Miskatonic University: Difference between revisions

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====== 2x Librarian ======
====== 2x Librarian ======
[[File:SU1016 ObligatoryCthulhu Miskatonic9.png|none|thumb|420x420px]]
[[File:SU1016 ObligatoryCthulhu Miskatonic9.png|none|thumb|420x420px|Illustrated by: Andy Wright]]
'''Power 4''' - Talent: Draw a Madness card OR play a Madness card from your hand as an extra action.
'''Power 4''' - Talent: Draw a Madness card OR play a Madness card from your hand as an extra action.


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====== 3x Psychologist ======
====== 3x Psychologist ======
[[File:SU1016 ObligatoryCthulhu Miskatonic5.png|none|thumb|420x420px]]
[[File:SU1016 ObligatoryCthulhu Miskatonic5.png|none|thumb|420x420px|Illustrated by: Andy Wright]]
'''Power 3''' - Return a Madness card from your hand or discard pile to the Madness deck OR draw a Madness card from your discard pile.
'''Power 3''' - Return a Madness card from your hand or discard pile to the Madness deck OR draw a Madness card from your discard pile.


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====== 4x Researcher ======
====== 4x Researcher ======
[[File:SU1016 ObligatoryCthulhu Miskatonic.png|none|thumb|420x420px]]
[[File:SU1016 ObligatoryCthulhu Miskatonic.png|none|thumb|420x420px|Illustrated by: Andy Wright]]
'''Power 2''' - Effect
'''Power 2''' - Effect


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====== 1x "Old Man Jenkins?" ======
====== 1x "Old Man Jenkins?" ======
[[File:SU1016 ObligatoryCthulhu Miskatonic11.png|none|thumb|420x420px]]
[[File:SU1016 ObligatoryCthulhu Miskatonic11.png|none|thumb|420x420px|Illustrated by: Andy Wright]]
Special: Before a base scores, destroy a minion with the highest power there.
Special: Before a base scores, destroy a minion with the highest power there.


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====== 2x Field Trip ======
====== 2x Field Trip ======
[[File:SU1016 ObligatoryCthulhu Miskatonic15.png|none|thumb|420x420px]]
[[File:SU1016 ObligatoryCthulhu Miskatonic15.png|none|thumb|420x420px|Illustrated by: Andy Wright]]
Place any number of cards from your hand on the bottom of your deck to draw that number plus one cards.
Place any number of cards from your hand on the bottom of your deck to draw that number plus one cards.


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====== 1x Eldritch Gate ======
====== 1x Eldritch Gate ======
[[File:SU1016 ObligatoryCthulhu Miskatonic19.png|none|thumb|420x420px]]
[[File:SU1016 ObligatoryCthulhu Miskatonic19.png|none|thumb|420x420px|Illustrated by: Andy Wright]]
Play on a base. Talent: Draw a Madness card. You may play an extra minion here.
Play on a base. Talent: Draw a Madness card. You may play an extra minion here.


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====== 2x Jinkies! ======
====== 2x Jinkies! ======
[[File:SU1016 ObligatoryCthulhu Miskatonic14.png|none|thumb|420x420px]]
[[File:SU1016 ObligatoryCthulhu Miskatonic14.png|none|thumb|420x420px|Illustrated by: Andy Wright]]
Return up to two Madness cards from your hand and/or discard pile to the Madness deck.
Return up to two Madness cards from your hand and/or discard pile to the Madness deck.


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====== 1x That's So Crazy... ======
====== 1x That's So Crazy... ======
[[File:SU1016 ObligatoryCthulhu Miskatonic17.png|none|thumb|420x420px]]
[[File:SU1016 ObligatoryCthulhu Miskatonic17.png|none|thumb|420x420px|Illustrated by: Andy Wright]]
Draw a Madness card. Each of your minions gains +1 power until the end of the turn. You may play an extra action.
Draw a Madness card. Each of your minions gains +1 power until the end of the turn. You may play an extra action.


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====== 1x ...It Just Might Work ======
====== 1x ...It Just Might Work ======
[[File:SU1016 ObligatoryCthulhu Miskatonic18.png|none|thumb|420x420px]]
[[File:SU1016 ObligatoryCthulhu Miskatonic18.png|none|thumb|420x420px|Illustrated by: Andy Wright]]
Discard up to two Madness cards to give your minions +1 power until the end of the turn for each.
Discard up to two Madness cards to give your minions +1 power until the end of the turn for each.


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====== 1x Things Best Not Known ======
====== 1x Things Best Not Known ======
[[File:SU1016 ObligatoryCthulhu Miskatonic20.png|none|thumb|420x420px]]
[[File:SU1016 ObligatoryCthulhu Miskatonic20.png|none|thumb|420x420px|Illustrated by: Andy Wright]]
Special: Before a base scores, draw up to three Madness cards. Give a minion there +2 power until the end of the turn for each Madness card drawn.
Special: Before a base scores, draw up to three Madness cards. Give a minion there +2 power until the end of the turn for each Madness card drawn.


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====== 1x Those Meddling Kids ======
====== 1x Those Meddling Kids ======
[[File:SU1016 ObligatoryCthulhu Miskatonic12.png|none|thumb|420x420px]]
[[File:SU1016 ObligatoryCthulhu Miskatonic12.png|none|thumb|420x420px|Illustrated by: Andy Wright]]
Destroy any number of actions on a single base OR draw a Madness card and play an extra action.
Destroy any number of actions on a single base OR draw a Madness card and play an extra action.


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====== 1x Arkham University ======
====== 1x Arkham University ======
[[File:SU1016 ObligatoryCthulhu Miskatonic22.png|none|thumb|420x420px]]
[[File:SU1016 ObligatoryCthulhu Miskatonic22.png|none|thumb|420x420px|Illustrated by: Andy Wright]]
Breakpoint 24 - VPs: 4 3 2 - Once per turn after you play a minion here, you may either draw two Madness cards, or discard a Madness card from your hand, to play an extra action.
Breakpoint 24 - VPs: 4 3 2 - Once per turn after you play a minion here, you may either draw two Madness cards, or discard a Madness card from your hand, to play an extra action.


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====== 1x Asylum ======
====== 1x Asylum ======
[[File:SU1016 ObligatoryCthulhu Miskatonic21.png|none|thumb|420x420px]]
[[File:SU1016 ObligatoryCthulhu Miskatonic21.png|none|thumb|420x420px|Illustrated by: Andy Wright]]
Breakpoint 16 - VPs: 3 1 1 - After you play a minion here, you may place a card from your hand in the box to place a +1 power counter on one of your minions.
Breakpoint 16 - VPs: 3 1 1 - After you play a minion here, you may place a card from your hand in the box to place a +1 power counter on one of your minions.



Revision as of 02:27, 30 October 2025

This page is a work in progress!Some sections may be missing or incomplete. We'll will add them right at the last minute, don't worry.
Illustrated by: Andy Wright
Purchase the Miskatonic University Faction on Forgefire!

Go ‘Pods! Go ‘Pods! Welcome to your first days at Miskatonic University! We will shape you into a student of the sciences both natural and... otherwise. Certainly our courses seem intense, but there always has to be a small sacrifice for knowledge. “Ex Ignorantia Ad Sapientiam; E Luce Ad Tenebras.”

Miskatonic University are from The Obligatory Cthulhu Set set and do not have a Titan card.

Complexity Level: Medium
Mechanics
  • Madness cards
  • +1 Power counters
Strategy

TBA

Synergy

TBA

Cards - Minions

1x Professor
Illustrated by: Andy Wright

Power 5 - Talent: Discard a Madness card. If you do, you may play an extra action and/or an extra minion.

Clarifications:

  • Discarding a Madness card means placing it in your discard pile, not in the Madness deck.
2x Librarian
Illustrated by: Andy Wright

Power 4 - Talent: Draw a Madness card OR play a Madness card from your hand as an extra action.

Clarifications:

  • None
3x Psychologist
Illustrated by: Andy Wright

Power 3 - Return a Madness card from your hand or discard pile to the Madness deck OR draw a Madness card from your discard pile.

Clarifications:

  • None
4x Researcher
Illustrated by: Andy Wright

Power 2 - Effect

Clarifications:

  • None

Cards - Actions

1x "Old Man Jenkins?"
Illustrated by: Andy Wright

Special: Before a base scores, destroy a minion with the highest power there.

Clarifications:

  • None
2x Field Trip
Illustrated by: Andy Wright

Place any number of cards from your hand on the bottom of your deck to draw that number plus one cards.

Clarifications:

  • None
1x Eldritch Gate
Illustrated by: Andy Wright

Play on a base. Talent: Draw a Madness card. You may play an extra minion here.

Clarifications:

  • If you use its talent, you must draw a Madness card, whether or not you play an extra minion.
2x Jinkies!
Illustrated by: Andy Wright

Return up to two Madness cards from your hand and/or discard pile to the Madness deck.

Clarifications:

  • The “or” is inclusive: the Madness cards don’t have to come from the same source.
1x That's So Crazy...
Illustrated by: Andy Wright

Draw a Madness card. Each of your minions gains +1 power until the end of the turn. You may play an extra action.

Clarifications:

  • The +1 power only affects minions currently in play, not those played later in the turn.
1x ...It Just Might Work
Illustrated by: Andy Wright

Discard up to two Madness cards to give your minions +1 power until the end of the turn for each.

Clarifications:

  • The +1 power only affects minions currently in play, not those played later in the turn.
  • Discarding a Madness card means placing it in your discard pile, not in the Madness deck.
1x Things Best Not Known
Illustrated by: Andy Wright

Special: Before a base scores, draw up to three Madness cards. Give a minion there +2 power until the end of the turn for each Madness card drawn.

Clarifications:

  • The power boost lasts until the end of the turn.
1x Those Meddling Kids
Illustrated by: Andy Wright

Destroy any number of actions on a single base OR draw a Madness card and play an extra action.

Clarifications:

  • None

Cards - Bases

1x Arkham University
Illustrated by: Andy Wright

Breakpoint 24 - VPs: 4 3 2 - Once per turn after you play a minion here, you may either draw two Madness cards, or discard a Madness card from your hand, to play an extra action.

Clarifications:

  • You may play an extra action regardless of which option you choose. You may choose to perform neither option.
1x Asylum
Illustrated by: Andy Wright

Breakpoint 16 - VPs: 3 1 1 - After you play a minion here, you may place a card from your hand in the box to place a +1 power counter on one of your minions.

Clarifications:

  • Madness placed in the box does not count against your VP at the end of the game.