
Purchase the Musketeers Faction on Forgefire!
One for all, and all for one! Or three! Or really four, because there were four of them, but we’ll ignore that, just like the title of the book! The Musketeers were the super heroes of Renaissance France, taking on corrupt elements with style and panache. Their quick skills with the blade were matched only by their quick wit. After biding their time, they explode into a dazzling series of actions.
Musketeers are from the World Tour: International Incident set and do not have a Titan card.
Complexity Level: MEDIUM-HIGH
Mechanics
- Chaining Extra Actions Together
- Actions That Directly Affect Minions
The Musketeers excel at starting chains of actions, with a particular focus on actions that directly affect your own minions. Also, each time you do play an action that directly affects one of your minions, you can gain various benefits which can be either a power boost, a card draw, or even another action play.
Strategy
Synergy
- Zombies
- Ghosts
- Giant Ants
- Tornados
- Explorers
- Mounties
- Polynesian Voyagers
- Kree
- Nightmare Before Christmas
- Sheep
Cards - Minions
1x Athos

Power 4 - Ongoing: After you play an action that directly affects one or more of your other minions here, those minions each gain +1 power until the end of the turn.
Errata? Yes/No
Clarifications:
1x Porthos

Power 4 - Ongoing: This minion is not affected by other players’ actions.
Errata: Yes, Wording
Clarifications:
1x Aramis

Power 4 - Ongoing: Once on your turn, after you play an action that directly affects this minion, you may play an action that directly affects this minion as an extra action.
Errata: Yes, Wording
Clarifications:
- This card can only trigger during the Play Cards phase of your turn. It cannot interact with Last Stand.
1x D'Artagnan

Power 2 - Ongoing: After you play an action that directly affects this minion, draw a card.
Errata? Yes/No
Clarifications:
- Because of the Card Resolution Order (see The Phases of a Turn), after an action is played that affects D’Artagnan (step 1), D’Artagnan has you draw a card (step 3) before the action that affected it is discarded (step 5). Therefore among other things, there can be no infinite loop between D’Artagnan and Favor of Dionysus.
5x Young Musketeer

Power 3 - Ongoing: After the first time each turn you play an action that directly affects this minion, it gains +1 power until the end of the turn.
Errata? Yes/No
Clarifications:
Cards - Actions
1x All for One

Play on a minion. You may play an extra action. Ongoing: After you play another action that directly affects this minion, it gains +1 power until the end of the turn, and you destroy this card at the end of the turn.
Errata? Yes/No
Clarifications:
- The minion gains +1 power for every such action played before the end of the turn, not just one +1 total.
1x Biding Time

Choose a minion to gain +2 power until the end of the turn. You may play an extra action that directly affects this minion.
Errata? Yes/No
Clarifications:
2x En Garde

Choose a minion to gain +1 power until the end of the turn. Draw a card. You may play an extra action.
Errata? Yes/No
Clarifications:
1x Last Stand

Special: Before a base scores, give one of your minions there +2 power until the end of the turn. Draw a card.
Errata? Yes/No
Clarifications:
1x Make Way

Move one of your minions to another base. You may play an extra action.
Errata? Yes/No
Clarifications:
2x On a Roll

Play up to two actions that directly affect the same minion as extra actions.
Errata? Yes/No
Clarifications:
2x One For All

Choose a base. Each of your minions there gains +1 power until the end of the turn. You may play an extra action.
Errata? Yes/No
Clarifications:
1x To Battle!

Play an extra minion. You may play an action that directly affects it as an extra action.
Errata? Yes/No
Clarifications:
1x Token of Affection

Search your deck and/or discard pile for an action that directly affects a minion and place it into your hand. You may play it as an extra action.
Errata? Yes/No
Clarifications:
Cards - Bases
1x Bastion Saint-Gervais

Breakpoint 25 - VPs: 5 4 3 - Once per turn after you play an action that directly affects one of your minions here, you may play an extra action.
Errata? Yes/No
Clarifications:
1x The Golden Lily

Breakpoint 23 - VPs: 4 2 1 - At the end of your turn, if you have a minion here, draw a card.
Errata? Yes/No
Clarifications: