Last edited 4 weeks ago
by AndIQuote

Mega Troopers

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Illustrated by: Hinkle / Silva Art
Purchase the Mega Troopers Faction on Forgefire!

Go go play on bases! Go go destroy minions! Go go Mega Troopers, you crazy Smash Up Mega Troopers! The Mega Troopers are the ultimate fighting team, snatching victory from the jaws of defeat. And should things get out of control, they can always call a giant frickin’ robot and auto-win. Which they should probably just do earlier in the fight, but whatever.

Mega Troopers are from the Big In Japan set and have a Titan card: Megabot.

Complexity Level: Medium
Mechanics
  • Power counters
  • Includes a titan
Strategy

This faction uses an assortment of specials, typically right at the last moment when a base scores.

Synergy

TBA

Cards - Minions

1x Red Trooper
Illustrated by: Hinkle / Silva Art

Power 5 - Ongoing: Your total titan limit is increased by 1. Talent: Play Megabot on another base OR move Megabot.

Clarifications:

  • If Red Trooper's ability stops applying while you have two titans in play, you must choose one of them to remove from play. You are permitted to have both of your titans on the same base if you want (they do not clash each other out of play).
1x Blue Trooper
Illustrated by: Hinkle / Silva Art

Power 4 - Special: Before any base scores, you may either draw a card OR give this minion +2 power until the end of your turn.

Clarifications:

  • None
1x Yellow Trooper
Illustrated by: Hinkle / Silva Art

Power 4 - Special: Before this base scores, you may move one of your other minions to or from this base.

Clarifications:

  • None
1 x Black Trooper
Illustrated by: Hinkle / Silva Art

Power 3 - Ongoing: After a Special ability is used, this minion gains +1 power until the end of the turn.

Clarifications:

  • None
1 x Green Trooper
Illustrated by: Hinkle / Silva Art

Power 3 - Special: Before a base scores, you may play this minion there as an extra minion.

Clarifications:

  • None
1 x Pink Trooper
Illustrated by: Hinkle / Silva Art

Power 3 - Special: After this base scores, you may return one of your minions here of printed power 3 or less to your hand.

Clarifications:

  • None
4x Beta 6
Illustrated by: Hinkle / Silva Art

Power 2 - Special: Before any base scores, you may place a +1 power counter on one of your minions.

Clarifications:

  • None

Cards - Actions

1x Blitzing Sword Attack
Illustrated by: Hinkle / Silva Art

Destroy a minion of power 4 or less on a base where you have a titan. Special: Play before a base scores.

Clarifications:

  • None
2x Form Megabot!
Illustrated by: Hinkle / Silva Art

Play Megabot OR move any number of your minions to Megabot's base.

Clarifications:

  • None
1x It's Blitzin' Time!
Illustrated by: Hinkle / Silva Art

One of your minions gains +4 power until the end of the turn.

Clarifications:

  • None
1x Lightning Crystal
Illustrated by: Hinkle / Silva Art

Destroy an action or a titan.

Clarifications:

  • None
1x Lightning Rescue!
Illustrated by: Hinkle / Silva Art

Special: Before a base scores where you have a minion and do not have the most power, play an extra action.

Errata? Yes/No

Clarifications:

  • None
1x Omega Protocol
Illustrated by: Hinkle / Silva Art

Play on a base. Ongoing: At the start of each other player's turn, reduce the breakpoint of this base by 10 until the end of the turn.

Clarifications:

  • None
2x Plan for More!
Illustrated by: Hinkle / Silva Art

Look at the top three cards of your deck. You may draw one or play one as an extra minion, then return the rest to the top and/or bottom of your deck in any order.

Clarifications:

  • A minion played in this manner counts as being played off the top of the deck.
1x Power Pose
Illustrated by: Hinkle / Silva Art

Play on a base. Special: Before this base scores, if you do not have the most power here, draw two cards. Special: After this base scores, if you were the winner, you may play an extra minion of power 3 or less on the replacement base.

Clarifications:

  • Both Special abilities can activate if you are losing the base before it scores, and then end up winning it.

Cards - Bases

1x Juice Bar
Illustrated by: Hinkle / Silva Art


​Breakpoint 18 - VPs: 4 2 1 - Before this base scores, each player with a minion here may play an extra minion here (starting with the current player).

Clarifications:

  • If a player passes on their extra play, they may not use it later.
1x Moon Dumpster
Illustrated by: Hinkle / Silva Art

Breakpoint 24 - VPs: 4 2 2 - Once on your turn, you may play a minion here of power 3 or less. You may not move your minions away from this base.

Clarifications:

  • The minion play on this base is an extra play, as any play outside of your regular minion play in a turn is considered extra.

Card - Titan

1x Megabot
Illustrated by: Hinkle / Silva Art

Special: After you play a minion, if you have a minion on at least three bases, you may play this titan at its base. Ongoing: Your minions here have +1 power. Special: Before another base scores, you may move this titan to there.

Clarifications:

  • None