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[[File:00_Temporary_CoverPhoto.png|none|frame|Illustrated by: REPLACE NAME]]
[[File:00_Temporary_CoverPhoto.png|none|frame|Illustrated by: REPLACE NAME]]


====== ''<s>Purchase the Mad Scientists Faction on Forgefire!</s> (link coming soon)'' ======
====== ''[https://connect.forgefire.games/products/smash-up-mad-scientists Purchase the Mad Scientists Faction on Forgefire!]'' ======
Working in the lab, late one night, my eyes beheld an eerie sight. For my monster from his slab, began to rise. And suddenly to my surprise, he did the Smash... Up. The Mad Scientists, intent on unlocking the mysteries of life, have instead released death in the form of powerful creations! Their toying with nature can empower various minions, but at what cost? (Apologies to Bobby Pickett)
Working in the lab, late one night, my eyes beheld an eerie sight. For my monster from his slab, began to rise. And suddenly to my surprise, he did the Smash... Up. The Mad Scientists, intent on unlocking the mysteries of life, have instead released death in the form of powerful creations! Their toying with nature can empower various minions, but at what cost? (Apologies to Bobby Pickett)



Latest revision as of 22:12, 14 August 2025

Illustrated by: REPLACE NAME
Purchase the Mad Scientists Faction on Forgefire!

Working in the lab, late one night, my eyes beheld an eerie sight. For my monster from his slab, began to rise. And suddenly to my surprise, he did the Smash... Up. The Mad Scientists, intent on unlocking the mysteries of life, have instead released death in the form of powerful creations! Their toying with nature can empower various minions, but at what cost? (Apologies to Bobby Pickett)

Mad Scientists are from the Mad Scientists set and have a Titan card: The Bride.

Complexity Level: Low-Medium
Mechanics
  • Power Counters
  • Benefiting From Destroying Your Minions

Mad Scientists have many ways to turn things into power counters, and then to turn the power counters into something else. Their minions play counters on minions that aren't themselves to mimic experimenting and augmenting. They also have ways to cut up their own minions for more power tokens. This can seem counterproductive at first, except that they also have ways to sacrifice power counters to destroy other minions and play extra minions themselves. The Monster is the only minion to give advantages to being the recipient of all the counters, with a huge advantage on minion playing. Mad scientists favor accumulating lots of power counters on a few minions and using other (and extra!) minions as fodder for that.

Strategy

Mad Scientists use +1 power counters to fuel many of their abilities. Most of their minions and many of their actions place +1 power counters, which can be used by The Monster to play more minions. They provide a lot of plus power, as well as card draw and extra plays of both types with The Bride. They are an extremely well-rounded faction which can be strategy-driving itself, or provide support to a different faction in a combo. Their biggest play involves Body Shop, effectively letting you double a minion's power when paired with Uberserum (notice Body Shop doesn't need the destruction to occur). Combined with Angry Mob and an extra action play, this can be a huge play to dump your hand and break multiple bases if you are set up for it. Weaknesses are having no Specials and limited destruction options, and being dependent on their Titan for any card draw. Consider pairing them with a faction that needs extra minion plays or one which can help build one large minion for Body Shop.

Synergy
  • Giant Ants: The most obvious partner for Mad Scientists from Monster Smash. Giant Ants can produce +1 power counters with Gimme the Prize and Headlong, and transfer +1 power counters using A Kind of Magic, Under Pressure and We Are the Champions. Soldiers are handy for their ability to transfer +1 power counters to, say, The Monster who in turn can spend the counter to play an extra minion.
  • Vampires: Igor is excellent fodder for Heavy Drinker and Nightstalker. Grave Situation ensures he comes back again and again to feed your vampires.
  • Kung Fu Fighters: Kung Fu Fighters love to transfer +1 power counters to reload their talents, which suits Mad Scientists just fine. Destroy a minion with Lady Whirlwind, transfer the counter to The Monster with Dragon Warrior or Ancient Chinese Art, spend the counter to play an extra minion. Uberserum can ensure your choice minions survive Everybody Was Kung Fu Fighting.
  • Polynesian Voyagers: Shark Tattoos produce additional +1 power counters if you have no other minions on the same base as the minion you played them on, and the Ocean Tattoo lets you move the minion to place a +1 power counter on it. A Monster with either of those Tattoos quickly becomes an engine for playing extra minions on other bases. Of course, you also have Uberserums to provide counters in a similar capacity.
  • Big Hero 6: Big Hero 6's characters all become better when they have +1 power counters on them.
  • Mulan: Mulan, Chien Po, Ling, and Yao all like +1 power counters being placed on them. Herr Doktor and Uberserum can place +1 power counters on them turn after turn. Be a Man can place a +1 power counter on up to two minions at once, allowing you to keep both Monsters fueled with +1 power counters.
  • Skeletons: Lord of Bones, Gravestones, and Graveyard all produce +1 power counters when you uncover minions, and uncovered minions trigger German Engineering.

Cards - Minions

1x Herr Doktor

Power 5 - Talent: Place a +1 power counter on another one of your minions.

Errata? Yes/No

Clarifications:

2x The Monster

Power 4 - Talent: Remove a +1 power counter from this minion to play an extra minion.

Errata? Yes/No

Clarifications:

3x Lab Assistant

Power 3 - Place a +1 power counter on another one of your minions

Errata? Yes/No

Clarifications:

4x Igor

Power 2 - Ongoing: After this minion is destroyed or discarded, place a +1 power counter on one of your minions.

Errata? Yes/No

Clarifications:

  • You get the +1 power counter if this minion goes to the discard pile after scoring, but not after being discarded from the hand, since Ongoing abilities only work while in play.

Cards - Actions

1x Angry Mob

Choose one of your minions. Place any number of cards from your hand on the bottom of your deck. For each card you placed there, place a +1 power counter on that minion.

Errata? Yes/No

Clarifications:

1x Blitzed

Remove any number of +1 power counters from your minions. Destroy a minion with power less than or equal to the number of counters you removed.

Errata? Yes/No

Clarifications:

1x Body Shop

Destroy one of your minions. Place a number of +1 power counters equal to that minion’s power, split any way you choose, on your minions.

Errata? Yes/No

Clarifications:

1x German Engineering

Play on a base. Ongoing: After you play a minion here, place a +1 power counter on it

Errata? Yes/No

Clarifications:

1x Grave Situation

Play on a base. Ongoing: After one of your minions is destroyed here, place it into your hand instead of the discard pile.

Errata? Yes/No

Clarifications:

  • Minions placed into your hand do not count as being destroyed (c.f. Field of Honor).
2x IT'S ALIVE!

Play an extra minion. Place a +1 power counter on it.

Errata? Yes/No

Clarifications:

1x Jolt

Place a +1 power counter on each of your minions.

Errata? Yes/No

Clarifications:

1x Überserum

Play on a minion. Ongoing: At the start of your turn, place a +1 power counter on this minion. This minion cannot be destroyed.

Errata? Yes/No

Clarifications:

Cards - Bases

1x Golem Schloß


Breakpoint 22 - VPs: 3 3 2 - The winner places a +1 power counter on each of his or her minions.

Errata? Yes/No

Clarifications:

1x Laboratorium


​Breakpoint 25 - VPs: 5 3 3 - The first minion played here each turn gets a +1 power counter.

Errata? Yes/No

Clarifications:

Card - Titan

1x Titan Card Name

Special: At the start of your turn, you may choose two effects and do them in any order to different minions to play this titan:

  • Place a minion you own from your hand or discard pile into the box.
  • Destroy one of your minions.
  • Remove a +1 power counter from one of your minions.

Ongoing: Once per turn, after you place or remove a power counter on your minions, draw a card. Talent: Place a +1 power counter on one of your minions here OR remove two +1 power counters total from your minions to play an extra action.

Errata? Yes/No

Clarifications: