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by Cal Friedman

Itty Critters

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Illustrated by: Studio 2Minds
Purchase the Itty Critters Faction on Forgefire!

They’re tiny, and they come and go quickly, but once you learn which one to call when, the little beasts can really pack a punch. We know you’ll want to have them all. If you can make these things as popular as certain other things (you know which ones) we’d be eternally grateful.

Itty Critters are from the Big In Japan set and have a Titan card: Rainboroc.

Complexity Level: HIGH
Mechanics
  • Temporarily Searching And Summoning Power 2 Or Less Minions
  • Six Unique Utility Minions

Six small, unique, cute, collectible, power-2 minions form the core of this faction, supported by other cards that handle, maintain, and "coach" them. All six boast a unique on-play ability for a specific function. The handling of these minions makes Itty Critters very adaptable and good at playing temporary bursts of power.

As part of the Big in Japan set, Itty Critters have a titan, the legendary not-so-itty critter, Rainboroc.

Critter Coaching

The other four minions act as the critters' handlers. They send out a minion of power 2 or less, which may or may not be a critter, from your deck, and return it to the bottom of your deck at the end of the turn. This makes them worth more than their printed power for that turn, along with the chosen minion's ability. The actions I Select You! and Recall Critter also work this way.

If any of these critters are destroyed or discarded, they are no longer in play, and so don't go back in your deck. Critter Cube, Rainboroc, Gotta Get 'Em All, and Leafaroo return these minions back into your deck so you can send them out again.

There are a few things you can do with critters sent out like this. You can play Evolution to replace them with Rainboroc or a power-3 minion. If you have Ittypedia played on the base, both Critter Coach and his critter get +1 power. With that the case, you can instead play Evolution on this critter to play a second Critter Coach (ask the Mad Scientists what kind of genetic engineering makes that possible). Send out Calicoin first and Krakatoad second for a whopping 16 total power! You can get even more by stacking your 2 Ittypedias together. Yes, Itty Critters are capable of insane drops, but struggle at sustained power over time.

Critters that grant bonus power grant it to other minions. Give it to the Coach or Champion to support Coach Combat.

While Walking in the Tall Grass...

A wild Leafaroo appeared! Critters can still be drawn and played like any standard minion. Minions you play from your hand are like wild critters encountered on the field. You can roleplay this like a random encounter. Consider restocking your deck with just the minions you need, so you can draw and play them from your hand.

Strategy
Synergy

Itty Critters enjoy other factions that can play a lot of power in a burst, and ones with useful minions of power 2 or less.

  • Dinosaurs: Ambush the bases with War Raptors, and play Rampage and other actions on your boosted minions.
  • Minions of Cthulhu: Utilize a loop of talents (Critter Champion with Altar of Cthulhu > Servitor of Cthulhu > Rainboroc) to replay an extra action like Critter Cube or The Seal is Broken every turn. Add Star-Spawn to freely deal with Madness. Itty Critters allow you to replay your best minions if you wish as well.
  • Shapeshifters: Get help finding just the right minions you need, including Mimics and Copycats.

Cards - Minions

1x Critter Champion
Illustrated by: Studio 2Minds

Power 5 - Talent: Search your deck for a minion of power 2 or less and play it here as an extra minion. If you control it at the end of the turn, place it on the bottom of your deck

Errata? Yes/No

Clarifications:

  • It is now part of the rules that cards that tell you to search your deck also require that you reveal the card searched for, and shuffle your deck afterwards.
  • The minion they play must go to the bottom of the deck even if the card that summoned them is out of play by the end of the turn.
3x Critter Coach
Illustrated by: Studio 2Minds

Power 4 - You may search your deck for a minion of power 2 or less and play it here as an extra minion. If you control it at the end of the turn, place it on the bottom of your deck.

Errata? Yes/No

Clarifications:

  • It is now part of the rules that cards that tell you to search your deck also require that you reveal the card searched for, and shuffle your deck afterwards.
  • The minion they play must go to the bottom of the deck even if the card that summoned them is out of play by the end of the turn.
1x Calicoin
Illustrated by: Studio 2Minds

Power 2 - You may place a +1 power counter on another minion here.

Errata: No

Clarifications:

1x Floofairy
Illustrated by: Studio 2Minds

Power 2 - You may draw a card.

Errata? Yes/No

Clarifications:

1x Krakatoad
Illustrated by: Studio 2Minds

Power 2 - You may choose another minion here to gain +2 power until the end of the turn.

Errata? Yes/No

Clarifications:

1x Leafaroo
Illustrated by: Studio 2Minds

Power 2 - You may shuffle a card from your discard pile into your deck.

Errata? Yes/No

Clarifications:

1x Shellshock
Illustrated by: Studio 2Minds

Power 2 - You may destroy another minion of power 2 or less here.

Errata? Yes/No

Clarifications:

1x Tadpour
Illustrated by: Studio 2Minds

Power 2 - You may move another minion from here to another base.

Errata? Yes/No

Clarifications:

Cards - Actions

1x Coach Combat
Illustrated by: Studio 2Minds

Choose one of your minions. Destroy a minion with lower power at its base.

Errata? Yes/No

Clarifications:

1x Critter Cube
Illustrated by: Studio 2Minds

Choose a minion in play of power 3 or less, owned by any player, and shuffle it into your deck.

Errata? Yes/No

Clarifications:

  • The other players’ minion in your deck is drawn and played normally, and you control it. When it leaves play it goes back to the owner.
2x Evolution
Illustrated by: Studio 2Minds

Choose one of your minions. Destroy it to either play Rainboroc there, or search your deck for a minion with up to 1 more power and play it there as an extra minion.

Errata? Yes/No

Clarifications:

  • It is now part of the rules that cards that tell you to search your deck also require that you reveal the card searched for, and shuffle your deck afterwards.
1x Gotta Get 'Em All
Illustrated by: Studio 2Minds

Shuffle one of each minion with a different name from your discard pile into your deck.

Errata? Yes/No

Clarifications:

1x I Select You!
Illustrated by: Studio 2Minds

Search your deck for a minion of power 3 or less and play it as an extra minion. If you control it at the end the turn, place it on the bottom of your deck.

Errata? Yes/No

Clarifications:

  • It is now part of the rules that cards that tell you to search your deck also require that you reveal the card searched for, and shuffle your deck afterwards.
2x Ittypedia
Illustrated by: Studio 2Minds

Play on a base. Ongoing: After you play a minion here, it gains +1 power until the end of the turn.

Errata? Yes/No

Clarifications:

1x Recall Critter
Illustrated by: Studio 2Minds

Play a minion of power 2 or less from your discard pile as an extra minion. If you control it at the end of the turn, place it on the bottom of your deck.

Errata? Yes/No

Clarifications:

1x Super Effective
Illustrated by: Studio 2Minds

Destroy an action on a minion or on a base.

Errata? Yes/No

Clarifications:

Cards - Bases

1x Critter Combat Club
Illustrated by: Studio 2Minds


Breakpoint 23 - VPs: 4 3 1 - You may play an extra minion of power 2 or less here on your turn. If you control it at the end of the turn, place it on the bottom of your deck.

Errata? Yes/No

Clarifications:

1x Itty City
Illustrated by: Studio 2Minds


​Breakpoint 20 - VPs: 3 1 1 - After the first time you play a minion here each turn, you may shuffle a random minion from your discard pile into your deck.

Errata? Yes/No

Clarifications:

Card - Titan

1x Rainboroc
Illustrated by: Studio 2Minds

Special: After you win a base while this card is not in play, you may play it on the base that replaces it. Ongoing: After the first time each turn you play a minion here of power 2 or less, place a +1 power counter on this card. Talent: Shuffle a minion with power 2 or less from your discard pile into your deck. If you do, you may move this card to another base.

Errata? Yes/No

Clarifications: