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[[File:SU1063 CoverPhoto GrimmsFairyTales.png|none|frame|Illustrated by: Studio 2Minds]] | [[File:SU1063 CoverPhoto GrimmsFairyTales.png|none|frame|Illustrated by: Studio 2Minds]] | ||
====== '' | ====== ''[https://connect.forgefire.games/products/smash-up-grimms-fairy-tales Purchase the Grimms' Fairy Tales Faction on Forgefire!]'' ====== | ||
From the woodlands and cottages of Germany come the tales of the Brothers Grimm. From classics such as Hansel and Gretel, to really bizarre stuff like a sentient sausage, you’ll be able to bring the stories to life. Minions who work better when their tales are complete just might mean two little kids with pretzels might bring down a Zombie Lord or Ninja Master. | From the woodlands and cottages of Germany come the tales of the Brothers Grimm. From classics such as Hansel and Gretel, to really bizarre stuff like a sentient sausage, you’ll be able to bring the stories to life. Minions who work better when their tales are complete just might mean two little kids with pretzels might bring down a Zombie Lord or Ninja Master. | ||
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* '''[[Tricksters]]''': Leprechaun makes it hard for other players to build up on a base, allowing you to set up relatively safely there with Grimms minions. The Frog Prince can even get Leprechaun back to stall a second base. Enshrouding Mist lets you play extra minions, making it easy to rush out pairs of Grimms minions. | * '''[[Tricksters]]''': Leprechaun makes it hard for other players to build up on a base, allowing you to set up relatively safely there with Grimms minions. The Frog Prince can even get Leprechaun back to stall a second base. Enshrouding Mist lets you play extra minions, making it easy to rush out pairs of Grimms minions. | ||
* '''[[Mythic Horses]]''': Grimms encourages you to pair up specific minions, which plays into Mythic Horses' friendship theme nicely. | * '''[[Mythic Horses]]''': Grimms encourages you to pair up specific minions, which plays into Mythic Horses' friendship theme nicely. | ||
* Masters of Evil: Absorbing Man mentions itself, allowing you to fetch a second using Teamwork. The Big Bad Wolf isn't a bad target for Acceptable Losses. | * '''Masters of Evil''': Absorbing Man mentions itself, allowing you to fetch a second using Teamwork. The Big Bad Wolf isn't a bad target for Acceptable Losses. | ||
* Aladdin: Palace Guard mentions itself, allowing you to fetch more using Teamwork. | * '''Aladdin''': Palace Guard mentions itself, allowing you to fetch more using Teamwork. | ||
* Beauty and the Beast: Belle and Beast mention each other, making it easy to bring them together with Teamwork. | * '''Beauty and the Beast''': Belle and Beast mention each other, making it easy to bring them together with Teamwork. | ||
* Frozen: Many of Frozen's characters mention each other by name, allowing them to be fetched with Teamwork. Grimms' Blessing can enable their effects even if you for some reason don't have them on the same base. Reindeer Are Better Than People can fetch and play The Frog Prince, Red Riding Hood, or Rumpelstiltzkin. | * '''Frozen''': Many of Frozen's characters mention each other by name, allowing them to be fetched with Teamwork. Grimms' Blessing can enable their effects even if you for some reason don't have them on the same base. Reindeer Are Better Than People can fetch and play The Frog Prince, Red Riding Hood, or Rumpelstiltzkin. | ||
* The Lion King: Mufasa shows up in in the text of a lot of cards in this faction, including Simba and Zazu, making him easier to fetch using Teamwork. Scar is another means by which you can destroy The Big Bad Wolf, who himself can easily destroy a Lion Cub. Lion Cubs can fetch minions of power 4 or less, making it that much easier to set up specific pairs or to access the useful effects of Grimms' power-3 minions. | * '''The Lion King''': Mufasa shows up in in the text of a lot of cards in this faction, including Simba and Zazu, making him easier to fetch using Teamwork. Scar is another means by which you can destroy The Big Bad Wolf, who himself can easily destroy a Lion Cub. Lion Cubs can fetch minions of power 4 or less, making it that much easier to set up specific pairs or to access the useful effects of Grimms' power-3 minions. | ||
=== Cards - Minions === | === Cards - Minions === | ||
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'''Power 5''' - If the minion Red Riding Hood isn’t in play, you may destroy a minion here of power 4 or less. Ongoing: After this minion is destroyed, play another minion from your discard pile here as an extra minion. | '''Power 5''' - If the minion Red Riding Hood isn’t in play, you may destroy a minion here of power 4 or less. Ongoing: After this minion is destroyed, play another minion from your discard pile here as an extra minion. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
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'''Power 4''' - Talent: If Prince Charming is here, play an extra minion here. | '''Power 4''' - Talent: If Prince Charming is here, play an extra minion here. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | *None | ||
====== 1x Prince Charming ====== | ====== 1x Prince Charming ====== | ||
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'''Power 4''' - Talent: If Charming Princess is here, play an extra action. | '''Power 4''' - Talent: If Charming Princess is here, play an extra action. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | *None | ||
====== 1x Red Riding Hood ====== | ====== 1x Red Riding Hood ====== | ||
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'''Power 3''' - Ongoing: If the minion Big Bad Wolf is not in play, each of your minions here has +1 power. | '''Power 3''' - Ongoing: If the minion Big Bad Wolf is not in play, each of your minions here has +1 power. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
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'''Power 3''' - Search your deck for a card and place it on top of your deck. | '''Power 3''' - Search your deck for a card and place it on top of your deck. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | *None | ||
====== 1x The Frog Prince ====== | ====== 1x The Frog Prince ====== | ||
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'''Power 3''' - Ongoing: After you play another minion here, you may shuffle this minion into your deck to play a minion from your discard pile here as an extra minion. | '''Power 3''' - Ongoing: After you play another minion here, you may shuffle this minion into your deck to play a minion from your discard pile here as an extra minion. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | *None | ||
====== 1x Gretel ====== | ====== 1x Gretel ====== | ||
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'''Power 2''' - This minion has +2 power if Hansel is here. | '''Power 2''' - This minion has +2 power if Hansel is here. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | * None | ||
====== 1x Hansel ====== | ====== 1x Hansel ====== | ||
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'''Power 2''' - Ongoing: This minion has +2 power if Gretel is here. | '''Power 2''' - Ongoing: This minion has +2 power if Gretel is here. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | *None | ||
====== 1x Rose Red ====== | ====== 1x Rose Red ====== | ||
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'''Power 2''' - Ongoing: This minion has +2 power if The Other Snow White is here. | '''Power 2''' - Ongoing: This minion has +2 power if The Other Snow White is here. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | *None | ||
====== 1x The Other Snow White ====== | ====== 1x The Other Snow White ====== | ||
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'''Power 2''' - Ongoing: This minion has +2 power if Rose Red is here. | '''Power 2''' - Ongoing: This minion has +2 power if Rose Red is here. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | *None | ||
=== Cards - Actions === | === Cards - Actions === | ||
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Shuffle up to three cards from your discard pile into your deck. | Shuffle up to three cards from your discard pile into your deck. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | * None | ||
====== 1x Basket of Goodies ====== | ====== 1x Basket of Goodies ====== | ||
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Search your deck for an action and place it on top of your deck. | Search your deck for an action and place it on top of your deck. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | * None | ||
====== 1x Breadcrumbs ====== | ====== 1x Breadcrumbs ====== | ||
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Move up to two of your minions from one base to another. | Move up to two of your minions from one base to another. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | * None | ||
====== 1x Fairy Godmother's Blessing ====== | ====== 1x Fairy Godmother's Blessing ====== | ||
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Search your deck for a minion and place it on top of your deck. | Search your deck for a minion and place it on top of your deck. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | * None | ||
====== 2x Grimms' Blessing ====== | ====== 2x Grimms' Blessing ====== | ||
[[File:SU1063 WorldTourCultureShock GrimmsFairyTales17a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]] | [[File:SU1063 WorldTourCultureShock GrimmsFairyTales17a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]] | ||
Play on a base. Ongoing: If you have two or more minions here, treat this card as if it also has the names of every minion you own. Using this ability does not count as using any minion’s ability. | Play on a base. Ongoing: If you have two or more minions here, treat this card as if it also has the names of every minion you own. Using this ability does not count as using any minion’s ability. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
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Choose up to two minions of the same faction at a base to gain +2 power each until the end of the turn. | Choose up to two minions of the same faction at a base to gain +2 power each until the end of the turn. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | * None | ||
====== 2x Teamwork ====== | ====== 2x Teamwork ====== | ||
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Choose a minion in play. Search your hand, deck, and/or discard pile for a minion whose name appears in an ability on the chosen minion. Place it into your hand or play it as an extra minion. | Choose a minion in play. Search your hand, deck, and/or discard pile for a minion whose name appears in an ability on the chosen minion. Place it into your hand or play it as an extra minion. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
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[[File:SU1063 WorldTourCultureShock GrimmsFairyTales12a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]] | [[File:SU1063 WorldTourCultureShock GrimmsFairyTales12a.png|none|thumb|420x420px|Illustrated by: Studio 2Minds]] | ||
Destroy an action played on a base to play an extra action, OR destroy the minion Big Bad Wolf to search your deck for a minion and play it at the same base as an extra minion. | Destroy an action played on a base to play an extra action, OR destroy the minion Big Bad Wolf to search your deck for a minion and play it at the same base as an extra minion. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
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Breakpoint 21 - VPs: 4 2 1 - Before this base scores, each player may choose two of their minions here with the same power to gain +2 power until the end of the turn. | Breakpoint 21 - VPs: 4 2 1 - Before this base scores, each player may choose two of their minions here with the same power to gain +2 power until the end of the turn. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
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Breakpoint 19 - VPs: 3 1 1 - Once per turn, after you play a minion here, search your deck for a minion of power 3 or less and place it into your hand. | Breakpoint 19 - VPs: 3 1 1 - Once per turn, after you play a minion here, you may search your deck for a minion of power 3 or less and place it into your hand. | ||
Errata | Errata: Yes, Functional | ||
Clarifications: | Clarifications: | ||
* | *None |
Latest revision as of 16:37, 27 August 2025

Purchase the Grimms' Fairy Tales Faction on Forgefire!
From the woodlands and cottages of Germany come the tales of the Brothers Grimm. From classics such as Hansel and Gretel, to really bizarre stuff like a sentient sausage, you’ll be able to bring the stories to life. Minions who work better when their tales are complete just might mean two little kids with pretzels might bring down a Zombie Lord or Ninja Master.
Grimms' Fairy Tales are from the World Tour: Culture Shock set and do not have a Titan card.
Complexity Level: MEDIUM
Mechanics
- Unique Minions
- Specific Pairs Of Minions
Most of their minions are part of a pair and their abilities activate only when they are on the same base as their partner. For example, Hansel and Gretel each gain +2 power if they are on the same base, or Prince Charming's and Charming Princess's talents become useable if they are on the same base. They also have Grimms’ Blessing whose unique ability is to have the name of every minion you own, therefore easily substituting for any missing partner of those pairs. In contrast, Red Riding Hood and Big Bad Wolf form an antagonistic pair with each one being better played while the other isn't in play.
In order to help you, the Grimms’ Fairy Tales have several cards that allow them to search for any cards or retrieve minions from the deck or discard pile.
Strategy
Synergy
- Tricksters: Leprechaun makes it hard for other players to build up on a base, allowing you to set up relatively safely there with Grimms minions. The Frog Prince can even get Leprechaun back to stall a second base. Enshrouding Mist lets you play extra minions, making it easy to rush out pairs of Grimms minions.
- Mythic Horses: Grimms encourages you to pair up specific minions, which plays into Mythic Horses' friendship theme nicely.
- Masters of Evil: Absorbing Man mentions itself, allowing you to fetch a second using Teamwork. The Big Bad Wolf isn't a bad target for Acceptable Losses.
- Aladdin: Palace Guard mentions itself, allowing you to fetch more using Teamwork.
- Beauty and the Beast: Belle and Beast mention each other, making it easy to bring them together with Teamwork.
- Frozen: Many of Frozen's characters mention each other by name, allowing them to be fetched with Teamwork. Grimms' Blessing can enable their effects even if you for some reason don't have them on the same base. Reindeer Are Better Than People can fetch and play The Frog Prince, Red Riding Hood, or Rumpelstiltzkin.
- The Lion King: Mufasa shows up in in the text of a lot of cards in this faction, including Simba and Zazu, making him easier to fetch using Teamwork. Scar is another means by which you can destroy The Big Bad Wolf, who himself can easily destroy a Lion Cub. Lion Cubs can fetch minions of power 4 or less, making it that much easier to set up specific pairs or to access the useful effects of Grimms' power-3 minions.
Cards - Minions
1x Big Bad Wolf

Power 5 - If the minion Red Riding Hood isn’t in play, you may destroy a minion here of power 4 or less. Ongoing: After this minion is destroyed, play another minion from your discard pile here as an extra minion.
Errata: No
Clarifications:
- Because these say “the minion X” they ignore Grimms’ Blessing when determining how they work, since it is not a minion even if it also has the name “X”.
1x Charming Princess

Power 4 - Talent: If Prince Charming is here, play an extra minion here.
Errata: No
Clarifications:
- None
1x Prince Charming

Power 4 - Talent: If Charming Princess is here, play an extra action.
Errata: No
Clarifications:
- None
1x Red Riding Hood

Power 3 - Ongoing: If the minion Big Bad Wolf is not in play, each of your minions here has +1 power.
Errata: No
Clarifications:
- Because these say “the minion X” they ignore Grimms’ Blessing when determining how they work, since it is not a minion even if it also has the name “X”.
1x Rumpelstiltskin

Power 3 - Search your deck for a card and place it on top of your deck.
Errata: No
Clarifications:
- None
1x The Frog Prince

Power 3 - Ongoing: After you play another minion here, you may shuffle this minion into your deck to play a minion from your discard pile here as an extra minion.
Errata: No
Clarifications:
- None
1x Gretel

Power 2 - This minion has +2 power if Hansel is here.
Errata: No
Clarifications:
- None
1x Hansel

Power 2 - Ongoing: This minion has +2 power if Gretel is here.
Errata: No
Clarifications:
- None
1x Rose Red

Power 2 - Ongoing: This minion has +2 power if The Other Snow White is here.
Errata: No
Clarifications:
- None
1x The Other Snow White

Power 2 - Ongoing: This minion has +2 power if Rose Red is here.
Errata: No
Clarifications:
- None
Cards - Actions
1x Another Story

Shuffle up to three cards from your discard pile into your deck.
Errata: No
Clarifications:
- None
1x Basket of Goodies

Search your deck for an action and place it on top of your deck.
Errata: No
Clarifications:
- None
1x Breadcrumbs

Move up to two of your minions from one base to another.
Errata: No
Clarifications:
- None
1x Fairy Godmother's Blessing

Search your deck for a minion and place it on top of your deck.
Errata: No
Clarifications:
- None
2x Grimms' Blessing

Play on a base. Ongoing: If you have two or more minions here, treat this card as if it also has the names of every minion you own. Using this ability does not count as using any minion’s ability. Errata: No
Clarifications:
- If triggered, this card’s presence counts for triggering or benefitting from other cards at its base. (Examples: It counts as Hansel for Gretel or as Prince Charming for Charming Princess; Microbot Fixer would give it +1 power; it would give another +1 to War Raptors but not get power from them since it doesn’t have their ability.) This card doesn’t prevent cards with limits on how often they are used (like Shinobi) from using their own abilities. See also the entry on Big Bad Wolf above.
1x Mouse, Bird and Sausage

Choose up to two minions of the same faction at a base to gain +2 power each until the end of the turn.
Errata: No
Clarifications:
- None
2x Teamwork

Choose a minion in play. Search your hand, deck, and/or discard pile for a minion whose name appears in an ability on the chosen minion. Place it into your hand or play it as an extra minion.
Errata: No
Clarifications:
- Cards that specify how to choose the extra card require you to play it immediately.
1x The Woodsman's Axe

Destroy an action played on a base to play an extra action, OR destroy the minion Big Bad Wolf to search your deck for a minion and play it at the same base as an extra minion. Errata: No
Clarifications:
- Because these say “the minion X” they ignore Grimms’ Blessing when determining how they work, since it is not a minion even if it also has the name “X”.
- Cards that specify how to choose the extra card require you to play it immediately.
Cards - Bases
1x Gingerbread House

Breakpoint 21 - VPs: 4 2 1 - Before this base scores, each player may choose two of their minions here with the same power to gain +2 power until the end of the turn.
Errata: No
Clarifications:
- You must choose exactly two minions or none, not “up to two”.
1x Woodland Cottage

Breakpoint 19 - VPs: 3 1 1 - Once per turn, after you play a minion here, you may search your deck for a minion of power 3 or less and place it into your hand.
Errata: Yes, Functional
Clarifications:
- None