
Purchase the Dragons Faction on Forgefire!
Here there be Dragons! These massive monstrosities of legend have come to Smash Up, and they took smashing bases literally. They have little time for your opponent’s shenanigans, for other factions are crunchy, and taste good with ketchup.
Dragons are from the It's Your Fault! set and do not have a Titan card.
Complexity Level: LOW-MEDIUM
Mechanics
- Reducing Breakpoints
- Punishing Opponents
Dragons specialized in ruining other players control over bases and make bases unattractive to other while improving your plays. Their minions Hatchling, and Imperial Dragon give more control over it while reducing theirs and minions like Wyvern can destroy minions and are able to reduce the breakpoints of bases making them easier to capture. Dragons have many actions that can ruin other player action or control of the base. Action such as Dragon Lands, Bring Down the Walls, Intimidating Presence and Dangerous Ground give player more control over bases while making other weaker and action like Raze and Burn it Down give you an ability to destroy an action control over any bases as well. Finally, their best and worst are Ruins and Great Wyrm as they have the ability to reduce the VP score thus reducing the number of point upon capturing a base. Like Tricksters, the downside is that Dragons' abilities can be avoided easily.
Strategy
Synergy
Cards - Minions
1x Great Wyrm

Power 5 - Ongoing: Other players here are awarded 1 less VP from this base when it scores.
Errata? Yes/No
Clarifications:
- This has no effect on VPs awarded by abilities.
2x Wyvern

Power 4 - Destroy a minion here of power 3 or less. Talent: Reduce the breakpoint of this base by 3 until the end of the turn.
Errata? Yes/No
Clarifications:
3x Imperial Dragon

Power 3 - Ongoing: After another player plays or moves a minion here, draw a card
Errata? Yes/No
Clarifications:
- This triggers when a minion moves to here, not from here.
4x Hatchling

Power 2 - Ongoing: After another player plays or moves a minion here, it gets -1 power until the end of the turn.
Errata? Yes/No
Clarifications:
- This triggers when a minion moves to here, not from here
Cards - Actions
2x Bring Down the Walls

Play on a base. Ongoing: Before this base scores, you may play a minion here.
Errata? Yes/No
Clarifications:
1x Burn It Down

Destroy a base and any actions played on it. Replace it with the top card of the base deck or a base from the discard pile. All minions from the original base remain.
Errata? Yes/No
Clarifications:
- Do not destroy actions on minions. You cannot look at the top base deck card before choosing a base.
1x Dangerous Ground

Play on a base. Ongoing: Other players must discard a card to play a minion here.
Errata? Yes/No
Clarifications:
- Other players cannot play a minion here unless they first discard a card.
1x Dragon Lands

Play on a base. Ongoing: Your minions here have +1 power. Special: Before a base scores, you may play this card there.
Errata? Yes/No
Clarifications:
1x Flank Attack

Search your deck and/or discard pile for an action that can be played on a base and play it as an extra action. Shuffle your deck if you searched it.
Errata? Yes/No
Clarifications:
1x Intimidating Presence

Play on a base. Ongoing: Other players’ minions here have -1 power. Special: Before a base scores, you may play this card there.
Errata? Yes/No
Clarifications:
1x Raze

Play on a base. Ongoing: This base’s ability is cancelled.
Errata? Yes/No
Clarifications:
2x Ruins

Play on a base. Ongoing: Other players here are awarded 1 less VP from this base when it scores.
Errata? Yes/No
Clarifications:
- This has no effect on VPs awarded by abilities.
Cards - Bases
1x Dragon's Lair

Breakpoint 18 - VPs: 2 2 1 - The winner draws 3 cards.
Errata? Yes/No
Clarifications:
1x Wyrm's Desolation

Breakpoint 20 - VPs: 5 3 2 - Each minion here has -1 power.
Errata? Yes/No
Clarifications: