Last edited one week ago
by Cal Friedman

Tornados

Illustrated by: Gildia Art Guild
Purchase the Tornados Faction on Forgefire!

Tornados are the Coriolis Effect throwing a serious temper tantrum. Face it, tornados are pretty awesome (in this game, not so much in real life). Get ready to spread minions all over the place with these excellent Shark Delivery Systems™.

Tornadoes are from the It's Your Fault! set and have a Titan card - Category 5.

Complexity Level: Medium
Mechanics
  • Moving Minions Around
  • Moving Before Scoring

Tornados focus on moving cards around, especially minions. Nearly their entire deck involves moving something. You can move your minions or other players' minions.

They also have a few Special cards allowing you to move minions around before a base scores, allowing you to change the state of the game to your advantage.

Strategy
Synergy

Cards - Minions

1x Monster Tornado
Illustrated by: Gildia Art Guild

Power 5 - Talent: Move a minion of power 4 or less from here to another base, or from another base to here.

Errata? Yes/No

Clarifications:

2x Cyclone
Illustrated by: Gildia Art Guild

Power 4 - Talent: Move this minion to another base.

Errata? Yes/No

Clarifications:

3x Twister
Illustrated by: Gildia Art Guild

Power 3 - You may move a minion of power 3 or less from here to another base, or from another base to here.

Errata? Yes/No

Clarifications:

  • Twister can move itself.
4x Dust Devil
Illustrated by: Gildia Art Guild

Power 2 - Special: Before a base scores, you may move this minion to there.

Errata? Yes/No

Clarifications:

Cards - Actions

2x Carried Away
Illustrated by: Gildia Art Guild

Move a minion to another base.

Errata? Yes/No

Clarifications:

1x Gone with the Wind

Special: Play after a base scores.You may move one of your minions from there to another base instead of the discard pile.

Errata? Yes/No

Clarifications:

1x Not in Kansas
Illustrated by: Gildia Art Guild

Destroy a base and any actions played on it or on minions there. Replace it with the top card of the base deck. All minions from the original base remain.

Errata? Yes/No

Clarifications:

  • Actions on minions are also destroyed.
1x Over the Rainbow
Illustrated by: Gildia Art Guild

Special: Play before a base scores. Move one of your minions from another base to there.

Errata? Yes/No

Clarifications:

1x Picked Up
Illustrated by: Gildia Art Guild

Special: Play before a base scores. Move a minion from there to another base.

Errata? Yes/No

Clarifications:

1x Ripped Off
Illustrated by: Gildia Art Guild

Transfer an action played on a base to another base or on a minion to another minion.

Errata? Yes/No

Clarifications:

2x Trade Winds

Choose two minions of power 3 or less. Move each one to the other’s base.

Errata? Yes/No

Clarifications:

  • If there’s only one eligible minion in play, you cannot move it with this card.
1x Whirlwinds

You may move any number of your minions to other bases.

Errata? Yes/No

Clarifications:

Cards - Bases

1x Tornado Alley
Illustrated by: Gildia Art Guild


Breakpoint 25 - VPs: 4 3 2 - After the first time you play a minion here each turn, you may move another minion to here from another base.

Errata? Yes/No

Clarifications:

1x Trailer Park
Illustrated by: Gildia Art Guild


​Breakpoint 20 - VPs: 4 2 1 - After you move a minion to here, place a +1 power counter on it.

Errata? Yes/No

Clarifications:

Card - Titan

1x Category 5

Special: After you move two or more minions in a turn, you may play this titan on a base where you have a minion. Ongoing: After one or more of your minions move to or from here, place a +1 power counter on one of them. Talent: Move this titan to another base OR place a +1 power counter on this titan.

Errata? Yes/No

Clarifications: