Last edited one month ago
by Cal Friedman

Goblins: Difference between revisions

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'''Power 3''' - Special: Before this base scores, flip a coin. If heads, you may give this minion +2 power until the end of the turn. If tails, you may move this minion to another base.
'''Power 3''' - Special: Before this base scores, flip a coin. If heads, you may give this minion +2 power until the end of the turn. If tails, you may move this minion to another base.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*  
* None


====== 4x Gobbo ======
====== 4x Gobbo ======
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'''Power 2''' - Flip a coin for each Gobbo in play (including this one). For each heads, place a +1 power counter on this minion.
'''Power 2''' - Flip a coin for each Gobbo in play (including this one). For each heads, place a +1 power counter on this minion.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*  
* None


=== Cards - Actions ===
=== Cards - Actions ===
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Play on your minion. Ongoing: This minion has +4 power. Before this base scores, flip a coin. If tails, destroy this minion.
Play on your minion. Ongoing: This minion has +4 power. Before this base scores, flip a coin. If tails, destroy this minion.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*  
* None


====== 2x A Little Help ======
====== 2x A Little Help ======
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Flip a coin. If heads, you may play an extra minion. If tails, you may play two extra actions.
Flip a coin. If heads, you may play an extra minion. If tails, you may play two extra actions.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*  
* None


====== 1x Bushwacking ======
====== 1x Bushwacking ======
[[File:SU1066 SmashUpGoblins Goblins20a.png|none|thumb|420x420px|Illustrated by: Ghosthaus]]
[[File:SU1066 SmashUpGoblins Goblins20a.png|none|thumb|420x420px|Illustrated by: Ghosthaus]]
Choose a minion and flip a coin. If heads, destroy the minion. If tails, move it to another base.
Choose a minion and flip a coin. If heads, destroy the minion. If tails, move it to another base.
Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*  
* None


====== 1x Demolition ======
====== 1x Demolition ======
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Flip three coins. For each heads, place a +1 power counter on one of your minions. For each tails, you may destroy an action on a base or on a minion.
Flip three coins. For each heads, place a +1 power counter on one of your minions. For each tails, you may destroy an action on a base or on a minion.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*  
* None


====== 1x Goblin Recruiters ======
====== 1x Goblin Recruiters ======
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Choose a minion and flip a coin. If heads, place a +1 power counter on that minion and you may choose another minion and flip again. If tails, you may play an extra action.  
Choose a minion and flip a coin. If heads, place a +1 power counter on that minion and you may choose another minion and flip again. If tails, you may play an extra action.  


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*  
* None


====== 2x Make Your Own Luck ======
====== 2x Make Your Own Luck ======
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Special: Play immediately after you flip a coin. Change its result.
Special: Play immediately after you flip a coin. Change its result.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*  
* None


====== 1x Revving Up ======
====== 1x Revving Up ======
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Choose a base. Flip a coin for each of your minions there. For each heads, place a +1 power counter on that minion. For each tails, that minion gains +2 power until the end of the turn.
Choose a base. Flip a coin for each of your minions there. For each heads, place a +1 power counter on that minion. For each tails, that minion gains +2 power until the end of the turn.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*
*None


=== Cards - Bases ===
=== Cards - Bases ===
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Breakpoint 17 - VPs: 3 1 1 - After this base scores, each player with a minion here may flip a coin. If heads, they gain 1 VP. If tails, they discard two cards.  
Breakpoint 17 - VPs: 3 1 1 - After this base scores, each player with a minion here may flip a coin. If heads, they gain 1 VP. If tails, they discard two cards.  


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*  
* None


====== 1x Goblin Town ======
====== 1x Goblin Town ======
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​Breakpoint 21 - VPs: 4 2 1 - After you play a minion here, flip a coin. If heads, place a +1 power counter on that minion.
​Breakpoint 21 - VPs: 4 2 1 - After you play a minion here, flip a coin. If heads, place a +1 power counter on that minion.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*
*None

Latest revision as of 22:27, 27 August 2025

Illustrated by: Ghosthaus
Purchase the Goblins Faction on Forgefire!

Goblins bring chaos, insanity, silliness... in a semi-controlled way. Goblins use coin flips to... wait, no, don't go to another faction, listen! They have ways of manipulating their coin flips, and many times either result is good. You don't get to be the boss of a mob of insane pyromaniacs without some level of control...

Goblins are from the Smash Up Goblins set and do not have a Titan card.

Complexity Level: Medium-High
Mechanics
  • Coin Flips

Goblins have a lot of cards that have you play heads or tails in order to determine their outcome, making this a seemingly very random faction to play with. Overall, both heads and tails results can be desirable. Heads tend to give you the better outcomes, most often +1 power counters. On the other hand, tails give you good or bad outcomes depending on the card--bad most often being the card doing nothing at all.

To mitigate that randomness, Goblins provide you with Diviners and Make Your Own Luck, a total of four cards you can use to change the result of a coin you're flipping if you don't get what you want.

Finally, Chaos Lord and Goblin Recruiters are two cards that trigger on you flipping coins, giving you additional effects on both heads and tails results, making good outcomes even better or balancing a bad outcome.

Strategy
Synergy

Cards - Minions

1x Chaos Lord
Illustrated by: Ghosthaus

Power 5 - Ongoing: After you flip a coin, if it was heads, place a +1 power counter on one of your minions; if tails, draw a card then discard a card.

Errata: Yes, Wording

Clarifications:

  • None
2x Diviner
Illustrated by: Ghosthaus

Power 4 - Ongoing: Once per turn, immediately after you flip a coin you may discard a card to change its result. After the first time each turn you flip a coin, draw a card.

Errata: Yes, Wording

Clarifications:

  • None
3x Blaster
Illustrated by: Ghosthaus

Power 3 - Special: Before this base scores, flip a coin. If heads, you may give this minion +2 power until the end of the turn. If tails, you may move this minion to another base.

Errata: No

Clarifications:

  • None
4x Gobbo
Illustrated by: Ghosthaus

Power 2 - Flip a coin for each Gobbo in play (including this one). For each heads, place a +1 power counter on this minion.

Errata: No

Clarifications:

  • None

Cards - Actions

1x "Magic" Helmet
Illustrated by: Ghosthaus

Play on your minion. Ongoing: This minion has +4 power. Before this base scores, flip a coin. If tails, destroy this minion.

Errata: No

Clarifications:

  • None
2x A Little Help
Illustrated by: Ghosthaus

Flip a coin. If heads, you may play an extra minion. If tails, you may play two extra actions.

Errata: No

Clarifications:

  • None
1x Bushwacking
Illustrated by: Ghosthaus

Choose a minion and flip a coin. If heads, destroy the minion. If tails, move it to another base. Errata: No

Clarifications:

  • None
1x Demolition
Illustrated by: Ghosthaus

Flip three coins. For each heads, place a +1 power counter on one of your minions. For each tails, you may destroy an action on a base or on a minion.

Errata: No

Clarifications:

  • None
1x Goblin Recruiters
Illustrated by: Ghosthaus

Play on a base. Ongoing: After you flip a coin, if it was heads, draw a card; if tails, you may shuffle a card from your discard pile into your deck.

Errata: Yes, Wording

Clarifications:

  • None
1x He Who Smelt It
Illustrated by: Ghosthaus

Choose a minion and flip a coin. If heads, place a +1 power counter on that minion and you may choose another minion and flip again. If tails, you may play an extra action.

Errata: No

Clarifications:

  • None
2x Make Your Own Luck
Illustrated by: Ghosthaus

Special: Play immediately after you flip a coin. Change its result.

Errata: No

Clarifications:

  • None
1x Revving Up
Illustrated by: Ghosthaus

Choose a base. Flip a coin for each of your minions there. For each heads, place a +1 power counter on that minion. For each tails, that minion gains +2 power until the end of the turn.

Errata: No

Clarifications:

  • None

Cards - Bases

1x Goblin Caves
Illustrated by: Ghosthaus


Breakpoint 17 - VPs: 3 1 1 - After this base scores, each player with a minion here may flip a coin. If heads, they gain 1 VP. If tails, they discard two cards.

Errata: No

Clarifications:

  • None
1x Goblin Town
Illustrated by: Ghosthaus


​Breakpoint 21 - VPs: 4 2 1 - After you play a minion here, flip a coin. If heads, place a +1 power counter on that minion.

Errata: No

Clarifications:

  • None