
Purchase the Vampires Faction on Forgefire!
From the dark gothic recesses of ancient brooding castles, draped in black velvet, and probably listening to Bauhaus, the children of the night come to drink deep from Smash Up! Draining the very life from their victims, these cursed souls will gain power upon destroying opposing minions.
Vampires are from the Monster Smash set and have a Titan card: Ancient Lord.
Complexity Level: REPLACE
Mechanics
- Burying
- Fusions
- +1 power counters
Strategy
TBA
Synergy
TBA
Cards - Minions
1x The Count

Power 5 - Ongoing: After a minion is destroyed, you may place a +1 power counter on a minion at its base. Talent: Give a minion -1 power until the start of your turn.
Clarifications:
- None
2x Nightstalker

Power 4 - Talent: If you have destroyed a minion this turn, draw a card and give this minion +2 power until the end of the turn.
Clarifications:
- None
3x Heavy Drinker

Power 2 - You may destroy a minion of power 2 or less here or one of your other minions on any base to place two +1 power counters on this minion.
Clarifications:
- None
3x Fledgling Vampire

Power 2 - If this minion was played from anywhere other than your hand, place a +1 power counter on it. Special: After you destroy another minion, you may bury this card from your hand or discard pile on any base.
Clarifications:
- None
Cards - Fusions
2x Wolf Pact

Power 2 - Minion: You may give a minion -1 power until the start of your next turn to place a +1 power counter on another one of your minions here.
Action: Shuffle a card from your discard pile into your deck.
Clarifications:
- “Another one of your minions here” means any minion besides Wolf Pact. This can be the minion you gave -1 power to.
Cards - Actions
1x Big Gulp

Destroy a minion of power 4 or less.
Errata? Yes/No
Clarifications:
- None
1x Buffet

Draw two cards. Special: Play after you destroy a minion.
Clarifications:
- None
2x Crack of Dusk

Play a minion of power 2 or less from your discard pile as an extra minion. Place a +1 power counter on it.
Errata? Yes/No
Clarifications:
- None
1x Cull The Weak

Search your deck for up to two minions and discard them. For each minion discarded, place a +1 power counter on a minion.
Errata? Yes/No
Clarifications:
- None
2x Dinner Date

Play on a minion. Place two +1 power counters on one of your minions. Ongoing: This minion has -2 power. If this minion has 0 power, destroy it.
Errata? Yes/No
Clarifications:
- None
1x Mad Monster Party

Choose a base and place a +1 power counter on each of your minions there. Special: Play after you destroy a minion. Choose its base.
Clarifications:
- None
1x Stakeout

Play on a base. Talent: If another player's power here has decreased this turn, other players cannot play minions of power 3 or more here until the start of your next turn.
Clarifications:
- This talent can be used if another player's power here has been reduced this turn for any reason, including negative power, destruction, movement, etc.
Cards - Bases
1x Castle Blood

Breakpoint 17 - VPs: 3 1 1 - Once per turn, after you destroy a minion on another base, you may bury it here. The breakpoint of this base is reduced by 2 for each buried card here.
Clarifications:
- If you bury a minion you do not control, you take control of it. If you uncover a buried monster, you control it.
1x Crypt

Breakpoint 20 - VPs: 4 2 2 - After you destroy one or more minions, you may place a +1 power counter on one of your minions here.
Errata? Yes/No
Clarifications:
- None
Card - Titan
1x Ancient Lord

Special: When you would place one or more +1 power counters on your minions, if this titan is not in play, you may place one of them on this titan instead. Then if this titan has at least three +1 power counters on it, you may remove all of them to play it. Ongoing: After you place a +1 power counter on one of your minions here that had no such counters on it, place another +1 power counter on it. Talent: Place a +1 power counter on one of your minions that already has one.
Clarifications:
- None