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by Cal Friedman

Sheep: Difference between revisions

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[[File:SU1069 CoverPhoto Sheep.png|none|frame|Illustrated by: Studio 2Minds]]
[[File:SU1069 CoverPhoto Sheep.png|none|frame|Illustrated by: Studio 2Minds]]


====== ''<s>Purchase the Sheep Faction on Forgefire!</s> (link coming soon)'' ======
====== ''[https://connect.forgefire.games/products/smash-up-sheep Purchase the Sheep Faction on Forgefire!]'' ======
Decades of ewe-genics has transformed these harmless, dumb, grazing animals into harmful, dumb, grazing animals. They obediently and harmlessly follow other minions around from base to base… then they mercilessly crush their opponents with a wave of minions no one can stop. They are baaaaad news!
Decades of ewe-genics has transformed these harmless, dumb, grazing animals into harmful, dumb, grazing animals. They obediently and harmlessly follow other minions around from base to base… then they mercilessly crush their opponents with a wave of minions no one can stop. They are baaaaad news!



Latest revision as of 22:28, 14 August 2025

Illustrated by: Studio 2Minds
Purchase the Sheep Faction on Forgefire!

Decades of ewe-genics has transformed these harmless, dumb, grazing animals into harmful, dumb, grazing animals. They obediently and harmlessly follow other minions around from base to base… then they mercilessly crush their opponents with a wave of minions no one can stop. They are baaaaad news!

Sheep are from the 10th Anniversary set and do not have a Titan card.

Complexity Level: MEDIUM-HIGH
Mechanics
  • Moving As A Response
  • Copying Opponents' Cards

Sheep are focused primarily on movement, particularly in response to other minions being played or moved. They have many cards that move under the same criteria allowing them to all come running to the same base at the same time, giving this deck the ability to abruptly burst a base with a lot of power. The drawback is that sheep respond to opponents minions as well, which is why Little Bo Peep is important.


Sheep also have a couple cards that deal with mimicking their opponents (another form of "following the crowd") and taking random cards from them to supplement the limits of being so heavily focused on movement.

Strategy
Synergy

Cards - Minions

1x Little Bo Peep
Illustrated by: Studio 2Minds

Power 5 - Ongoing: Other players can not move minions to or from here. Talent: Move one of your minions to here.

Errata? Yes/No

Clarifications:

2x Ram
Illustrated by: Studio 2Minds

Power 4 - Talent: Move this minion to another base, then you may return a minion of power 2 or less at that base to its owner’s hand.

Errata? Yes/No

Clarifications:

3x Black Sheep
Illustrated by: Studio 2Minds

Power 3 - Ongoing: After a minion is played here, move this minion to another base.

Errata? Yes/No

Clarifications:

  • Black Sheep’s ability has it moved by its controller, so Little Bo Peep does not block the ability unless they have different controllers. It is also not blocked by cards like Incorporeal
4x Flock
Illustrated by: Studio 2Minds

Power 2 - Ongoing: After another minion moves from here to another base, move this minion to there as well.

Errata? Yes/No

Clarifications:

  • This cannot follow minions that move after a base scores.

Cards - Actions

1x Counting Sheep
Illustrated by: Studio 2Minds

Play on a base. Ongoing: Once per turn, after the power of another player’s minion increases, your minions here gain +1 power until the end of the turn.

Errata? Yes/No

Clarifications:

  • The other player’s minion does not have to be at Counting Sheep’s base to trigger it. This card does not affect minions played after this card.
2x Ewe Shall Pass
Illustrated by: Studio 2Minds

Effect

Errata? Yes/No

Clarifications:

1x Hello, Dolly!
Illustrated by: Studio 2Minds

Special: Play after another player plays an action. Copy the ability of that action.

Errata? Yes/No

Clarifications:

  • This acts as if the ability of the action being copied were printed on it. If it copies an action that is played on a minion or a base, it is also played on a minion or base, and not necessarily the same one. Hello, Dolly! can copy actions that have conditions for being played (e.g. Make Contact, Cosplay) without having to fulfill those conditions; it has its own conditions for being played, so the other card’s conditions are moot.
1x In Sheep's Clothing
Illustrated by: Studio 2Minds

Play on a minion. Ongoing: After another minion moves from here to another base, you may move this minion to there as well and destroy this action.

Errata? Yes/No

Clarifications:

1x On the Lamb
Illustrated by: Studio 2Minds

Choose a base where you have a minion, and another player. Move that minion and all of that player’s minions there to a single other base.

Errata? Yes/No

Clarifications:

  • You may choose a player with no minions there and move “all” those minions, even if someone else does have minions there. All the minions go to the same base.
1x Shearing
Illustrated by: Studio 2Minds

Play on your minion. Draw a card. Ongoing: This minion has -2 power. Return this action to your hand at the start of your turn.

Errata? Yes/No

Clarifications:

  • If Shearing leaves play before the start of your next turn, you do not return it to your hand.
2x To Follow, or Not?
Illustrated by: Studio 2Minds

Choose another player. Choose a random action in their discard pile. Play it as an extra action or return it. Draw a card.

Errata? Yes/No

Clarifications:

  • If you play another player’s card, you control it and its ability is carried out from your point of view; when it leaves play it goes back to the owner’s hand, deck, or discard pile.
1x Wood for Sheep
Illustrated by: Studio 2Minds

Choose another player. Reveal a random card from their hand. You may place a card from your hand into their hand to play the revealed card as an extra card, otherwise return it.

Errata? Yes/No

Clarifications:

  • If you play another player’s card, you control it and its ability is carried out from your point of view; when it leaves play it goes back to the owner’s hand, deck, or discard pile.

Cards - Bases

1x Sheep Shrine
Illustrated by: Studio 2Minds


Breakpoint 19 - VPs: 4 2 1 - After this is played, each player may move one of their minions to here. If played during setup, replace it and shuffle it into the deck.

Errata? Yes/No

Clarifications:

1x The Pasture
Illustrated by: Studio 2Minds


​Breakpoint 25 - VPs: 5 3 2 - After the first time you move a minion to this base each turn, move another minion from there to here.

Errata: None

Clarifications:

  • None