
Purchase the Geeks Faction on Forgefire! (link coming soon)
Geeks are… well, geeks—slightly eccentric individuals with intellectual prowess. They know the game better than you do, and are prone to mess with your turn to ruin your game plan. You may also spot a couple of famous tabletop geeks in there, so say “Hello” and play them at least once!
Geeks are from The Bigger Geekier Box set and do not have a Titan card.
Complexity Level: HIGH
Mechanics
- Interfering With Opponents
Geeks' specialty is causing massive headaches to other players by disrupting their plans through discarding their cards and disabling or controlling their minions and actions. Geeks also provide support via card draw and extra plays.
Strategy
Synergy
- Zombies
- Minions of Cthulhu
- Time Travelers
- Elves
- Rock Stars
- All-Stars
- Masters of Evil
- Knights of the Round Table
- Frozen
- World Champs
Cards - Minions
1x Felicia Day

Power 4 - Move all minions to this base.
Errata? Yes/No
Clarifications:
- All minions move as a group to the base at the same time. Minions in that group that react to other minions moving (e.g., Cub Scout) are not triggered by minions within that group. The minions are all moved by Felicia Day’s controller.
1x Wil Wheaton

Power 4 - Special: You may play this minion when an opponent plays an action. Discard that action; it has no effect.
Errata? Yes/No
Clarifications:
- This triggers after an action card is played, but before its ability is carried out. Allow a reasonable reaction time as for Control Minion, above.
3x Game Guru

Power 3 - Ongoing: This minion is not affected by other players’ abilities.
Errata? Yes/No
Clarifications:
4x Fan

Power 2 - Special: On your turn, you may discard this card from your hand to draw a card.
Errata? Yes/No
Clarifications:
Cards - Actions
2x Banned List

For each other player, name a card and look at that player’s hand. They must place any copies of that card from their hand on the bottom of their deck.
Errata? Yes/No
Clarifications:
- If players new to Smash Up cannot remember a card’s name, you may allow them to identify a card through its power, ability and/or art.
1x Control Minion

Choose a minion. You control that minion until the end of the turn. Special: Play when another player plays a minion. You gain control of that minion until the end of the turn.
Errata? Yes/No
Clarifications:
- If you take control of a minion as it is played, you still cannot change which base it is played on. Allow a reasonable reaction time for the holder of these cards, and be willing to let card resolution be interrupted and undone if the player plays too quickly.
1x Cosplay

Special: Play when you gain 1 or more VP. Gain an additional 1 VP.
Errata? Yes/No
Clarifications:
1x Force of Wil

Special: Play when an opponent plays an action. Discard that action; it has no effect.
Errata? Yes/No
Clarifications:
- This triggers after an action card is played, but before its ability is carried out. Allow a reasonable reaction time as for Control Minion, above.
1x Griefer

Choose one effect for each other player: That player discards a random card, or destroys one of his or her minions, or shuffles his or her discard pile into his or her deck.
Errata? Yes/No
Clarifications:
- You don’t have to choose the same effect for each player.
1x Min-Maxing

Look at an opponent’s hand. You may play an action from that opponent’s hand as an extra action.
Errata? Yes/No
Clarifications:
1x Mulligan

Look at the top 5 cards of your deck. You may draw them and shuffle the rest of your hand into your deck.
Errata? Yes/No
Clarifications:
- If you don’t draw the cards, return them to the top of the deck in the same order.
1x Non-Infinite Loop

Choose an action in your hand. Play it as an extra action, then you may put it back into your hand instead of the discard pile.
Errata? Yes/No
Clarifications:
- The extra action must be played at once. If you choose an action whose conditions for play are not met (e.g., Cosplay, Force of Wil), it has no effect and you just return it to your hand. This ability expires at the end of the turn, so if you play an action on a base or minion and it doesn’t go to the discard pile during that turn, you cannot return that action to your hand when it leaves play.
2x Rules Lawyer

Transfer an action played on a base to another base, or transfer an action played on a minion to another minion.
Errata? Yes/No
Clarifications:
Cards - Bases
1x TableTop

Breakpoint 20 - VPs: 4 2 1 - The winner draws 3 cards, then discards 2 cards.
Errata? Yes/No
Clarifications:
1x The Con

Breakpoint 24 - VPs: 5 3 2 - When a minion is played here, other minions here of that faction gain +1 power until the end of the turn.
Errata? Yes/No
Clarifications: