Last edited one week ago
by Cal Friedman

Knights of the Round Table

Revision as of 00:39, 8 July 2025 by Cal Friedman (talk | contribs) (Created page with "none|frame|Illustrated by: REPLACE NAME ====== ''<s>Purchase the Knights of the Round Table Faction on Forgefire!</s> (link coming soon)'' ====== Grab your coconuts and head for Camelot! Knights of the Round Table are from the '''Smash Up Knights of the Round Table set''' and '''do not''' have a Titan card. ====== Complexity Level: MEDIUM ====== ====== Mechanics ====== * '''Seven Unique High-Power Minions''' * '''Moving Minions T...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Illustrated by: REPLACE NAME
Purchase the Knights of the Round Table Faction on Forgefire! (link coming soon)

Grab your coconuts and head for Camelot!

Knights of the Round Table are from the Smash Up Knights of the Round Table set and do not have a Titan card.

Complexity Level: MEDIUM
Mechanics
  • Seven Unique High-Power Minions
  • Moving Minions To Play-On-Base Actions

The Knights of the Round Table have an unusual cast of minions, having only seven unique minions, each with a power of 4 and one with a power of 5. They revolve around actions on bases, representing quests, and moving your minions around, especially to to bases with your actions on it in order to gain various benefits, such as +1 power counters, card draws and extra VPs.

Strategy
Synergy

Cards - Minions

1x King Arthur

Power 5 - Talent: Move one of your minions from another base to here. If you do, place a +1 power counter on it if you have an action on this base.

Errata? Yes/No

Clarifications:

1x Galahad

Power 4 - Search your deck for an action that can be played on a base and place it on top of your deck. Ongoing: Before this base scores, you may transfer one of your actions on it to another base.

Errata? Yes/No

Clarifications:

1x Gawain

Power 4 - Ongoing: This minion has +1 power for each of your other minions of power 4 or more here.

Errata? Yes/No

Clarifications:

1x Guinevere

Power 4 - Talent: Move another of your minions from here to another base. Ongoing: Your actions on bases cannot be destroyed by other players’ abilities.

Errata? Yes/No

Clarifications:

1x Lancelot

Power 4 - Ongoing: After this minion moves to a base with one or more of your actions on it, place a +1 power counter on this minion.

Errata? Yes/No

Clarifications:

1x Merlin

Power 4 - Talent: Reveal the top card of your deck. If it is an action, draw it or play it as an extra action, otherwise return it.

Errata? Yes/No

Clarifications:

1x Percival

Power 4 - Talent: Move this minion to another base with one or more of your actions on it.

Errata? Yes/No

Clarifications:

Cards - Actions

1x A Questing

Play on one of your minions. You may move it. Ongoing: When this minion would go to the discard pile, place it on top of your deck instead.

Errata? Yes/No

Clarifications:

1x Excalibur

Ongoing: This minion has +2 power and cannot be destroyed by other players’ cards. If this minion is King Arthur, when this base scores, gain 1 VP.

Errata? Yes/No

Clarifications:

2x Good Deed

Play on a base. Draw a card. Ongoing: After one of your minions moves to here, you may transfer this card to another base and draw a card. The Good Deed Ongoing ability can only be used once per turn.

Errata? Yes/No

Clarifications:

1x Merlin's Library

Play on a base. Talent: Play an extra minion here, or move one of your minions to here, or transfer this action to another base.

Errata? Yes/No

Clarifications:

2x Noble Steed

Play on one of your minions. Talent: Move this minion to another base.

Errata? Yes/No

Clarifications:

1x The Fisher King

Play on a base. Ongoing: After one or more of your minions move to here, draw a card. Then if you have eight or more cards in your hand, destroy this card to gain 1 VP.

Errata? Yes/No

Clarifications:

1x The Grail

Play on a base with none of your actions on it. Ongoing: After one of your minions moves to here, if you have three or more minions of power 4 or more here, place this card in the box to gain 2 VP.

Errata? Yes/No

Clarifications:

1x The Green Knight

Play on a base. Ongoing: After one or more of your minions move to here, place a +1 power counter on one of them. Then if that minion has power 7 or more, destroy this card to gain 1 VP.

Errata? Yes/No

Clarifications:

1x The Lady of the Lake

Search your deck and/or discard pile for an action that can be played on a minion. Draw it or play it as an extra action.

Errata? Yes/No

Clarifications:

  • a
1x The Mists of Avalon

Shuffle up to three minions from your discard pile into your deck.

Errata? Yes/No

Clarifications:

  • a
1x The Questing Beast

Play on a base. Ongoing: After one or more of your minions move to here, place a +1 power counter on one of them and transfer this card to another base.

Errata? Yes/No

Clarifications:

Cards - Bases

1x Camelot


Breakpoint 22 - VPs: 5 3 2 - Minions here of power 4 or more cannot be affected by other players’ cards. On your turn, you may move one of your minions from here to another base.

Errata? Yes/No

Clarifications:

1x Round Table


​Breakpoint 21 - VPs: 4 2 1 - Each of your minions here with the same printed power as another one of your minions here has +1 power.

Errata? Yes/No

Clarifications: