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[[File: | [[File:SU1002 CoverPhoto Dinosaurs.png|none|frame|Illustrated by: Saliym McCullin]] | ||
======'' | |||
======''[https://connect.forgefire.games/products/smash-up-dinosaurs Purchase the Dinosaur Faction on Forgefire!]''====== | |||
If there's one thing dinosaurs know how to do... actually, with a brain the size of a walnut, they don't really know how to do anything. But they are big. And—holy cats!—someone gave them lasers! | If there's one thing dinosaurs know how to do... actually, with a brain the size of a walnut, they don't really know how to do anything. But they are big. And—holy cats!—someone gave them lasers! | ||
Dinosaurs are from the '''Core (Base game) set''' and have a Titan card - '''Fort Titanosaurus'''. | Dinosaurs are from the '''Core (Base game) set''' and have a Titan card - '''Fort Titanosaurus'''. | ||
======Complexity Level: | ======Complexity Level: Low====== | ||
======Mechanics====== | ======Mechanics====== | ||
*''' | *'''High power plays''' | ||
*''' | *'''Solid defense''' | ||
===Cards - Minions=== | ===Cards - Minions=== | ||
======1x King Rex====== | ======1x King Rex====== | ||
[[File: | [[File:SU1002 CoreSet Dinosaurs10.png|none|thumb|420x420px|Illustrated by: Saliym McCullin]] | ||
'''Power 7''' - (no ability) | |||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
*The ability is deliberately blank. | *The ability is deliberately blank. (What, do you think King Rex isn't strong enough already?) | ||
======2x | ======2x Laseratops====== | ||
[[File: | [[File:SU1002 CoreSet Dinosaurs8.png|none|thumb|420x420px|Illustrated by: Saliym McCullin]] | ||
'''Power 4''' - You may destroy a minion here of printed power 2 or less. | |||
Errata | Errata: Yes, Functional (now optional and uses printed power) | ||
Clarifications: | Clarifications: | ||
*None | |||
======3x Armor Stego====== | ======3x Armor Stego====== | ||
[[File: | [[File:SU1002 CoreSet Dinosaurs5.png|none|thumb|420x420px|Illustrated by: Saliym McCullin]] | ||
'''Power 3''' - Talent: Until the start of your turn, this minion has +2 power during other players' turns. | |||
Errata | Errata: Yes, Functional | ||
Clarifications: | Clarifications: | ||
* | *None | ||
======4x War Raptor====== | ======4x War Raptor====== | ||
[[File: | [[File:SU1002 CoreSet Dinosaurs.png|none|thumb|420x420px|Illustrated by: Saliym McCullin]] | ||
'''Power 2''' - Ongoing: Gains +1 power for each War Raptor on this base (including this one). | |||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | *A War Raptor's power is 2 when in hand, deck, or discard pile, and only changes to 3 (or more) after it's on a base. | ||
===Cards - Actions=== | ===Cards - Actions=== | ||
======2x Augmentation====== | ======2x Augmentation====== | ||
[[File: | [[File:SU1002 CoreSet Dinosaurs11.png|none|thumb|420x420px|Illustrated by: Saliym McCullin]] | ||
One minion gains +4 power until the end of your turn. | |||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
*If played during another player's turn, the effect lasts until the end of your next turn. | *If played during another player's turn, the effect lasts until the end of your next turn. | ||
*Augmentation only affects minions currently in play, not any future minions played later in the turn. (The dinosaurs haven't broken the space time continuum ''that'' much.) | |||
======2x Howl====== | ======2x Howl====== | ||
[[File: | [[File:SU1002 CoreSet Dinosaurs15.png|none|thumb|420x420px|Illustrated by: Saliym McCullin]] | ||
Each of your minions gains +1 power until the end of your turn. | |||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
| Line 70: | Line 64: | ||
*Howl only affects minions currently in play, not any future minions played later in the turn. (The dinosaurs haven't broken the space time continuum that much.) | *Howl only affects minions currently in play, not any future minions played later in the turn. (The dinosaurs haven't broken the space time continuum that much.) | ||
======1x Natural Selection====== | ======1x Natural Selection====== | ||
[[File: | [[File:SU1002 CoreSet Dinosaurs14.png|none|thumb|420x420px|Illustrated by: Saliym McCullin]] | ||
Choose one of your minions on a base. Destroy a minion there with less power than yours. | |||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | * None | ||
======1x Rampage====== | ======1x Rampage====== | ||
[[File: | [[File:SU1002 CoreSet Dinosaurs17.png|none|thumb|420x420px|Illustrated by: Saliym McCullin]] | ||
Reduce the breakpoint of a base by the power of one of your minions on that base until the end of the turn. | |||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | *Use the minion's current power. If the minion's power is then changed '''after''' playing Rampage, the breakpoint reduction remains the same as when it was played - it is not reevaluated if the minion's power changes. | ||
======1x Survival of the Fittest====== | ======1x Survival of the Fittest====== | ||
[[File: | [[File:SU1002 CoreSet Dinosaurs19.png|none|thumb|420x420px|Illustrated by: Saliym McCullin]] | ||
Destroy the lowest-power minion (you choose in case of a tie) on each base with a higher-power minion. | |||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | *None | ||
======1x Tooth and Claw...and Guns====== | ======1x Tooth and Claw...and Guns====== | ||
[[File: | [[File:SU1002 CoreSet Dinosaurs20.png|none|thumb|420x420px|Illustrated by: Saliym McCullin]] | ||
Play on a minion. Ongoing: This minion is not affected by other players' cards. | |||
Errata | Errata: Yes, Functional (no longer destroyed) | ||
Clarifications: | Clarifications: | ||
* | *None | ||
======1x Upgrade====== | |||
[[File:SU1002 CoreSet Dinosaurs13.png|none|thumb|420x420px|Illustrated by: Saliym McCullin]] | |||
====== | Play on a minion. Ongoing: This minion has +2 power. | ||
[[File: | |||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | *None | ||
====== 1x Wildlife Preserve ====== | |||
[[File:SU1002 CoreSet Dinosaurs18.png|none|thumb|420x420px|Illustrated by: Saliym McCullin]] | |||
Play on a base. Ongoing: Your minions here are not affected by other players' actions. | |||
Errata: No | |||
Clarifications: | |||
*Discard any actions controlled by other players that have been already played on your minions. | |||
===Cards - Bases=== | |||
======1x Jungle Oasis====== | |||
[[File:SU1002 CoreSet Dinosaurs21.png|none|thumb|420x420px|Illustrated by: Saliym McCullin]] | |||
Breakpoint | Breakpoint 12 - VPs: 2 0 0 - (no ability) | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | *The ability is intentionally blank. | ||
======1x Tar Pits====== | |||
[[File:SU1002 CoreSet Dinosaurs22.png|none|thumb|420x420px|Illustrated by: Saliym McCullin]] | |||
====== | |||
[[File: | |||
Breakpoint | Breakpoint 16 - VPs: 4 3 2 - When a minion here would be destroyed for the first time each turn, place it on the bottom of its owner's deck instead. | ||
Errata | Errata: Yes, Functional (now once per turn) | ||
Clarifications: | Clarifications: | ||
* | *The minions are placed by their owners. | ||
===Card - Titan=== | ===Card - Titan=== | ||
====== | ======1x Fort Titanosaurus====== | ||
[[File: | [[File:SU1002 CoreSet Dinosaurs23.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]] | ||
Special: On your turn, if you have not played a minion, you may destroy one of your minions to play this titan on its base. Place +1 power counters on it equal to the power of the destroyed minion. Ongoing: Once per turn, after you play an action that directly affects one or more minions, you may place a +1 power counter on one of those minions and/or on this titan. Talent: If this titan has four or more +1 power counters on it, draw a card. | |||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | *None | ||
Latest revision as of 18:35, 24 September 2026

Purchase the Dinosaur Faction on Forgefire!
If there's one thing dinosaurs know how to do... actually, with a brain the size of a walnut, they don't really know how to do anything. But they are big. And—holy cats!—someone gave them lasers!
Dinosaurs are from the Core (Base game) set and have a Titan card - Fort Titanosaurus.
Complexity Level: Low
Mechanics
- High power plays
- Solid defense
Cards - Minions
1x King Rex

Power 7 - (no ability)
Errata: No
Clarifications:
- The ability is deliberately blank. (What, do you think King Rex isn't strong enough already?)
2x Laseratops

Power 4 - You may destroy a minion here of printed power 2 or less.
Errata: Yes, Functional (now optional and uses printed power)
Clarifications:
- None
3x Armor Stego

Power 3 - Talent: Until the start of your turn, this minion has +2 power during other players' turns.
Errata: Yes, Functional
Clarifications:
- None
4x War Raptor

Power 2 - Ongoing: Gains +1 power for each War Raptor on this base (including this one).
Errata: No
Clarifications:
- A War Raptor's power is 2 when in hand, deck, or discard pile, and only changes to 3 (or more) after it's on a base.
Cards - Actions
2x Augmentation

One minion gains +4 power until the end of your turn.
Errata: No
Clarifications:
- If played during another player's turn, the effect lasts until the end of your next turn.
- Augmentation only affects minions currently in play, not any future minions played later in the turn. (The dinosaurs haven't broken the space time continuum that much.)
2x Howl

Each of your minions gains +1 power until the end of your turn.
Errata: No
Clarifications:
- If played during another player's turn, the effect lasts until the end of your next turn.
- Howl only affects minions currently in play, not any future minions played later in the turn. (The dinosaurs haven't broken the space time continuum that much.)
1x Natural Selection

Choose one of your minions on a base. Destroy a minion there with less power than yours.
Errata: No
Clarifications:
- None
1x Rampage

Reduce the breakpoint of a base by the power of one of your minions on that base until the end of the turn.
Errata: No
Clarifications:
- Use the minion's current power. If the minion's power is then changed after playing Rampage, the breakpoint reduction remains the same as when it was played - it is not reevaluated if the minion's power changes.
1x Survival of the Fittest

Destroy the lowest-power minion (you choose in case of a tie) on each base with a higher-power minion.
Errata: No
Clarifications:
- None
1x Tooth and Claw...and Guns

Play on a minion. Ongoing: This minion is not affected by other players' cards.
Errata: Yes, Functional (no longer destroyed)
Clarifications:
- None
1x Upgrade

Play on a minion. Ongoing: This minion has +2 power.
Errata: No
Clarifications:
- None
1x Wildlife Preserve

Play on a base. Ongoing: Your minions here are not affected by other players' actions.
Errata: No
Clarifications:
- Discard any actions controlled by other players that have been already played on your minions.
Cards - Bases
1x Jungle Oasis

Breakpoint 12 - VPs: 2 0 0 - (no ability)
Errata: No
Clarifications:
- The ability is intentionally blank.
1x Tar Pits

Breakpoint 16 - VPs: 4 3 2 - When a minion here would be destroyed for the first time each turn, place it on the bottom of its owner's deck instead.
Errata: Yes, Functional (now once per turn)
Clarifications:
- The minions are placed by their owners.
Card - Titan
1x Fort Titanosaurus

Special: On your turn, if you have not played a minion, you may destroy one of your minions to play this titan on its base. Place +1 power counters on it equal to the power of the destroyed minion. Ongoing: Once per turn, after you play an action that directly affects one or more minions, you may place a +1 power counter on one of those minions and/or on this titan. Talent: If this titan has four or more +1 power counters on it, draw a card.
Errata: No
Clarifications:
- None