Last edited one week ago
by AndIQuote

Dinosaurs

Revision as of 18:35, 24 September 2026 by AndIQuote (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Illustrated by: Saliym McCullin
Purchase the Dinosaur Faction on Forgefire!

If there's one thing dinosaurs know how to do... actually, with a brain the size of a walnut, they don't really know how to do anything. But they are big. And—holy cats!—someone gave them lasers!

Dinosaurs are from the Core (Base game) set and have a Titan card - Fort Titanosaurus.

Complexity Level: Low
Mechanics
  • High power plays
  • Solid defense

Cards - Minions

1x King Rex
Illustrated by: Saliym McCullin

Power 7 - (no ability)

Errata: No

Clarifications:

  • The ability is deliberately blank. (What, do you think King Rex isn't strong enough already?)
2x Laseratops
Illustrated by: Saliym McCullin

Power 4 - You may destroy a minion here of printed power 2 or less.

Errata: Yes, Functional (now optional and uses printed power)

Clarifications:

  • None
3x Armor Stego
Illustrated by: Saliym McCullin

Power 3 - Talent: Until the start of your turn, this minion has +2 power during other players' turns.

Errata: Yes, Functional

Clarifications:

  • None
4x War Raptor
Illustrated by: Saliym McCullin

Power 2 - Ongoing: Gains +1 power for each War Raptor on this base (including this one).

Errata: No

Clarifications:

  • A War Raptor's power is 2 when in hand, deck, or discard pile, and only changes to 3 (or more) after it's on a base.

Cards - Actions

2x Augmentation
Illustrated by: Saliym McCullin

One minion gains +4 power until the end of your turn.

Errata: No

Clarifications:

  • If played during another player's turn, the effect lasts until the end of your next turn.
  • Augmentation only affects minions currently in play, not any future minions played later in the turn. (The dinosaurs haven't broken the space time continuum that much.)
2x Howl
Illustrated by: Saliym McCullin

Each of your minions gains +1 power until the end of your turn.

Errata: No

Clarifications:

  • If played during another player's turn, the effect lasts until the end of your next turn.
  • Howl only affects minions currently in play, not any future minions played later in the turn. (The dinosaurs haven't broken the space time continuum that much.)
1x Natural Selection
Illustrated by: Saliym McCullin

Choose one of your minions on a base. Destroy a minion there with less power than yours.

Errata: No

Clarifications:

  • None
1x Rampage
Illustrated by: Saliym McCullin

Reduce the breakpoint of a base by the power of one of your minions on that base until the end of the turn.

Errata: No

Clarifications:

  • Use the minion's current power. If the minion's power is then changed after playing Rampage, the breakpoint reduction remains the same as when it was played - it is not reevaluated if the minion's power changes.
1x Survival of the Fittest
Illustrated by: Saliym McCullin

Destroy the lowest-power minion (you choose in case of a tie) on each base with a higher-power minion.

Errata: No

Clarifications:

  • None
1x Tooth and Claw...and Guns
Illustrated by: Saliym McCullin

Play on a minion. Ongoing: This minion is not affected by other players' cards.

Errata: Yes, Functional (no longer destroyed)

Clarifications:

  • None
1x Upgrade
Illustrated by: Saliym McCullin

Play on a minion. Ongoing: This minion has +2 power.

Errata: No

Clarifications:

  • None
1x Wildlife Preserve
Illustrated by: Saliym McCullin

Play on a base. Ongoing: Your minions here are not affected by other players' actions.

Errata: No

Clarifications:

  • Discard any actions controlled by other players that have been already played on your minions.

Cards - Bases

1x Jungle Oasis
Illustrated by: Saliym McCullin


Breakpoint 12 - VPs: 2 0 0 - (no ability)

Errata: No

Clarifications:

  • The ability is intentionally blank.
1x Tar Pits
Illustrated by: Saliym McCullin


​Breakpoint 16 - VPs: 4 3 2 - When a minion here would be destroyed for the first time each turn, place it on the bottom of its owner's deck instead.

Errata: Yes, Functional (now once per turn)

Clarifications:

  • The minions are placed by their owners.

Card - Titan

1x Fort Titanosaurus
Illustrated by: Francisco Rico Torres

Special: On your turn, if you have not played a minion, you may destroy one of your minions to play this titan on its base. Place +1 power counters on it equal to the power of the destroyed minion. Ongoing: Once per turn, after you play an action that directly affects one or more minions, you may place a +1 power counter on one of those minions and/or on this titan. Talent: If this titan has four or more +1 power counters on it, draw a card.

Errata: No

Clarifications:

  • None