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'''Power 5''' - Ongoing: After another of your minions goes to the discard pile from play, place a +1 power counter on this minion. | '''Power 5''' - Ongoing: After another of your minions goes to the discard pile from play, place a +1 power counter on this minion. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
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'''Power 4''' - Ongoing: After this minion goes to the discard pile from play while it has 5 or more power, gain 1 VP. | '''Power 4''' - Ongoing: After this minion goes to the discard pile from play while it has 5 or more power, gain 1 VP. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
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'''Power 3''' - If this is your only minion on this base, place a +1 power counter on it. | '''Power 3''' - If this is your only minion on this base, place a +1 power counter on it. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | * None | ||
====== 4x Samurai-Chan ====== | ====== 4x Samurai-Chan ====== | ||
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'''Power 2''' - Ongoing: After this minion goes to the discard pile from play, draw a card. | '''Power 2''' - Ongoing: After this minion goes to the discard pile from play, draw a card. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
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Place three total +1 power counters on your minions. | Place three total +1 power counters on your minions. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | * None | ||
====== 1x Final Haiku ====== | ====== 1x Final Haiku ====== | ||
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Play on one of your minions. Ongoing: After this minion goes to the discard pile from play, your minions each gain +2 power until the end of the turn. | Play on one of your minions. Ongoing: After this minion goes to the discard pile from play, your minions each gain +2 power until the end of the turn. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
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Special: Play before a base scores. One of your minions there duels another player’s minion there. Destroy the losing minion. | Special: Play before a base scores. One of your minions there duels another player’s minion there. Destroy the losing minion. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | * None | ||
====== 1x Honor the Ancestors ====== | ====== 1x Honor the Ancestors ====== | ||
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Place a +1 power counter on one of your minions. For each other player in the game, you may shuffle a minion from your discard pile back into your deck. | Place a +1 power counter on one of your minions. For each other player in the game, you may shuffle a minion from your discard pile back into your deck. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
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Play on a base. Ongoing: After one of your minions here goes to the discard pile, draw a card. | Play on a base. Ongoing: After one of your minions here goes to the discard pile, draw a card. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
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Choose a base where another player has more power than you. One of your minions there duels one of that player’s minions there. The controller of the winning minion gains 1 VP. | Choose a base where another player has more power than you. One of your minions there duels one of that player’s minions there. The controller of the winning minion gains 1 VP. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | * None | ||
====== 2x Way of the Warrior ====== | ====== 2x Way of the Warrior ====== | ||
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Until the end of the turn, one of your minions gains +3 power, and if it goes to the discard pile from play, draw a card. | Until the end of the turn, one of your minions gains +3 power, and if it goes to the discard pile from play, draw a card. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
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Destroy one of your minions to play an extra minion and an extra action. | Destroy one of your minions to play an extra minion and an extra action. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
* | *None | ||
=== Cards - Bases === | === Cards - Bases === | ||
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Breakpoint 18 - VPs: 3 2 1 - Each turn, the first time one of your minions here goes to the discard pile, draw a card. | Breakpoint 18 - VPs: 3 2 1 - Each turn, the first time one of your minions here goes to the discard pile, draw a card. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
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Breakpoint 23 - VPs: 4 3 1 - After you play a minion here, it may duel another player’s minion here. The controller of the winning minion draws two cards. | Breakpoint 23 - VPs: 4 3 1 - After you play a minion here, it may duel another player’s minion here. The controller of the winning minion draws two cards. | ||
Errata | Errata: No | ||
Clarifications: | Clarifications: | ||
*If you play a minion here that lets you immediately play other minions here (e.g. Zapbot, Critter Coach), do their duels in reverse order to how they were played. The duel is chosen by the minion’s controller after the minion is played and resolved. | *If you play a minion here that lets you immediately play other minions here (e.g. Zapbot, Critter Coach), do their duels in reverse order to how they were played. The duel is chosen by the minion’s controller after the minion is played and resolved. |
Revision as of 23:19, 27 August 2025

Purchase the Samurai Faction on Forgefire!
The Samurai of Smash Up face their enemies with a spirit of calm, ready to face their end in battle if their lord requires it. Using dueling, the samurai will take down their enemies, or die gloriously. No broken cavalry or ring‑bouncing required! Samurai are from the Oops, You Did It Again set and do not have a Titan card.
Complexity Level: MEDIUM
Mechanics
- Gaining Benefits From Going To Discard From Play
Samurai's mechanic revolves around getting benefits after one of their minions goes to the discard pile from play. This can happen for example when the minion is destroyed, or when it's discarded from a base either because it scored or because it's removed. The benefits are quite varied, including card draws, power boosts, VPs or extra card plays.
Strategy
Synergy
- Dinosaurs
- Killer Plants
- Elder Things
- Mad Scientists
- Superheroes
- Kung Fu Fighters
- Vikings
- Musketeers
- Masters of Evil
- Lion King
Cards - Minions
1x Shogun

Power 5 - Ongoing: After another of your minions goes to the discard pile from play, place a +1 power counter on this minion.
Errata: No
Clarifications:
- A minion going to the discard pile from play includes both being discarded after scoring, and being destroyed.
2x Bushi

Power 4 - Ongoing: After this minion goes to the discard pile from play while it has 5 or more power, gain 1 VP.
Errata: No
Clarifications:
- A minion going to the discard pile from play includes both being discarded after scoring, and being destroyed.
3x Ronin

Power 3 - If this is your only minion on this base, place a +1 power counter on it.
Errata: No
Clarifications:
- None
4x Samurai-Chan

Power 2 - Ongoing: After this minion goes to the discard pile from play, draw a card.
Errata: No
Clarifications:
- A minion going to the discard pile from play includes both being discarded after scoring, and being destroyed.
Cards - Actions
1x Code of Bushido

Place three total +1 power counters on your minions.
Errata: No
Clarifications:
- None
1x Final Haiku

Play on one of your minions. Ongoing: After this minion goes to the discard pile from play, your minions each gain +2 power until the end of the turn.
Errata: No
Clarifications:
- A minion going to the discard pile from play includes both being discarded after scoring, and being destroyed.
1x Heart of the Battle

Special: Play before a base scores. One of your minions there duels another player’s minion there. Destroy the losing minion.
Errata: No
Clarifications:
- None
1x Honor the Ancestors

Place a +1 power counter on one of your minions. For each other player in the game, you may shuffle a minion from your discard pile back into your deck.
Errata: No
Clarifications:
- In a 2-player game you shuffle one minion into your deck, in a 3-player game two, and in a 4-player game three minions.
1x Honor the Fallen

Play on a base. Ongoing: After one of your minions here goes to the discard pile, draw a card.
Errata: No
Clarifications:
- A minion going to the discard pile from play includes both being discarded after scoring, and being destroyed.
1x Honorable Combat

Choose a base where another player has more power than you. One of your minions there duels one of that player’s minions there. The controller of the winning minion gains 1 VP.
Errata: No
Clarifications:
- None
2x Way of the Warrior

Until the end of the turn, one of your minions gains +3 power, and if it goes to the discard pile from play, draw a card.
Errata: No
Clarifications:
- A minion going to the discard pile from play includes both being discarded after scoring, and being destroyed.
2x Yokai Attack!

Destroy one of your minions to play an extra minion and an extra action.
Errata: No
Clarifications:
- None
Cards - Bases
1x Sakura Garden

Breakpoint 18 - VPs: 3 2 1 - Each turn, the first time one of your minions here goes to the discard pile, draw a card.
Errata: No
Clarifications:
- This also triggers after this base scores. A minion going to the discard pile from play includes both being discarded after scoring, and being destroyed.
1x Shogun's Palace

Breakpoint 23 - VPs: 4 3 1 - After you play a minion here, it may duel another player’s minion here. The controller of the winning minion draws two cards.
Errata: No
Clarifications:
- If you play a minion here that lets you immediately play other minions here (e.g. Zapbot, Critter Coach), do their duels in reverse order to how they were played. The duel is chosen by the minion’s controller after the minion is played and resolved.