
Purchase the Wraithrustlers Faction on Forgefire! (link coming soon)
Who are you going to ring? Or fax? The Wraithrustlers of course! These pursuers of the paranormal are opportunistic, maneuvering Wraiths to where they bother their opponents, and then rounding them up to help themselves the most. And all without cats and dogs living together!
Wraithrustlers are from the Excellent Movies, Dudes! set and do not have a Titan card.
Complexity Level: MEDIUM
Mechanics
- Destroying Your On-Base Actions
- Wraith On-Base Actions That Give Benefits For Being Destroyed
The Wraithrustlers want to play their special "Wraith" on-base actions so that they can destroy them to reap the rewards.
Strategy
Synergy
- Tricksters
- Halflings
- Itty Critters
- Truckers
- Sinister Six
- Knights of the Round Table
- Wreck-It Ralph
- World Champs
- Teens
- G.I. Gerald
Cards - Minions
1x Funkman

Power 5 - Ongoing: After you destroy an action, give each of your minions on its base +1 power until the end of the turn OR draw a card. Special: Before a base scores, you may transfer an action on it to another base.
Errata? Yes/No
Clarifications:
- Abilities that have an effect “until Y” only affect cards currently in play, but their effect lasts until Y even if the card that caused it leaves play or moves away, or even if any precondition stops being true.
- For cards with a trigger for their effect – e.g. “After X happens” – the effect is done each time X happens, even if multiple Xs happen at the same time.
2x Ellen

Power 4 - Talent: Destroy one of your actions on this base to reduce this base’s breakpoint by 3 until the end of the turn. Ongoing: After a Wraith is destroyed here, you may play an extra action.
Errata? Yes/No
Clarifications:
- Abilities that have an effect “until Y” only affect cards currently in play, but their effect lasts until Y even if the card that caused it leaves play or moves away, or even if any precondition stops being true.
- For cards with a trigger for their effect – e.g. “After X happens” – the effect is done each time X happens, even if multiple Xs happen at the same time.
- A Wraith is an action with the label “Wraith” on it – Slimy, Librarian Haunt, Demon Dogs, and Ancient Sumerian God.
3x Roy

Power 3 - You may transfer one of your actions from another base to here. Ongoing: If a Wraith has been destroyed here this turn, this minion has +2 power.
Errata? Yes/No
Clarifications:
- A Wraith is an action with the label “Wraith” on it – Slimy, Librarian Haunt, Demon Dogs, and Ancient Sumerian God.
4x Watson

Power 2 - You may destroy one of your actions on this base OR reveal cards from the top of your deck until you reveal a Wraith, draw it, and shuffle the rest into your deck.
Errata? Yes/No
Clarifications:
- A Wraith is an action with the label “Wraith” on it – Slimy, Librarian Haunt, Demon Dogs, and Ancient Sumerian God.
Cards - Actions
1x Ancient Sumerian God

Wraith - Play on a base. Talent: Store an action from your discard pile that can be played on a base under this card. Ongoing: This base's breakpoint is increased by 3. When this card leaves play, for each base you may play one of the actions stored under this card as an extra action there.
Errata? Yes/No
Clarifications:
- The changes to breakpoints from all Wraiths are added together, even from two with the same name.
2x Demon Dogs

Wraith - Play on a base. You may store a minion of power 3 or less from your hand or discard pile under this card. Ongoing: This base’s breakpoint is increased by 3. After this card is destroyed, you may play a minion stored under it as an extra minion.
Errata? Yes/No
Clarifications:
- The changes to breakpoints from all Wraiths are added together, even from two with the same name.
1x Ectoplasm One

Play on a base. Talent: Transfer this action to another base to move one of your minions from here to there. If you move a minion, you may destroy an action on the new base.
Errata? Yes/No
Clarifications:
- You must move one of your minions there if you have one. If you don’t have one, you may not destroy an action.
2x Librarian Haunt

Wraith - Play on a base. Ongoing: This base’s breakpoint is increased by 3. After this card is destroyed, draw three cards.
Errata? Yes/No
Clarifications:
- The changes to breakpoints from all Wraiths are added together, even from two with the same name.
1x Resurgence

Choose an action on a base. Destroy it or transfer it to another base. Special: You may play this before a base scores.
Errata? Yes/No
Clarifications:
- If you play it as a Special, you can target an action that’s not on the base being scored.
1x Slimy

Wraith - Play on a base. Ongoing: This base’s breakpoint is increased by 3. After this card is destroyed, each of your minions here gains +2 power until the end of the turn.
Errata: None
Clarifications:
- None
1x The Tools and The Talent

Search your deck for a card and place it on top of your deck
Errata: None
Clarifications:
1x Unlicensed Nuclear Accelerator

Play on a minion. Ongoing: This minion has +2 power. Talent: Destroy one of your actions on this base to place a +1 power counter on this minion. Errata? Yes/No
Clarifications:
Cards - Bases
1x Rooftop Portal

Breakpoint 22 - VPs: 5 3 2 - Once per turn, after you destroy a card here, draw a card.
Errata? Yes/No
Clarifications:
- “Cards here” includes actions played on minions there.
1x Wraithrustlers HQ

Breakpoint 20 - VPs: 4 2 1 - The winner, on their next turn, may play an extra action or an extra minion.
Errata? Yes, Wording
Clarifications: