Cal Friedman (talk | contribs) Created page with "none|frame|Illustrated by: REPLACE NAME ====== ''<s>Purchase the Princesses Faction on Forgefire!</s> (link coming soon)'' ====== Dream a dream of ruling over your enemies! Princesses will make every wish come true through the power of pure love and happiness. Which can be used, oddly, to order everyone about, and even destroy your enemies. Don’t be fooled: these innocent-looking beauties are few in number, but royal, strong and de..." |
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[[File:00_Temporary_CoverPhoto.png|none|frame|Illustrated by: REPLACE NAME]] | [[File:00_Temporary_CoverPhoto.png|none|frame|Illustrated by: REPLACE NAME]] | ||
====== '' | ====== ''[https://connect.forgefire.games/products/smash-up-princesses Purchase the Princesses Faction on Forgefire!]'' ====== | ||
Dream a dream of ruling over your enemies! Princesses will make every wish come true through the power of pure love and happiness. Which can be used, oddly, to order everyone about, and even destroy your enemies. Don’t be fooled: these innocent-looking beauties are few in number, but royal, strong and determined! | Dream a dream of ruling over your enemies! Princesses will make every wish come true through the power of pure love and happiness. Which can be used, oddly, to order everyone about, and even destroy your enemies. Don’t be fooled: these innocent-looking beauties are few in number, but royal, strong and determined! | ||
Latest revision as of 22:23, 14 August 2025

Purchase the Princesses Faction on Forgefire!
Dream a dream of ruling over your enemies! Princesses will make every wish come true through the power of pure love and happiness. Which can be used, oddly, to order everyone about, and even destroy your enemies. Don’t be fooled: these innocent-looking beauties are few in number, but royal, strong and determined!
Princesses are from the Pretty Pretty Smash Up set and do not have a Titan card.
Complexity Level: MEDIUM
Mechanics
- Powerful Unique Minions
- Wide Variety Of Effects
In every kingdom, there are many commoners and few royalty, just as true for the Princesses. Each of these six ladies is born to rule her lands with power and dignity, and compromise to no lower standard in Smash Up. Each has 5 power and an impressive ability totally different from the others.
The actions that make up the rest of the faction mirror the abilities of the six Princesses, extending their influence even when they are not present. To break it down:
- Apricot - destroy power-2 minions: Skillet
- Eliza - generally a lack of extra card plays; there is only one: Some Day My Prince Will Come
- Griselda - bonus power: Heirloom, Fairy Godmother
- Marie DeGraw - draw cards: Direct to DVD Sequel, Fairy Godmother, Skillet
- Sleeping Beauty - shuffle select cards into the deck: Direct to DVD Sequel, Woodland Helpers
- Snow White - move minions: True Love's Kiss, Tale as Old as Time, Some Day My Prince Will Come
with a few overlaps. The only action left out is Happily Ever After.
Strategy
Princesses end up with steady, stately, and slow gameplay with decent adaptability and control. Despite their very high average minion power, they are bad at playing bursts above 5 power, so your best bet is to take advantage of your mobility to target the best bases. Undermine your opponents' Big Drops by bopping their power-2 minions and restricting extra cards.
An interesting feature is the stark contrast between extra card draws and plays. Normally factions closely match these two abilities. Marie DeGraw's talent makes it obvious that the intent is to push card draws in an effort to locate the rare Princesses. Stack your deck with the best cards to raise your chances! You will always have actions to play, but usually have to work with just one or two Princesses at a time unless your partner faction lets you play extra minions/actions and push even harder on the drawing. Eliza helps mitigate this weakness by imposing the same problem on your opponents. Teach them some manners!
Synergy
The Princesses' high power tends to keep them safe, but pay attention to opponent factions that can dispose of the royals anyway, and select for defense appropriately, since Princesses have none. Making up for Princesses' exaggerated weaknesses helps their exaggerated strengths shine all the more.
- Robots: Balance out your minion/action ratio, and roll through the deck very fast to play extra minions.
- Wizards: Card draw and extra action plays help thin out the deck, making it faster and easier to draw, play, and replay the Princesses.
- Bear Cavalry: Snow White's talent makes an incredibly powerful combo with High Ground; she can move any minion to her base, and High Ground destroys any other players' minions moving to the base it's on if you have a minion there.
- Shapeshifters: Mimics love having lots of power 5 minions around, as their ability will copy that power. Doppelganger can fetch any of your Princesses. Cellular Bonding can copy an Heirloom, giving you an additional potential +3 on top of the +9 a full set of Heirlooms already provides.
- Super Spies: Sabotage your opponents to slow them down, and sort out your deck to find your best cards. Princesses have several actions like True Love's Kiss and Heirloom that Mole can utilize to swing broken bases your way.
- Dragons: Dragons help stall other players and provide you with card draw through Imperial Dragon. Bring Down the Walls lets you sneak a surprise minion onto a base, particularly effective with Sleeping Beauty.
- Superheroes: Mild-Mannered Citizens can search for the Princesses, making it much more likely that you get, say, Eliza out to slow down swarm and burst decks. Sleeping Beauty shuffles herself back into your deck, ensuring the Citizens always have a valid target.
- Sheep: Little Bo Peep and Snow White make a good team for moving around your flock.
- Grimms’ Fairy Tales: The Frog Prince lets you replay one of your powerful Princesses. Rumpelstiltzkin and Fairy Godmother's Blessing can fetch the Princess you need to the top of your deck.
- Knights of the Round Table: Knights and Princesses offer each other more movement options, and Knights provide rewards for moving minions. Noble Steed allows you to move Snow White to any base you wish, then pull another minion to her base in turn.
- Mermaids: Snow White can help Mermaids gain power by moving other players' minions to their bases.
Cards - Minions
1x Apricot

Power 5 - Talent: Destroy another player’s minion of power 2 or less here.
Errata? Yes/No
Clarifications:
1x Eliza

Power 5 - Ongoing: Other players cannot play more than one extra card per turn.
Errata? Yes/No
Clarifications:
- Any minions or actions played out of turn, or outside the Play Cards phase of your turn, count as extra cards.
1x Griselda

Power 5 - Talent: Place an Heirloom card from your discard pile into your hand.
Errata? Yes/No
Clarifications:
1x Marie DeGraw

Power 5 - Talent: Reveal the top card of your deck. If it is a minion, draw it. Otherwise, place it on the bottom of your deck.
Errata? Yes/No
Clarifications:
1x Sleeping Beauty

Power 5 - Ongoing: If this minion would go to the discard pile, shuffle it into your deck instead.
Errata? Yes/No
Clarifications:
1x Snow White

Power 5 - Talent: Move a minion from another base to here.
Errata? Yes/No
Clarifications:
Cards - Actions
2x Direct to DVD Sequel

Shuffle a minion from your discard pile into your deck and draw a card.
Errata? Yes/No
Clarifications:
1x Fairy Godmother

Draw a card, OR one minion gets +2 power until the end of the turn.
Errata? Yes/No
Clarifications:
1x Happily Ever After

Play on a base. Ongoing: If you are the winner here when this base scores, gain 1 VP.
Errata? Yes/No
Clarifications:
3x Heirloom

Play on a minion. Ongoing: This card gives this minion +1 power for each Heirloom on it. This card cannot be destroyed.
Errata? Yes/No
Clarifications:
- One of these on a minion gives it +1 power. Two of them on a minion give it +2 each, for +4 power total. All three on the same minion give it +3 each, for +9 power total.
2x Skillet

Destroy a minion of power 2 or less and draw a card.
Errata? Yes/No
Clarifications:
1x Some Day My Prince Will Come

Special: Before a base scores, move a minion from there to another base.
Errata? Yes/No
Clarifications:
1x Tale as Old as Time

Choose a base. Move all of your minions to it.
Errata? Yes/No
Clarifications:
2x True Love's Kiss

Move a minion to another base.
Errata? Yes/No
Clarifications:
1x Woodland Helpers

Play on a base. Ongoing: After you play an action, you may place it on the bottom of your deck instead of in your discard pile.
Errata? Yes/No
Clarifications:
Cards - Bases
1x Beautiful Castle

Breakpoint 22 - VPs: 4 2 1 - Minions here with power 5 or greater are not affected by opponents’ cards.
Errata? Yes/No
Clarifications:
1x Ice Castle

Breakpoint 15 - VPs: 3 2 2 - Minions cannot be played here.
Errata? Yes/No
Clarifications:
- This does not prevent minions from being moved here. If this base replaces a base in play (c.f. Terraforming or Burn It Down), previous minions remain on the base.