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by Cal Friedman

Dinosaurs: Difference between revisions

Created page with "none|frame|Illustrated by: REPLACE NAME ======''<s>Purchase the XXXX Faction on Forgefire!</s> (link coming soon)''====== Replace this sentence with the Faction Description. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. XXXX are from the '''XXXX set''..."
 
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[[File:00 Temporary CoverPhoto.png|none|frame|Illustrated by: REPLACE NAME]]
[[File:00 Temporary CoverPhoto.png|none|frame|Illustrated by: REPLACE NAME]]
======''<s>Purchase the XXXX Faction on Forgefire!</s> (link coming soon)''======
======''<s>Purchase the Dinosaur Faction on Forgefire!</s> (link coming soon)''======
Replace this sentence with the Faction Description. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
If there's one thing dinosaurs know how to do... actually, with a brain the size of a walnut, they don't really know how to do anything. But they are big. And—holy cats!—someone gave them lasers!


XXXX are from the '''XXXX set''' and '''do or do not''' have a Titan card.
Dinosaurs are from the '''Core (Base game) set''' and have a Titan card - '''Fort Titanosaurus'''.
======Complexity Level: REPLACE======
======Complexity Level: REPLACE======
======Mechanics======
======Mechanics======
*'''Mechanic A'''
*'''Big Minions'''
*'''Machanic B'''
*'''Embiggening Said Minions'''
Replace with descriptive paragraph(s) of the mechanics. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
Dinosaurs are one of the simplest factions in the game. Their main strength is literally their strength. The abilities of their minions (or lack thereof) augment themselves with extra power. Their actions do the same, along with capitalizing on their minions' high power and protecting those few and powerful minions. They don't mess around with extra card draws and plays, tricks, surprises, or special techniques, just raw domination.
======Strategy======
Dinosaurs are great at laying down a ton of direct and immediate power on bases. This raw power tends to keep Dinosaurs safe, since many effects can only target minions up to a maximum power. Even so, each minion does a lot of heavy lifting, so you will want to make sure they stick around to win you bases. Armor Stego is definitely one of these, as it gets bonus power on your opponent's turns to preserve your dominance.
 
Speaking of preserves, the action Wildlife Preserve helps keep your minions safe from harm, as well as discarding actions that were played on your minions. Use Tooth and Claw... and Guns to safeguard a minion from one instance of any manner of effect.


Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
======Strategy======
Replace with descriptive paragraph(s) of the faction's strategy. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.


Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
The actions that boost your power are mostly temporary, so you should save them until they break and win you a base. Your partner faction can offer the extra action plays to capitalize on this bonus power with actions like Survival of the Fittest. Technically, Laseratops' ability also capitalizes on high power minions. It is a mandatory non-specific destruction, so if no others are present, it will target your own minions. All Dinosaurs, at least, are safe from its effects.  
======Synergy======
======Synergy======
XXXX work best alongside factions that are replace with faction specific stuff. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Dinosaurs mainly have their raw power to offer their teammates, ideal for those who manipulate that power to further ends. Most of the time, the other faction provides support while Dinosaurs dominate the show, but when the partner has strong power as well, Dinosaurs build on them.
*'''Faction A''': Sentence explaining stuff
 
*'''Faction B''': Sentence explaining more stuff
* Itty Critters: Straightforward power plays are Dinosaurs' forte, but in the hands of seasoned trainers, they become devious juggernauts. Coach and Evolve your team to send forth King Rex whenever you please, and easily maneuver your War Raptors.
*'''Faction Etc''': etc.
* Ninjas: They appreciate Dinosaurs' immediate bursts of power for their quick moves. King Rex and Armor Stego are prime candidates to win bases with Hidden Ninja, and you can swap in double War Raptors. Ninjas have a decent amount of power as well.
* Elder Things: Shoggoths become easy to bring onto the field with the support of Augmentation, Armor Stego, and King Rex. If you're lucky enough to have Rampage and Elder Thing available, you can one-shot most bases all by yourself, but Dinosaurs don't help you much in summoning the monster.
* Bear Cavalry: With large amounts of power, protection, and destruction of their own, Bear Cavalry are an excellent partner for Dinosaurs, and safe from Laseratops. Boost your Cub Scouts and Polar Commandos to dominate the bases.
* Wizards: The extra actions provide you a lot of options, like Summon double War Raptors, or chain power boosts together to smash down bases and make the most of Sacrifice. Wizard minions don't have a lot of power for you to work with, though.
 
===Cards - Minions===
===Cards - Minions===
======#x Minion Card Name======
======1x King Rex======
[[File:00 Temporary Card Placeholder.png|none|thumb|420x420px]]'''Power X''' - Game text
[[File:00 Temporary Card Placeholder.png|none|thumb|420x420px]]'''Power 7''' - (no ability)


Errata? Yes/No
Errata? Yes/No


Clarifications:
Clarifications:
*A
*The ability is deliberately blank.
*B
======2x Lasertops======
*Etc.
[[File:00 Temporary Card Placeholder.png|none|thumb|420x420px]]'''Power 4''' - Destroy a minion of power 2 or less on this base
======#x Minion Card Name======
[[File:00 Temporary Card Placeholder.png|none|thumb|420x420px]]'''Power X''' - Game text


Errata? Yes/No
Errata? Yes/No


Clarifications:
Clarifications:
*A
======3x Armor Stego======
*B
[[File:00 Temporary Card Placeholder.png|none|thumb|420x420px]]'''Power 3''' - Ongoing: has +2 power during other players' turns
*Etc.
======#x Minion Card Name======
[[File:00 Temporary Card Placeholder.png|none|thumb|420x420px]]'''Power X''' - Game text


Errata? Yes/No
Errata? Yes/No


Clarifications:
Clarifications:
*A
*
*B
======4x War Raptor======
*Etc.
[[File:00 Temporary Card Placeholder.png|none|thumb|420x420px]]'''Power X''' - Gains +1 Power for each War Raptor on this base (including this one)
======#x Minion Card Name======
[[File:00 Temporary Card Placeholder.png|none|thumb|420x420px]]'''Power X''' - Game text


Errata? Yes/No
Errata? Yes/No


Clarifications:
Clarifications:
*A
*Its power is 2 when in hand, and only changes to 3 after it's on a base
*B
*Etc.
===Cards - Actions===
===Cards - Actions===
======#x Action Card Name======
======2x Augmentation======
[[File:00 Temporary Card Placeholder.png|none|thumb|420x420px]]Action card text in a sentence.
[[File:00 Temporary Card Placeholder.png|none|thumb|420x420px]]One minion gets +4 power until the end of your turn.
 
Errata? Yes/No
 
Clarifications:
*If played during another player's turn, the effect lasts until the end of your next turn.
======2x Howl======
[[File:00 Temporary Card Placeholder.png|none|thumb|420x420px]]Each of your minions gains +1 power until the end of your turn.


Errata? Yes/No
Errata? Yes/No


Clarifications:
Clarifications:
*A
*If played during another player's turn, the effect lasts until the end of your next turn.
*B
*Howl only affects minions currently in play, not any future minions played later in the turn. (The dinosaurs haven't broken the space time continuum that much.)
*Etc.
======1x Natural Selection======
======#x Action Card Name======
[[File:00 Temporary Card Placeholder.png|none|thumb|420x420px]]Choose one of your minions on a base. Destroy a minion there with less power than yours.
[[File:00 Temporary Card Placeholder.png|none|thumb|420x420px]]Action card text in a sentence.


Errata? Yes/No
Errata? Yes/No
Line 76: Line 78:
*B
*B
*Etc.
*Etc.
======#x Action Card Name======
======1x Rampage======
[[File:00 Temporary Card Placeholder.png|none|thumb|420x420px]]Action card text in a sentence.
[[File:00 Temporary Card Placeholder.png|none|thumb|420x420px]]Reducte the breakpoint of a base by the power of one of your minions on that base until the end of the turn.


Errata? Yes/No
Errata? Yes/No
Line 85: Line 87:
*B
*B
*Etc.
*Etc.
======#x Action Card Name======
======1x Survival of the Fittest======
[[File:00 Temporary Card Placeholder.png|none|thumb|420x420px]]Action card text in a sentence.
[[File:00 Temporary Card Placeholder.png|none|thumb|420x420px]]Destroy the lowest-power minion (you choose in case of a tie) on each base with a higher-power minion.


Errata? Yes/No
Errata? Yes/No
Line 94: Line 96:
*B
*B
*Etc.
*Etc.
======#x Action Card Name======
======1x Tooth and Claw...and Guns======
[[File:00 Temporary Card Placeholder.png|none|thumb|420x420px]]Action card text in a sentence.
[[File:00 Temporary Card Placeholder.png|none|thumb|420x420px]]Play on a minion. If another player's ability would affect this minion, destroy this card and the ability does not affect this minion for the rest of the turn.


Errata? Yes/No
Errata? Yes


Clarifications:
Clarifications:
*A
*
*B
*B
*Etc.
*Etc.
======#x Action Card Name======
======#x Upgrade======
[[File:00 Temporary Card Placeholder.png|none|thumb|420x420px]]Action card text in a sentence.
[[File:00 Temporary Card Placeholder.png|none|thumb|420x420px]]Play on a minion. Ongoing: This minion has +2 power.


Errata? Yes/No
Errata? Yes/No
Line 112: Line 114:
*B
*B
*Etc.
*Etc.
======#x Action Card Name======
 
[[File:00 Temporary Card Placeholder.png|none|thumb|420x420px]]Action card text in a sentence.
 
 
<nowiki>#</nowiki>x Upgrade[[File:00 Temporary Card Placeholder.png|none|thumb|420x420px]]Action card text in a sentence.


Errata? Yes/No
Errata? Yes/No
Line 138: Line 142:




Breakpoint ## - VPs: # # # - Replace with base card text.
 
​Breakpoint ## - VPs: # # # - Replace with base card text.


Errata? Yes/No
Errata? Yes/No

Revision as of 23:24, 23 June 2025

Illustrated by: REPLACE NAME
Purchase the Dinosaur Faction on Forgefire! (link coming soon)

If there's one thing dinosaurs know how to do... actually, with a brain the size of a walnut, they don't really know how to do anything. But they are big. And—holy cats!—someone gave them lasers!

Dinosaurs are from the Core (Base game) set and have a Titan card - Fort Titanosaurus.

Complexity Level: REPLACE
Mechanics
  • Big Minions
  • Embiggening Said Minions

Dinosaurs are one of the simplest factions in the game. Their main strength is literally their strength. The abilities of their minions (or lack thereof) augment themselves with extra power. Their actions do the same, along with capitalizing on their minions' high power and protecting those few and powerful minions. They don't mess around with extra card draws and plays, tricks, surprises, or special techniques, just raw domination.

Strategy

Dinosaurs are great at laying down a ton of direct and immediate power on bases. This raw power tends to keep Dinosaurs safe, since many effects can only target minions up to a maximum power. Even so, each minion does a lot of heavy lifting, so you will want to make sure they stick around to win you bases. Armor Stego is definitely one of these, as it gets bonus power on your opponent's turns to preserve your dominance.

Speaking of preserves, the action Wildlife Preserve helps keep your minions safe from harm, as well as discarding actions that were played on your minions. Use Tooth and Claw... and Guns to safeguard a minion from one instance of any manner of effect.


The actions that boost your power are mostly temporary, so you should save them until they break and win you a base. Your partner faction can offer the extra action plays to capitalize on this bonus power with actions like Survival of the Fittest. Technically, Laseratops' ability also capitalizes on high power minions. It is a mandatory non-specific destruction, so if no others are present, it will target your own minions. All Dinosaurs, at least, are safe from its effects.

Synergy

Dinosaurs mainly have their raw power to offer their teammates, ideal for those who manipulate that power to further ends. Most of the time, the other faction provides support while Dinosaurs dominate the show, but when the partner has strong power as well, Dinosaurs build on them.

  • Itty Critters: Straightforward power plays are Dinosaurs' forte, but in the hands of seasoned trainers, they become devious juggernauts. Coach and Evolve your team to send forth King Rex whenever you please, and easily maneuver your War Raptors.
  • Ninjas: They appreciate Dinosaurs' immediate bursts of power for their quick moves. King Rex and Armor Stego are prime candidates to win bases with Hidden Ninja, and you can swap in double War Raptors. Ninjas have a decent amount of power as well.
  • Elder Things: Shoggoths become easy to bring onto the field with the support of Augmentation, Armor Stego, and King Rex. If you're lucky enough to have Rampage and Elder Thing available, you can one-shot most bases all by yourself, but Dinosaurs don't help you much in summoning the monster.
  • Bear Cavalry: With large amounts of power, protection, and destruction of their own, Bear Cavalry are an excellent partner for Dinosaurs, and safe from Laseratops. Boost your Cub Scouts and Polar Commandos to dominate the bases.
  • Wizards: The extra actions provide you a lot of options, like Summon double War Raptors, or chain power boosts together to smash down bases and make the most of Sacrifice. Wizard minions don't have a lot of power for you to work with, though.

Cards - Minions

1x King Rex

Power 7 - (no ability)

Errata? Yes/No

Clarifications:

  • The ability is deliberately blank.
2x Lasertops

Power 4 - Destroy a minion of power 2 or less on this base

Errata? Yes/No

Clarifications:

3x Armor Stego

Power 3 - Ongoing: has +2 power during other players' turns

Errata? Yes/No

Clarifications:

4x War Raptor

Power X - Gains +1 Power for each War Raptor on this base (including this one)

Errata? Yes/No

Clarifications:

  • Its power is 2 when in hand, and only changes to 3 after it's on a base

Cards - Actions

2x Augmentation

One minion gets +4 power until the end of your turn.

Errata? Yes/No

Clarifications:

  • If played during another player's turn, the effect lasts until the end of your next turn.
2x Howl

Each of your minions gains +1 power until the end of your turn.

Errata? Yes/No

Clarifications:

  • If played during another player's turn, the effect lasts until the end of your next turn.
  • Howl only affects minions currently in play, not any future minions played later in the turn. (The dinosaurs haven't broken the space time continuum that much.)
1x Natural Selection

Choose one of your minions on a base. Destroy a minion there with less power than yours.

Errata? Yes/No

Clarifications:

  • A
  • B
  • Etc.
1x Rampage

Reducte the breakpoint of a base by the power of one of your minions on that base until the end of the turn.

Errata? Yes/No

Clarifications:

  • A
  • B
  • Etc.
1x Survival of the Fittest

Destroy the lowest-power minion (you choose in case of a tie) on each base with a higher-power minion.

Errata? Yes/No

Clarifications:

  • A
  • B
  • Etc.
1x Tooth and Claw...and Guns

Play on a minion. If another player's ability would affect this minion, destroy this card and the ability does not affect this minion for the rest of the turn.

Errata? Yes

Clarifications:

  • B
  • Etc.
#x Upgrade

Play on a minion. Ongoing: This minion has +2 power.

Errata? Yes/No

Clarifications:

  • A
  • B
  • Etc.


#x Upgrade

Action card text in a sentence.

Errata? Yes/No

Clarifications:

  • A
  • B
  • Etc.

Cards - Bases

#x Base Card Name


Breakpoint ## - VPs: # # # - Replace with base card text.

Errata? Yes/No

Clarifications:

  • A
  • B
  • Etc.
#x Base Card Name


​Breakpoint ## - VPs: # # # - Replace with base card text.

Errata? Yes/No

Clarifications:

  • A
  • B
  • Etc.

Card - Titan

#x Titan Card Name

Stats & Titan card text in a sentence(s).

Errata? Yes/No

Clarifications:

  • A
  • B
  • Etc.