
Purchase the Miskatonic University Faction on Forgefire!
Go ‘Pods! Go ‘Pods! Welcome to your first days at Miskatonic University! We will shape you into a student of the sciences both natural and... otherwise. Certainly our courses seem intense, but there always has to be a small sacrifice for knowledge. “Ex Ignorantia Ad Sapientiam; E Luce Ad Tenebras.”
Miskatonic University are from The Obligatory Cthulhu Set set and do not have a Titan card.
Complexity Level: Medium
Mechanics
- Madness cards
- +1 Power counters
Strategy
TBA
Synergy
TBA
Cards - Minions
1x Professor

Power 5 - Talent: Discard a Madness card. If you do, you may play an extra action and/or an extra minion.
Clarifications:
- Discarding a Madness card means placing it in your discard pile, not in the Madness deck.
2x Librarian

Power 4 - Talent: Draw a Madness card OR play a Madness card from your hand as an extra action.
Clarifications:
- None
3x Psychologist

Power 3 - Return a Madness card from your hand or discard pile to the Madness deck OR draw a Madness card from your discard pile.
Clarifications:
- None
4x Researcher

Power 2 - Effect
Clarifications:
- None
Cards - Actions
1x "Old Man Jenkins?"

Special: Before a base scores, destroy a minion with the highest power there.
Clarifications:
- None
2x Field Trip

Place any number of cards from your hand on the bottom of your deck to draw that number plus one cards.
Clarifications:
- None
1x Eldritch Gate

Play on a base. Talent: Draw a Madness card. You may play an extra minion here.
Clarifications:
- If you use its talent, you must draw a Madness card, whether or not you play an extra minion.
2x Jinkies!

Return up to two Madness cards from your hand and/or discard pile to the Madness deck.
Clarifications:
- The “or” is inclusive: the Madness cards don’t have to come from the same source.
1x That's So Crazy...

Draw a Madness card. Each of your minions gains +1 power until the end of the turn. You may play an extra action.
Clarifications:
- The +1 power only affects minions currently in play, not those played later in the turn.
1x ...It Just Might Work

Discard up to two Madness cards to give your minions +1 power until the end of the turn for each.
Clarifications:
- The +1 power only affects minions currently in play, not those played later in the turn.
- Discarding a Madness card means placing it in your discard pile, not in the Madness deck.
1x Things Best Not Known

Special: Before a base scores, draw up to three Madness cards. Give a minion there +2 power until the end of the turn for each Madness card drawn.
Clarifications:
- The power boost lasts until the end of the turn.
1x Those Meddling Kids

Destroy any number of actions on a single base OR draw a Madness card and play an extra action.
Clarifications:
- None
Cards - Bases
1x Arkham University

Breakpoint 24 - VPs: 4 3 2 - Once per turn after you play a minion here, you may either draw two Madness cards, or discard a Madness card from your hand, to play an extra action.
Clarifications:
- You may play an extra action regardless of which option you choose. You may choose to perform neither option.
1x Asylum

Breakpoint 16 - VPs: 3 1 1 - After you play a minion here, you may place a card from your hand in the box to place a +1 power counter on one of your minions.
Clarifications:
- Madness placed in the box does not count against your VP at the end of the game.