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Magical Girls: Difference between revisions

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====== 2x Celestial Teleport ======
====== 2x Celestial Teleport ======
[[File:SU1044 BigInJapan MagicalGirls19.png|none|thumb|420x420px|Illustrated by: Klaudia Bulantová]]
[[File:SU1044 BigInJapan MagicalGirls19.png|none|thumb|420x420px|Illustrated by: Klaudia Bulantová]]
Move one of your minions to another base.
Play on one of your minions. Talent: Move this minion to another base.


Errata? Yes/No
Errata? Yes/No
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====== 1x Kiss the Sky Spell ======
====== 1x Kiss the Sky Spell ======
[[File:SU1044 BigInJapan MagicalGirls11.png|none|thumb|420x420px|Illustrated by: Klaudia Bulantová]]
[[File:SU1044 BigInJapan MagicalGirls18.png|none|thumb|420x420px|Illustrated by: Klaudia Bulantová]]
Place a minion from your discard pile into your hand. You may play an extra action this turn.
Place a minion from your discard pile into your hand. You may play an extra action this turn.


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====== 1x Silver Shard ======
====== 1x Silver Shard ======
[[File:00_Temporary_Card_Placeholder.png|none|thumb|420x420px]]
[[File:SU1044 BigInJapan MagicalGirls11.png|none|thumb|420x420px]]
All players shuffle all minions in their discard piles into their decks.
All players shuffle all minions in their discard piles into their decks.


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====== 1x Akihabara High ======
====== 1x Akihabara High ======
[[File:00_Temporary_BASE_Placeholder.png|none|thumb|420x420px]]
[[File:SU1044 BigInJapan MagicalGirls23.png|none|thumb|420x420px|Illustrated by: Klaudia Bulantová]]




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====== 1x Q Point ======
====== 1x Q Point ======
[[File:00_Temporary_BASE_Placeholder.png|none|thumb|420x420px]]
[[File:SU1044 BigInJapan MagicalGirls22.png|none|thumb|420x420px|Illustrated by: Klaudia Bulantová]]




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====== 1x Walking Castle ======
====== 1x Walking Castle ======
[[File:00_Temporary_Card_Placeholder.png|none|thumb|420x420px]]
[[File:SU1044 BigInJapan MagicalGirls21.png|none|thumb|420x420px|Illustrated by: Klaudia Bulantová]]
Special: Instead of your regular minion play, you may play this card on a base where you have at least two minions. Ongoing: Your minions here cannot be destroyed by other players’ abilities. Talent: Move this titan and up to three of your minions here to another base.
Special: Instead of your regular minion play, you may play this card on a base where you have at least two minions. Ongoing: Your minions here cannot be destroyed by other players’ abilities. Talent: Move this titan and up to three of your minions here to another base.



Latest revision as of 00:08, 15 August 2025

Illustrated by: Francisco Rico Torres
Purchase the Magical Girls Faction on Forgefire!

Moonlight, dreams, love, and starshine! OMG, it’s so kawaii!!!! The Magical Girls are undoubtedly cute, but they will surprise you with what they can do with their spells. And they work together as a team. Evil will have no chance against these girls.

Magical Girls are from the Big in Japan set and have a Titan card - Walking Castle.

Complexity Level: LOW-MEDIUM
Mechanics
  • Caring About The Number Of Your Minions At A Base
  • Minions With Talents
  • Unique Minions

Almost every Magical Girl minion is unique from one another, but almost all their abilities scale with the number of your minions on the same base. They start off weak and lonely, then become very powerful as they support one another's abilities. Their abilities tend toward mobility between bases and recovery from the discard pile, but each member of the team has a unique function strengthening the whole.

As part of the Big in Japan set, Magical Girls have a titan, Walking Castle.

Talent Time!

Each of the stronger half of Magical Girl minions has a talent. The order in which you use them often makes a difference, since you can manipulate how many minions you have grouped up, with the most potency at the moment they have the largest numbers. Talents have only one use per turn; don't be careless with them.

Walking Castle protects your minions and also has a talent, useful for splitting up the team to stall for time, or gathering it up for a coordinated play.

Tag Team!

The Black and White Magicats and their partners Lunar Captain and Power Maid, respectively, have a special tag team dynamic. The Magicats summon their partners wherever they may be. They are the only two Magical Girl minions (and usually no one else's factions have any) that Lunar Captain and Power Maid can summon if they are alone, since both have 1 power. The Magicats then help handle more common minions of power 2, 3, etc.

The harsh, paradoxical reality is that the more of your minions you have together on one base, the sooner yourself or your opponents will break that base and remove them from play, leaving you weakened. If they aren't all needed to win a base, you should move the excess away for later use. Splitting them up to preserve them is sometimes preferable, since Magical Girls don't play many extra minions. On the other hand, your minions may be separated and would win you a base if only they were in a larger group.

Minions vs Actions

For the most part, Magical Girl minions and actions have similar abilities. Some factions can't function without their key actions, but for Magical Girls they merely assist with what their minions and titan already do. This makes Silver Shard better for Magical Girls than many other factions. Magical Staff and Coordination are good actions, as is Purge the Demon.

Strategy

Magical Girls' overall power and burst potential is a bit lacking, so exploitation of their talents is a must. Powering up those talents is a tricky business, because as mentioned above, gathering your minions together makes them more likely to leave the game. Good foresight and arithmetic skills will greatly aid you.

Assembling good team synergy is time-consuming and often left to chance, so it is worth it to preserve a few core team members - notably Lunar Captain, Power Maid, and Sakura Warrior - from remaining on bases when they score, using your other minions instead. Keeping Magicats on hand gives you more flexibility with Lunar Captain and Power Maid. Reducing the power of your own minions with Sakura Warrior is a risky move that can keep your minions on the bases until you can secure a clear victory.

Bait and Switch, an advanced maneuver, is your best method for breaking bases. Between Walking Castle, Power Maid, and Celestial Teleport, Magical Girls are highly mobile, and well protected by Walking Castle and Fancy Suit Lad. Power Maid can also move enemy minions. Magical Girls need a lot of space to shuffle around their minions, so it is a good idea to target and bully other titans early before they can threaten you.

Bases

Despite its association with Magical Girls, Q Point is pretty unfavorable for them. Cards that do well there are titans that accumulate power counters and those that don't specify what can't destroy them; in Magical Girls' case, their protections are only against other players, not bases. If Walking Castle or Fancy Suit Lad did work here, it would be an auto-win for Magical Girls. As it is, the best they can do is weaken the competition around them with Sakura Warrior.

Akihabara High is better for them, but especially favors factions that can play multiple minions in one turn. There are many others better at this than Magical Girls.

Synergy

Magical Girls perform well with minion-focused factions and those whose minions have low starting power that gain bonus power at the moment you need it later on.

  • Robots: So. Much. Teamwork. Keep replaying Mister Alpha! Magical Girl actions are largely situational, so you probably won't play them every turn, but don't forget to power up Tech Center.
  • Ghosts: A surprisingly effective combination, using Magical Girls' talents to overcome having a small hand. If you need extra or specific minions from your discard pile, Lunar Captain provides them, and helps mitigate discarding minions from your hand to power Ghost abilities.
  • Shapeshifters: G.E.L.F. can fetch most any Magical Girl minion save for Lunar Captain, and if used to fetch Black Magicat, can indirectly fetch her as well. Since Mimics have a printed power of 0, Lunar Captain can recover them for free.
  • Mythic Horses: Mythic Horses like having lots of minions on bases, Magical Girls like having lots of minions on bases. Their strategies naturally go hand-in-hand (or hand-in-hoof, as the case may be). Magical Girls offer a lot of control and recursion to compliment Mythic Horses' focus on increasing power. Coordination is a fine compliment to Togetherness Power for extra minion plays, and Adventure Power is great for converging your minions onto one base.
  • Superheroes: Lunar Captain is a fantastic target for Mild-Mannered Citizen, as she can easily retrieve the Citizen, letting you play the same Citizen over and over again. Both factions have lots of actions that either place minions from your discard pile into your deck or return them to your hand, making it easy to play them again and again.
  • Itty Critters: The Magicats and Rainbow Girls are prime minions for Critter Champion and Critter Coaches to fetch, and the Magical Girls' "number of minions matter" effects can be powered up quickly by extra minion plays. Magical Staff, Kiss the Sky Spell, and Lunar Healing Love Spell can get Critter Champion and Critter Coach back, while Silver Shard can shuffle power 2s back into the deck.

Cards - Minions

1x Lunar Captain
Illustrated by: Klaudia Bulantová

Power 5 - Talent: Choose a minion in your discard pile with power less than or equal to the number of your minions here, and place it into your hand.

Errata? Yes/No

Clarifications:

1x Sakura Warrior
Illustrated by: Klaudia Bulantová

Power 4 - Talent: Reduce a minion’s power here by the number of your minions here until the start of your next turn.

Errata? Yes/No

Clarifications:

  • The amount of reduction is calculated once, and does not change even if the number of minions there changes.
1x Technomagical Lass
Illustrated by: Klaudia Bulantová

Power 4 - Talent: Destroy a minion you don’t control here with power less than or equal to the number of your minions here.

Errata? Yes/No

Clarifications:

1x Bewitching Gal
Illustrated by: Klaudia Bulantová

Power 3 - Talent: Reduce the breakpoint of this base by the number of your minions here until the end of the turn.

Errata? Yes/No

Clarifications:

  • The amount of reduction is calculated once, and does not change even if the number of minions there changes.
1x Fancy Suit Lad
Illustrated by: Klaudia Bulantová

Power 3 - Ongoing: Your other minions here are not affected by other players’ cards.

Errata? Yes/No

Clarifications:

1x Power Maid
Illustrated by: Klaudia Bulantová

Power 3 - Talent: Choose a minion with power less than or equal to the number of your minions here, and move it to or from here.

Errata? Yes/No

Clarifications:

1x Black Magicat
Illustrated by: Klaudia Bulantová

Power 1 - Search your deck and/or discard pile for Lunar Captain and place it into your hand.

Errata? Yes/No

Clarifications:

  • It is now part of the rules that cards that tell you to search your deck also require that you reveal the card searched for, and shuffle your deck afterwards.
1x White Magicat
Illustrated by: Klaudia Bulantová

Power 1 - Search your deck and/or discard pile for Power Maid and place it into your hand.

Errata? Yes/No

Clarifications:

  • It is now part of the rules that cards that tell you to search your deck also require that you reveal the card searched for, and shuffle your deck afterwards.
2x Rainbow Girl
Illustrated by: Klaudia Bulantová

Power 2 - Your other minions here gain +1 power until the end of the turn.

Errata? Yes/No

Clarifications:

  • This does not affect minions played after this card.

Cards - Actions

2x Celestial Teleport
Illustrated by: Klaudia Bulantová

Play on one of your minions. Talent: Move this minion to another base.

Errata? Yes/No

Clarifications:

2x Coordination
Illustrated by: Klaudia Bulantová

Play either an extra minion or Walking Castle.

Errata? Yes/No

Clarifications:

1x Coronet Attack
Illustrated by: Klaudia Bulantová

Destroy a minion you don’t control with power less than or equal to the number of your minions at the same base.

Errata? Yes/No

Clarifications:

1x Kiss the Sky Spell
Illustrated by: Klaudia Bulantová

Place a minion from your discard pile into your hand. You may play an extra action this turn.

Errata? Yes/No

Clarifications:

1x Lunar Healing Love Spell
Illustrated by: Klaudia Bulantová

Choose a minion in each player’s discard pile and place it into its owner’s hand.

Errata? Yes/No

Clarifications:

1x Magical Staff
Illustrated by: Klaudia Bulantová

Play on your minion. Ongoing: This minion gains +1 power. When this minion goes to the discard pile, place it on top of your deck instead.

Errata? Yes/No

Clarifications:

1x Purge the Demon
Illustrated by: Klaudia Bulantová

Choose a card. Destroy an action on it, OR remove all counters on it. Errata? Yes/No

Clarifications:

  • You may choose any card, including a base or a titan.
1x Silver Shard

All players shuffle all minions in their discard piles into their decks.

Errata? Yes/No

Clarifications:

Cards - Bases

1x Akihabara High
Illustrated by: Klaudia Bulantová


Breakpoint 20 - VPs: 3 2 1 - After you play a minion here, your other minions here gain +1 power until the end of the turn.

Errata? Yes/No

Clarifications:

1x Q Point
Illustrated by: Klaudia Bulantová


​Breakpoint 25 - VPs: 5 4 3 - Before this base scores, each player destroys all of their minions and actions on this base but one card total.

Errata? Yes/No

Clarifications:

  • You may have just one minion or one action there before scoring, not one of each. Indestructible cards do remain, though. Titans there do not count toward that total, and are unaffected.

Card - Titan

1x Walking Castle
Illustrated by: Klaudia Bulantová

Special: Instead of your regular minion play, you may play this card on a base where you have at least two minions. Ongoing: Your minions here cannot be destroyed by other players’ abilities. Talent: Move this titan and up to three of your minions here to another base.

Errata? Yes/No

Clarifications:

  • You may play these instead of a regular minion play whether or not you have any minions in hand. No restrictions on minion play apply to titan play.