
Purchase the Dinosaur Faction on Forgefire! (link coming soon)
If there's one thing dinosaurs know how to do... actually, with a brain the size of a walnut, they don't really know how to do anything. But they are big. And—holy cats!—someone gave them lasers!
Dinosaurs are from the Core (Base game) set and have a Titan card - Fort Titanosaurus.
Complexity Level: REPLACE
Mechanics
- Big Minions
- Embiggening Said Minions
Dinosaurs are one of the simplest factions in the game. Their main strength is literally their strength. The abilities of their minions (or lack thereof) augment themselves with extra power. Their actions do the same, along with capitalizing on their minions' high power and protecting those few and powerful minions. They don't mess around with extra card draws and plays, tricks, surprises, or special techniques, just raw domination.
Strategy
Dinosaurs are great at laying down a ton of direct and immediate power on bases. This raw power tends to keep Dinosaurs safe, since many effects can only target minions up to a maximum power. Even so, each minion does a lot of heavy lifting, so you will want to make sure they stick around to win you bases. Armor Stego is definitely one of these, as it gets bonus power on your opponent's turns to preserve your dominance.
Speaking of preserves, the action Wildlife Preserve helps keep your minions safe from harm, as well as discarding actions that were played on your minions. Use Tooth and Claw... and Guns to safeguard a minion from one instance of any manner of effect.
The actions that boost your power are mostly temporary, so you should save them until they break and win you a base. Your partner faction can offer the extra action plays to capitalize on this bonus power with actions like Survival of the Fittest. Technically, Laseratops' ability also capitalizes on high power minions. It is a mandatory non-specific destruction, so if no others are present, it will target your own minions. All Dinosaurs, at least, are safe from its effects.
Synergy
Dinosaurs mainly have their raw power to offer their teammates, ideal for those who manipulate that power to further ends. Most of the time, the other faction provides support while Dinosaurs dominate the show, but when the partner has strong power as well, Dinosaurs build on them.
- Itty Critters: Straightforward power plays are Dinosaurs' forte, but in the hands of seasoned trainers, they become devious juggernauts. Coach and Evolve your team to send forth King Rex whenever you please, and easily maneuver your War Raptors.
- Ninjas: They appreciate Dinosaurs' immediate bursts of power for their quick moves. King Rex and Armor Stego are prime candidates to win bases with Hidden Ninja, and you can swap in double War Raptors. Ninjas have a decent amount of power as well.
- Elder Things: Shoggoths become easy to bring onto the field with the support of Augmentation, Armor Stego, and King Rex. If you're lucky enough to have Rampage and Elder Thing available, you can one-shot most bases all by yourself, but Dinosaurs don't help you much in summoning the monster.
- Bear Cavalry: With large amounts of power, protection, and destruction of their own, Bear Cavalry are an excellent partner for Dinosaurs, and safe from Laseratops. Boost your Cub Scouts and Polar Commandos to dominate the bases.
- Wizards: The extra actions provide you a lot of options, like Summon double War Raptors, or chain power boosts together to smash down bases and make the most of Sacrifice. Wizard minions don't have a lot of power for you to work with, though.
Cards - Minions
1x King Rex

Power 7 - (no ability)
Errata? Yes/No
Clarifications:
- The ability is deliberately blank.
2x Lasertops

Power 4 - Destroy a minion of power 2 or less on this base
Errata? Yes/No
Clarifications:
3x Armor Stego

Power 3 - Ongoing: has +2 power during other players' turns
Errata? Yes/No
Clarifications:
4x War Raptor

Power X - Gains +1 Power for each War Raptor on this base (including this one)
Errata? Yes/No
Clarifications:
- Its power is 2 when in hand, and only changes to 3 after it's on a base
Cards - Actions
2x Augmentation

One minion gets +4 power until the end of your turn.
Errata? Yes/No
Clarifications:
- If played during another player's turn, the effect lasts until the end of your next turn.
2x Howl

Each of your minions gains +1 power until the end of your turn.
Errata? Yes/No
Clarifications:
- If played during another player's turn, the effect lasts until the end of your next turn.
- Howl only affects minions currently in play, not any future minions played later in the turn. (The dinosaurs haven't broken the space time continuum that much.)
1x Natural Selection

Choose one of your minions on a base. Destroy a minion there with less power than yours.
Errata? Yes/No
Clarifications:
- A
- B
- Etc.
1x Rampage

Reducte the breakpoint of a base by the power of one of your minions on that base until the end of the turn.
Errata? Yes/No
Clarifications:
- A
- B
- Etc.
1x Survival of the Fittest

Destroy the lowest-power minion (you choose in case of a tie) on each base with a higher-power minion.
Errata? Yes/No
Clarifications:
- A
- B
- Etc.
1x Tooth and Claw...and Guns

Play on a minion. If another player's ability would affect this minion, destroy this card and the ability does not affect this minion for the rest of the turn.
Errata? Yes
Clarifications:
- B
- Etc.
#x Upgrade

Play on a minion. Ongoing: This minion has +2 power.
Errata? Yes/No
Clarifications:
- A
- B
- Etc.
#x Upgrade

Action card text in a sentence.
Errata? Yes/No
Clarifications:
- A
- B
- Etc.
Cards - Bases
#x Base Card Name

Breakpoint ## - VPs: # # # - Replace with base card text.
Errata? Yes/No
Clarifications:
- A
- B
- Etc.
#x Base Card Name

Breakpoint ## - VPs: # # # - Replace with base card text.
Errata? Yes/No
Clarifications:
- A
- B
- Etc.
Card - Titan
#x Titan Card Name

Stats & Titan card text in a sentence(s).
Errata? Yes/No
Clarifications:
- A
- B
- Etc.