
Purchase the Changerbots Faction on Forgefire!
Quite a lot more than your eyes first perceive! The Changerbots hail from another world, but secretly move about ours in the form of everyday transportation. They change their form and abilities to fight a neverending battle against their enemies, and protect the human race from their robotic shenanigans. They are also the subject of at least three separate sets of movies, apparently - some of which are even good!
Changerbots are from the Cease and Desist set and have a Titan card - Mergacon.
Complexity Level: LOW
Mechanics
- Changing Between Sets Of Stats And/Or Abilities With Talents
- Moving Between Bases
- Augmenting Minions With Actions
Changerbots specialize in minions with talents to switch between different status, either getting a high power boost, or getting a low power but with additional abilities, mainly movement, but also indestructibility, extra action plays, etc. They can also add additional talents to their minions for even more versatility. Take note that using their talents usually come with a side effect, such as lowering the minion's power or losing its other abilities. So be mindful of the order in which you activate their talents; while a minion with several talents can use each talent once on your turn, some talents prevent you from using that minion's remaining abilities.
Strategy
Synergy
Cards - Minions
1x Leader Two

Power 6 - One of your other minions gains +2 power until the end of the turn.
Errata: No
Clarifications:
- None
2x Solarshout

Power 4 - Talent: Play an extra action. Give this minion -2 power until the end of the turn.
Errata: No
Clarifications:
- Once triggered, the -2 power lasts even if it loses its ability (e.g. from The Touch).
3x Bruiser

Power 2 - Ongoing: This minion cannot be destroyed. Talent: This minion gains +2 power and loses its Ongoing ability and all other abilities until the start of your next turn.
Errata: No
Clarifications:
- When the talent is used, the minion loses the abilities granted by actions (e.g., The Touch, Passengers, Flighterizer), but not the benefits of an action’s own abilities (e.g., Cesium Armor, Matrix of Bossiness). Abilities gained after the talent is used are not lost.
4x Huffie

Power 3 - Talent: Move this minion to another base and give it -1 power until the end of the turn.
Errata: No
Clarifications:
- None
Cards - Actions
1x Cesium Armor

Play on a minion. Ongoing: This minion has +2 power and cannot be destroyed.
Errata: Yes, Functional
Clarifications:
- None
2x Change Into A Gun

Play on one of your minions to destroy a minion of power 4 or less there. Ongoing: This minion has -2 power. Destroy this card at the start of your turn.
Errata: None
Clarifications:
- None
1x Change Up and Roll On

Special: Before a base scores you may move any number of your minions to there. They each get -1 power until the end of the turn.
Errata: No
Clarifications:
- None
1x Flighterizer

Play on one of your minions. Ongoing: This minion has the ability: “Talent: Move this minion to another base and give it -1 power until the end of the turn.”
Errata: No
Clarifications:
- None
1x Form Mergacon

Choose a base. Each of your minions there gains +1 power until the end of the turn.
Errata: No
Clarifications:
- This does not affect minions played after this card.
1x Matrix of Bossiness

Play on one of your minions. Ongoing: This minion’s printed power is treated as if it were 5.
Errata: No
Clarifications:
- None
1x Passengers

Play on a minion. Ongoing: This minion has the ability: “Talent: If this minion moved this turn, move another one of your minions from the previous base to here.”
Errata: No
Clarifications:
- None
2x The Touch

Play on one of your minions. Ongoing: This minion has the ability: “Talent: This minion gains +3 power and loses all other abilities until the end of the turn.”
Errata: No
Clarifications:
- When the talent is used, the minion loses the abilities granted by actions (e.g., The Touch, Passengers, Flighterizer), but not the benefits of an action’s own abilities (e.g., Cesium Armor, Matrix of Bossiness). Abilities gained after the talent is used are not lost.
Cards - Bases
1x Changing Room

Breakpoint 22 - VPs: 5 3 2 - After a minion here uses a talent, it gains +1 power until the end of the turn.
Errata: No
Clarifications:
- None
1x Unicrave

Breakpoint 19 - VPs: 0 0 0 - Before this base scores, replace it with the top card of the base deck. Keep all cards on it, discard this card, and keep scoring.
Errata: No
Clarifications:
- None
Card - Titan
1x Mergacon

Special: At the start of your turn, if you have two or more minions on a base, you may play this titan there. Ongoing: You have +3 power here. Talent: Move this titan to another base. It loses its ongoing ability until the end of the turn.
Errata: No
Clarifications:
- None