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by Cal Friedman

Special Cards, Counters and Other Rules

Revision as of 17:59, 17 June 2025 by Cal Friedman (talk | contribs) (Created page with "===== +1 Power Counters ===== ''First used in Monster Smash'' These pump up your minions with extra power. They are not a separate item; your VP tokens do double duty as +1 power counters (if it’s in your VP pile it’s a VP token, but if it’s on a card it’s a power counter). +1 power counters can be placed on cards, transferred between cards, and removed from cards when a card’s ability says to do so. When a card leaves play, remove all +1 power counters on it....")
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+1 Power Counters

First used in Monster Smash

These pump up your minions with extra power. They are not a separate item; your VP tokens do double duty as +1 power counters (if it’s in your VP pile it’s a VP token, but if it’s on a card it’s a power counter). +1 power counters can be placed on cards, transferred between cards, and removed from cards when a card’s ability says to do so. When a card leaves play, remove all +1 power counters on it.

Note: In early sets, these were called +1 power tokens.

Each +1 power counter on a minion increases the minion’s power by one for as long as it is on that minion. For example, a 2-power minion with three +1 power counters on it is treated as a 5-power minion. If a power counter is transferred, the counter no longer affects the card it used to be on, and starts affecting the new one. A power counter affects the minion it is on, so abilities that protect minions from effects protect against placing power counters on them, as well as transferring or removing them. See [add link] for how power counters work with Titans. Power counters on actions, bases, or buried cards have no effect unless a card says otherwise.

The Madness Deck
Madness and the Final Score
Monsters and Treasures
Monsters and Bases
Getting Loot from a Monster
Getting Loot from a Base that Scored
Titans
Non-Minions That Grant Power
Burying
Duels