
Purchase the Ancient Egyptians Faction on Forgefire!
Many of our most esteemed historians and scientists of course believe that ancient Egyptians were helped along by aliens and creepy mummy magic. This is an accepted fact of modern science. And now it’s your chance to use those powers against your opponents! The Ancient Egyptians use the “bury” mechanic to leave surprises, both good and bad, on the board. Take care around them, you never know what lies hidden beneath the sands of time.
Ancient Egyptians are from the Oops, You Did It Again set and have a Titan card - Sphinx.
Complexity Level: HIGH
Mechanics
- Burying Cards
Ancient Egyptians have abilities that allow them to bury cards and abilities that allow them to uncover them outside the Start Turn phase. Buried cards are unique in that very few cards can target them, so you can effectively keep them buried until just the right time. They also get advantages from having buried cards and from uncovering them. Most notably, some of their cards are only advantageous when first buried and then uncovered. Mummies are also unique among their cards as they act like First Mates, remaining in play after their base scores, except they always start at power 2 when uncovered.
Strategy
Synergy
- Dinosaurs: Dinosaurs like any faction that gives them extra plays. King Rex and Rampage are a great 1-2 punch for uncovering with Seal the Tomb.
- Ghosts: Burying cards from your hand reduces the number of cards in your hand, making it easier to hit the "two or less" threshold.
- Mythic Greeks: Mythic Greeks like extra action plays. Jason and Blessing of Anubis are a powerful combo even with just one or two other minions on Jason's base.
- Skeletons: Another faction focused on burying, minions in particular. Returned One and Pyramid Engineer are great for uncover chains.
Cards - Minions
1x Pharaoh

Power 5 - Ongoing: After another buried card is uncovered, draw a card. Special: Before this base scores, you may uncover one of your buried cards here.
Errata? Yes/No
Clarifications:
2x Priest of Anubis

Power 4 - Ongoing: This minion has +2 power if you have a card buried here.
Errata? Yes/No
Clarifications:
3x Pyramid Engineer

Power 3 - You may uncover one of your buried cards here. Talent: Bury a card from your hand here.
Errata? Yes/No
Clarifications:
4x Mummy

Power 2 - Ongoing: After this base scores, you may bury this minion on another base.
Errata? Yes/No
Clarifications:
- This ability can only trigger if the Mummy is uncovered before the base finishes scoring. If you use its ability, bury it directly on a different base before the old base is discarded, without going to the discard pile or your hand first.
Cards - Actions
2x Ancient Curse

Play on a minion. You may remove a +1 power counter from it. Ongoing: This minion has -2 power.
Errata? Yes/No
Clarifications:
1x Blessing of Anubis

Bury this card. Special: When this card is uncovered, your minions here each gain +2 power until the end of the turn.
Errata? Yes/No
Clarifications:
- If you use this card’s ability to bury itself, you reveal it and place it face down on the base. If you uncover it you play it again but ignore the first part since uncovered cards are not reburied.
1x Lost Knowledge

Bury a card from your hand OR uncover one of your buried cards. Special: You may play this card before a base scores.
Errata? Yes/No
Clarifications:
1x Mummy Strength

Choose one of your minions. If there is a card buried on its base, it gains +3 power until the end of the turn, otherwise it gains +2 power until the end of the turn.
Errata? Yes/No
Clarifications:
1x Plague of Locusts

Choose a base. All other players’ minions there get -1 power until the end of the turn. Special: You may play this before a base scores.
Errata? Yes/No
Clarifications:
1x Seal the Tomb

Bury up to two cards from your hand on the same base OR uncover up to two of your buried cards on the same base.
Errata? Yes/No
Clarifications:
2x Tomb Trap

Bury this card. Special: When this card is uncovered, you may destroy a minion of power 4 or less here.
Errata? Yes/No
Clarifications:
- If you use this card’s ability to bury itself, you reveal it and place it face down on the base. If you uncover it you play it again but ignore the first part since uncovered cards are not reburied.
1x You Can Take It With You

Bury this card. Special: When this card is uncovered, draw three cards.
Errata? Yes/No
Clarifications:
- If you use this card’s ability to bury itself, you reveal it and place it face down on the base. If you uncover it you play it again but ignore the first part since uncovered cards are not reburied.
Cards - Bases
1x Pyramids

Breakpoint 21 - VPs: 4 2 1 - On your turn, you may bury a card from your hand here.
Errata? Yes/No
Clarifications:
1x Star Portal

Breakpoint 17 - VPs: 3 1 1 - After a card is buried here or an action is played on this base, its controller draws a card.
Errata? Yes/No
Clarifications:
Card - Titan
1x Sphinx

Special: At the start of your turn, you may return one of your buried cards to your hand to play this titan on its base. Special: After a base scores while this titan is in play, you may return one of your buried cards there to your hand. Talent: Bury a card from your hand here.
Errata? Yes/No
Clarifications: