;br /&gt;
&lt;br /&gt;
===== Terms and Phrases with Examples: =====&lt;br /&gt;
[[File:SU1035 CeaseAndDecist ChangerBots20.png|thumb|315x315px|Illustrated by: Gong Studios|none]]&lt;br /&gt;
&lt;br /&gt;
====== A Minion ======&lt;br /&gt;
Any minion in play, unless stated otherwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Exception:&#039;&#039;&#039; &amp;quot;Play a minion&amp;quot; means one from the hand.&#039;&#039;&lt;br /&gt;
[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illustrated by: |none]]&lt;br /&gt;
======Affect======&lt;br /&gt;
A card is affected if it is moved or transferred, removed from play (e.g., destroyed, returned, shuffled, or placed), changed in power or controller, has an action or counter attached, or its ability canceled. Removing an attached +1 power counter is considered to affect the card that it was attached to; but removing an attached action is not considered to affect the card that it was attached to, even if that indirectly changes the card’s power, abilities, etc. Credit for affecting a card goes to the controller of the card that explicitly mandated the effect.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Exception:&#039;&#039;&#039; If the card specifies a different player to carry out an effect, that player gets the credit.&#039;&#039;&lt;br /&gt;
[[File:SU1032 ItsYourFault Superheroes7.png|thumb|315x315px|Illustrated by: Dudu Torres|none]]&lt;br /&gt;
======After======&lt;br /&gt;
“After X do Y” means you resolve X completely before you start doing Y. If X does not happen, neither does Y. You must do Y immediately after X, meaning before the current player does some other activity that does not depend on X. (Use common sense and courtesy when applying this rule.)&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Exception:&#039;&#039;&#039; “After a base scores” means after the VP are awarded, not after the new base is chosen; see page 6.&#039;&#039;&lt;br /&gt;
[[File:SU1039 WhatWereWeThinking Grannies12.png|thumb|315x315px|Illustrated by:  Marcel Stobinski|none]]&lt;br /&gt;
======And/Or======&lt;br /&gt;
“X and/or Y” means X by itself, or Y by itself, or both X and Y.&lt;br /&gt;
[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illust:|none]]&lt;br /&gt;
======Attachments======&lt;br /&gt;
Anything that is attached to or played on a card, like other cards or power counters.&lt;br /&gt;
[[File:SU1033 ItsYourFault Tornados4.png|thumb|315x315px|Illustrated by: Gildia Art Guild|none]]&lt;br /&gt;
======Before a Base Scores======&lt;br /&gt;
After a base has been chosen to be scored, but before VPs have been awarded.&lt;br /&gt;
[[File:SU1041 WhatWereWeThinking TeddyBears13.png|thumb|315x315px|Illustrated by: Gong Studios|none]]&lt;br /&gt;
======Cancel======&lt;br /&gt;
Canceling an ability means the ability is treated as if it does not exist. Canceling does not undo previous effects created by the ability.&lt;br /&gt;
[[File:SU1025 PrettyPretty KittyCats14a.png|thumb|315x315px|Illustrated by: 2Minds Studio|none]]&lt;br /&gt;
======Control======&lt;br /&gt;
By default, each card you play is controlled by you. If you gain control of a card, it is as if you had played it: minions add to your power total, abilities on the card apply to you and you can use them, etc. Controlling a minion does not mean you control any actions played on it, but their abilities apply to the minion normally. When the card leaves play, it goes to the hand, deck, or discard pile of its owner.&lt;br /&gt;
[[File:SU1007 CoreSet Wizards19.png|thumb|315x315px|Illustrated by: Carmen Cianelli|none]]&lt;br /&gt;
======Destroy======&lt;br /&gt;
This lets you remove a card that’s in play and put it into the appropriate discard pile.&lt;br /&gt;
[[File:SU1037 CeaseAndDecist StarRoamers Folder4.png|thumb|315x315px|Illustrated by: Francisco Rico Torres|none]]&lt;br /&gt;
======Directly Affects======&lt;br /&gt;
Card X directly affects card Y if X’s ability does one of the things listed under “Affect”, and Y is a target specified by X.&lt;br /&gt;
[[File:SU1034 CeaseAndDecist AstroKnights4.png|thumb|315x315px|Illustrated by: Alberto Tavira|none]]&lt;br /&gt;
======Directly increases power======&lt;br /&gt;
A card directly increases power if it gives it “+N power”, or places or transfers a +1 power counter, or sets the printed power to a higher value. Granting a power-increase talent (e.g. The Touch), or destroying a negative power card (e.g. Change Into A Gun) are not direct power increases.&lt;br /&gt;
[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illustrated by:|none]]&lt;br /&gt;
======Discard======&lt;br /&gt;
This lets you put a card that is not in play or has just been scored into the appropriate discard pile. It comes from your hand unless it says otherwise.&lt;br /&gt;
[[File:SU1036 CeaseAndDecist Ignobles9.png|thumb|315x315px|Illustrated by: Gong Studios|none]]&lt;br /&gt;
====== End of a turn======&lt;br /&gt;
The phrase “end of the turn” means the end of the current player’s turn; “end of your turn” means the end of your current turn if you are the current player, or the end of your upcoming turn if you are not the current player.&lt;br /&gt;
[[File:SU1005 CoreSet Robots.png|thumb|315x315px|Illustrated by: Bruno Balixa|none]]&lt;br /&gt;
======Extra======&lt;br /&gt;
An extra minion or action is one that is not counted against your normal limit of one per type per turn. You may always play it immediately. If an ability gives&lt;br /&gt;
you an extra card during the Play Cards phase, you may play it later in the phase unless it refers to a specific card, or it was given by a Special ability. Like regular cards, extra cards are optional.&lt;br /&gt;
[[File:SU1015 ObligatoryCthulhu Cthulhu15.png|thumb|315x315px|Illustrated by: Brian Hagan|none]]&lt;br /&gt;
======Have======&lt;br /&gt;
You have cards at a base if and only if you control the cards.&lt;br /&gt;
[[File:SU1048 That70sExpansion Truckers16.png|thumb|315x315px|Illustrated by: Gong Studios|none]]&lt;br /&gt;
======Here======&lt;br /&gt;
“Here” refers to the base that the card currently occupies, or to the base itself if a base says “here”. “Move a card here” means “move a card to here” unless another destination is specified.&lt;br /&gt;
[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illustrated:|none]]&lt;br /&gt;
======Ignore an Ability======&lt;br /&gt;
Ignoring a base’s ability means: you do not follow a base’s instructions, you are not subject to its restrictions, and your cards are neither affected nor protected by its ability.&lt;br /&gt;
[[File:SU1018 SciFiDoubleFeature ShapeShifters4.png|thumb|315x315px|Illustrated by: Víctor Pérez Corbella|none]]&lt;br /&gt;
======In Play======&lt;br /&gt;
Cards in play are in the middle of the table, i.e., an active base, a card on an active base, or a card on a minion. Cards are in play once they hit the table, even before their ability is resolved. Cards in the hand, deck, discard pile, or set aside, or in the box, are not in play.&lt;br /&gt;
[[File:SU1055 OopsYouDidItAgain Vikings14.png|thumb|315x315px|Illustrated by: Francisco Rico Torres|none]]&lt;br /&gt;
======In the box======&lt;br /&gt;
A card that is in the box is entirely removed from play. Treat it as if it doesn’t exist for the duration of the game.&lt;br /&gt;
[[File:SU1043 BigInJapan Kaiju2.png|thumb|315x315px|Illustrated by: Alberto Tavira|none]]&lt;br /&gt;
======May======&lt;br /&gt;
The phrase “You may do X” means you are allowed to do X, but are not required to do X. “You may do X and Y” means you either do both X and Y, or neither X nor Y; you cannot opt to do just one of them.&lt;br /&gt;
[[File:SU1001 CoreSet Aliens15.png|thumb|315x315px|Illustrated by: Conceptopolis|none]]&lt;br /&gt;
======Move======&lt;br /&gt;
This lets you relocate a minion or titan from one base to another, along with any cards or counters on it. Moving a card does not count as playing it. On-play (i.e unlabelled) abilities do not trigger when you move a card.&lt;br /&gt;
[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illustrated:|none]]&lt;br /&gt;
======On Your Turn======&lt;br /&gt;
This means during the normal Play Cards phase of your turn. You can only do it once per turn unless it says otherwise.&lt;br /&gt;
[[File:SU1002 CoreSet Dinosaurs.png|thumb|315x315px|Illustrated by: Saliym McCullin|none]]&lt;br /&gt;
======Ongoing======&lt;br /&gt;
Most abilities happen and then they’re over, or else they end at the end of the turn. Ongoing abilities are active for as long as they’re in play, and/or they trigger at some later time while in play. Ongoing abilities do not work from the hand, deck or discard pile.&lt;br /&gt;
[[File:SU1028 PrettyPretty Princesses18.png|thumb|315x315px|Illustrated by: 2Minds Studio|none]]&lt;br /&gt;
======OR======&lt;br /&gt;
“X OR Y”, with “OR” typeset in all capitals, means the controller chooses either X or Y to happen, but cannot choose both.&lt;br /&gt;
[[File:SU1037 CeaseAndDecist StarRoamers Folder17.png|thumb|315x315px|Illustrated by: Francisco Rico Torres|none]]&lt;br /&gt;
======Other Players======&lt;br /&gt;
Everyone except “you.”&lt;br /&gt;
[[File:SU1038 WhatWereWeThinking Explorers19.png|thumb|315x315px|Illustrated by: Alberto Tavira|none]]&lt;br /&gt;
======Owner======&lt;br /&gt;
The player who had the card at the start of the game. Monsters and treasures have no owner.&lt;br /&gt;
[[File:SU1027 PrettyPretty MythicHorses11.png|thumb|315x315px|Illustrated by: 2Minds Studio|none]]&lt;br /&gt;
======Place======&lt;br /&gt;
This lets you relocate a card in a way not covered by other terms, such as from a base to the bottom of your deck, or from the discard pile to your hand.&lt;br /&gt;
[[File:SU1003 CoreSet Ninjas18.png|thumb|315x315px|Illustrated by: Isuardi Therianto|none]]&lt;br /&gt;
======Play======&lt;br /&gt;
You play a card when it’s one of the free cards you get in the Play Cards phase, or any time an ability specifically says that you’re playing it. A card’s ability happens when you play it. When cards are moved, placed, returned, or transferred, they’re not being played, and their abilities don’t happen.&lt;br /&gt;
[[File:SU1011 AwesomeLevel9000 KillerPlants15.png|thumb|315x315px|Illustrated by: Dinobot Illustrations|none]]&lt;br /&gt;
======Player&#039;s abilities======&lt;br /&gt;
The abilities on the cards the player controls. This includes minions, actions, and titans, but not cards the player doesn’t control like bases or monsters. Players do not have abilities for themselves, separate from their cards.&lt;br /&gt;
[[File:SU1035 CeaseAndDecist ChangerBots17.png|thumb|315x315px|Illustrated by: Gong Studios|none]]&lt;br /&gt;
======Printed Power======&lt;br /&gt;
The number physically printed on the card. The printed power is also the starting power of a card, unless an ability changes it.&lt;br /&gt;
[[File:SU1008 CoreSet Zombies.png|none|thumb|315x315px|Illustrated by: Dave Allsop]]&lt;br /&gt;
======Return======&lt;br /&gt;
This sends a card back to where it came from. When a card returns from a base, discard attachments on that card and place it in its owner’s hand.&lt;br /&gt;
[[File:SU1014 ObligatoryCthulhu Innsmouth20.png|none|thumb|315x315px|Illustrated by: Benjamin Sowa]]&lt;br /&gt;
======Same Name======&lt;br /&gt;
A group of one or more cards that all have identically matching card titles. Two or more Ninja Acolytes are such a group, but partial matches like a Ninja Acolyte/Ninja Master do not count. A single card always counts as a group of cards with the same name.&lt;br /&gt;
[[File:SU1004 CoreSet Pirates10.png|none|thumb|315x315px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
======Special======&lt;br /&gt;
Special abilities happen at unusual times or in unusual ways, as described in the abilities themselves. (E.g. they might trigger on a card already in play, or in your hand or discard pile.) A card played using a Special ability doesn’t count as one of your free cards for the turn. If a Special must be played when its conditions don’t allow it, it is discarded instead.&lt;br /&gt;
[[File:SU1046 That70sExpansion DiscoDancers Folder21.png|none|thumb|225x225px|Illustrated by: Klaudia Bulantová]]&lt;br /&gt;
======Standard======&lt;br /&gt;
A standard action is considered &amp;quot;standard&amp;quot; if it does not enter play or remain in play in any capacity when played from the hand.&lt;br /&gt;
&lt;br /&gt;
* If an action is played on a base or a minion, it is not standard.&lt;br /&gt;
* If it places stasis counters on itself, then it is not standard, because cards in stasis are in play.&lt;br /&gt;
* If it buries itself on a base, then it is not standard, because buried cards are in play.&lt;br /&gt;
* If it is a self-burying card being uncovered or a self-stasising card played from stasis, then it is still not standard, because being standard is a quality of the card and not a quality of the play.&lt;br /&gt;
* If it goes somewhere else in the course of its ability, like another player&#039;s hand (e.g., Pot of Beans) or the bottom of the deck (e.g., Time Walk) then it is standard because it is not going into play.&lt;br /&gt;
&lt;br /&gt;
[[File:SU1040 WhatWereWeThinking RockStars12.png|none|thumb|315x315px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
======Starting======&lt;br /&gt;
The power of a minion, or the breakpoint of a base, before being modified by other abilities (or by monsters for breakpoints). Normally this is the number printed on the minion or base, but some cards can change it.&lt;br /&gt;
[[File:SU1011 AwesomeLevel9000 KillerPlants10.png|none|thumb|315x315px|Illustrated by: Dinobot Illustrations]]&lt;br /&gt;
======Talent======&lt;br /&gt;
This is an ability that the card may use once during the Play Cards phase of each of its controller’s turns. Using a talent is optional, and a talent can be used at any time during the Play Cards phase.&lt;br /&gt;
[[File:SU1017 SciFiDoubleFeature CyborgApes14.png|none|thumb|315x315px|Illustrated by: Brynn Metheney]]&lt;br /&gt;
======There======&lt;br /&gt;
This means the location just referred to by the card text.&lt;br /&gt;
[[File:SU1020 SciFiDoubleFeature TimeTravelers4.png|none|thumb|315x315px|Illustrated by: Igor Herras]]&lt;br /&gt;
======This======&lt;br /&gt;
“This” usually refers to the card itself. If it refers to a different type of card (e.g., a minion with the text “this base”), then it means the card of that type that it is played on; in such cases, “this” has no meaning on a card that is not in play.&lt;br /&gt;
[[File:SU1036 CeaseAndDecist Ignobles16.png|none|thumb|315x315px|Illustrated by: Gong Studios]]&lt;br /&gt;
======To======&lt;br /&gt;
Some cards say, “Do X to do Y” (e.g. “Discard cards equal to a minion’s power to destroy it.”) With these cards, if doing X completely is thwarted for any reason (e.g., you don’t have enough cards in hand), then you can’t do any of X, or do Y either. If two or more cards tell you to do X to make something else happen, you cannot have that same X count for multiple cards. So there.&lt;br /&gt;
[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illust:|none]]&lt;br /&gt;
======Transfer======&lt;br /&gt;
This lets you relocate actions or power counters from one card to another. When adding counters to your cards (from the pool), or discarding counters from your cards (to the pool), that’s not transferring. If the target of the transfer is immune to effects, the transferred card or token is discarded instead.&lt;br /&gt;
[[File:SU1050 BiggerGeekierBox Geeks8.png|none|thumb|315x315px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
======When======&lt;br /&gt;
“When scoring” means at the time VP rewards are distributed. For uses other than scoring, “when X” means as X starts happening (typically, you interrupt the part of X that is pertinent to the ability of the card that says, “when”; if there is nothing to interrupt, then “when X” acts just like “after X” and you’ve discovered a card that we made an error on).&lt;br /&gt;
[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illust:|none]]&lt;br /&gt;
======While======&lt;br /&gt;
In general, “while X” means as long as X is true. “While scoring” means any time during the Score Bases phase, from the moment the base is chosen to score until it is discarded and replaced by a new base.&lt;br /&gt;
[[File:00 Temporary Card Placeholder.png|thumb|315x315px|Illust:|none]]&lt;br /&gt;
======You======&lt;br /&gt;
On a minion, action, or titan, “you” means the controller of the card. On a base, it means any player it describes, which is usually the current player.&lt;br /&gt;
[[File:SU1042 BigInJapan IttyCritters19.png|left|thumb|205x205px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
======Your======&lt;br /&gt;
When referring to cards in play, this means cards you control, no matter which faction or deck they are from.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-right-style:none;width:320px;&amp;quot; |[[Special Cards, Counters and Other Rules|&amp;lt;- previous: Special Cards, Counters, and Other Rules]]&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;text-align:center;width:90px;&amp;quot; |Terms &amp;amp; Phrases &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;text-align:left;border-left-style:none;border-right-style:none;border-top-style:none;border-bottom-style:none;width:320px;&amp;quot; |[[Detailed Rules for Cards, Abilities, and Other Wackiness|next: Detailed Rules for Cards, Abilities, and Other Wackiness -&amp;gt;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Steampunks&amp;diff=3478</id>
		<title>Steampunks</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Steampunks&amp;diff=3478"/>
		<updated>2025-11-22T23:54:22Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: Corrected Workshop ability text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SU1012 CoverPhoto Steampunks.png|none|frame|Illustrated by: Conceptopolis]]&lt;br /&gt;
&lt;br /&gt;
======&#039;&#039;[https://connect.forgefire.games/products/smash-up-steampunks Purchase the Steampunks Faction on Forgefire!]&#039;&#039;======&lt;br /&gt;
Jules Verne once said, “Hey, Steampunks. Nice threads.” Ever since that fateful day, these retronauts have been classing up the joint everywhere they go. Any base in the game will look smarter and be just a bit friendlier for full-on Steampunk domination.&lt;br /&gt;
&lt;br /&gt;
Steampunks are from the &#039;&#039;&#039;Awesome Level 9000 set&#039;&#039;&#039; and &#039;&#039;&#039;do not&#039;&#039;&#039; have a Titan card.&lt;br /&gt;
======Complexity Level: Low-Medium======&lt;br /&gt;
======Mechanics======&lt;br /&gt;
*&#039;&#039;&#039;Playing Actions on Bases&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Minions and Actions Support Each Other&#039;&#039;&#039;&lt;br /&gt;
What happens with an engine when no one&#039;s there to operate it? Steampunks know the answer intimately well. Steampunks have tons of play-on-base actions. Pretty much all their other cards interact with play-on-base actions in some way. Conversely, pretty much all their play-on-base actions interact with minions in some way. Quite a symbiotic relationship going on here.&lt;br /&gt;
&lt;br /&gt;
======Strategy======&lt;br /&gt;
Steampunks have a lot of power and mobility when they put their minions and play-on-base actions together, and lack it all when they separate. It is important to realize just how intertwined their minions and actions are. 6/10 of their actions directly rely on your minions, and 9/10 of their minions&#039; abilities directly rely on play-on-base actions (Steam Queen also protects play-on-minion actions). This symbiosis tends to get ever stronger the more minions and play-on-base actions you have in play. As a consequence, the beginning of the game tends to be slow for Steampunks, and also just after bases they won score. Keep steaming on by recycling your play-on-base actions with Mechanic and Scrap Diving.&lt;br /&gt;
&lt;br /&gt;
Usually, factions with abilities that draw extra cards also have abilities that play extra cards, but Steampunks do not. Drawing extra cards still helps you find the best cards in your deck, though, even if you have to discard down to 10. Note that the extra card from Difference Engine comes &#039;&#039;after&#039;&#039; Phase 4 of your turn, so you would end with 11 cards not 10.&lt;br /&gt;
&lt;br /&gt;
Opponents may try to disrupt the plan. You should look out for this, but Steampunks thought ahead for you. Steam Queen, Escape Hatch, and Ornate Dome help you stay in control of the situation. Combine these three with Difference Engine to create a nigh-impenetrable fortress. The longer you keep the base these are on from breaking, the longer you will profit from it.&lt;br /&gt;
&lt;br /&gt;
======Synergy======&lt;br /&gt;
Factions with play-on-base actions are great for Steampunks, and ones that play into their utilities.&lt;br /&gt;
*&#039;&#039;&#039;[[Pirates]]&#039;&#039;&#039; - Abet Steampunks with the original kings of mobility. Steampunks have no minion destruction of their own, if you needed that.&lt;br /&gt;
*&#039;&#039;&#039;[[Tricksters]]&#039;&#039;&#039; - Amazingly, Tricksters have almost as many play-on-base actions as Steampunks.&lt;br /&gt;
*&#039;&#039;&#039;Bear Cavalry&#039;&#039;&#039; - Bears have a couple play-on-base actions that greatly buff your minions, as well as a couple extra minion plays to balance Difference Engine.&lt;br /&gt;
*&#039;&#039;&#039;[[Ancient Incas]]&#039;&#039;&#039; - Sapa Inca can fetch Aggromotive and Rotary Slug Thrower.&lt;br /&gt;
*&#039;&#039;&#039;[[Star Roamers]]&#039;&#039;&#039; - Plug into these guys&#039; insane protective movement chains and extra minion plays. If you&#039;re smart, your power will end up exactly where you need it. &lt;br /&gt;
===Cards - Minions===&lt;br /&gt;
======1x Steam Queen======&lt;br /&gt;
[[File:SU1012 AwesomeLevel9000 Steampunks10.png|none|thumb|420x420px]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - Ongoing: Your actions are not affected by other players’ cards.&lt;br /&gt;
&lt;br /&gt;
Errata? Yes/No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*None&lt;br /&gt;
======2x Mechanic======&lt;br /&gt;
[[File:SU1012 AwesomeLevel9000 Steampunks9.png|none|thumb|420x420px|Illustrated by: Conceptopolis]]&lt;br /&gt;
&#039;&#039;&#039;Power4&#039;&#039;&#039; - Choose an action in your discard pile that can be played on a base and play it as an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata? Yes/No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*None&lt;br /&gt;
======3x Steam Man======&lt;br /&gt;
[[File:SU1012 AwesomeLevel9000 Steampunks7.png|none|thumb|420x420px]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Ongoing: Has +1 power if this base has one of your actions played on it.&lt;br /&gt;
&lt;br /&gt;
Errata? Yes/No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*This triggers if you have more than one action on its base.&lt;br /&gt;
======4x Captain Ahab======&lt;br /&gt;
[[File:SU1012 AwesomeLevel9000 Steampunks4.png|none|thumb|420x420px|Illustrated by: Conceptopolis]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Talent: Move this minion to a base that has one of your actions played on it.&lt;br /&gt;
&lt;br /&gt;
Errata? Yes/No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*None&lt;br /&gt;
===Cards - Actions===&lt;br /&gt;
======1x Aggromotive======&lt;br /&gt;
[[File:SU1012 AwesomeLevel9000 Steampunks11.png|none|thumb|420x420px|Illustrated by: Conceptopolis]]&lt;br /&gt;
Play on a base. Ongoing: If you have a minion here, you have +5 power here.&lt;br /&gt;
&lt;br /&gt;
Errata? Yes/No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*The +5 power is not added to any minion, but just adds to your total there, during every player’s turn.&lt;br /&gt;
======1x Change of Venue======&lt;br /&gt;
[[File:SU1012 AwesomeLevel9000 Steampunks18.png|none|thumb|420x420px|Illustrated by: Conceptopolis]]&lt;br /&gt;
Place one of your actions that is on a base or minion into your hand. Play it again as an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata? Yes/No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*None&lt;br /&gt;
======1x Difference Engine======&lt;br /&gt;
[[File:SU1012 AwesomeLevel9000 Steampunks17.png|none|thumb|420x420px|Illustrated by: Conceptopolis]]&lt;br /&gt;
Play on a base. Ongoing: If you have a minion here, draw an extra card at the end of your turn.&lt;br /&gt;
&lt;br /&gt;
Errata? Yes/No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*None&lt;br /&gt;
======1x Escape Hatch======&lt;br /&gt;
[[File:SU1012 AwesomeLevel9000 Steampunks20.png|none|thumb|420x420px|Illustrated by: Conceptopolis]]&lt;br /&gt;
Play on a base. Ongoing: When your minions here are destroyed, return them to your hand instead.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*Minions placed into your hand do not count as being destroyed (c.f. Field of Honor).&lt;br /&gt;
======1x Ornate Dome======&lt;br /&gt;
[[File:SU1012 AwesomeLevel9000 Steampunks19.png|none|thumb|420x420px|Illustrated by: Conceptopolis]]&lt;br /&gt;
Play on a base. Destroy all other players’ actions on this base. Ongoing: Other players cannot play actions on this base.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*This does not affect actions on minions, nor prevent such actions from being played. This does not block actions that target a base but are not played on it (e.g., Rampage, Disenchant).&lt;br /&gt;
======1x Rotary Slug Thrower======&lt;br /&gt;
[[File:SU1012 AwesomeLevel9000 Steampunks16.png|none|thumb|420x420px|Illustrated by: Conceptopolis]]&lt;br /&gt;
Play on a base. Ongoing: Your minions here each have +2 power.&lt;br /&gt;
&lt;br /&gt;
Errata? Yes/No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*None&lt;br /&gt;
======2x Scrap Diving======&lt;br /&gt;
[[File:SU1012 AwesomeLevel9000 Steampunks15.png|none|thumb|420x420px|Illustrated by: Conceptopolis]]&lt;br /&gt;
Place an action from your discard pile into your hand.&lt;br /&gt;
&lt;br /&gt;
Errata? Yes/No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*None&lt;br /&gt;
======2x Zeppelin======&lt;br /&gt;
[[File:SU1012 AwesomeLevel9000 Steampunks13.png|none|thumb|420x420px|Illustrated by: Conceptopolis]]&lt;br /&gt;
Play on a base. Talent: Move one of your minions from another base to here, or from here to another base.&lt;br /&gt;
&lt;br /&gt;
Errata? Yes/No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*None&lt;br /&gt;
===Cards - Bases===&lt;br /&gt;
======1x Inventor&#039;s Salon======&lt;br /&gt;
[[File:SU1012 AwesomeLevel9000 Steampunks21.png|none|thumb|420x420px|Illustrated by: Conceptopolis]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 22 - VPs: 4 2 1 - After this base scores, the winner may draw an action from their discard pile.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*None&lt;br /&gt;
======1x Workshop======&lt;br /&gt;
[[File:SU1012 AwesomeLevel9000 Steampunks22.png|none|thumb|420x420px|Illustrated by: Conceptopolis]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
​Breakpoint 20 - VPs: 4 2 1 - After the first time each turn you play an action on this base, you  may play an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata? Yes (Functional - capped at once per turn)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*None&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Sheep&amp;diff=3477</id>
		<title>Sheep</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Sheep&amp;diff=3477"/>
		<updated>2025-11-18T23:06:34Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: Shearing correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SU1069 CoverPhoto Sheep.png|none|frame|Illustrated by: Studio 2Minds]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-sheep Purchase the Sheep Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
Decades of ewe-genics has transformed these harmless, dumb, grazing animals into harmful, dumb, grazing animals. They obediently and harmlessly follow other minions around from base to base… then they mercilessly crush their opponents with a wave of minions no one can stop. They are baaaaad news!&lt;br /&gt;
&lt;br /&gt;
Sheep are from the &#039;&#039;&#039;10th Anniversary set&#039;&#039;&#039; and &#039;&#039;&#039;do not&#039;&#039;&#039; have a Titan card.&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: MEDIUM-HIGH ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Moving As A Response&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Copying Opponents&#039; Cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sheep are focused primarily on movement, particularly in response to other minions being played or moved. They have many cards that move under the same criteria allowing them to all come running to the same base at the same time, giving this deck the ability to abruptly burst a base with a lot of power. The drawback is that sheep respond to opponents minions as well, which is why Little Bo Peep is important.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sheep also have a couple cards that deal with mimicking their opponents (another form of &amp;quot;following the crowd&amp;quot;) and taking random cards from them to supplement the limits of being so heavily focused on movement. &lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dinosaurs]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Werewolves]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Superheroes]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Explorers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Vigilantes]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Cowboys]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ultimates&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Knights of the Round Table]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Nightmare Before Christmas&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Mermaids]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Little Bo Peep ======&lt;br /&gt;
[[File:SU1069 10thAnniversary Sheep10a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - Ongoing: Other players can not move minions to or from here. Talent: Move one of your minions to here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 2x Ram ======&lt;br /&gt;
[[File:SU1069 10thAnniversary Sheep8a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Talent: Move this minion to another base, then you may return a minion of power 2 or less at that base to its owner’s hand.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 3x Black Sheep ======&lt;br /&gt;
[[File:SU1069 10thAnniversary Sheep5a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Ongoing: After another minion is played here, move this minion to another base.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording (added &amp;quot;another&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Black Sheep’s ability has it moved by its controller, so Little Bo Peep does not block the ability unless they have different controllers. It is also not blocked by cards like Incorporeal&lt;br /&gt;
&lt;br /&gt;
====== 4x Flock ======&lt;br /&gt;
[[File:SU1069 10thAnniversary Sheep2a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Ongoing: After another minion moves from here to another base, move this minion to there as well.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* This cannot follow minions that move after a base scores.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Counting Sheep ======&lt;br /&gt;
[[File:SU1069 10thAnniversary Sheep19a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
Play on a base. Ongoing: Once per turn, after the power of another player’s minion increases, your minions here gain +1 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Functional (once per turn added) - errata&#039;d in the Bigger Geekier Box&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* The other player’s minion does not have to be at Counting Sheep’s base to trigger it. This card does not affect minions played after this card.&lt;br /&gt;
&lt;br /&gt;
====== 2x Ewe Shall Pass ======&lt;br /&gt;
[[File:SU1069 10thAnniversary Sheep14a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
Move one of your minions to another base. Draw a card. You may play an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Hello, Dolly! ======&lt;br /&gt;
[[File:SU1069 10thAnniversary Sheep20a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
Special: Play after another player plays an action. Copy the ability of that action.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* This acts as if the ability of the action being copied were printed on it. If it copies an action that is played on a minion or a base, it is also played on a minion or base, and not necessarily the same one. Hello, Dolly! can copy actions that have conditions for being played (e.g. Make Contact, Cosplay) without having to fulfill those conditions; it has its own conditions for being played, so the other card’s conditions are moot. &lt;br /&gt;
&lt;br /&gt;
====== 1x In Sheep&#039;s Clothing ======&lt;br /&gt;
[[File:SU1069 10thAnniversary Sheep13a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
Play on a minion. Ongoing: After another minion moves from here to another base, you may move this minion to there as well and destroy this action.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x On the Lamb ======&lt;br /&gt;
[[File:SU1069 10thAnniversary Sheep18a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
Choose a base where you have a minion, and another player. Move that minion and all of that player’s minions there to a single other base.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* You may choose a player with no minions there and move “all” those minions, even if someone else does have minions there. All the minions go to the same base. &lt;br /&gt;
&lt;br /&gt;
====== 1x Shearing ======&lt;br /&gt;
[[File:SU1069 10thAnniversary Sheep17a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
Play on a minion. Draw a card. Ongoing: This minion has -2 power.  At the start of your turn, return this action to your hand.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Functional&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* If Shearing leaves play before the start of your next turn, you do not return it to your hand.&lt;br /&gt;
&lt;br /&gt;
====== 2x To Follow, or Not? ======&lt;br /&gt;
[[File:SU1069 10thAnniversary Sheep11a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
Choose another player. Choose a random action in their discard pile. Play it as an extra action or return it. Draw a card.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* If you play another player’s card, you control it and its ability is carried out from your point of view; when it leaves play it goes back to the owner’s hand, deck, or discard pile.&lt;br /&gt;
&lt;br /&gt;
====== 1x Wood for Sheep ======&lt;br /&gt;
[[File:SU1069 10thAnniversary Sheep16a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
Choose another player. Reveal a random card from their hand. You may place a card from your hand into their hand to play the revealed card. Otherwise return it and play an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Functional (gain an extra action if you do not play the card)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* If you play another player’s card, you control it and its ability is carried out from your point of view; when it leaves play it goes back to the owner’s hand, deck, or discard pile.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Sheep Shrine ======&lt;br /&gt;
[[File:SU1069 10thAnniversary Sheep22a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 19 - VPs: 4 2 1 - After this is played, each player may move one of their minions to here. If played during setup, replace it and shuffle it into the deck.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x The Pasture ======&lt;br /&gt;
[[File:SU1069 10thAnniversary Sheep21a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
​Breakpoint 25 - VPs: 5 3 2 - After the first time you move a minion to this base each turn, move another minion from there to here.&lt;br /&gt;
&lt;br /&gt;
Errata: None&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Killer_Plants&amp;diff=3476</id>
		<title>Killer Plants</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Killer_Plants&amp;diff=3476"/>
		<updated>2025-11-12T23:25:43Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: Removed outdated clarification for Sprout.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SU1011 CoverPhoto KillerPlants.png|none|frame|Illustrated by: Dinobot Illustrations]]&lt;br /&gt;
&lt;br /&gt;
======&#039;&#039;[https://connect.forgefire.games/products/smash-up-killer-plants Purchase the Killer Plants Faction on Forgefire!]&#039;&#039;======&lt;br /&gt;
Feed them, Seymour! (Don’t do it Seymour!) Because these guys grow all on their own. They become stronger the longer they remain in play, so plants can be a major problem for anyone who came to the table without garden shears.&lt;br /&gt;
&lt;br /&gt;
Killer Plants are from the &#039;&#039;&#039;Awesome Level 9000&#039;&#039;&#039; &#039;&#039;&#039;set&#039;&#039;&#039; and have a Titan card: &#039;&#039;&#039;Killer Kudzu&#039;&#039;&#039;&lt;br /&gt;
======Complexity Level: LOW-MEDIUM======&lt;br /&gt;
======Mechanics======&lt;br /&gt;
*&#039;&#039;&#039;Growing&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Spreading Like Weeds&#039;&#039;&#039;&lt;br /&gt;
Killer Plants take a steady and rooted approach to the game. Most of their abilities are delayed and/or multi-turn, having the least impact the turn they are played. Killer Plants root through your deck drawing and searching for new minions, overwhelming bases with more and more power if left unchecked. Their actions generally either play extra minions or help maintain presence on the bases.&lt;br /&gt;
&lt;br /&gt;
======Strategy======&lt;br /&gt;
Water Lilies and Venus Man Trap are the flowers of this faction, endlessly generating extra cards and minions for you as long as they remain on the field. Your opponents will want to remove them. Killer Plants have means to prevent their minions from getting moved or returned to your hand, but unfortunately not from getting destroyed. If your opponents are able to stay one step ahead of you, you will have a tough time. The Plants spread their runners and seeds far and wide, though, so if you manage to establish on a base you tend to stick. Use Sleep Spores to delay bases from breaking, so you have a chance to gain footholds and snowball into wins.&lt;br /&gt;
&lt;br /&gt;
======Synergy======&lt;br /&gt;
Factions whose low-power minions have good abilities or that can protect from destruction are great partners for Killer Plants. Sometimes factions with good on-play abilities make up for the Plants&#039; lack of them, since Sprouts trigger the abilities when they grow into their replacement.&lt;br /&gt;
*&#039;&#039;&#039;[[Ghosts]]&#039;&#039;&#039; - Several points of synergy with Plants that add up to a strong combination. Haunting offers two more minions for Sprouts to grow into, and Incorporeal protects vulnerable minions. The extra cards and minions help out Ghosts.&lt;br /&gt;
*&#039;&#039;&#039;[[Steampunks]]&#039;&#039;&#039; - With their numerous play-on-base actions, Killer Plants fit right into Steampunks&#039; primary game plan. You even get to transplant around the board with Zeppelins and Captain Ahab.&lt;br /&gt;
*&#039;&#039;&#039;[[Zombies]]&#039;&#039;&#039; - They want their Tenacious Zs and Walkers on the field as soon as possible, and Plants help that happen. Sprouts offer bonus fodder since they have such short lives.&lt;br /&gt;
*&#039;&#039;&#039;[[Pirates]]&#039;&#039;&#039; - First Mates are potent base-breakers, and the mobility helps you stay ahead of your opponents. &lt;br /&gt;
===Cards - Minions===&lt;br /&gt;
======1x Venus Man Trap======&lt;br /&gt;
[[File:SU1011 AwesomeLevel9000 KillerPlants10.png|none|thumb|420x420px|Illustrated by: Dinobot Illustrations]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - Talent: Search your deck for a minion of power 2 or less and play it here as an extra minion. Shuffle your deck.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*None&lt;br /&gt;
======2x Weed Eater======&lt;br /&gt;
[[File:SU1011 AwesomeLevel9000 KillerPlants9.png|none|thumb|420x420px]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Ongoing: At the start of your turn, this minion gains +2 power until the start of your next turn.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Functional&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*None&lt;br /&gt;
======3x Water Lily======&lt;br /&gt;
[[File:SU1011 AwesomeLevel9000 KillerPlants7.png|none|thumb|420x420px|Illustrated by: Dinobot Illustrations]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Ongoing: Draw a card at the start of each of your turns. Only use one Water Lily’s ability each turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*If you get this using Sprout’s ability, you can use Water Lily’s ability immediately since it is still the Start Turn phase.&lt;br /&gt;
======4x Sprout======&lt;br /&gt;
[[File:SU1011 AwesomeLevel9000 KillerPlants4.png|none|thumb|420x420px|Illustrated by: Dinobot Illustrations]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Ongoing: Destroy this card at the start of your turn. You may search your deck for a minion of power 3 or less, play it here as an extra minion, and shuffle your deck.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Reversion (reverted to original version from Bigger Geekier Box errata)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*None&lt;br /&gt;
===Cards - Actions===&lt;br /&gt;
======1x Blossom======&lt;br /&gt;
[[File:SU1011 AwesomeLevel9000 KillerPlants13.png|none|thumb|420x420px|Illustrated by: Dinobot Illustrations]]&lt;br /&gt;
Play up to three extra minions that all have the same name.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*None&lt;br /&gt;
======1x Budding======&lt;br /&gt;
[[File:SU1011 AwesomeLevel9000 KillerPlants11.png|none|thumb|420x420px|Illustrated by: Dinobot Illustrations]]&lt;br /&gt;
Choose a minion in play. Search your deck for a copy of that card and place it into your hand. Shuffle your deck.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*None&lt;br /&gt;
======1x Choking Vines======&lt;br /&gt;
[[File:SU1011 AwesomeLevel9000 KillerPlants14.png|none|thumb|420x420px|Illustrated by: Dinobot Illustrations]]&lt;br /&gt;
Play on a minion. Ongoing: At the start of your turn, destroy this minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*None&lt;br /&gt;
======1x Deep Roots======&lt;br /&gt;
[[File:SU1011 AwesomeLevel9000 KillerPlants15.png|none|thumb|420x420px|Illustrated by: Dinobot Illustrations]]&lt;br /&gt;
Play on a base. Ongoing: Your minions here cannot be moved or returned to your hand by other players&#039; abilities.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*This does not prevent minions from being placed, shuffled or destroyed. Deep Roots does not prevent movement caused by bases (e.g., Mushroom Kingdom) or your own abilities.&lt;br /&gt;
======1x Entangled======&lt;br /&gt;
[[File:SU1011 AwesomeLevel9000 KillerPlants20.png|none|thumb|420x420px|Illustrated by: Dinobot Illustrations]]&lt;br /&gt;
Play on a base. Ongoing: Minions may not be moved or returned to hands from any base where you have a minion. Destroy this card at the start of your turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*This does not prevent minions from being placed, shuffled or destroyed.&lt;br /&gt;
======2x Insta-Grow======&lt;br /&gt;
[[File:SU1011 AwesomeLevel9000 KillerPlants18.png|none|thumb|420x420px|Illustrated by: Dinobot Illustrations]]&lt;br /&gt;
Play an extra minion&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*None&lt;br /&gt;
======1x Overgrowth======&lt;br /&gt;
[[File:SU1011 AwesomeLevel9000 KillerPlants12.png|none|thumb|420x420px|Illustrated by: Dinobot Illustrations]]&lt;br /&gt;
Play on a base. Ongoing: At the start of your turn, reduce the starting breakpoint of this base to 0 until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Functional (only affects starting breakpoint, also clarified that it turns off at end of turn)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*If Overgrowth is destroyed during your turn, the breakpoint change still lasts until the end of the turn.&lt;br /&gt;
======2x Sleep Spores======&lt;br /&gt;
[[File:SU1011 AwesomeLevel9000 KillerPlants16.png|none|thumb|420x420px|Illustrated by: Dinobot Illustrations]]&lt;br /&gt;
Play on a base. Ongoing: Other players’ minions have -1 power here (minimum power 0).&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*None&lt;br /&gt;
===Cards - Bases===&lt;br /&gt;
======1x Secret Grove======&lt;br /&gt;
[[File:SU1011 AwesomeLevel9000 KillerPlants23.png|none|thumb|420x420px|Illustrated by: Dinobot Illustrations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 21 - VPs: 3 2 1 - On your turn, you may play one extra minion of power 2 or less here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*None&lt;br /&gt;
======1x The Greenhouse======&lt;br /&gt;
[[File:SU1011 AwesomeLevel9000 KillerPlants22.png|none|thumb|420x420px|Illustrated by: Dinobot Illustrations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
​Breakpoint 24 - VPs: 4 2 1 - After this base scores and is replaced, the winner may search their deck for a minion and play it on the replacement base.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*None&lt;br /&gt;
===Card - Titan===&lt;br /&gt;
======1x Killer Kudzu======&lt;br /&gt;
[[File:SU1011 AwesomeLevel9000 KillerPlants21.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Special: At the start of your turn, if this titan is not in play, place a +1 power counter on it. On your turn, if this titan has three or more counters on it, you may play it instead of your regular minion play, keeping up to six counters on it.&lt;br /&gt;
&lt;br /&gt;
Ongoing: After this titan leaves play, shuffle up to two minions from your discard pile into your deck OR draw two cards.&lt;br /&gt;
&lt;br /&gt;
Talent: Destroy this titan to play an extra minion from your discard pile with power equal to or less than the number of +1 power counters on this titan.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Functional (now requires your regular minion play to be played)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
*None&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Kaiju&amp;diff=3475</id>
		<title>Kaiju</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Kaiju&amp;diff=3475"/>
		<updated>2025-11-09T13:50:51Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: Corrected clarifications for Oh, No!, Tiny Priestesses, and Gorgodzolla.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SU1043 CoverPhoto Kaiju.png|none|frame|Illustrated by: Alberto Tavira]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-kaiju Purchase the KAIJU Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
Giant monsters stomp around Tokyo, smashing countless buildings as they battle. Their amazing destructive power confounds scientists, whose greatest weaponry proves useless against them. Who can stop the massive power of a guy in a rubber suit? We know! We’ll let the precocious 10-year-old, with unexplained access to the Japanese military’s most secure facilities, talk to it!&lt;br /&gt;
&lt;br /&gt;
Kaiju are from the &#039;&#039;&#039;Big in Japan set&#039;&#039;&#039; and have a Titan card - &#039;&#039;&#039;Gorgodzolla&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: MEDIUM-HIGH ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Supporting Gorgodzolla&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;On-Base Actions That Directly Provide Power&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Very Few Minions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most titans only support the gameplay already established by the minions and actions of their faction. In contrast, Kaiju&#039;s cards literally describe the activities of Gorgodzolla and similarly enormous creatures. They Stomp, they Pick Up Busses, and have Radioactive Breath. No faction is more involved with the concept of titans than Kaiju.&lt;br /&gt;
&lt;br /&gt;
Rather than steal the limelight from the strange beast, Kaiju minions are at a minimum, at just 3. Gorgodzolla functionally replaces them, and Kaiju features 9 play-on-base actions that add power all by themselves. The way Gorgodzolla has to wait until 2 actions have been played on a base before joining there emulates the gradual devastation of bases over time. Playing him helps wreck things even more, by accruing +1_Power_Counters and drawing extra cards. &lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
Wreck havoc.&lt;br /&gt;
&lt;br /&gt;
Kaiju is a somewhat slow faction, owed partly to the imbalance between minions and actions, to Gorgodzolla&#039;s play requirements, and to the fact that he accumulates power counters. Demolish your opponents&#039; minions and actions and utilize defense to gradually build up your power until you have a winning play ready.&lt;br /&gt;
&lt;br /&gt;
Johnny is a deviously versatile card. You can use it to replay an action to a different base, or replay it onto the same base you return it from. Play Radioactive Breath on 2 bases, play Stomp twice on one base, or Tail Smash, etc. &lt;br /&gt;
&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
Factions focused on play-on-base actions, or that play extra actions, are great with Kaiju. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Steampunks]]&#039;&#039;&#039;: Pretty much OP. Rampant manipulation of Kaiju&#039;s play-on-base actions, as well as power, mobility, and protection. Note that the action Change in Venue returns to your hand can be replayed on the base it came from, normally unhelpful for Steampunks since only one of their play-on-base actions has an on-play ability.&lt;br /&gt;
* &#039;&#039;&#039;[[Wizards]]&#039;&#039;&#039;: Improve your action throughput.&lt;br /&gt;
* &#039;&#039;&#039;[[Mythic Greeks]]&#039;&#039;&#039;: Since Argonauts are played on bases and considered actions, they can also be considered play-on-base actions. Reap even more benefits for playing actions.&lt;br /&gt;
* &#039;&#039;&#039;Tricksters&#039;&#039;&#039;: In addition to having lots of play-on-base actions, Tricksters help you invade bases and control your opponents there.&lt;br /&gt;
* &#039;&#039;&#039;[[Dragons]]&#039;&#039;&#039;: Double base-wrecking.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Kaijookey ======&lt;br /&gt;
[[File:SU1043 BigInJapan Kaiju3.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Ongoing: This minion has +1 power for each of your actions played on this base.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*Actions on minions do not count.&lt;br /&gt;
&lt;br /&gt;
====== 1x Tiny Priestesses ======&lt;br /&gt;
[[File:SU1043 BigInJapan Kaiju.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Play or move Gorgodzolla to here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* If this is used to play or move Gorgodzolla to their base, Gorgodzolla does NOT get a +1 power counter.&lt;br /&gt;
&lt;br /&gt;
====== 1x Johnny ======&lt;br /&gt;
[[File:SU1043 BigInJapan Kaiju2.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - You may return one of your actions on a base to your hand and play it here as an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 2x Kaiju Alliance ======&lt;br /&gt;
[[File:SU1043 BigInJapan Kaiju20.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
Reduce the breakpoint of all bases by 4 until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x Kaiju Conflict ======&lt;br /&gt;
[[File:SU1043 BigInJapan Kaiju15.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
Play two extra actions.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Oh, No! ======&lt;br /&gt;
[[File:SU1043 BigInJapan Kaiju11.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
&#039;&#039;&#039;(Power 2) -&#039;&#039;&#039; Play on a base. Play or move Gorgodzolla to here. Ongoing: You gain +2 power here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* If this is used to play or move Gorgodzolla to their base, Gorgodzolla does NOT get a +1 power counter.&lt;br /&gt;
&lt;br /&gt;
====== 2x Pick Up a Bus ======&lt;br /&gt;
[[File:SU1043 BigInJapan Kaiju12.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
Choose an action in your discard pile that can be played on a base and place it into your hand.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 3x Radioactive Breath ======&lt;br /&gt;
[[File:SU1043 BigInJapan Kaiju6.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
&#039;&#039;&#039;(Power 3&#039;&#039;&#039;) - Play on a base. Destroy any number of minions here of power 2 or less. Ongoing: You gain +3 power here.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Functional&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x Stomp ======&lt;br /&gt;
[[File:SU1043 BigInJapan Kaiju4.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
&#039;&#039;&#039;(Power 2&#039;&#039;&#039;) - Play on a base. Reduce its breakpoint by 3 until the end of the turn. Ongoing: You gain +2 power here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Tail Smash ======&lt;br /&gt;
[[File:SU1043 BigInJapan Kaiju9.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
&#039;&#039;&#039;(Power 4)&#039;&#039;&#039; - Play on a base. Destroy a minion you don’t control here of power 3 or less. Ongoing: You gain +4 power here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x The Folly of Men ======&lt;br /&gt;
[[File:SU1043 BigInJapan Kaiju14.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Play on a base. Ongoing: Your minions and other actions on this base cannot be destroyed by other players’ cards. You gain +2 power here.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Functional&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x There Goes Tokyo ======&lt;br /&gt;
[[File:SU1043 BigInJapan Kaiju17.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
If Gorgodzolla is in play, destroy its base. Move Gorgodzolla to another base and replace the destroyed base normally.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Cards immune to destruction are discarded instead, because their base left play.&lt;br /&gt;
&lt;br /&gt;
====== 1x They Say He&#039;s Got to Go ======&lt;br /&gt;
[[File:SU1043 BigInJapan Kaiju18.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
Move a titan to another base.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* This can move any player’s titan.&lt;br /&gt;
&lt;br /&gt;
====== 1x Wade Through the Buildings ======&lt;br /&gt;
[[File:SU1043 BigInJapan Kaiju10.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Play on a base. Destroy all other players’ actions on this base. Ongoing: You gain +4 power here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Actions on minions do not count.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Kaiju Island ======&lt;br /&gt;
[[File:SU1043 BigInJapan Kaiju22.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 22 - VPs: 4 2 1 - Titans here do not make other titans leave. Each titan here adds +3 power to its controller’s power here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* If the ability is cancelled, multiple titans still stay; new titans played or moved here would trigger removing the weaker one(s).&lt;br /&gt;
&lt;br /&gt;
====== 1x Tokyo ======&lt;br /&gt;
[[File:SU1043 BigInJapan Kaiju23.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
​Breakpoint 25 - VPs: 5 3 2 - After you play an action on this base, you gain +3 power here until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Card - Titan ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Gorgodzolla ======&lt;br /&gt;
[[File:SU1043 BigInJapan Kaiju21.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
Special: Instead of your regular minion play, you may play this card on a base where you have two or more actions.&lt;br /&gt;
&lt;br /&gt;
Ongoing: After you play an action or a minion on this base, place a +1 power counter on this card.&lt;br /&gt;
&lt;br /&gt;
Ongoing: After you play an action on this base, you may draw a card.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*You may play this instead of a regular minion play whether or not you have any minions in hand. No restrictions on minion play apply to titan play.&lt;br /&gt;
*&amp;quot;Two or more actions&amp;quot; includes your actions on both the base and minions there.&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Elder_Things&amp;diff=3474</id>
		<title>Elder Things</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Elder_Things&amp;diff=3474"/>
		<updated>2025-11-03T17:02:57Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: Corrected clarification for Spreading Horror&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Textbox|boxtype=important|header=This page is a work in progress!|text=Some sections may be missing or incomplete. Don&#039;t worry, ę̵̡̡̡̨̥̝͎̲̘͚̭̞̣͓̖̱̰͓̰̫̞͙̻̪̺͓͇͎̀͌̀̐́͑̆͂̿͗͗͆̄̿̀͂͘͝͝v̶̛̦̙̘͈̣̫̞͔̜̦͖̳͖̯͎̹̙̼͍̖̖̫͈̏̆͑͋̍͊̕ë̴̛̦̮͚͖̪͕̞̥̳̫̝̤͍̑̉̋͛̄̉̔̏̏̎͗̕͠ȓ̶̛̻̰̦̤͚̲͉̃̔́͛̒̑́͆͛̚y̷̡̨̤̱̹̭̳̻͍̲̥͙͇̲͉̤̤̺̳͔̝̙͈̦̤̯̼̯̅̓͗́̋͛̽̌̈́́̀̎̔̋͒̊͘͘̕͜t̵̡̢͓̤͔̠̻̺͉̤̹̞̭̹̫̩͍̹̓͜͜ͅȟ̷͈̟̭̲͉͑͋͆̍̈́̌͒̆̌̒͐͛̎̈́̄̈́͋̕i̴̡̭͔̘̯̹̤̟̳̰̠͔̬͈̩̗̣͙͕͚̘̱̙̜̟̘̓̿̉͊̉͑̓̂͂̑̆̈́̂̾̑̀̈́̕͜͜͜ṉ̵̡̧̧̧̫̹͎͓̥͙͔̥̻̯͙̊̅̾̄͑̈́̂̈́͂͋̓̂̂͆͛́̌͌̌͒̃̍͘͜g̶̩̝̩͙͕̮͔͙̩̹̗̥͊͒ ̵̡̧̧̨̟̭̞̗͍̬̬͔̠̭̖̪͚̘͇̘̮̞̺̪̈́̈́̿͐̇̐͝ͅͅͅŵ̸̡̢̧̛̼͉̝̺̤̼͎͎̙̹̖̟͉̻̻̉̂̏̀̄̒̕͝͝i̴̢̬̫̞͕̩̰͉̼̙͕͓͎̲͙̜̘̅͐̅̂̒̽̀͛̈̀͌̐̍̆̋̽̃͗̈͘͜͠ͅͅl̶̛͕͓͎̬̳̙̖͎̭̪̲̫̩̫̱̉̒̈́́̏̽̂̀͑͊̒͋̎̎̀̐̒͗̓͠ͅl̵̢̧̧̲̤̻̮̬͎̯͇͔̟͔͖͓̥̞̝̝̹̹̣̗͔̗̏͂͜ ̶͕͓͚͚̬͈̖̭̹̦̙̮̞͙̼̦̟̻̖͍̙̀͌̆̈́̽̽̉̌͒̇͋͌̐̈́̆̀̑̑͊̎̈́́̃̈̚͘̚͜͜͜b̵͖͇̬̠̤̜̮̠̉́̈́̋̆͑̿͊̓̍̀̚̚è̶̡̖͚̩̥͕̤̣̬͎̻͕̣͈̥̤̭͔̙̺̹̓̊̔̓̎̂̏̋̅̇́͌̃͂̐̍̈͘̚͜͠͝͝ͅ ̶̡̡̡̢͉̘͍͓͕̥̘̬̮̭͙̼̟̬̟̜̦͋̆̄̆̿̂͂͛̓̐̀͘̚ͅf̷̨̳̱͖͔̯̤̫̳̝̀̒̏̃͂͑́̀͛̚͘͘͜͜ͅͅi̴̳̗̩̰̓̀͂͐̄̋̾̆̿͆̀̑̄̕̚͠͝n̶̪̟̪̖͕̫̼͓̻̓͗͂̇̇͊̓̆̾̽̐͐̊͌̍̕͠e̵̡̧̨̥̠͇̟͉̠̠̱̦̻̰͇͓̬̗̯͈̹̙̺̖̖̦͐͆͗̓̂̊̽̾͑͆͆̂̈́̍̃͊̚̚͘͜͝.̵̟͈̣̩͕̻͓͚̪͍̖̥̘͖͖̦̼̣͇͎̞͎̊̂̈́̇͒̉͜͠ͅ|icon=yes}}[[File:SU1013 CoverPhoto ElderThings.png|none|frame|Illustrated by: Alex Konstad]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-elder-things Purchase the Elder Things Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
From reaches beyond space and time come these incredible horrors, bent on... bent on... well we really don’t know, do we? Every time we learn a little bit, we go nuts. Perhaps it’s the madness they cause that gives them power after all...&lt;br /&gt;
&lt;br /&gt;
Elder Things are from &#039;&#039;&#039;The Obligatory Cthulhu Set&#039;&#039;&#039; and &#039;&#039;&#039;do not&#039;&#039;&#039; have a Titan card.&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: Medium-High ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Madness&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+1 Power counters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Eldest Thing ======&lt;br /&gt;
[[File:SU1013 ObligatoryCthulhu ElderThings10.png|none|thumb|420x420px|Illustrated by: Alex Konstad]]&lt;br /&gt;
&#039;&#039;&#039;Power 10&#039;&#039;&#039; - You must either destroy two of your other minions or place this minion on the bottom of your deck. Ongoing: This minion is not affected by other players&#039; cards.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*If you cannot destroy two of your minions successfully, you must place Eldest Thing on the bottom of your deck.&lt;br /&gt;
&lt;br /&gt;
====== 2x Shoggoth ======&lt;br /&gt;
[[File:SU1013 ObligatoryCthulhu ElderThings8.png|none|thumb|420x420px|Illustrated by: Alex Konstad]]&lt;br /&gt;
&#039;&#039;&#039;Power 6&#039;&#039;&#039; - Each other player may draw a Madness card. For each other player who does not, you may destroy one of their minions here. Then, if you have less than 12 total power here, draw two Madness cards.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;12 total power here&amp;quot; includes Shoggoth&#039;s power.&lt;br /&gt;
&lt;br /&gt;
====== 3x Mi-go ======&lt;br /&gt;
[[File:SU1013 ObligatoryCthulhu ElderThings7.png|none|thumb|420x420px|Illustrated by: Alex Konstad]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Each other player may draw a Madness card. For each other player that does not, you may draw a card. If no other players drew a Madness card, you may place a +1 power counter on a minion.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 4x Byakhee ======&lt;br /&gt;
[[File:SU1013 ObligatoryCthulhu ElderThings.png|none|thumb|420x420px|Illustrated by: Alex Konstad]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Each other player with a minion here draws a Madness card.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 2x Begin the Summoning ======&lt;br /&gt;
[[File:SU1013 ObligatoryCthulhu ElderThings11.png|none|thumb|420x420px|Illustrated by: Alex Konstad]]&lt;br /&gt;
Place a minion from your discard pile on top of your deck. You may play an extra action.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Dunwich Horror ======&lt;br /&gt;
[[File:SU1013 ObligatoryCthulhu ElderThings14.png|none|thumb|420x420px|Illustrated by: Alex Konstad]]&lt;br /&gt;
Play on a minion. Ongoing: This minion has +5 power. Special: Before this base scores, this minion&#039;s controller must either draw two Madness cards or destroy this minion.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Insanity ======&lt;br /&gt;
[[File:SU1013 ObligatoryCthulhu ElderThings13.png|none|thumb|420x420px|Illustrated by: Alex Konstad]]&lt;br /&gt;
Each other player draws two Madness cards. Place this action in the box.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x Power of Madness ======&lt;br /&gt;
[[File:SU1013 ObligatoryCthulhu ElderThings18.png|none|thumb|420x420px|Illustrated by: Alex Konstad]]&lt;br /&gt;
For each other player, name an action and reveal their hand. They must discard all copies of that action and then shuffle their discard pile into their deck.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Other players&#039; discard piles are still shuffled into their decks even if this card does not force any discards.&lt;br /&gt;
&lt;br /&gt;
====== 1x Spreading Horror ======&lt;br /&gt;
[[File:SU1013 ObligatoryCthulhu ElderThings16.png|none|thumb|420x420px|Illustrated by: Alex Konstad]]&lt;br /&gt;
Each other player may discard two non-Madness cards. For each other player who does not, you may play a minion of power 3 or less from your discard pile on a different base.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;On a different base&amp;quot; means on a base that you have not already played a minion on with this ability. For example, if three other players choose to not discard cards, you can play three minions from your discard pile, but they must be on three different bases.&lt;br /&gt;
&lt;br /&gt;
====== 1x The Price of Power ======&lt;br /&gt;
[[File:SU1013 ObligatoryCthulhu ElderThings20.png|none|thumb|420x420px|Illustrated by: Alex Konstad]]&lt;br /&gt;
Each other player reveals their hand. For each Madness card revealed, place a +1 power counter on one of your minions. Special: Play before a base scores. Reveal the hands of all other players with a minion there instead.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Touch of Madness ======&lt;br /&gt;
[[File:SU1013 ObligatoryCthulhu ElderThings15.png|none|thumb|420x420px|Illustrated by: Alex Konstad]]&lt;br /&gt;
Each other player draws a Madness card. Draw a card and play an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata? Yes/No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Unfathomable Goals ======&lt;br /&gt;
[[File:SU1013 ObligatoryCthulhu ElderThings17.png|none|thumb|420x420px|Illustrated by: Alex Konstad]]&lt;br /&gt;
Each other player reveals their hand. If a player reveals at least two Madness cards, play an extra minion. If at least four total Madness cards are revealed, play an extra action.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* If the minion play causes another player to draw Madness (e.g. Byakhee) the new Madness does not count as being revealed for the extra action criteria.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Antarctic Base ======&lt;br /&gt;
[[File:SU1013 ObligatoryCthulhu ElderThings21.png|none|thumb|420x420px|Illustrated by: Alex Konstad]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 24 - VPs: 5 3 2 - You may only play one minion here each turn.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Plateau of Leng ======&lt;br /&gt;
[[File:SU1013 ObligatoryCthulhu ElderThings22.png|none|thumb|420x420px|Illustrated by: Alex Konstad]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
​​Breakpoint 18 - VPs: 3 2 1 - After the first time you play a minion here each turn, you may play an extra minion here with the same name.&lt;br /&gt;
&lt;br /&gt;
Errata? Yes/No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=World_Champs&amp;diff=3464</id>
		<title>World Champs</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=World_Champs&amp;diff=3464"/>
		<updated>2025-10-31T20:33:25Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Textbox|boxtype=important|header=This page is a work in progress!|text=Some sections may be missing or incomplete. We&#039;re kicking around some ideas.|icon=yes}}[[File:SU1071 CoverPhoto WorldChamps.png|none|frame|Illustrated by: Gong Studios]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-world-champs Purchase the World Champs Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
Is anyone else having Déjà vu? We’ve assembled the greatest team of Smash Up favorites since... well, the last time. But this time, the lineup is even more absurd, and it was even harder to find referees with no sense of self-preservation to officiate. Is anyone else having  Déjà vu?&lt;br /&gt;
&lt;br /&gt;
World Champs are from the &#039;&#039;&#039;10th Anniversary set&#039;&#039;&#039; and &#039;&#039;&#039;do not&#039;&#039;&#039; have a Titan card.&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: Medium ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Burying&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dueling&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+1 Power counters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Sheriff ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps10.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - Before this base scores, this minion may duel another player&#039;s minion here. Destroy the losing minion.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Aramis ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps9.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Ongoing: Once on your turn, after you play an action that directly affects this minion, you may play an action that directly affects this minion as an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata? Yes, Wording (&amp;quot;during your turn&amp;quot; changed to &amp;quot;on your turn&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*This card can only trigger during the Play Cards phase of your turn. It cannot interact with Last Stand.&lt;br /&gt;
&lt;br /&gt;
====== 1x Stoneford ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps8.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Search your deck for an action and draw it.&lt;br /&gt;
&lt;br /&gt;
Errata? Yes, Wording (part of Vigilantes rework)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Akye The Turtle ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps6.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - You may place a card from your hand into another player’s hand to draw two cards.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Diva ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps5.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Ongoing: Once each turn, when a standard action directly affects one or more of your other minions here, you may choose this minion to be affected the same way.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Diva cannot copy effects of actions played on minions or bases, nor of actions previously played. It cannot copy an effect already copied from a third minion by another Diva etc. It can copy once per action causing the effect, not once per minion being affected. “The same way” means e.g. moving it to the same base, or giving control of it to the same player. It can copy an effect even if it does not fit the original prerequisites (e.g. “power 3 or higher”). You must choose whether to copy an effect when the action is played, not when the effect happens. If an effect has multiple parts, choose only one part to copy. The copied effect is considered to come from the original standard action causing the effect, not from the Diva etc. allowing additional affected targets.&lt;br /&gt;
&lt;br /&gt;
====== 1x Shield Maiden ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps7.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Reveal the top card of another player’s deck. If it is an action, or a minion of power 3 or less, place it into your hand. Otherwise, return it.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Cards in your hand that you do not own are still treated like your cards: you can play them normally, and you control them until they go out of play, at which point they go back to their owners. Cards you don’t own that are merely revealed in your hand or deck stay there, but if they are seen to go elsewhere they then go back to their owners, unless explicitly allowed by cards like Shield Maiden, etc.&lt;br /&gt;
&lt;br /&gt;
====== 1x Calicoin ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps3.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - You may place a +1 power counter on another minion here.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Mummy ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps2.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Special: After this base scores, you may bury this minion on another base.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording (Ongoing changed to Special)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* This ability can only trigger if the Mummy is uncovered before the base finishes scoring. If you use its ability, bury it directly on a different base before the old base is discarded, without going to the discard pile or your hand first.&lt;br /&gt;
&lt;br /&gt;
====== 1x Rainbow Girl ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Your other minions here gain +1 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* This does not affect minions played after this card.&lt;br /&gt;
&lt;br /&gt;
====== 1x Samurai-Chan ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps4.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Ongoing: After this minion goes to the discard pile from play, draw a card.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* A minion going to the discard pile from play includes both being discarded after scoring, and being destroyed.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Bewitched ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps18.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play on a minion. Ongoing: This minion has +2 power. When this minion leaves play, transfer this action to another minion.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording (&amp;quot;If&amp;quot; changed to &amp;quot;When&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Eh? ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps16.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
After you play your first action in a turn, you may play this card as an extra action. One of your minions gains +1 power until the end of the turn, and you may place this card back into your hand instead of the discard pile.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Fast as Lightning ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps17.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Choose a minion. Until the end of the turn, it gains +2 power, and if it would go to the discard pile it is returned to its owner’s hand instead.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Fighting Spirit Prize ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps11.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Draw two cards and place two +1 power counters total on your minions.&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* You place either two +1 power counters on a single minion, or one power counter each on two minions.&lt;br /&gt;
&lt;br /&gt;
====== 1x High-Speed Chase ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps20.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play on a base. Talent: Transfer this action to another base to move one of your minions from here to there. That minion gains +3 power until the end of the turn.&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* The power boost is unchanged even if High-Speed Chase is destroyed.&lt;br /&gt;
&lt;br /&gt;
====== 1x It&#039;s Blitzin&#039; Time! ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps14.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
One of your minions gains +4 power until the end of the turn&lt;br /&gt;
&lt;br /&gt;
Errata? Yes, Functional (part of Mega Troopers rework)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Kaiju Conflict ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps13.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play two extra actions&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Mouse, Bird and Sausage ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps19.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Choose up to two minions of the same faction at a base to gain +2 power each until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Shark Tattoo ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps15.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play on one of your minions. Place a +1 power counter on it. Ongoing: At the start of your turn, if this is your only minion here, place a +1 power counter on this minion.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Smart Set-Up ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps12.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play on another player’s minion. Ongoing: After the first time each turn a minion is played here, draw a card.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Arena ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps21.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 23 - VPs: 4 3 1 - After the first time you play a minion here during your turn, you may play an extra action or draw a card.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Hall of Fame ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps22.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
​Breakpoint 20 - VPs: 4 2 1 - After the first time you play a minion here during your turn, it gains +2 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=World_Champs&amp;diff=3463</id>
		<title>World Champs</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=World_Champs&amp;diff=3463"/>
		<updated>2025-10-31T20:32:34Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Textbox|boxtype=important|header=This page is a work in progress!|text=Some sections may be missing or incomplete. We&#039;re kicking around some ideas.|icon=yes}}[[File:SU1071 CoverPhoto WorldChamps.png|none|frame|Illustrated by: Gong Studios]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-world-champs Purchase the World Champs Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
Is anyone else having Déjà vu? We’ve assembled the greatest team of Smash Up favorites since... well, the last time. But this time, the lineup is even more absurd, and it was even harder to find referees with no sense of self-preservation to officiate. Is anyone else having  Déjà vu?&lt;br /&gt;
&lt;br /&gt;
World Champs are from the &#039;&#039;&#039;10th Anniversary set&#039;&#039;&#039; and &#039;&#039;&#039;do not&#039;&#039;&#039; have a Titan card.&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: Medium ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Burying&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dueling&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+1 Power counters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Sheriff ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps10.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - Before this base scores, this minion may duel another player&#039;s minion here. Destroy the losing minion.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Aramis ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps9.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Ongoing: Once on your turn, after you play an action that directly affects this minion, you may play an action that directly affects this minion as an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata? Yes, Wording (&amp;quot;during your turn&amp;quot; changed to &amp;quot;on your turn&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*This card can only trigger during the Play Cards phase of your turn. It cannot interact with Last Stand.&lt;br /&gt;
&lt;br /&gt;
====== 1x Stoneford ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps8.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Search your deck for an action and draw it.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Akye The Turtle ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps6.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - You may place a card from your hand into another player’s hand to draw two cards.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Diva ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps5.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Ongoing: Once each turn, when a standard action directly affects one or more of your other minions here, you may choose this minion to be affected the same way.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Diva cannot copy effects of actions played on minions or bases, nor of actions previously played. It cannot copy an effect already copied from a third minion by another Diva etc. It can copy once per action causing the effect, not once per minion being affected. “The same way” means e.g. moving it to the same base, or giving control of it to the same player. It can copy an effect even if it does not fit the original prerequisites (e.g. “power 3 or higher”). You must choose whether to copy an effect when the action is played, not when the effect happens. If an effect has multiple parts, choose only one part to copy. The copied effect is considered to come from the original standard action causing the effect, not from the Diva etc. allowing additional affected targets.&lt;br /&gt;
&lt;br /&gt;
====== 1x Shield Maiden ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps7.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Reveal the top card of another player’s deck. If it is an action, or a minion of power 3 or less, place it into your hand. Otherwise, return it.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Cards in your hand that you do not own are still treated like your cards: you can play them normally, and you control them until they go out of play, at which point they go back to their owners. Cards you don’t own that are merely revealed in your hand or deck stay there, but if they are seen to go elsewhere they then go back to their owners, unless explicitly allowed by cards like Shield Maiden, etc.&lt;br /&gt;
&lt;br /&gt;
====== 1x Calicoin ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps3.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - You may place a +1 power counter on another minion here.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Mummy ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps2.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Special: After this base scores, you may bury this minion on another base.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording (Ongoing changed to Special)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* This ability can only trigger if the Mummy is uncovered before the base finishes scoring. If you use its ability, bury it directly on a different base before the old base is discarded, without going to the discard pile or your hand first.&lt;br /&gt;
&lt;br /&gt;
====== 1x Rainbow Girl ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Your other minions here gain +1 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* This does not affect minions played after this card.&lt;br /&gt;
&lt;br /&gt;
====== 1x Samurai-Chan ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps4.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Ongoing: After this minion goes to the discard pile from play, draw a card.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* A minion going to the discard pile from play includes both being discarded after scoring, and being destroyed.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Bewitched ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps18.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play on a minion. Ongoing: This minion has +2 power. When this minion leaves play, transfer this action to another minion.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording (&amp;quot;If&amp;quot; changed to &amp;quot;When&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Eh? ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps16.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
After you play your first action in a turn, you may play this card as an extra action. One of your minions gains +1 power until the end of the turn, and you may place this card back into your hand instead of the discard pile.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Fast as Lightning ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps17.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Choose a minion. Until the end of the turn, it gains +2 power, and if it would go to the discard pile it is returned to its owner’s hand instead.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Fighting Spirit Prize ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps11.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Draw two cards and place two +1 power counters total on your minions.&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* You place either two +1 power counters on a single minion, or one power counter each on two minions.&lt;br /&gt;
&lt;br /&gt;
====== 1x High-Speed Chase ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps20.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play on a base. Talent: Transfer this action to another base to move one of your minions from here to there. That minion gains +3 power until the end of the turn.&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* The power boost is unchanged even if High-Speed Chase is destroyed.&lt;br /&gt;
&lt;br /&gt;
====== 1x It&#039;s Blitzin&#039; Time! ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps14.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
One of your minions gains +4 power until the end of the turn&lt;br /&gt;
&lt;br /&gt;
Errata? Yes, functional (part of Mega Troopers rework)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Kaiju Conflict ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps13.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play two extra actions&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Mouse, Bird and Sausage ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps19.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Choose up to two minions of the same faction at a base to gain +2 power each until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Shark Tattoo ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps15.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play on one of your minions. Place a +1 power counter on it. Ongoing: At the start of your turn, if this is your only minion here, place a +1 power counter on this minion.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Smart Set-Up ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps12.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play on another player’s minion. Ongoing: After the first time each turn a minion is played here, draw a card.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Arena ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps21.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 23 - VPs: 4 3 1 - After the first time you play a minion here during your turn, you may play an extra action or draw a card.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Hall of Fame ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps22.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
​Breakpoint 20 - VPs: 4 2 1 - After the first time you play a minion here during your turn, it gains +2 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Main_Page&amp;diff=3462</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Main_Page&amp;diff=3462"/>
		<updated>2025-10-31T20:31:27Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: Added link for World Champs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Textbox|boxtype=important|header=The Smash Up wiki is a work in progress!|text=And you can help! If you have feedback you&#039;d like to give about rules, format, or other aspects of the wiki, let us know at https://www.alderac.com/customer-service. And to see the past major updates to the wiki, check the [[Update Tracker]] page.|icon=yes}}[[File:SmashUp PAUL Logo VECTOR.svg|center]]&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;color:#3e5389; margin-bottom: 2rem;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-align: center; display: block;&amp;quot;&amp;gt;Truly and Honestly the last Smash Up Rulebook you&#039;ll ever need!&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== The Expanding Universe =====&lt;br /&gt;
From its first big bang, the Smash Up universe has expanded until none of our printed rulebooks could hold it all! So we took all those rulebooks and put them into this ever expanding, always being edited, all in one convenient, if not terribly funny wiki! &lt;br /&gt;
&lt;br /&gt;
===== How to use this wiki =====&lt;br /&gt;
If this is your first exposure to Smash Up, don’t let this ginormous wiki scare you off! The basic rules are covered in the first 1-7 links below! Use those to start with, along with any special rules for the factions you are using, as found in &#039;&#039;&#039;Faction Links&#039;&#039;&#039; below.&lt;br /&gt;
&lt;br /&gt;
As you play, you can find answers to many of your rules questions in &#039;&#039;&#039;6.&#039;&#039;&#039; &#039;&#039;&#039;Terms and Phrases&#039;&#039;&#039;, and specific card clarifications, which are found in the &#039;&#039;&#039;Faction Links&#039;&#039;&#039;. After a game or two you may enjoy reading the more &#039;&#039;&#039;7.&#039;&#039;&#039; &#039;&#039;&#039;Detailed Rules&#039;&#039;&#039; for greater enlightenment. &lt;br /&gt;
&lt;br /&gt;
If you want to more about this wiki in particular, check out the &#039;&#039;&#039;Update Tracker&#039;&#039;&#039; which lists everything that&#039;s been changed or added per week, and the &#039;&#039;&#039;How to Read a Card Entry&#039;&#039;&#039; page, which describes what each part of a card&#039;s entry in a faction page means. &lt;br /&gt;
&lt;br /&gt;
# [[Know Your Cards! (card anatomy)]]&lt;br /&gt;
# [[Game Setup]]&lt;br /&gt;
# [[The Phases of a Turn]]&lt;br /&gt;
# [[The Big Score|The Big Score (how the game ends, how to score, and how to win!)]]&lt;br /&gt;
# [[Special Cards, Counters and Other Rules|Special Cards, Counters and other Rules]]&lt;br /&gt;
# [[Terms and Phrases|Terms &amp;amp; Phrases]]&lt;br /&gt;
# [[Detailed Rules for Cards, Abilities, and Other Wackiness|Detailed Rules for Cards, Abilities, and other Wackiness]]&lt;br /&gt;
# [[Bases|List of Bases by Set]]&lt;br /&gt;
# [[List of Errata&#039;d Cards]]&lt;br /&gt;
# [[List of Factions with Titans]]&lt;br /&gt;
# [[Update Tracker]]&lt;br /&gt;
&lt;br /&gt;
===== Faction Links =====&lt;br /&gt;
Need to look up a card specific ruling? Find it fast in this alphabetized Faction list!&lt;br /&gt;
&lt;br /&gt;
* [[Action Heroes]]&lt;br /&gt;
* [[Adolescent Epic Geckos]]&lt;br /&gt;
* [[Aliens]]&lt;br /&gt;
* [[Anansi Tales]]&lt;br /&gt;
&lt;br /&gt;
* [[Ancient Egyptians]]&lt;br /&gt;
&lt;br /&gt;
* [[Ancient Incas]]&lt;br /&gt;
* [[Astroknights]]&lt;br /&gt;
* [[Backtimers]]&lt;br /&gt;
* [[Bear Cavalry]]&lt;br /&gt;
* [[Changerbots]]&lt;br /&gt;
* [[Clowns]]&lt;br /&gt;
* [[Cowboys]]&lt;br /&gt;
* [[Cyborg Apes]]&lt;br /&gt;
* [[Dinosaurs]]&lt;br /&gt;
* [[Disco Dancers]]&lt;br /&gt;
* [[Dragons]]&lt;br /&gt;
* [[Elder Things]]&lt;br /&gt;
* [[Explorers]]&lt;br /&gt;
* [[Extramorphs]]&lt;br /&gt;
* [[Fairies]]&lt;br /&gt;
* [[G.I. Gerald]]&lt;br /&gt;
* [[Geeks]]&lt;br /&gt;
* [[Ghosts]]&lt;br /&gt;
* [[Giant Ants]]&lt;br /&gt;
* [[Goblins]]&lt;br /&gt;
* [[Grannies]]&lt;br /&gt;
* [[Grimms&#039; Fairy Tales]]&lt;br /&gt;
* [[Ignobles]]&lt;br /&gt;
* [[Innsmouth]]&lt;br /&gt;
* [[Itty Critters]]&lt;br /&gt;
* [[Kaiju]]&lt;br /&gt;
* [[Killer Plants]]&lt;br /&gt;
* [[Kitty Cats]]&lt;br /&gt;
* [[Knights of the Round Table]]&lt;br /&gt;
* [[Kung Fu Fighters]]&lt;br /&gt;
* [[Luchadors]]&lt;br /&gt;
* [[Mad Scientists]]&lt;br /&gt;
* [[Magical Girls]]&lt;br /&gt;
* [[Mega Troopers]]&lt;br /&gt;
* [[Mermaids]]&lt;br /&gt;
* [[Minions of Cthulhu]]&lt;br /&gt;
* [[Miskatonic University]]&lt;br /&gt;
* [[Mounties]]&lt;br /&gt;
* [[Musketeers]]&lt;br /&gt;
* [[Mythic Greeks]]&lt;br /&gt;
* [[Mythic Horses]]&lt;br /&gt;
* [[Ninjas]]&lt;br /&gt;
* [[Pearl and the Images]]&lt;br /&gt;
* [[Penguins]]&lt;br /&gt;
* [[Pirates]]&lt;br /&gt;
* [[Polynesian Voyagers]]&lt;br /&gt;
* [[Princesses]]&lt;br /&gt;
* [[Robots]]&lt;br /&gt;
* [[Rock Stars]]&lt;br /&gt;
* [[Rulers of the Cosmos]]&lt;br /&gt;
* [[Russian Fairy Tales]]&lt;br /&gt;
* [[Samurai]]&lt;br /&gt;
* [[Shapeshifters]]&lt;br /&gt;
* [[Sharks]]&lt;br /&gt;
* [[Sheep]]&lt;br /&gt;
* [[Skeletons]]&lt;br /&gt;
* [[Slashers]]&lt;br /&gt;
* [[Smash Up All Stars]]&lt;br /&gt;
* [[Star Roamers]]&lt;br /&gt;
* [[Steampunks]]&lt;br /&gt;
* [[Sumo Wrestlers]]&lt;br /&gt;
* [[Super Spies]]&lt;br /&gt;
* [[Super Heroes]]&lt;br /&gt;
* [[Teddy Bears]]&lt;br /&gt;
* [[Teens]]&lt;br /&gt;
* [[Time Travelers]]&lt;br /&gt;
* [[Tornados]]&lt;br /&gt;
* [[Tricksters]]&lt;br /&gt;
* [[Truckers]]&lt;br /&gt;
* [[Vampires]]&lt;br /&gt;
* [[Vigilantes]]&lt;br /&gt;
* [[Vikings]]&lt;br /&gt;
* [[Werewolves]]&lt;br /&gt;
* [[Wizards]]&lt;br /&gt;
* [[World Champs]]&lt;br /&gt;
* [[Wraithrustlers]]&lt;br /&gt;
* [[Zombies]]&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=World_Champs&amp;diff=3461</id>
		<title>World Champs</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=World_Champs&amp;diff=3461"/>
		<updated>2025-10-31T20:21:22Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Textbox|boxtype=important|header=This page is a work in progress!|text=Some sections may be missing or incomplete. We&#039;re kicking around some ideas.|icon=yes}}[[File:SU1071 CoverPhoto WorldChamps.png|none|frame|Illustrated by: Gong Studios]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-world-champs Purchase the World Champs Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
Is anyone else having Déjà vu? We’ve assembled the greatest team of Smash Up favorites since... well, the last time. But this time, the lineup is even more absurd, and it was even harder to find referees with no sense of self-preservation to officiate. Is anyone else having  Déjà vu?&lt;br /&gt;
&lt;br /&gt;
World Champs are from the &#039;&#039;&#039;10th Anniversary set&#039;&#039;&#039; and &#039;&#039;&#039;do not&#039;&#039;&#039; have a Titan card.&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: Medium ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Burying&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dueling&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+1 Power counters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Sheriff ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps10.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - Before this base scores, this minion may duel another player&#039;s minion here. Destroy the losing minion.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Aramis ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps9.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Ongoing: Once on your turn, after you play an action that directly affects this minion, you may play an action that directly affects this minion as an extra action.&lt;br /&gt;
&lt;br /&gt;
Errata? Yes, Wording (&amp;quot;during your turn&amp;quot; changed to &amp;quot;on your turn&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*This card can only trigger during the Play Cards phase of your turn. It cannot interact with Last Stand.&lt;br /&gt;
&lt;br /&gt;
====== 1x Stoneford ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps8.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Search your deck for an action and draw it.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Akye The Turtle ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps6.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - You may place a card from your hand into another player’s hand to draw two cards.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Diva ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps5.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Ongoing: Once each turn, when a standard action directly affects one or more of your other minions here, you may choose this minion to be affected the same way.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Diva cannot copy effects of actions played on minions or bases, nor of actions previously played. It cannot copy an effect already copied from a third minion by another Diva etc. It can copy once per action causing the effect, not once per minion being affected. “The same way” means e.g. moving it to the same base, or giving control of it to the same player. It can copy an effect even if it does not fit the original prerequisites (e.g. “power 3 or higher”). You must choose whether to copy an effect when the action is played, not when the effect happens. If an effect has multiple parts, choose only one part to copy. The copied effect is considered to come from the original standard action causing the effect, not from the Diva etc. allowing additional affected targets.&lt;br /&gt;
&lt;br /&gt;
====== 1x Shield Maiden ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps7.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Reveal the top card of another player’s deck. If it is an action, or a minion of power 3 or less, place it into your hand. Otherwise, return it.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Cards in your hand that you do not own are still treated like your cards: you can play them normally, and you control them until they go out of play, at which point they go back to their owners. Cards you don’t own that are merely revealed in your hand or deck stay there, but if they are seen to go elsewhere they then go back to their owners, unless explicitly allowed by cards like Shield Maiden, etc.&lt;br /&gt;
&lt;br /&gt;
====== 1x Calicoin ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps3.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - You may place a +1 power counter on another minion here.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Mummy ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps2.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Special: After this base scores, you may bury this minion on another base.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording (Ongoing changed to Special)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* This ability can only trigger if the Mummy is uncovered before the base finishes scoring. If you use its ability, bury it directly on a different base before the old base is discarded, without going to the discard pile or your hand first.&lt;br /&gt;
&lt;br /&gt;
====== 1x Rainbow Girl ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Your other minions here gain +1 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* This does not affect minions played after this card.&lt;br /&gt;
&lt;br /&gt;
====== 1x Samurai-Chan ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps4.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Ongoing: After this minion goes to the discard pile from play, draw a card.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* A minion going to the discard pile from play includes both being discarded after scoring, and being destroyed.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Bewitched ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps18.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play on a minion. Ongoing: This minion has +2 power. When this minion leaves play, transfer this action to another minion.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Wording (&amp;quot;If&amp;quot; changed to &amp;quot;When&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Eh? ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps16.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
After you play your first action in a turn, you may play this card as an extra action. One of your minions gains +1 power until the end of the turn, and you may place this card back into your hand instead of the discard pile.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Fast as Lightning ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps17.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Choose a minion. Until the end of the turn, it gains +2 power, and if it would go to the discard pile it is returned to its owner’s hand instead.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Fighting Spirit Prize ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps11.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Draw two cards and place two +1 power counters total on your minions.&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* You place either two +1 power counters on a single minion, or one power counter each on two minions.&lt;br /&gt;
&lt;br /&gt;
====== 1x High-Speed Chase ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps20.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play on a base. Talent: Transfer this action to another base to move one of your minions from here to there. That minion gains +3 power until the end of the turn.&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* The power boost is unchanged even if High-Speed Chase is destroyed.&lt;br /&gt;
&lt;br /&gt;
====== 1x It&#039;s Blitzin&#039; Time! ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps14.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
One of your minions gains +4 power until the end of the turn&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Kaiju Conflict ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps13.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play two extra actions&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Mouse, Bird and Sausage ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps19.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Choose up to two minions of the same faction at a base to gain +2 power each until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Shark Tattoo ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps15.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play on one of your minions. Place a +1 power counter on it. Ongoing: At the start of your turn, if this is your only minion here, place a +1 power counter on this minion.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Smart Set-Up ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps12.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
Play on another player’s minion. Ongoing: After the first time each turn a minion is played here, draw a card.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Arena ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps21.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 23 - VPs: 4 3 1 - After the first time you play a minion here during your turn, you may play an extra action or draw a card.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Hall of Fame ======&lt;br /&gt;
[[File:SU1071 10thAnniversary WorldChamps22.png|none|thumb|420x420px|Illustrated by: Gong Studios]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 20 - VPs: 4 2 1 - After the first time you play a minion here during your turn, it gains +2 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata? No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Kung_Fu_Fighters&amp;diff=3460</id>
		<title>Kung Fu Fighters</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Kung_Fu_Fighters&amp;diff=3460"/>
		<updated>2025-10-31T20:17:09Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SU1047 CoverPhoto Kung Fu.png|none|frame|Illustrated by: Alberto Tavira]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-kung-fu-fighters Purchase the Kung Fu Fighters Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
Well, everyone was... Kung Fu Fighters have incredible martial skills that defy reality. Well, the defying reality bit was in large part due to wires... but still, they know how to dish out a beating. Kung Fu Fighters know that power flows like water, and can make it flow from minion to minion as they wish.&lt;br /&gt;
&lt;br /&gt;
Kung Fu Fighters are from the &#039;&#039;&#039;That &#039;70s Expansion set&#039;&#039;&#039; and have a Titan card: &#039;&#039;&#039;Sifu&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: Medium-High ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Generating +1 Power Counters&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Moving +1 Power Counters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kung Fu Fighters focus on generating +1 power counters. Since their main counter-generator cards (Drunken Master and Lady Whirlwind) can&#039;t generate more if they already have counters on them, they rely on their other cards to transfer the counters away to start generating them again. If it&#039;s not enough, they are able to transfer the +1 power counters from any minion card, including other players&#039; minions, so they are great at weakening factions that can generate lots of +1 power counters.&lt;br /&gt;
&lt;br /&gt;
Additionally, they have several abilities that allow them to destroy several minions, especially those that are weaker than yours, thus increasing the interest of strengthening your minions while weakening your opponents&#039;. &lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Wizards]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Time Travelers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Mad Scientists]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Ignobles]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Vigilantes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Musketeers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Anansi Tales]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Knights of the Round Table]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Beauty and the Beast&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Skeletons]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Dragon Warrior ======&lt;br /&gt;
[[File:SU1047 That70sExpansion Kung Fu10.png|none|thumb|420x420px]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - Ongoing: This minion cannot be destroyed. Talent: Transfer any number of +1 power counters from one minion to another.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 2x Lady Whirlwind ======&lt;br /&gt;
[[File:SU1047 That70sExpansion Kung Fu9.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Talent: If this minion has no +1 power counters on it, destroy a minion here with less power to place a +1 power counter on this minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 3x Drunken Master ======&lt;br /&gt;
[[File:SU1047 That70sExpansion Kung Fu7.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Talent: If this minion has no +1 power counters on it, place a +1 power counter on it.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 4x Cricket ======&lt;br /&gt;
[[File:SU1047 That70sExpansion Kung Fu4.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - You may transfer a +1 power counter from one minion to another.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x A Little Bit Frightening ======&lt;br /&gt;
[[File:SU1047 That70sExpansion Kung Fu15.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
Choose one of your minions. Destroy a minion at its base with less power to place two +1 power counters total on your minions there.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x Ancient Chinese Art ======&lt;br /&gt;
[[File:SU1047 That70sExpansion Kung Fu13.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
Play on a base. Talent: Place a +1 power counter on a minion here, OR transfer any number of +1 power counters from one minion here to another minion here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Everybody Knew Their Part ======&lt;br /&gt;
[[File:SU1047 That70sExpansion Kung Fu17.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
Choose one of your minions. Play an extra minion with less power on the same base.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Everybody was Kung Fu Fighting ======&lt;br /&gt;
[[File:SU1047 That70sExpansion Kung Fu11.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
Choose a base. Each player with a minion there destroys another player’s minion there.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Players destroy in clockwise order starting with the current player. They may still destroy a minion even if all their own minions there are destroyed before it comes to them.&lt;br /&gt;
&lt;br /&gt;
====== 1x Expert Timing ======&lt;br /&gt;
[[File:SU1047 That70sExpansion Kung Fu12.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
Choose one of your cards. Transfer any number of +1 power counters from it to another card, and/or use a Talent on it an extra time. Special: You may play this before a base scores.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x Fast as Lightning ======&lt;br /&gt;
[[File:SU1047 That70sExpansion Kung Fu19.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
Choose a minion. Until the end of the turn, it gains +2 power, and if it would go to the discard pile it is returned to its owner’s hand instead.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Let&#039;s Get It On ======&lt;br /&gt;
[[File:SU1047 That70sExpansion Kung Fu16.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
Choose one of your minions. Destroy one or more minions at the same base with total power less than or equal to that minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Oh-hoh-hoh-hoah ======&lt;br /&gt;
[[File:SU1047 That70sExpansion Kung Fu18.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
Play on a base. Ongoing: After another player plays a minion here, place a +1 power counter on one of your minions.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Ancient Dojo ======&lt;br /&gt;
[[File:SU1047 That70sExpansion Kung Fu23.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 25 - VPs: 5 4 3 - After you play a minion here, place a +1 power counter on each of your minions here with less power than that minion.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Tournament Site ======&lt;br /&gt;
[[File:SU1047 That70sExpansion Kung Fu22.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
​Breakpoint 19 - VPs: 2 0 0 - When this base scores, the winner gains 1VP for each player with no power here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Card - Titan ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Sifu ======&lt;br /&gt;
[[File:SU1047 That70sExpansion Kung Fu21.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Special: On your turn, if you have two or more +1 power counters on your minions, you may play this titan and transfer two or more +1 power counters from your minions to it.&lt;br /&gt;
&lt;br /&gt;
Ongoing: When you transfer one or more +1 power counters to a minion, you may place an additional +1 power counters on that minion.&lt;br /&gt;
&lt;br /&gt;
Talent: Transfer a +1 power counter from one of your minions to another minion OR place a +1 power counter on a minion that doesn&#039;t have one.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps22.png&amp;diff=3459</id>
		<title>File:SU1071 10thAnniversary WorldChamps22.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps22.png&amp;diff=3459"/>
		<updated>2025-10-31T20:13:15Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps21.png&amp;diff=3458</id>
		<title>File:SU1071 10thAnniversary WorldChamps21.png</title>
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		<updated>2025-10-31T20:13:01Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps12.png&amp;diff=3457</id>
		<title>File:SU1071 10thAnniversary WorldChamps12.png</title>
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		<updated>2025-10-31T20:12:17Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Illustrated by: Gong Studios&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps15.png&amp;diff=3456</id>
		<title>File:SU1071 10thAnniversary WorldChamps15.png</title>
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		<updated>2025-10-31T20:11:53Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps19.png&amp;diff=3455</id>
		<title>File:SU1071 10thAnniversary WorldChamps19.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps19.png&amp;diff=3455"/>
		<updated>2025-10-31T20:11:22Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps13.png&amp;diff=3454</id>
		<title>File:SU1071 10thAnniversary WorldChamps13.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps13.png&amp;diff=3454"/>
		<updated>2025-10-31T20:10:54Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps14.png&amp;diff=3453</id>
		<title>File:SU1071 10thAnniversary WorldChamps14.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps14.png&amp;diff=3453"/>
		<updated>2025-10-31T20:10:06Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps20.png&amp;diff=3452</id>
		<title>File:SU1071 10thAnniversary WorldChamps20.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps20.png&amp;diff=3452"/>
		<updated>2025-10-31T20:09:51Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps11.png&amp;diff=3451</id>
		<title>File:SU1071 10thAnniversary WorldChamps11.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps11.png&amp;diff=3451"/>
		<updated>2025-10-31T20:09:30Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps17.png&amp;diff=3450</id>
		<title>File:SU1071 10thAnniversary WorldChamps17.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps17.png&amp;diff=3450"/>
		<updated>2025-10-31T20:09:14Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps16.png&amp;diff=3449</id>
		<title>File:SU1071 10thAnniversary WorldChamps16.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps16.png&amp;diff=3449"/>
		<updated>2025-10-31T20:08:51Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps18.png&amp;diff=3448</id>
		<title>File:SU1071 10thAnniversary WorldChamps18.png</title>
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		<updated>2025-10-31T20:08:22Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Magical_Girls&amp;diff=3447</id>
		<title>Magical Girls</title>
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		<updated>2025-10-31T20:03:45Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: Corrected artist credits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SU1044 CoverPhoto MagicalGirls.png|none|frame|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-magical-girls Purchase the Magical Girls Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
Moonlight, dreams, love, and starshine! OMG, it’s so kawaii!!!! The Magical Girls are undoubtedly cute, but they will surprise you with what they can do with their spells. And they work together as a team. Evil will have no chance against these girls.&lt;br /&gt;
&lt;br /&gt;
Magical Girls are from the &#039;&#039;&#039;Big in Japan set&#039;&#039;&#039; and have a Titan card - &#039;&#039;&#039;Walking Castle&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: LOW-MEDIUM ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Caring About The Number Of Your Minions At A Base&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minions With Talents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Unique Minions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Almost every Magical Girl minion is unique from one another, but almost all their abilities scale with the number of your minions on the same base. They start off weak and lonely, then become very powerful as they support one another&#039;s abilities. Their abilities tend toward mobility between bases and recovery from the discard pile, but each member of the team has a unique function strengthening the whole.&lt;br /&gt;
&lt;br /&gt;
As part of the Big in Japan set, Magical Girls have a titan, Walking Castle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talent Time!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each of the stronger half of Magical Girl minions has a talent. The order in which you use them often makes a difference, since you can manipulate how many minions you have grouped up, with the most potency at the moment they have the largest numbers. Talents have only one use per turn; don&#039;t be careless with them.&lt;br /&gt;
&lt;br /&gt;
Walking Castle protects your minions and also has a talent, useful for splitting up the team to stall for time, or gathering it up for a coordinated play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tag Team!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Black and White Magicats and their partners Lunar Captain and Power Maid, respectively, have a special tag team dynamic. The Magicats summon their partners wherever they may be. They are the only two Magical Girl minions (and usually no one else&#039;s factions have any) that Lunar Captain and Power Maid can summon if they are alone, since both have 1 power. The Magicats then help handle more common minions of power 2, 3, etc.&lt;br /&gt;
&lt;br /&gt;
The harsh, paradoxical reality is that the more of your minions you have together on one base, the sooner yourself or your opponents will break that base and remove them from play, leaving you weakened. If they aren&#039;t all needed to win a base, you should move the excess away for later use. Splitting them up to preserve them is sometimes preferable, since Magical Girls don&#039;t play many extra minions. On the other hand, your minions may be separated and would win you a base if only they were in a larger group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minions vs Actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the most part, Magical Girl minions and actions have similar abilities. Some factions can&#039;t function without their key actions, but for Magical Girls they merely assist with what their minions and titan already do. This makes Silver Shard better for Magical Girls than many other factions. Magical Staff and Coordination are good actions, as is Purge the Demon. &lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
Magical Girls&#039; overall power and burst potential is a bit lacking, so exploitation of their talents is a must. Powering up those talents is a tricky business, because as mentioned above, gathering your minions together makes them more likely to leave the game. Good foresight and arithmetic skills will greatly aid you.&lt;br /&gt;
&lt;br /&gt;
Assembling good team synergy is time-consuming and often left to chance, so it is worth it to preserve a few core team members - notably Lunar Captain, Power Maid, and Sakura Warrior - from remaining on bases when they score, using your other minions instead. Keeping Magicats on hand gives you more flexibility with Lunar Captain and Power Maid. Reducing the power of your own minions with Sakura Warrior is a risky move that can keep your minions on the bases until you can secure a clear victory.&lt;br /&gt;
&lt;br /&gt;
Bait and Switch, an advanced maneuver, is your best method for breaking bases. Between Walking Castle, Power Maid, and Celestial Teleport, Magical Girls are highly mobile, and well protected by Walking Castle and Fancy Suit Lad. Power Maid can also move enemy minions. Magical Girls need a lot of space to shuffle around their minions, so it is a good idea to target and bully other titans early before they can threaten you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bases&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite its association with Magical Girls, Q Point is pretty unfavorable for them. Cards that do well there are titans that accumulate power counters and those that don&#039;t specify what can&#039;t destroy them; in Magical Girls&#039; case, their protections are only against other players, not bases. If Walking Castle or Fancy Suit Lad did work here, it would be an auto-win for Magical Girls. As it is, the best they can do is weaken the competition around them with Sakura Warrior.&lt;br /&gt;
&lt;br /&gt;
Akihabara High is better for them, but especially favors factions that can play multiple minions in one turn. There are many others better at this than Magical Girls. &lt;br /&gt;
&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
Magical Girls perform well with minion-focused factions and those whose minions have low starting power that gain bonus power at the moment you need it later on. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Robots]]&#039;&#039;&#039;: So. Much. Teamwork. Keep replaying Mister Alpha! Magical Girl actions are largely situational, so you probably won&#039;t play them every turn, but don&#039;t forget to power up Tech Center.&lt;br /&gt;
* &#039;&#039;&#039;[[Ghosts]]&#039;&#039;&#039;: A surprisingly effective combination, using Magical Girls&#039; talents to overcome having a small hand. If you need extra or specific minions from your discard pile, Lunar Captain provides them, and helps mitigate discarding minions from your hand to power Ghost abilities.&lt;br /&gt;
* &#039;&#039;&#039;[[Shapeshifters]]&#039;&#039;&#039;: G.E.L.F. can fetch most any Magical Girl minion save for Lunar Captain, and if used to fetch Black Magicat, can indirectly fetch her as well. Since Mimics have a printed power of 0, Lunar Captain can recover them for free.&lt;br /&gt;
* &#039;&#039;&#039;[[Mythic Horses]]&#039;&#039;&#039;: Mythic Horses like having lots of minions on bases, Magical Girls like having lots of minions on bases. Their strategies naturally go hand-in-hand (or hand-in-hoof, as the case may be). Magical Girls offer a lot of control and recursion to compliment Mythic Horses&#039; focus on increasing power. Coordination is a fine compliment to Togetherness Power for extra minion plays, and Adventure Power is great for converging your minions onto one base.&lt;br /&gt;
* &#039;&#039;&#039;[[Superheroes]]&#039;&#039;&#039;: Lunar Captain is a fantastic target for Mild-Mannered Citizen, as she can easily retrieve the Citizen, letting you play the same Citizen over and over again. Both factions have lots of actions that either place minions from your discard pile into your deck or return them to your hand, making it easy to play them again and again.&lt;br /&gt;
* &#039;&#039;&#039;[[Itty Critters]]&#039;&#039;&#039;: The Magicats and Rainbow Girls are prime minions for Critter Champion and Critter Coaches to fetch, and the Magical Girls&#039; &amp;quot;number of minions matter&amp;quot; effects can be powered up quickly by extra minion plays. Magical Staff, Kiss the Sky Spell, and Lunar Healing Love Spell can get Critter Champion and Critter Coach back, while Silver Shard can shuffle power 2s back into the deck.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Lunar Captain ======&lt;br /&gt;
[[File:SU1044 BigInJapan MagicalGirls10.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - Talent: Choose a minion in your discard pile with power less than or equal to the number of your minions here, and place it into your hand.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Sakura Warrior ======&lt;br /&gt;
[[File:SU1044 BigInJapan MagicalGirls9.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Talent: Reduce a minion’s power here by the number of your minions here until the start of your next turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*The amount of reduction is calculated once, and does not change even if the number of minions there changes. &lt;br /&gt;
&lt;br /&gt;
====== 1x Technomagical Lass ======&lt;br /&gt;
[[File:SU1044 BigInJapan MagicalGirls8.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Talent: Destroy a minion you don’t control here with power less than or equal to the number of your minions here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Bewitching Gal ======&lt;br /&gt;
[[File:SU1044 BigInJapan MagicalGirls7.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Talent: Reduce the breakpoint of this base by the number of your minions here until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* The amount of reduction is calculated once, and does not change even if the number of minions there changes. &lt;br /&gt;
&lt;br /&gt;
====== 1x Fancy Suit Lad ======&lt;br /&gt;
[[File:SU1044 BigInJapan MagicalGirls5.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Ongoing: Your other minions here are not affected by other players’ cards.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Power Maid ======&lt;br /&gt;
[[File:SU1044 BigInJapan MagicalGirls6.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Talent: Choose a minion with power less than or equal to the number of your minions here, and move it to or from here.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Black Magicat ======&lt;br /&gt;
[[File:SU1044 BigInJapan MagicalGirls.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 1&#039;&#039;&#039; - Search your deck and/or discard pile for Lunar Captain and place it into your hand.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* It is now part of the rules that cards that tell you to search your deck also require that you reveal the card searched for, and shuffle your deck afterwards.&lt;br /&gt;
&lt;br /&gt;
====== 1x White Magicat ======&lt;br /&gt;
[[File:SU1044 BigInJapan MagicalGirls2.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 1&#039;&#039;&#039; - Search your deck and/or discard pile for Power Maid and place it into your hand.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* It is now part of the rules that cards that tell you to search your deck also require that you reveal the card searched for, and shuffle your deck afterwards.&lt;br /&gt;
&lt;br /&gt;
====== 2x Rainbow Girl ======&lt;br /&gt;
[[File:SU1044 BigInJapan MagicalGirls3.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Your other minions here gain +1 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* This does not affect minions played after this card.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 2x Celestial Teleport ======&lt;br /&gt;
[[File:SU1044 BigInJapan MagicalGirls19.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Play on one of your minions. Talent: Move this minion to another base.&lt;br /&gt;
&lt;br /&gt;
Errata: Yes, Functional (changed to a &amp;quot;play on minion&amp;quot; action with a talent)&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x Coordination ======&lt;br /&gt;
[[File:SU1044 BigInJapan MagicalGirls15.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Play either an extra minion or Walking Castle.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Coronet Attack ======&lt;br /&gt;
[[File:SU1044 BigInJapan MagicalGirls12.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Destroy a minion you don’t control with power less than or equal to the number of your minions at the same base.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Kiss the Sky Spell ======&lt;br /&gt;
[[File:SU1044 BigInJapan MagicalGirls18.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Place a minion from your discard pile into your hand. You may play an extra action this turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Lunar Healing Love Spell ======&lt;br /&gt;
[[File:SU1044 BigInJapan MagicalGirls17.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Choose a minion in each player’s discard pile and place it into its owner’s hand.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Magical Staff ======&lt;br /&gt;
[[File:SU1044 BigInJapan MagicalGirls13.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Play on your minion. Ongoing: This minion gains +1 power. When this minion goes to the discard pile, place it on top of your deck instead.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Purge the Demon ======&lt;br /&gt;
[[File:SU1044 BigInJapan MagicalGirls14.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Choose a card. Destroy an action on it, OR remove all counters on it.&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* You may choose any card, including a base or a titan. &lt;br /&gt;
&lt;br /&gt;
====== 1x Silver Shard ======&lt;br /&gt;
[[File:SU1044 BigInJapan MagicalGirls11.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
All players shuffle all minions in their discard piles into their decks.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Akihabara High ======&lt;br /&gt;
[[File:SU1044 BigInJapan MagicalGirls23.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 20 - VPs: 3 2 1 - After you play a minion here, your other minions here gain +1 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Q Point ======&lt;br /&gt;
[[File:SU1044 BigInJapan MagicalGirls22.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
​Breakpoint 25 - VPs: 5 4 3 - Before this base scores, each player destroys all of their minions and actions on this base but one card total.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* You may have just one minion or one action there before scoring, not one of each. Indestructible cards do remain, though. Titans there do not count toward that total, and are unaffected.&lt;br /&gt;
&lt;br /&gt;
=== Card - Titan ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Walking Castle ======&lt;br /&gt;
[[File:SU1044 BigInJapan MagicalGirls21.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Special: Instead of your regular minion play, you may play this card on a base where you have at least two minions. Ongoing: Your minions here cannot be destroyed by other players’ abilities. Talent: Move this titan and up to three of your minions here to another base.&lt;br /&gt;
&lt;br /&gt;
Errata: No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*You may play these instead of a regular minion play whether or not you have any minions in hand. No restrictions on minion play apply to titan play.&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps4.png&amp;diff=3446</id>
		<title>File:SU1071 10thAnniversary WorldChamps4.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps4.png&amp;diff=3446"/>
		<updated>2025-10-31T20:01:25Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps.png&amp;diff=3445</id>
		<title>File:SU1071 10thAnniversary WorldChamps.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps.png&amp;diff=3445"/>
		<updated>2025-10-31T20:00:12Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps2.png&amp;diff=3444</id>
		<title>File:SU1071 10thAnniversary WorldChamps2.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps2.png&amp;diff=3444"/>
		<updated>2025-10-31T19:58:50Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps3.png&amp;diff=3443</id>
		<title>File:SU1071 10thAnniversary WorldChamps3.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps3.png&amp;diff=3443"/>
		<updated>2025-10-31T19:57:40Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps7.png&amp;diff=3442</id>
		<title>File:SU1071 10thAnniversary WorldChamps7.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps7.png&amp;diff=3442"/>
		<updated>2025-10-31T19:56:27Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps5.png&amp;diff=3441</id>
		<title>File:SU1071 10thAnniversary WorldChamps5.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps5.png&amp;diff=3441"/>
		<updated>2025-10-31T19:54:18Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps6.png&amp;diff=3440</id>
		<title>File:SU1071 10thAnniversary WorldChamps6.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps6.png&amp;diff=3440"/>
		<updated>2025-10-31T19:53:15Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps8.png&amp;diff=3439</id>
		<title>File:SU1071 10thAnniversary WorldChamps8.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps8.png&amp;diff=3439"/>
		<updated>2025-10-31T19:51:59Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps9.png&amp;diff=3438</id>
		<title>File:SU1071 10thAnniversary WorldChamps9.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps9.png&amp;diff=3438"/>
		<updated>2025-10-31T19:51:00Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps10.png&amp;diff=3437</id>
		<title>File:SU1071 10thAnniversary WorldChamps10.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_10thAnniversary_WorldChamps10.png&amp;diff=3437"/>
		<updated>2025-10-31T19:49:06Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_CoverPhoto_WorldChamps.png&amp;diff=3436</id>
		<title>File:SU1071 CoverPhoto WorldChamps.png</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=File:SU1071_CoverPhoto_WorldChamps.png&amp;diff=3436"/>
		<updated>2025-10-31T19:45:19Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Penguins&amp;diff=3435</id>
		<title>Penguins</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Penguins&amp;diff=3435"/>
		<updated>2025-10-31T02:20:52Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: Further specification to Emperor Penguin&amp;#039;s clarification.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Textbox|boxtype=important|header=This page is a work in progress!|text=Some sections may be missing or incomplete. We&#039;re currently hatching plans for how to fill them in.|icon=yes}}[[File:SU1060 CoverPhoto Penguins.png|none|frame|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-penguins Purchase the Penguins Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
We began the World Tour with International Incident, and you may have noticed a few little fellas sneaking around the art. That’s right, the Penguins were ready to ensure that their continent was not left out!  Antarctica represent!&lt;br /&gt;
&lt;br /&gt;
Penguins are from the &#039;&#039;&#039;Smash Up Penguins set&#039;&#039;&#039; and have a Titan card: &#039;&#039;&#039;Emperor Penguin&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: Medium-High ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Playing off the top of the deck&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Power counters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Penguins pop right out of your deck onto bases! Once they get their Emperor Penguin in play, you will have power...unlimited Penguin power!&lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Command Penguin ======&lt;br /&gt;
[[File:SU1060 SmashUpPenguins Penguins10.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Play a minion off the top of your deck as an extra minion.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*The minion played off the top of your deck can be on any base, chosen after you see what minion it is.&lt;br /&gt;
&lt;br /&gt;
====== 1x Dancing Penguin ======&lt;br /&gt;
[[File:SU1060 SmashUpPenguins Penguins9.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Special: After you play another minion, play this minion on that minion&#039;s base and place that minion on the bottom of your deck.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*You still get the on-play ability of the first minion. If the first minion moves during its resolution (such as with Ice Slide) you play Dancing Penguin on the base where it currently is before bottom-decking it.&lt;br /&gt;
&lt;br /&gt;
====== 1x Disguise Penguin ======&lt;br /&gt;
[[File:SU1060 SmashUpPenguins Penguins5.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Talent: Place this minion on the bottom of your deck to play an extra minion off the top of your deck. The Disguise Penguin ability can only be used once per turn.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* The minion played off the top of your deck can be on any base, chosen after you see what minion it is.&lt;br /&gt;
&lt;br /&gt;
====== 1x Snazzy Penguin ======&lt;br /&gt;
[[File:SU1060 SmashUpPenguins Penguins8.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - Draw a card. If this was not your regular minion played from your hand, draw another card.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Not your regular minion played from your hand&amp;quot; permits it being your regular minion played from somewhere else, such as with Emperor Penguin.&lt;br /&gt;
&lt;br /&gt;
====== 1x Surfing Penguin ======&lt;br /&gt;
[[File:SU1060 SmashUpPenguins Penguins6.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; - You may move a minion from here to another base.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* Surfing Penguin can move itself.&lt;br /&gt;
&lt;br /&gt;
====== 1x Regurgitating Penguin ======&lt;br /&gt;
[[File:SU1060 SmashUpPenguins Penguins7.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Reveal the top three cards of your deck. You may draw a revealed action, then if this was not your regular minion played from your hand, you may play that action. Return the rest in any order.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Not your regular minion played from your hand&amp;quot; permits it being your regular minion played from somewhere else, such as with Emperor Penguin.&lt;br /&gt;
&lt;br /&gt;
====== 4x Baby Penguin ======&lt;br /&gt;
[[File:SU1060 SmashUpPenguins Penguins.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - You may play Emperor Penguin here OR if this minion was played from anywhere other than your hand, play an extra minion here of power 3 or less.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Anywhere other than your hand&amp;quot; includes off the top of the deck, uncovering, from stasis, from discard, from storage, etc.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 2x A Wish for Wings That Work ======&lt;br /&gt;
[[File:SU1060 SmashUpPenguins Penguins19.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Play on a base. Ongoing: After you play a minion here, it gains +1 power until the end of the turn. Special: When this card is revealed off the top of your deck, you may play it as an extra action.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* This card&#039;s Special can be used when it&#039;s revealed off the top of your deck in any way, including revealing cards when playing a minion off the top of your deck or revealing the top X cards of your deck.&lt;br /&gt;
&lt;br /&gt;
====== 1x I Can&#039;t Tell Them Apart ======&lt;br /&gt;
[[File:SU1060 SmashUpPenguins Penguins20.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Shuffle any number of your minions on a base into your deck. Play an equal number of minions there off the top of your deck as extra minions.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 1x Ice Slide ======&lt;br /&gt;
[[File:SU1060 SmashUpPenguins Penguins17.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Play on a base. Ongoing: After you play a minion here, you may move or transfer one of your cards on this base other than this action to another base.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* This ability can move the minion that was just played.&lt;br /&gt;
&lt;br /&gt;
====== 1x Leaping Aboard ======&lt;br /&gt;
[[File:SU1060 SmashUpPenguins Penguins13.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Special: After a new base comes into play, play a minion off the top of your deck there.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Pebble Gift ======&lt;br /&gt;
[[File:SU1060 SmashUpPenguins Penguins15.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Play on a base. Special: After this base scores, draw a card for each of your minions here.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Secret Mission ======&lt;br /&gt;
[[File:SU1060 SmashUpPenguins Penguins14.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Place any number of cards from your hand on the bottom of your deck to draw that number plus one cards, then you may shuffle your deck.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x The Hatching ======&lt;br /&gt;
[[File:SU1060 SmashUpPenguins Penguins11.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Play a minion off the top of your deck as an extra minion.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* The minion played off the top of your deck can be on any base, chosen after you see what minion it is.&lt;br /&gt;
&lt;br /&gt;
====== 1x Under The Ice ======&lt;br /&gt;
[[File:SU1060 SmashUpPenguins Penguins16.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Play on a base. Ongoing: After you play a minion here, you may place a minion with the same or less power from your discard pile on the bottom of your deck.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* If the minion you play gains power during its resolution (such as with A Wish For Wings That Work) you may consider its final power for this card&#039;s limit.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Ice Floe ======&lt;br /&gt;
[[File:SU1060 SmashUpPenguins Penguins23.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breakpoint 20 - VPs: 3 2 1 - At the start of your turn, you may place one of your minions here on the bottom of its owner&#039;s deck to play a minion off the top of your deck here as an extra minion.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x The Colony ======&lt;br /&gt;
[[File:SU1060 SmashUpPenguins Penguins22.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Breakpoint 24 - VPs: 4 2 1 - After the first time you play a minion here on your turn, you may play a minion here off the top of your deck as an extra minion.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Card - Titan ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Emperor Penguin ======&lt;br /&gt;
[[File:SU1060 SmashUpPenguins Penguins21.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Special: At the start of your turn, you may play this titan at a base where you have three or more cards. Ongoing: Once on your turn, you may play a minion here off the top of your deck instead of from your hand. Talent: Reveal a minion of power 3 or less from your hand or discard pile and shuffle it into your deck to place a +1 power counter on this card.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*Emperor Penguin can replace any generic (unqualified) or qualified minion play from your hand (Example: Play an extra minion; play a minion of power 2 or less; play a Groupie). If replacing a qualified minion play, it can only play a minion of that type (e.g., Groupie) off the top of the deck. It cannot replace a specific minion play (Example: Snuggly Bear, Do-Over). It can be used once per turn during your Play Cards phase.&lt;br /&gt;
*&amp;quot;Three or more cards&amp;quot; can include minions, actions on bases and minions,  buried cards, stored cards, etc.&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Vampires&amp;diff=3434</id>
		<title>Vampires</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Vampires&amp;diff=3434"/>
		<updated>2025-10-30T23:57:01Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Textbox|boxtype=important|header=This page is a work in progress!|text=Some sections may be missing or incomplete. We&#039;re summoning our pack of wolves to finish the job.|icon=yes}}&lt;br /&gt;
[[File:SU1023 CoverPhoto Vampires.png|none|frame|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;[https://connect.forgefire.games/products/smash-up-vampires Purchase the Vampires Faction on Forgefire!]&#039;&#039; ======&lt;br /&gt;
From the dark gothic recesses of ancient brooding castles, draped in black velvet, and probably listening to Bauhaus, the children of the night come to drink deep from Smash Up! Draining the very life from their victims, these cursed souls will gain power upon destroying opposing minions.&lt;br /&gt;
&lt;br /&gt;
Vampires are from the &#039;&#039;&#039;Monster Smash set&#039;&#039;&#039; and have a Titan card: &#039;&#039;&#039;Ancient Lord&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====== Complexity Level: REPLACE ======&lt;br /&gt;
&lt;br /&gt;
====== Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Burying&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+1 power counters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Strategy ======&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
====== Synergy ======&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
=== Cards - Minions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x The Count ======&lt;br /&gt;
[[File:SU1023 MonsterSmash Vampires9.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 5&#039;&#039;&#039; - Ongoing: After a minion is destroyed, you may place a +1 power counter on a minion at its base. Talent: Give a minion -1 power until the start of your turn.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 2x Nightstalker ======&lt;br /&gt;
[[File:SU1023 MonsterSmash Vampires8.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 4&#039;&#039;&#039; - Talent: If you have destroyed a minion this turn, draw a card and give this minion +2 power until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
====== 3x Heavy Drinker ======&lt;br /&gt;
[[File:SU1023 MonsterSmash Vampires6.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - You may destroy a minion of power 2 or less here or one of your other minions on any base to place two +1 power counters on this minion.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 3x Fledgling Vampire ======&lt;br /&gt;
[[File:SU1023 MonsterSmash Vampires2.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - If this minion was played from anywhere other than your hand, place a +1 power counter on it. Special: After you destroy another minion, you may bury this card from your hand or discard pile on any base.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Cards - Fusions ===&lt;br /&gt;
&lt;br /&gt;
====== 2x Wolf Pact ======&lt;br /&gt;
[[File:SU1023 MonsterSmash Vampires17.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; - Minion: You may give a minion -1 power until the start of your next turn to place a +1 power counter on another one of your minions here.&lt;br /&gt;
&lt;br /&gt;
Action: Shuffle a card from your discard pile into your deck.&lt;br /&gt;
&lt;br /&gt;
Clarifications: &lt;br /&gt;
&lt;br /&gt;
* “Another one of your minions here” means any minion besides Wolf Pact. This can be the minion you gave -1 power to.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Actions ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Big Gulp ======&lt;br /&gt;
[[File:SU1023 MonsterSmash Vampires20.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Destroy a minion of power 4 or less.&lt;br /&gt;
&lt;br /&gt;
Errata? Yes/No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Buffet ======&lt;br /&gt;
[[File:SU1023 MonsterSmash Vampires12.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Draw two cards. Special: Play after you destroy a minion.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x Crack of Dusk ======&lt;br /&gt;
[[File:SU1023 MonsterSmash Vampires16.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Play a minion of power 2 or less from your discard pile as an extra minion. Place a +1 power counter on it. &lt;br /&gt;
&lt;br /&gt;
Errata? Yes/No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Cull The Weak ======&lt;br /&gt;
[[File:SU1023 MonsterSmash Vampires13.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Search your deck for up to two minions and discard them. For each minion discarded, place a +1 power counter on a minion.&lt;br /&gt;
&lt;br /&gt;
Errata? Yes/No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 2x Dinner Date ======&lt;br /&gt;
[[File:SU1023 MonsterSmash Vampires10.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Play on a minion. Place two +1 power counters on one of your minions. Ongoing: This minion has -2 power. If this minion has 0 power, destroy it.&lt;br /&gt;
&lt;br /&gt;
Errata? Yes/No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Mad Monster Party ======&lt;br /&gt;
[[File:SU1023 MonsterSmash Vampires19.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Choose a base and place a +1 power counter on each of your minions there. Special: Play after you destroy a minion. Choose its base.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====== 1x Stakeout ======&lt;br /&gt;
[[File:SU1023 MonsterSmash Vampires14.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Play on a base. Talent: If another player&#039;s power here has decreased this turn, other players cannot play minions of power 3 or more here until the start of your next turn.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* This talent can be used if another player&#039;s power here has been reduced this turn for any reason, including negative power, destruction, movement, etc.&lt;br /&gt;
&lt;br /&gt;
=== Cards - Bases ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Castle Blood ======&lt;br /&gt;
[[File:SU1023 MonsterSmash Vampires22.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Breakpoint 17 - VPs: 3 1 1 - Once per turn, after you destroy a minion on another base, you may bury it here. The breakpoint of this base is reduced by 2 for each buried card here.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* If you bury a minion you do not control, you take control of it. If you uncover a buried monster, you control it.&lt;br /&gt;
&lt;br /&gt;
====== 1x Crypt ======&lt;br /&gt;
[[File:SU1023 MonsterSmash Vampires23.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Breakpoint 20 - VPs: 4 2 2 - After you destroy one or more minions, you may place a +1 power counter on one of your minions here.&lt;br /&gt;
&lt;br /&gt;
Errata? Yes/No&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Card - Titan ===&lt;br /&gt;
&lt;br /&gt;
====== 1x Ancient Lord ======&lt;br /&gt;
[[File:SU1023 MonsterSmash Vampires21.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]&lt;br /&gt;
Special: When you would place one or more +1 power counters on your minions, if this titan is not in play, you may place one of them on this titan instead. Then if this titan has at least three +1 power counters on it, you may remove all of them to play it. Ongoing: After you place a +1 power counter on one of your minions here that had no such counters on it, place another +1 power counter on it. Talent: Place a +1 power counter on one of your minions that already has one.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
&lt;br /&gt;
*None&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
	<entry>
		<id>https://smashup-rulebook.alderac.com/w/index.php?title=Main_Page&amp;diff=3433</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://smashup-rulebook.alderac.com/w/index.php?title=Main_Page&amp;diff=3433"/>
		<updated>2025-10-30T23:56:27Z</updated>

		<summary type="html">&lt;p&gt;Krecord21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Textbox|boxtype=important|header=The Smash Up wiki is a work in progress!|text=And you can help! If you have feedback you&#039;d like to give about rules, format, or other aspects of the wiki, let us know at https://www.alderac.com/customer-service. And to see the past major updates to the wiki, check the [[Update Tracker]] page.|icon=yes}}[[File:SmashUp PAUL Logo VECTOR.svg|center]]&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;color:#3e5389; margin-bottom: 2rem;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-align: center; display: block;&amp;quot;&amp;gt;Truly and Honestly the last Smash Up Rulebook you&#039;ll ever need!&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== The Expanding Universe =====&lt;br /&gt;
From its first big bang, the Smash Up universe has expanded until none of our printed rulebooks could hold it all! So we took all those rulebooks and put them into this ever expanding, always being edited, all in one convenient, if not terribly funny wiki! &lt;br /&gt;
&lt;br /&gt;
===== How to use this wiki =====&lt;br /&gt;
If this is your first exposure to Smash Up, don’t let this ginormous wiki scare you off! The basic rules are covered in the first 1-7 links below! Use those to start with, along with any special rules for the factions you are using, as found in &#039;&#039;&#039;Faction Links&#039;&#039;&#039; below.&lt;br /&gt;
&lt;br /&gt;
As you play, you can find answers to many of your rules questions in &#039;&#039;&#039;6.&#039;&#039;&#039; &#039;&#039;&#039;Terms and Phrases&#039;&#039;&#039;, and specific card clarifications, which are found in the &#039;&#039;&#039;Faction Links&#039;&#039;&#039;. After a game or two you may enjoy reading the more &#039;&#039;&#039;7.&#039;&#039;&#039; &#039;&#039;&#039;Detailed Rules&#039;&#039;&#039; for greater enlightenment. &lt;br /&gt;
&lt;br /&gt;
If you want to more about this wiki in particular, check out the &#039;&#039;&#039;Update Tracker&#039;&#039;&#039; which lists everything that&#039;s been changed or added per week, and the &#039;&#039;&#039;How to Read a Card Entry&#039;&#039;&#039; page, which describes what each part of a card&#039;s entry in a faction page means. &lt;br /&gt;
&lt;br /&gt;
# [[Know Your Cards! (card anatomy)]]&lt;br /&gt;
# [[Game Setup]]&lt;br /&gt;
# [[The Phases of a Turn]]&lt;br /&gt;
# [[The Big Score|The Big Score (how the game ends, how to score, and how to win!)]]&lt;br /&gt;
# [[Special Cards, Counters and Other Rules|Special Cards, Counters and other Rules]]&lt;br /&gt;
# [[Terms and Phrases|Terms &amp;amp; Phrases]]&lt;br /&gt;
# [[Detailed Rules for Cards, Abilities, and Other Wackiness|Detailed Rules for Cards, Abilities, and other Wackiness]]&lt;br /&gt;
# [[Bases|List of Bases by Set]]&lt;br /&gt;
# [[List of Errata&#039;d Cards]]&lt;br /&gt;
# [[List of Factions with Titans]]&lt;br /&gt;
# [[Update Tracker]]&lt;br /&gt;
&lt;br /&gt;
===== Faction Links =====&lt;br /&gt;
Need to look up a card specific ruling? Find it fast in this alphabetized Faction list!&lt;br /&gt;
&lt;br /&gt;
* [[Action Heroes]]&lt;br /&gt;
* [[Adolescent Epic Geckos]]&lt;br /&gt;
* [[Aliens]]&lt;br /&gt;
* [[Anansi Tales]]&lt;br /&gt;
&lt;br /&gt;
* [[Ancient Egyptians]]&lt;br /&gt;
&lt;br /&gt;
* [[Ancient Incas]]&lt;br /&gt;
* [[Astroknights]]&lt;br /&gt;
* [[Backtimers]]&lt;br /&gt;
* [[Bear Cavalry]]&lt;br /&gt;
* [[Changerbots]]&lt;br /&gt;
* [[Clowns]]&lt;br /&gt;
* [[Cowboys]]&lt;br /&gt;
* [[Cyborg Apes]]&lt;br /&gt;
* [[Dinosaurs]]&lt;br /&gt;
* [[Disco Dancers]]&lt;br /&gt;
* [[Dragons]]&lt;br /&gt;
* [[Elder Things]]&lt;br /&gt;
* [[Explorers]]&lt;br /&gt;
* [[Extramorphs]]&lt;br /&gt;
* [[Fairies]]&lt;br /&gt;
* [[G.I. Gerald]]&lt;br /&gt;
* [[Geeks]]&lt;br /&gt;
* [[Ghosts]]&lt;br /&gt;
* [[Giant Ants]]&lt;br /&gt;
* [[Goblins]]&lt;br /&gt;
* [[Grannies]]&lt;br /&gt;
* [[Grimms&#039; Fairy Tales]]&lt;br /&gt;
* [[Ignobles]]&lt;br /&gt;
* [[Innsmouth]]&lt;br /&gt;
* [[Itty Critters]]&lt;br /&gt;
* [[Kaiju]]&lt;br /&gt;
* [[Killer Plants]]&lt;br /&gt;
* [[Kitty Cats]]&lt;br /&gt;
* [[Knights of the Round Table]]&lt;br /&gt;
* [[Kung Fu Fighters]]&lt;br /&gt;
* [[Luchadors]]&lt;br /&gt;
* [[Mad Scientists]]&lt;br /&gt;
* [[Magical Girls]]&lt;br /&gt;
* [[Mega Troopers]]&lt;br /&gt;
* [[Mermaids]]&lt;br /&gt;
* [[Minions of Cthulhu]]&lt;br /&gt;
* [[Miskatonic University]]&lt;br /&gt;
* [[Mounties]]&lt;br /&gt;
* [[Musketeers]]&lt;br /&gt;
* [[Mythic Greeks]]&lt;br /&gt;
* [[Mythic Horses]]&lt;br /&gt;
* [[Ninjas]]&lt;br /&gt;
* [[Pearl and the Images]]&lt;br /&gt;
* [[Penguins]]&lt;br /&gt;
* [[Pirates]]&lt;br /&gt;
* [[Polynesian Voyagers]]&lt;br /&gt;
* [[Princesses]]&lt;br /&gt;
* [[Robots]]&lt;br /&gt;
* [[Rock Stars]]&lt;br /&gt;
* [[Rulers of the Cosmos]]&lt;br /&gt;
* [[Russian Fairy Tales]]&lt;br /&gt;
* [[Samurai]]&lt;br /&gt;
* [[Shapeshifters]]&lt;br /&gt;
* [[Sharks]]&lt;br /&gt;
* [[Sheep]]&lt;br /&gt;
* [[Skeletons]]&lt;br /&gt;
* [[Slashers]]&lt;br /&gt;
* [[Smash Up All Stars]]&lt;br /&gt;
* [[Star Roamers]]&lt;br /&gt;
* [[Steampunks]]&lt;br /&gt;
* [[Sumo Wrestlers]]&lt;br /&gt;
* [[Super Spies]]&lt;br /&gt;
* [[Super Heroes]]&lt;br /&gt;
* [[Teddy Bears]]&lt;br /&gt;
* [[Teens]]&lt;br /&gt;
* [[Time Travelers]]&lt;br /&gt;
* [[Tornados]]&lt;br /&gt;
* [[Tricksters]]&lt;br /&gt;
* [[Truckers]]&lt;br /&gt;
* [[Vampires]]&lt;br /&gt;
* [[Vigilantes]]&lt;br /&gt;
* [[Vikings]]&lt;br /&gt;
* [[Werewolves]]&lt;br /&gt;
* [[Wizards]]&lt;br /&gt;
* World Champs&lt;br /&gt;
* [[Wraithrustlers]]&lt;br /&gt;
* [[Zombies]]&lt;/div&gt;</summary>
		<author><name>Krecord21</name></author>
	</entry>
</feed>