
Purchase the Bear Cavalry Faction on Forgefire!
The Tsar wasn’t satisfied with mere horses, so you’re pretty much screwed. You can run away from them. Or you can get killed. Sometimes you get both. Just count yourself lucky that the bears aren’t also riding sharks.
Bear Cavalry are from the Awesome Level 9000 set and have a Titan card: Major Ursa.
Complexity Level: Medium
Mechanics
- Moving Minions Into Their Traps
Move minions (both yours and your opponents’) around the battlefield, and gain benefits for doing so. (Add more later)
Strategy
TBA
Synergy
TBA
- Faction A: TBA
- Faction B: TBA
- Faction Etc: etc.
Cards - Minions
1x General Ivan

Power 6 - Ongoing: Your minions cannot be destroyed. Once per turn, after another player's minion moves, you may give your minions there +1 power until the end of the turn.
Clarifications:
- None
2x Polar Commando

Power 4 - Talent: Place a +1 power counter on this minion or a minion with less power than this minion.
Clarifications:
- None
3x Grizzled Veteran

Power 3 - You may move another player’s minion from here to another base.
Clarifications:
- None
4x Cub Scout

Power 3 - Ongoing: After another player's minion moves here, if it has less power than this minion, you may destroy it. If you do, you may move one of your minions of printed power 3 or less to this base.
Clarifications:
- None
Cards - Actions
1x Bear Hug

Each other player destroys their minion with the least power (controller chooses in case of ties).
Clarifications:
- None
1x Bear Necessities

Play on a base. Talent: Until the start of your turn, other players with a minion here cannot play extra cards. At the start of your next turn, destroy this action.
Clarifications:
- The self-destruction ability is part of the talent, so this card only destroys itself at the start of your next turn after you use the talent.
2x Bear Rides You

Move a minion. If you moved a minion you control, you may cancel the abilities of a card at its new base until the start of your next turn.
Clarifications:
- The base itself is a card "at its new base," so you can choose to cancel the base.
1x Bearing Down

Play on a base. Ongoing: This base's breakpoint is increased by 2 for each player with a minion here, or decreased instead if you have moved another player's minion to this base this turn.
Clarifications:
- None
2x Commission

Play an extra minion immediately. You may move another player’s minion from the extra minion’s base to another base.
Clarifications:
- None
1x High Ground

Play on a base. Ongoing: If you have a minion here, after another player's minion moves to this base, you may destroy this action to either destroy that minion OR to draw a card and play an action.
Clarifications:
- None
1x Superiority

Play on a base. Talent: If you have the most power here, either draw a card OR your minions here cannot be affected by other players' cards until the start of your next turn.
Clarifications:
- None
1x You're Pretty Much Borscht

Choose a base where you have a minion. Move all other players’ minions from there to one other base.
Clarifications:
- None
Cards - Bases
1x Field of Honor

Breakpoint 16 - VPs: 3 1 1 - After the first time you destroy another player's minion here each turn, gain 1 VP.
Clarifications:
- None
1x Tsar's Palace

Breakpoint 22 - VPs: 5 3 2 - If you do not have more power here than each other player, you cannot play minions here of power 2 or less.
Clarifications:
- If some or all players have equal power on Tsar's Palace (including 0 power), they may not play minions of power 2 or less there normally.
Card - Titan
1x Major Ursa

Special: Instead of your regular minion play, you may play this titan. Ongoing: After another player's minion moves to or from this base, you may place a +1 power counter on this titan. Talent: Place a +1 power counter on a minion here OR move this titan.
Clarifications:
- None