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Ghosts

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Illustrated by: Yating Sun
Purchase the Ghosts Faction on Forgefire!

In that darkest night at the old mansion an eerie light shone through the attic windows... even though no one was home. Ethereal ghosts gain power by having less of the tangible world. The faster you empty your hand, the stronger these spooks become!

Ghosts are from the Awesome Level 9000 set and have a Titan card: the Creampuff Man

Complexity Level: HIGH
Mechanics
  • Having Few Cards In Hands

Cards - Minions

1x Spectre
Illustrated by: Yating Sun

Power 5 - Special: If you have 2 or fewer cards in your hand, any time you can play a minion, you can play this card from your discard pile instead.

Errata: No

Clarifications:

  • This can substitute for playing a generic extra minion (c.f., Hidden Ninja, Commission), but not for playing a specific extra minion (c.f., Hoverbot, Sprout, Tenacious Z). You cannot play Spectre if it does not meet the extra minion’s conditions (c.f. Homeworld, Secret Grove).
2x Haunting
Illustrated by: Yating Sun

Power 3 - Ongoing: If you have two or fewer cards in your hand, this minion has +3 power and is not affected by other players’ cards.

Errata: No

Clarifications:

  • Since it is Ongoing, this ability does not activate while it’s in your hand.
3x Spirit
Illustrated by: Yating Sun

Power 3 - Choose a minion. You may discard cards equal to its power to destroy it.

Errata: No

Clarifications:

  • None
4x Ghost
Illustrated by: Yating Sun

Power 2 - You may discard a card from your hand.

Errata: No

Clarifications:

  • None

Cards - Actions

1x Across the Divide
Illustrated by: Yating Sun

Choose a card name. Place any number of minions with that name from your discard pile into your hand.

Errata: No

Clarifications:

  • None
1x Door to the Beyond
Illustrated by: Yating Sun

Play on a base. Ongoing: If you have two or fewer cards in your hand, each of your minions here has +2 power.

Errata: No

Clarifications:

  • None
2x Ghostly Arrival
Illustrated by: Yating Sun

You may play an extra minion and/or an extra action.

Errata: No

Clarifications:

  • None
2x Incorporeal
Illustrated by: Yating Sun

Play on one of your minions. Ongoing: This minion is not affected by other players’ cards.

Errata: No

Clarifications:

  • None
1x Make Contact
Illustrated by: Yating Sun

Play on a minion. If you have any cards in your hand, destroy this action. Otherwise, take control of this minion. Ongoing: After this action leaves play, give control of this minion to its owner.

Errata: Yes, Functional (can be played with other cards in hand, but is destroyed immediately if so) and Wording

Clarifications:

  • None
1x Séance
Illustrated by: Yating Sun

If you have 2 or fewer cards in your hand, draw until you have 5 cards.

Errata: No

Clarifications:

  • When playing Séance, do not count it toward the cards in your hand.
1x Shady Deal
Illustrated by: Yating Sun

If you have two or fewer cards in your hand, gain 1 VP.

Errata: No

Clarifications:

  • None
1x The Dead Rise
Illustrated by: Yating Sun

Discard any number of cards. Play an extra minion from your discard pile with power less than the number of cards you discarded.

Errata: No

Clarifications:

  • None

Cards - Bases

1x Haunted House
Illustrated by: Yating Sun


Breakpoint 18 - VPs: 4 3 2 - After a player plays a minion here, that player must discard a card.

Errata: No

Clarifications:

  • None
1x The Dread Gazebo
Illustrated by: Yating Sun


​Breakpoint 20 - VPs: 4 2 1 - Players cannot play actions on this base.

Errata: No

Clarifications:

  • None

Card - Titan

1x Creampuff Man
Illustrated by: Alberto Tavira

Special: On your turn, you may play this titan if you have no cards in your hand. Ongoing: You have +5 power here minus the number of cards in your hand (minimum 0). Talent: Choose a standard action in your discard pile. Discard a card to play the chosen action as an extra action. Place it on the bottom of your deck instead of the discard pile.

Errata: Yes (cannot play the card you discard)

Clarifications:

  • A standard action is one that is not played on a base or on a minion, but simply played, resolved, and discarded.