
Purchase the Disco Dancers Faction on Forgefire! (link coming soon)
Nothing defined the 1970s like Disco. Love it or hate it, this music shaped our image of that decade. And the people who loved it are here to turn the beat around all over their opponents! Don’t assume that the leisure suits and roller skates make them pushovers, or you just might not make it to the last dance... Disco Dancers have learned the power of dancing together. Watch out as they copy each others’ moves!
Disco Dancers are from the That 70's Expansion set and do not have a Titan card.
Complexity Level: HIGH
Mechanics
- Minions That Copy Standard Actions Played On Others
- Standard Actions That Affect Minioms
Disco Dancers focus on standard actions (i.e. actions that don't remain in play after being played, either by being played on another card, or buried on a base) and more specifically on those that affect minions (so you better brush up on your understanding of affection!) Their defining mechanic is copying the effects applied to minions by standard actions, which you can see as a way to expand the number of minions affected by that action. For example, Gimme the Prize is limited to a maximum of three minions, but if you have Divas in play, you can affect those Divas in addition to the three minions.
A few clarifications about copying the effects though:
- Each of the effect-copying cards (Dancing King, Diva, We are Family and Funky Town) can only copy one effect per action (even Dancing King!) Diva, We are Family and Funky Town have a further restriction in that they can only copy one effect per action per turn.
- They can only copy effects that count as affecting. More particularly, merely "choosing" and "playing" a minion don't count as affecting.
- You can only copy an effect on a minion if that minion isn't already one of the minions that are directly affected by the action. However, that minion doesn't have to match the action's requirements and can get multiple copies of that effect from different effect-copying cards.
- Cards are still resolved in order, so if the card did something before the actual affecting part, you don't go back and redo the previous part. In particular, with "Do X to affect a minion"-type of abilities, if you duplicate the affection, you don't redo X.
- After copying the effect, you resolve the rest of the ability exactly as written. If copying the effect influences the rest of the ability, it will be explicitly written. If it's not explicitly written, then there's no influence whatsoever.
- If the rest of the ability refers to the minion (or minions) that was directly affected, only apply it to the minion that was directly affected, not the minions that got a copy of the effect. For example, with Headlong, you move a minion and place +1 power counter "on that minion". If you copy the movement with Diva, the rest of the ability, which says "Place two +1 power counters on that minion", should only be resolved by treating "that minion" as meaning "the minion directly affected" (so not the Diva). The rules even give the example of Fast as Lightning where if you duplicate the part that says "it gains +2 power", the rest of the ability that says "if it would go to the discard pile it is returned to its owner’s hand instead" won't be duplicated and will therefore only apply to the minion that was directly affected.
- If the effect you want to duplicate only happens at a later time than when the action was played, you must declare that you duplicate it when the action is played, not when the effect happens. For example, Fast as Lightning's return-to-hand effect only happens if the minion is discarded, which can happen at any point of the turn, e.g. after its base is scored. The rulebook state that if you want to copy that return-to-hand effect, you must decide it when the action is played, not when the effect is happening. Other examples of effects happening at a later time: I Select You! places the minion under the deck at the end of the turn, I Will Survive and any after-scoring effects that state "instead of the discard pile" will only affect the minion when it is time to discard the minion, not when the action is played.
Examples of Play
Given how complicated Disco Dancers can get, here are some examples of plays showing how they work:
At Base X, Anne has two Divas and a Disco Lou.
- If Anne plays Get Down Tonight, giving Disco Lou +2 power:
- Each Diva also gets +2, copying Disco Lou’s +2.
- One Diva cannot copy the +2 the other Diva gets, because that is not a direct effect.
- Drawing a card does not affect any minion, so Anne only draws one card.
- If Anne plays I’m So Excited to move Disco Lou:
- If either Diva copies the move, it has to be to the same base.
- If after scoring, Anne plays I Will Survive to return Disco Lou to the hand:
- The Divas may also be returned to the hand.
- Note: Divas can copy only one effect per turn.
At Base Y, Anne has a Diva and a Roller, Bob has Foxy Green, Carol has Dragon Warrior.
- If Anne plays Tough It Out on the Roller:
- Tough It Out is not a standard action, so Roller does not get a power counter, and the Divas cannot copy it.
- Bob places a power counter on Foxy Green since Anne played a card affecting minions there.
- If Anne plays Disco Inferno and places a power counter on Roller, and Bob places one on Foxy Green and Carol places one on Dragon Warrior:
- The Roller gets a second counter since it had none when Disco Inferno was played.
- The Diva copies the effect on the Roller and gets a power counter.
- Four minions were affected, so Anne draws four cards; but Bob still places just one additional power counter on Foxy Green.
- If Anne plays Last Dance:
- Anne can destroy the Roller and have the Diva copy it, earning 2 VPs.
- Bob can destroy Foxy Green and earn 1 VP.
- Carol cannot destroy Dragon Warrior and cannot earn any VPs.
At Funky Town, Anne has Dancing King and a Diva with We are Family on it, and Dave has Jacky Bill.
- If Dave plays A Whole Lot Meaner to add +3 power to Jacky Bill:
- We Are Family may copy it and add +3 power to the Diva.
- Dancing King may also copy it and add +3 power to itself (or to the Diva, but not to both). Dancing King can still copy more effects later this turn.
- If Dave plays Make My Day to destroy the Diva:
- Dancing King may copy its effect and destroy Jacky Bill, even though Jacky Bill’s power is higher than 3.
- If Anne plays Fast as Lightning and targets Dancing King, giving it +2 power:
- This effect can be copied by the Diva and by We Are Family and by Funky Town and by Dancing King, so the Diva can gain +8 power.
- Or, any one of those cards could copy the effect of going to the hand instead, leaving the Diva with +6 power — but the choice must be made when Fast as Lightning is played.
Strategy
Synergy
- Dinosaurs: Augmentation is an awesome action to spread around with Disco King, Divas, and We Are Family. Even affecting two minions with it yields +8 power, often enough to break a base. Howl is decent as well, but nowhere near as explosive as Augmentation.
- Time Travelers: It's Astounding can replay Disco actions like Get Down Tonight and Last Dance. Doctor When and Do Over can replay Disco Lou's useful on-play.
- Mythic Greeks: Favor of Ares and Favor of Hera are great to spread.
- Kung Fu Fighters: Fast as Lightning can either give multiple minions +2 power until end of turn, or allow you to return them all to hand after their base breaks. Rollers function as pseudo-Drunken Masters due to their capped +1 power counter production abilities; Dragon Warrior, Cricket, Ancient Chinese Arts, and Expert Timing can transfer their counters to other minions.
- Astroknights: Use the Fours is identical to Augmentation and thus just as good for spreading, though there's only one copy here. Block the Probe and Yield to Rage are also good options.
- Mounties: Mounties have plenty of standard actions that move your minions and/or power them up, Move Aboot and Power Poutine in particular. Eh? isn't a terrible option either, though Power Poutine will generally be preferable for spreading.
- Musketeers: Musketeers and Disco Dancers compliment each other quite well, as both care about actions that affect your minions and have plenty to spare. Due to all the +1s you'll have to add up, this combo can be quite mathy.
- Big Hero 6: The Rollers really come in handy here, as their counters allow Version 2.0 to affect them, and that in turn allows other Disco Dancers to be affected the same way. Of course, BH6's characters also work for that combo.
Cards - Minions
1x Dancing King

Power 5 - Ongoing: When a standard action directly affects one or more minions here, you may choose another minion here to be affected the same way.
Errata? Yes/No
Clarifications:
- Here, “another minion” means different from the ones already affected, not different from Dancing King.
- Dancing King cannot copy effects of actions played on minions or bases, nor of actions previously played. It cannot copy an effect already copied from a third minion by another Diva etc. It can copy once per action causing the effect, not once per minion being affected. “The same way” means e.g. moving it to the same base, or giving control of it to the same player. It can copy an effect even if it does not fit the original prerequisites (e.g. “power 3 or higher”). You must choose whether to copy an effect when the action is played, not when the effect happens. If an effect has multiple parts, choose only one part to copy. The copied effect is considered to come from the original standard action causing the effect, not from the Diva etc. allowing additional affected targets.
2x Disco Lou

Power 4 - Play an extra action OR place an action from your discard pile on top of your deck.
Errata? Yes/No
Clarifications:
3x Diva

Power 3 - Ongoing: Once each turn, when a standard action directly affects one or more of your other minions here, you may choose this minion to be affected the same way.
Errata? Yes/No
Clarifications:
- Diva cannot copy effects of actions played on minions or bases, nor of actions previously played. It cannot copy an effect already copied from a third minion by another Diva etc. It can copy once per action causing the effect, not once per minion being affected. “The same way” means e.g. moving it to the same base, or giving control of it to the same player. It can copy an effect even if it does not fit the original prerequisites (e.g. “power 3 or higher”). You must choose whether to copy an effect when the action is played, not when the effect happens. If an effect has multiple parts, choose only one part to copy. The copied effect is considered to come from the original standard action causing the effect, not from the Diva etc. allowing additional affected targets.
4x Roller

Power 2 - Ongoing: After this minion is directly affected by a standard action, place a +1 power counter on it if it had no such counters when the action was played.
Errata? Yes/No
Clarifications:
Cards - Actions
1x Celebration

Play two extra actions.
Errata? Yes/No
Clarifications:
1x Disco Inferno

Each player may place a +1 power counter on one of their minions. For each minion affected by this, draw a card.
Errata? Yes/No
Clarifications:
1x Get Down Tonight

Give a minion +2 power until the end of the turn. Draw a card
Errata? Yes/No
Clarifications:
1x I'm So Excited

Move one of your minions. Draw a card.
Errata? Yes/No
Clarifications:
1x I Will Survive

Special: After a base scores, return one of your minions there to its owner's hand instead of the discard pile.
Errata? Yes/No
Clarifications:
1x It's Raining Men

Play an extra minion.
Errata? Yes/No
Clarifications:
1x Last Dance

Each player may destroy a minion they control. For each minion actually destroyed, its controller gains 1VP.
Errata? Yes/No
Clarifications:
- Credit for destroying the minion goes to the player who chooses to have it destroyed.
1x Stayin' Alive

Choose one of your minions in play. Place a copy of it from your discard pile into your hand.
Errata? Yes/No
Clarifications:
1x Turn The Beat Around

Choose a minion to gain +1 power until the end of the turn. For each minion affected by this, a minion there of your choice gains -1 power until the end of the turn. Special: You may play this before a base scores.
Errata? Yes/No
Clarifications:
- “Each minion affected by this” means the minions that gain the +1 power described earlier, not those that get the -1 power described later. Multiple -1 power losses may be assigned to the same minion.
1x We are Family

Play on a minion. Ongoing: Once each turn, when a standard action directly affects one or more other minions here, you may choose this minion to be affected the same way.
Errata? Yes/No
Clarifications:
- We Are Family cannot copy effects of actions played on minions or bases, nor of actions previously played. It cannot copy an effect already copied from a third minion by another Diva etc. It can copy once per action causing the effect, not once per minion being affected. “The same way” means e.g. moving it to the same base, or giving control of it to the same player. It can copy an effect even if it does not fit the original prerequisites (e.g. “power 3 or higher”). You must choose whether to copy an effect when the action is played, not when the effect happens. If an effect has multiple parts, choose only one part to copy. The copied effect is considered to come from the original standard action causing the effect, not from the Diva etc. allowing additional affected targets.
Cards - Bases
1x Boogie Wonderland

Breakpoint 21 - VPs: 4 2 1 - After a player plays a standard action that affects one or more of their minions here, they draw a card.
Errata? Yes/No
Clarifications:
- This triggers by moving a minion from here, but not to here.
1x Funky Town

Breakpoint 23 - VPs: 4 3 2 - Once per turn, when your standard action directly affects one or more of your minions here, you may have it affect another of your minions here the same way.
Errata? Yes/No
Clarifications:
- Funky Town cannot copy effects of actions played on minions or bases, nor of actions previously played. It cannot copy an effect already copied from a third minion by another Diva etc. It can copy once per action causing the effect, not once per minion being affected. “The same way” means e.g. moving it to the same base, or giving control of it to the same player. It can copy an effect even if it does not fit the original prerequisites (e.g. “power 3 or higher”). You must choose whether to copy an effect when the action is played, not when the effect happens. If an effect has multiple parts, choose only one part to copy. The copied effect is considered to come from the original standard action causing the effect, not from the Diva etc. allowing additional affected targets.