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======Complexity Level: LOW-MEDIUM====== | ======Complexity Level: LOW-MEDIUM====== | ||
======Mechanics====== | ======Mechanics====== | ||
* | *TBD | ||
===Cards - Minions=== | ===Cards - Minions=== | ||
======1x Pirate King====== | ======1x Pirate King====== | ||
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======2x Buccaneer====== | ======2x Buccaneer====== | ||
[[File:SU1004 CoreSet Pirates8.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]] | [[File:SU1004 CoreSet Pirates8.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]] | ||
'''Power 4''' - | '''Power 4''' - Ongoing: Once per turn, if this minion would be destroyed, you may move it to another base instead. | ||
Errata: | Errata: Yes, Functional (Special to Ongoing; '''may''' move instead of mandatory; limited to once per turn) | ||
Clarifications: | Clarifications: | ||
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Breakpoint 17 - VPs: 3 1 1 - After this base scores, all players other than the winner may move a minion from here to another base instead of the discard pile. | |||
Errata: No | Errata: No | ||
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======1x The Kraken====== | ======1x The Kraken====== | ||
[[File:SU1004 CoreSet Pirates23.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]] | [[File:SU1004 CoreSet Pirates23.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]] | ||
Special: After a base scores where you had a minion while this card is not in play, you may say “Release the Kraken!” to play this titan on the base that replaces it. | Special: After a base scores where you had a minion while this card is not in play, you may say “Release the Kraken!” to play this titan on the base that replaces it. Talent: Move this titan to another base. Other players’ minions there get -1 power until the start of your next turn. Special: After this base scores, move one of your minions from here to another base. Errata: Yes, Functional (until start of your next turn instead of end of turn) | ||
Talent: Move this titan to another base. Other players’ minions there get -1 power until the start of your next turn. | |||
Special: After this base scores, move one of your minions from here to another base. | |||
Errata: Yes, Functional (until start of your next turn instead of end of turn) | |||
Clarifications: | Clarifications: | ||
* Yes, you '''must''' say "Release the Kraken!" - if you do not, you must instead communicate the concept of Releasing the Kraken with another method (e.g. writing the phrase). The Kraken won't know if it is released unless you tell it! | * Yes, you '''must''' say "Release the Kraken!" - if you do not, you must instead communicate the concept of Releasing the Kraken with another method (e.g. writing the phrase). The Kraken won't know if it is released unless you tell it! | ||
Latest revision as of 04:06, 27 September 2026

Purchase the Pirates Faction on Forgefire!
You know what's better than roving the high seas? Roving anywhere you want. Pirates buckle their swashes in every port, and you'll walk the plank if you don't like it.
Pirates are from the Core (Base game) set and have a Titan card - The Kraken.
Complexity Level: LOW-MEDIUM
Mechanics
- TBD
Cards - Minions
1x Pirate King

Power 5 - Special: Before a base scores, you may move this minion there.
Errata: No
Clarifications:
- None
2x Buccaneer

Power 4 - Ongoing: Once per turn, if this minion would be destroyed, you may move it to another base instead.
Errata: Yes, Functional (Special to Ongoing; may move instead of mandatory; limited to once per turn)
Clarifications:
- None
3x Cut Lass

Power 3 - You may destroy a minion here of power 2 or less.
Errata: Yes, Wording
Clarifications:
- None
4x First Mate

Power 2 - Special: After this base is scored, you may move this minion to another base instead of the discard pile.
Errata: No
Clarifications:
- This ability triggers each time the base First Mate is on scores; this can happen more than once per turn. The First Mate cannot move to the base that replaces the scored base.
Cards - Actions
2x Broadside

Destroy all of one player's minions of power 2 or less on a base where you have a minion.
Errata: No
Clarifications:
- None
1x Cannon

Destroy up to two minions of power 2 or less.
Errata: No
Clarifications:
- None
2x Dinghy

Move up to two of your minions to other bases.
Errata: No
Clarifications:
- You can move the minions to different bases.
1x Full Sail

Move any number of your minions to other bases. Special: Before a base scores, you may play this card.
Errata: No
Clarifications:
- You can move the minions to different bases.
1x Powderkeg

Destroy one of your minions and all minions with equal or less power on the same base.
Errata: No
Clarifications:
- If you choose a minion that can't be destroyed, the other minions are still destroyed (unless also immune).
1x Sea Dogs

Name a faction. Move all other players’ minions of that faction from one base to another.
Errata: No
Clarifications:
Q: All the minions must start at the same base and move to the same base.
1x Shanghai

Move another player’s minion to another base.
Errata: No
Clarifications:
- None
1x Swashbuckling

Each of your minions gains +1 power until the end of the turn.
Errata: No
Clarifications:
- Its effects only apply to minions currently in play, not to minions played later in the turn.
Cards - Bases
1x The Grey Opal

Breakpoint 17 - VPs: 3 1 1 - After this base scores, all players other than the winner may move a minion from here to another base instead of the discard pile.
Errata: No
Clarifications:
- None
1x Tortuga

Breakpoint 21 - VPs: 4 3 2 - After this base scores and is replaced, the runner-up may move one of their minions on another base to the replacement base.
Errata: Yes, Wording
Clarifications:
- The minion moved cannot come from Tortuga itself.
Card - Titan
1x The Kraken

Special: After a base scores where you had a minion while this card is not in play, you may say “Release the Kraken!” to play this titan on the base that replaces it. Talent: Move this titan to another base. Other players’ minions there get -1 power until the start of your next turn. Special: After this base scores, move one of your minions from here to another base. Errata: Yes, Functional (until start of your next turn instead of end of turn)
Clarifications:
- Yes, you must say "Release the Kraken!" - if you do not, you must instead communicate the concept of Releasing the Kraken with another method (e.g. writing the phrase). The Kraken won't know if it is released unless you tell it!