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The clerics focus on returning cards from their discard pile to their hand and deck, as well as preventing cards from going to their discard pile. They play and manipulate undead monsters, while placing actions into stasis as prayers to take effect on a future turn.
Clerics are from the Smash Up: Munchkin set and do not have a Titan card.
Complexity Level: MEDIUM
Mechanics
- Monsters
- Stasis
Strategy
TBA
Synergy
TBA
Cards - Minions
1x Cardinal

Power 5 - Talent: If your discard pile has at least five cards, draw two of them at random.
Clarifications:
2x Deep Friar

Power 4 - Special: After this base scores, you may move one of your other minions here to another base.
Clarifications:
3x Turner

Power 3 - You may play an undead monster on any base. Ongoing: During your turn, uncontrolled undead monsters here have -2 power.
Clarifications:
- When directed to play an undead monster specifically, follow the normal rules for playing off the top of the deck to play an undead monster off the top of the monster deck.
4x Holy Roller

Power 2 - Shuffle a card from your discard pile into your deck OR shuffle up to two cards from your hand into your deck and draw the same number of cards.
Clarifications:
- You do not draw a card if you choose the first OR ability.
Cards - Actions
1x Bin and Gone

Play on a base. Ongoing: After another base scores, you may move one of your minions from there to here.
Clarifications:
2x Collection Plate

If your discard pile has at least three cards, draw two of them at random.
Clarifications:
1x Curse of Imprisonment

Play on a minion. Ongoing: This minion has its abilities cancelled and cannot be moved.
Clarifications:
1x Curse of Uselessness

Play on a minion. Ongoing: This minion adds no power to the base it is on.
Clarifications:
- A minion with CoU still has power, but that power does not count towards breaking the base or earning VPs. A monster with CoU doesn’t add to the breakpoint. If your only minion on a base has CoU on it, your total there is 0, but if 0 is one of the top 3 totals you can still earn VPs.
1x Divine Intervention

Play an extra action or an extra minion of power 2 or less. If this card was not played from stasis, place a stasis counter on this card.
Clarifications:
2x Good Habits

Give all players' minions +1 power until the end of the turn OR if this card was not played from stasis, place a stasis counter on it.
Clarifications:
1x Join the Club

Take control of a minion of power 3 or less, or any undead monster, until the end of the turn. Special: When this card would leave your discard pile, you may place a stasis counter on it instead.
Clarifications:
- The Special ability triggers any time it leaves your discard pile, including if your discard pile is reshuffled to make your deck.
1x Reverse Curse

Move one of your minions, then you may transfer or destroy an action at its new base.
Clarifications:
- Play- on- minion actions are considered 'at' the new base and can be destroyed or transferred. If you transfer an action on a minion, transfer it to another minion. If you transfer an action on the new base, transfer it to another base.
Cards - Bases
1x Hotel of Holiness

Breakpoint 13 - VPs: 4 2 1 - 2 Undead Monsters. After the first time each turn you play a minion here, choose "minion" or "action" and shuffle a random card of that type from your discard pile into your deck.
Clarifications:
- When directed to play an undead monster specifically, follow the normal rules for playing off the top of the deck to play an undead monster off the top of the monster deck.
- This effect is mandatory.
1x Whack-a-Ghoul

Breakpoint 13 - VPs: 3 1 1 - 1 Undead Monster Per Player. If you have a minion here, you may use your regular action play to destroy an undead monster here. You may play a treasure from destroying it as an extra card.
Clarifications:
- When directed to play an undead monster specifically, follow the normal rules for playing off the top of the deck to play an undead monster off the top of the monster deck.