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{{Textbox|boxtype=important|header=This page is a work in progress!|text=Some sections may be missing or incomplete. We'll will add them right at the last minute, don't worry.|icon=yes}}[[File:SU1019 CoverPhoto SuperSpies.png|none|frame|Illustrated by: Wen Juinn]]
{{Textbox|boxtype=important|header=This page is a work in progress!|text=Some sections may be missing or incomplete. The intel is under wraps right now.|icon=yes}}[[File:SU1019 CoverPhoto SuperSpies.png|none|frame|Illustrated by: Wen Juinn]]


====== ''[https://connect.forgefire.games/products/smash-up-super-spies Purchase the Super Spies Faction on Forgefire!]'' ======
====== ''[https://connect.forgefire.games/products/smash-up-super-spies Purchase the Super Spies Faction on Forgefire!]'' ======

Latest revision as of 17:11, 30 October 2025

This page is a work in progress!Some sections may be missing or incomplete. The intel is under wraps right now.
Illustrated by: Wen Juinn
Purchase the Super Spies Faction on Forgefire!

The shadow war between International Secret Intelligence and the evil HAVOC (Henchman and Villains of Chaos) continues. HAVOC’s schemes threaten the world, from weather-changing satellites to lasers mounted on secret moon bases, they can only be opposed by the daring agents of the ISI. Using the latest in espionage technology, the ISI will be able to foil their opponents’ plans.

Super Spies are from the Science Fiction Double Feature set and have a Titan card: Moon Zero Three.

Complexity Level: High
Mechanics
  • Burying
  • +1 Power counters
  • Peeking at other players' cards
Strategy

TBA

Synergy

TBA

Cards - Minions

1x Secret Agent
Illustrated by: Wen Juinn

Power 5 - Ongoing: After another player plays an action, they must discard a card.

Clarifications:

  • If the other player’s action destroys Secret Agent, they still have to discard a card.
2x Mole
Illustrated by: Wen Juinn

Power 4 - Special: Before this base scores, you may play an extra action.

Clarifications:

  • None
3x Operative
Illustrated by: Wen Juinn

Power 3 - Look at two cards from either the top or the bottom of your deck. You may bury one on any base, then return the rest in any order.

Clarifications:

  • None
4x Informant
Illustrated by: Wen Juinn

Power 2 - Look at the top three cards of any deck. If you looked at your own deck, place them on the top and/or bottom in any order. Otherwise, return them in the same order.

Clarifications:

  • If you look at a different deck than your own, the cards must be returned in the same order.

Cards - Actions

1x Discards are Forever
Illustrated by: Wen Juinn

Each other player discards a minion off the top of their deck. You may place a minion with power less than or equal to one of the minions discarded from your discard pile on top of your deck.

Clarifications:

2x For My Eyes Only
Illustrated by: Wen Juinn

Look at the top five cards of your deck. Place them on the top and/or bottom of your deck in any order.

Clarifications:

  • None
1x From Q With Love
Illustrated by: Wen Juinn

Draw two cards. You may discard a card to play an extra minion or action.

Clarifications:

  • The discarded card may be one of the cards you drew with this card's ability.
1x Live and Let Chum
Illustrated by: Wen Juinn

Special: Before a base scores, destroy a minion of power 4 or less there.

Clarifications:

  • None
1x Mindraker
Illustrated by: Wen Juinn

Look at each other player's hand and any number of buried or stored cards. Draw a card and play an extra action.

Clarifications:

  • If you look at multiple buried or stored cards which are attached to the same card, their controller can afterwards rearrange those cards to obfuscate exactly which is which.
1x Permit to Kill
Illustrated by: Wen Juinn

Reveal the top two cards of each other player's deck and have them discard any minions revealed. Return the rest in any order. Choose one of those players. For each minion they discarded, place two +1 power counters among your minions.

Clarifications:

1x The Base is Not Enough
Illustrated by: Wen Juinn

Special: Before a base scores, take control of a minion of power 3 or less there until the end of the turn.

Clarifications:

  • None
2x The Spy Who Ditched Me
Illustrated by: Wen Juinn

Each other player must discard a minion or reveal their hand to show they have none. If at least one other player did not discard a minion with 3 or more power, place a +1 power counter on each of your minions.

Clarifications:

  • None

Cards - Bases

1x ISI's Swingin' Pad
Illustrated by: Wen Juinn



Breakpoint 21 - VPs: 4 2 1 - After the first time you play a minion here each turn, you may look at cards from any player's deck equal to its printed power. Return them in any order.

Errata? Yes/No

Clarifications:

  • None
1x Secret Volcano Headquarters
Illustrated by: Wen Juinn


​Breakpoint 18 - VPs: 4 3 2 - Before this base scores, if you have a minion here, reveal the top card of your deck and play it here if it is a minion.

Clarifications:

  • None

Card - Titan

1x Moon Zero Three

Special: Instead of your regular action play, you may play this titan to look at the hand of a player with a minion at its base. Talent: Look at the top card of any deck. Place it on the top or bottom of that deck. Ongoing: After another player discards one or more cards from their hand or deck, you may place a +1 power counter on this titan.

Clarifications:

  • If you cannot successfully play Moon Zero Three (because you have another titan in play), you cannot look at a player's hand. If Moon Zero Three is immediately clashed out of play by another player's titan, you do get to look at a player's hand, because the clash is an "after" reaction to both titans being on the same base.