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[[File:SU1062 CoverPhoto AncientIncas.png|none|frame|Illustrated by: Francisco Rico Torres]] | [[File:SU1062 CoverPhoto AncientIncas.png|none|frame|Illustrated by: Francisco Rico Torres]] | ||
====== '' | ====== ''[https://connect.forgefire.games/products/smash-up-ancient-incas Purchase the Ancient Incas Faction on Forgefire!]'' ====== | ||
Children of the Sun, your time has just begun... well, it was quite a while ago, but the impact of the ancient Incan civilization will still have great impact, on a card game that has violent grandmas and dinosaurs with laser guns. Seriously, we might owe history better... anyway, our Ancient Incas rock! Just like the real Incan empire built massive buildings and long highways with advanced engineering techniques, ours will build up your bases like never before! | Children of the Sun, your time has just begun... well, it was quite a while ago, but the impact of the ancient Incan civilization will still have great impact, on a card game that has violent grandmas and dinosaurs with laser guns. Seriously, we might owe history better... anyway, our Ancient Incas rock! Just like the real Incan empire built massive buildings and long highways with advanced engineering techniques, ours will build up your bases like never before! | ||
Revision as of 20:25, 14 August 2025

Purchase the Ancient Incas Faction on Forgefire!
Children of the Sun, your time has just begun... well, it was quite a while ago, but the impact of the ancient Incan civilization will still have great impact, on a card game that has violent grandmas and dinosaurs with laser guns. Seriously, we might owe history better... anyway, our Ancient Incas rock! Just like the real Incan empire built massive buildings and long highways with advanced engineering techniques, ours will build up your bases like never before!
Ancient Incas are from the World Tour: Culture Shock set and do not have a Titan card.
Complexity Level: Medium
Mechanics
- Play-On-Base Actions
- Mechanic B
The Ancient Incas have several abilities that trigger each time you play a play-on-base action. If you have more than one such card on the same base, those abilities will all trigger from a single play-on-base action play. To keep triggering your abilities, they also have several cards that allow you to search for, retrieve or replay your play-on-base actions.
The big power cards of the faction are Child of the Sun, Fortress Walls, and Armory. Child of the Sun allows you to play an extra action after playing an action on its base for the first time in a turn. Fortress Walls places a +1 power counter on one of your minions after you play it and after each subsequent action you play on that base. Armory gives you +2 power on that base for every other action you have played on it. With one Child and both copies of Walls and Armory, you can hit 23 on a single base.
Incan Engineer will draw a play-on-base action off the top of your deck, helping you assemble the pieces of this combo faster. Ashlar Masonry lets you return one of your play-on-base actions to your hand and shuffle the rest into your deck after a base scores, helping you set up this power combo time and again. Quipu Strings lets you play an extra action on a base from your discard pile. Sapa Inca can fetch the play-on-base action you need right out of your deck or discard pile, and produces +1 power counters in a manner similar to Fortress Walls.
Strategy
Synergy
- Steampunks: Steampunks follow a slightly different strategy - they prefer to group minions together on bases with actions played on them - but their respective support for play-on-base actions makes it easy for one to advance the other's gameplan.
- Dragons: Aside from most of their actions also being play-on-base, Dragons are good at stalling opponents while Incas set up. Flank Attack is an immensely useful fetch card for any play-on-base faction deck.
- Kaiju: Kaiju also love to build up actions on one base, and they sport two copies of Kaiju Conflict, which lets you play two extra actions, to boot.
- Knights of the Round Table: Knights can use the +1 power counters generated by Sapa Inca and Fortress Walls to make clearing the Green Knight a lot easier. Temple of the Sun likewise helps with The Fisher King. Quipu Strings can replay one of the Knights' VP actions.
- Action Heroes: Gracie Brones doesn't mind the +1 power counters.
Cards - Minions
1x Sapa Inca

Power 5 - Search your deck and/or discard pile for an action that can be played on a base, and add it to your hand. Ongoing: After you play an action on a base, place a +1 power counter on one your minions there.
Errata? Yes/No
Clarifications:
2x Child of the Sun

Power 4 - Ongoing: After the first time you play an action on this base each turn, you may play an extra action.
Errata? Yes/No
Clarifications:
3x Incan Engineer

Power 3 - Reveal cards from the top of your deck until you reveal an action that can be played on a base. Add it to your hand. Shuffle the rest into your deck.
Errata? Yes/No
Clarifications:
4x Llama

Power 2 - You may return one of your actions played on another base to your hand and play it here as an extra action.
Errata? Yes/No
Clarifications:
Cards - Actions
2x Armory

Play on a base. Ongoing: You have +2 power here for each of your other actions on this base.
Errata? Yes/No
Clarifications:
1x Ashlar Masonry

Special: Play after a base scores. You may return one of your actions on that base to your hand and shuffle the rest of them into your deck instead of the discard pile.
Errata? Yes/No
Clarifications:
2x Fortress Walls

Play on a base. Place a +1 power counter on one of your minions here. Ongoing: After you play another action on this base, you may place a +1 power counter on one of your minions here. Errata? Yes/No
Clarifications:
1x Golden Condor

Return any number of your actions on bases to your hand. You must play each of them as an extra action.
Errata? Yes/No
Clarifications:
- Cards that specify how to choose the extra card require you to play it immediately.
1x Quipu Strings

Choose an action in your discard pile that can be played on a base and play it as an extra action. Errata? Yes/No
Clarifications:
- Cards that specify how to choose the extra card require you to play it immediately.
1x Royal Highway

Play on a base. You may move one of your minions to or from here. Ongoing: After you play an action on another base, you may move one of your minions from here to there or from there to here.
Errata? Yes/No
Clarifications:
1x Signs in the Stars

Play on a base. Ongoing: Turn the top card of the base deck face up. While the top base card is face up this base also has its abilities. At the start of each player’s turn they may turn the top base card down until the end of the turn. Talent: Place the top card of the base deck on the bottom of the deck. Errata? Yes/No
Clarifications:
- If the top base card changes – because of this card’s controller using its talent, or another card’s ability, or another base scoring – the previous top base card’s ability stops being applied, but any of its effects that have already happened (e.g. "+2 power until the end of the turn") are not undone; the new top base card is face up if the previous card was.
1x Temple of the Sun

Play on a base. Draw a card. Ongoing: After you play another action on this base, draw a card. Errata? Yes/No
Clarifications:
Cards - Bases
1x Cuzcu

Breakpoint 30 - VPs: 5 3 2 - This base’s breakpoint is reduced by 3 for each action on it.
Errata? Yes/No
Clarifications:
1x Machu Picchu

Breakpoint 20 - VPs: 4 2 1 - After you play an action on this base, draw a card.
Errata: None
Clarifications:
- None