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[[File: | [[File:SU1038 CoverPhoto Explorers.png|none|frame|Illustrated by: Alberto Tavira]] | ||
====== ''[https://connect.forgefire.games/products/smash-up-explorers Purchase the Explorers Faction on Forgefire!]'' ====== | ====== ''[https://connect.forgefire.games/products/smash-up-explorers Purchase the Explorers Faction on Forgefire!]'' ====== | ||
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====== Synergy ====== | ====== Synergy ====== | ||
* '''[[Polynesian Voyagers]]''': Idaho Smith provides another extra base. Guide powers up Wayfinder and any of your other Polynesian Voyagers that move around. | |||
* '''Ultimates''': Ultimates like any faction that provides more movement. | |||
* Polynesian Voyagers: Idaho Smith provides another extra base. Guide powers up Wayfinder and any of your other Polynesian Voyagers that move around. | * '''[[Aliens]]''' | ||
* Ultimates: | * '''[[Kitty Cats]]''' | ||
* Aliens | * '''[[Superheroes]]''' | ||
* Kitty Cats | * '''[[Teddy Bears]]''' | ||
* Superheroes | |||
* Teddy Bears | |||
=== Cards - Minions === | === Cards - Minions === | ||
====== 1x Idaho Smith ====== | ====== 1x Idaho Smith ====== | ||
[[File: | [[File:SU1038 WhatWereWeThinking Explorers10.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]] | ||
'''Power 5''' - You may play the top base of the base deck, and move this minion and any number of your other minions from here to there. | '''Power 5''' - You may play the top base of the base deck, and move this minion and any number of your other minions from here to there. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
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====== 2x Guide ====== | ====== 2x Guide ====== | ||
[[File: | [[File:SU1038 WhatWereWeThinking Explorers9.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]] | ||
'''Power 4''' - Ongoing: After the first time each of your minions moves in a turn it gains +1 power until the end of the turn. | '''Power 4''' - Ongoing: After the first time each of your minions moves in a turn it gains +1 power until the end of the turn. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | *None | ||
====== 3x Crypt Looter ====== | ====== 3x Crypt Looter ====== | ||
[[File: | [[File:SU1038 WhatWereWeThinking Explorers7.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]] | ||
'''Power 3''' - Special: After a new base comes into play, you may play this minion on it as an extra minion. | '''Power 3''' - Special: After a new base comes into play, you may play this minion on it as an extra minion. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
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====== 4x Glory Hound ====== | ====== 4x Glory Hound ====== | ||
[[File: | [[File:SU1038 WhatWereWeThinking Explorers4.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]] | ||
'''Power 2''' - Look at the top two cards of the base deck. | '''Power 2''' - Look at the top two cards of the base deck. Return them to the top and/or bottom of the deck in any order. | ||
Errata | Errata: Yes, Functional (can put both on top or both on bottom) | ||
Clarifications: | Clarifications: | ||
* | * None | ||
=== Cards - Actions === | === Cards - Actions === | ||
====== 1x Dr Livingstone, I | ====== 1x Dr Livingstone, I Presume? ====== | ||
[[File: | [[File:SU1038 WhatWereWeThinking Explorers19.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]] | ||
Choose a minion. If it is the only minion on its base, shuffle it into its owner’s deck. | Choose a minion. If it is the only minion on its base, shuffle it into its owner’s deck. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | * None | ||
====== 1x Forgotten Horrors ====== | ====== 1x Forgotten Horrors ====== | ||
[[File: | [[File:SU1038 WhatWereWeThinking Explorers13.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]] | ||
Play on a base. Ongoing: After you play a minion here or play a card that moves your minions to here, draw a card and transfer this action to another base. | Play on a base. Ongoing: After you play a minion here or play a card that moves your minions to here, draw a card and transfer this action to another base. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
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====== 2x Fortune and Glory ====== | ====== 2x Fortune and Glory ====== | ||
[[File: | [[File:SU1038 WhatWereWeThinking Explorers14.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]] | ||
Choose a base. You may move up to two minions from there to another base. | Choose a base. You may move up to two minions from there to another base. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | * None | ||
====== 1x I Said No Camels! ====== | ====== 1x I Said No Camels! ====== | ||
[[File: | [[File:SU1038 WhatWereWeThinking Explorers17.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]] | ||
Choose a base. Place a +1 power counter on each of your minions there OR draw a card for each of your minions there. | Choose a base. Place a +1 power counter on each of your minions there OR draw a card for each of your minions there. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | * None | ||
====== 1x It Belongs in a Museum ====== | ====== 1x It Belongs in a Museum ====== | ||
[[File: | [[File:SU1038 WhatWereWeThinking Explorers16.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]] | ||
Choose two minions on different bases. Move each one to the other’s base. | Choose two minions on different bases. Move each one to the other’s base. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
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* If there’s only one eligible minion in play, you cannot move it with this card. | * If there’s only one eligible minion in play, you cannot move it with this card. | ||
====== | ====== 2x Lost City ====== | ||
[[File: | [[File:SU1038 WhatWereWeThinking Explorers11.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]] | ||
Special: After a base scores, reveal the top two cards of the base deck. Choose one to replace the scored base and discard the other. Play a minion on the new base as an extra minion. | Special: After a base scores, reveal the top two cards of the base deck. Choose one to replace the scored base and discard the other. Play a minion on the new base as an extra minion. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
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====== 1x X Never Marks the Spot ====== | ====== 1x X Never Marks the Spot ====== | ||
[[File: | [[File:SU1038 WhatWereWeThinking Explorers18.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]] | ||
Move | Move any number of your minions. | ||
Errata | Errata: Yes, Functional (any number instead of all) | ||
Clarifications: | Clarifications: | ||
* | * None | ||
====== 1x You Call This Archaeology ====== | ====== 1x You Call This Archaeology ====== | ||
[[File: | [[File:SU1038 WhatWereWeThinking Explorers20.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]] | ||
Move one of your minions. Special: You may play this before or after a base scores | Move one of your minions. Special: You may play this before or after a base scores. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | *None | ||
=== Cards - Bases === | === Cards - Bases === | ||
====== 1x Ancient Temple ====== | ====== 1x Ancient Temple ====== | ||
[[File: | [[File:SU1038 WhatWereWeThinking Explorers23.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]] | ||
Line 166: | Line 164: | ||
Breakpoint 20 - VPs: 4 2 1 - At the start of your turn, if you have only one minion here, it gains +5 power while it is here until the end of the turn. | Breakpoint 20 - VPs: 4 2 1 - At the start of your turn, if you have only one minion here, it gains +5 power while it is here until the end of the turn. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | * None | ||
====== 1x City of Gold ====== | ====== 1x City of Gold ====== | ||
[[File: | [[File:SU1038 WhatWereWeThinking Explorers22.png|none|thumb|420x420px|Illustrated by: Alberto Tavira]] | ||
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Breakpoint 16 - VPs: 3 1 1 - At the start of your turn, if you have a minion here, gain 1VP. | Breakpoint 16 - VPs: 3 1 1 - At the start of your turn, if you have a minion here, gain 1VP. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | * None | ||
=== Card - Titan === | === Card - Titan === | ||
====== 1x Very Large Boulder ====== | ====== 1x Very Large Boulder ====== | ||
[[File: | [[File:SU1038 WhatWereWeThinking Explorers21.png|none|thumb|420x420px|Illustrated by: Gong Studios]] | ||
Special: Instead of your regular minion play, you may play this titan on a base that has no player's minions. Ongoing: Once per turn, after a minion moves from here, you may move this titan to the same base. Then destroy a minion at that base with less power than the number of +1 power counters on this titan. Ongoing: At the end of your turn, if this titan didn't move, place a +1 power counter on it. | Special: Instead of your regular minion play, you may play this titan on a base that has no player's minions. Ongoing: Once per turn, after a minion moves from here, you may move this titan to the same base. Then destroy a minion at that base with less power than the number of +1 power counters on this titan. Ongoing: At the end of your turn, if this titan didn't move, place a +1 power counter on it. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | *None |
Latest revision as of 22:25, 22 August 2025

Purchase the Explorers Faction on Forgefire!
This faction doesn’t belong in a museum! They belong on bases! The Explorers use their fearless sense of adventure to move early onto new bases and establish their power there quickly. By controlling the flow of bases, they can nearly guarantee winning fortune and glory... or at least victory points.
Explorers are from the What Were We Thinking? set and have a Titan card - Very Large Boulder.
Complexity Level: MEDIUM
Mechanics
- Manipulating The Base Deck
- Moving Your Minions
Explorers focus on movements, base deck manipulation and playing extra minions on newly revealed bases.
The Explorers have the unique mechanic of knowing and influencing which will be the next bases drawn from the base deck, allowing you to look at the top cards of the base deck and selecting which base remains on top.
They also allow you to play an extra minion on a base when it's newly revealed, giving you a head start over the other players.
Finally, the Explorers are a movement-heavy faction, able to move their minions and other players' minions.
Strategy
Synergy
- Polynesian Voyagers: Idaho Smith provides another extra base. Guide powers up Wayfinder and any of your other Polynesian Voyagers that move around.
- Ultimates: Ultimates like any faction that provides more movement.
- Aliens
- Kitty Cats
- Superheroes
- Teddy Bears
Cards - Minions
1x Idaho Smith

Power 5 - You may play the top base of the base deck, and move this minion and any number of your other minions from here to there.
Errata: No
Clarifications:
- The new base is replaced after it scores, so this permanently increases the number of bases in play.
2x Guide

Power 4 - Ongoing: After the first time each of your minions moves in a turn it gains +1 power until the end of the turn.
Errata: No
Clarifications:
- None
3x Crypt Looter

Power 3 - Special: After a new base comes into play, you may play this minion on it as an extra minion.
Errata: No
Clarifications:
- This triggers even when a base with minions on it changes (e.g. by Terraforming).
4x Glory Hound

Power 2 - Look at the top two cards of the base deck. Return them to the top and/or bottom of the deck in any order.
Errata: Yes, Functional (can put both on top or both on bottom)
Clarifications:
- None
Cards - Actions
1x Dr Livingstone, I Presume?

Choose a minion. If it is the only minion on its base, shuffle it into its owner’s deck.
Errata: No
Clarifications:
- None
1x Forgotten Horrors

Play on a base. Ongoing: After you play a minion here or play a card that moves your minions to here, draw a card and transfer this action to another base.
Errata: No
Clarifications:
- Actions that move multiple minions (e.g. X Never Marks the Spot, Full Sail) and minions that move other minions to their base (e.g. Twister) only get one card draw from this.
2x Fortune and Glory

Choose a base. You may move up to two minions from there to another base.
Errata: No
Clarifications:
- None
1x I Said No Camels!

Choose a base. Place a +1 power counter on each of your minions there OR draw a card for each of your minions there.
Errata: No
Clarifications:
- None
1x It Belongs in a Museum

Choose two minions on different bases. Move each one to the other’s base.
Errata: No
Clarifications:
- If there’s only one eligible minion in play, you cannot move it with this card.
2x Lost City

Special: After a base scores, reveal the top two cards of the base deck. Choose one to replace the scored base and discard the other. Play a minion on the new base as an extra minion.
Errata: No
Clarifications:
- Even if a different ability chooses the next base, Lost Cities can still let you play a minion on it.
1x X Never Marks the Spot

Move any number of your minions.
Errata: Yes, Functional (any number instead of all)
Clarifications:
- None
1x You Call This Archaeology

Move one of your minions. Special: You may play this before or after a base scores.
Errata: No
Clarifications:
- None
Cards - Bases
1x Ancient Temple

Breakpoint 20 - VPs: 4 2 1 - At the start of your turn, if you have only one minion here, it gains +5 power while it is here until the end of the turn.
Errata: No
Clarifications:
- None
1x City of Gold

Breakpoint 16 - VPs: 3 1 1 - At the start of your turn, if you have a minion here, gain 1VP.
Errata: No
Clarifications:
- None
Card - Titan
1x Very Large Boulder

Special: Instead of your regular minion play, you may play this titan on a base that has no player's minions. Ongoing: Once per turn, after a minion moves from here, you may move this titan to the same base. Then destroy a minion at that base with less power than the number of +1 power counters on this titan. Ongoing: At the end of your turn, if this titan didn't move, place a +1 power counter on it.
Errata: No
Clarifications:
- None