
Purchase the Vigilantes Faction on Forgefire!
There’s never been vigilante justice like ’70s vigilante justice. Just as mean as the crime they fought fight, these hard-nosed heroes keep the streets safe for the good people of the city. They never back down, even when the odds are stacked way against them, because a good drink can help you shrug off anything. No matter what your opponent may throw at you, the Vigilantes will answer.
Vigilantes are from the That '70s Expansion set and do not have a Titan card.
Complexity Level: Medium-High
Mechanics
- Seven Unique Power-4 Minions
- Powerful Minion Abilities
The Vigilantes have an unusual cast of minions. They are similar to the Princesses, which have a low number of six minions but all at power 5, except Vigilantes have seven and they are all at power 4.
While they aren't as powerful as power-5 minions, their abilities make up for it by being quite aggressive, oppressive and powerful, ranging from retrieving the best cards from your deck or discard pile (Stoneford and Shaft), instantly removing minions from play (Dusty Henry, Knocked into Next Week), granting great power boosts (A Whole Lot Meaner, Tough It Out) and more.
Strategy
Synergy
- Pirates
- Time Travelers
- Star Roamers
- Rock Stars
- Mega Troopers
- Disco Dancers
- Musketeers
- Knights of the Round Table
- Spider-Verse
- Aladdin
Cards - Minions
1x Brojak

Power 4 - Ongoing: Once per turn, after another minion moves, you may move this minion to the same base and/or place a +1 power counter on this minion.
Clarifications:
- You don't need to have Brojak react to the first eligible trigger every turn.
1x Death Wisher

Power 4 - Special: Before this base scores, you may destroy a minion that was played or moved to this base this turn.
Clarifications:
- None
1x Dusty Henry

Power 4 - You may shuffle a minion of power 5 or less here into its owner's deck.
Clarifications:
- None
1x Foxy Green

Power 4 - Ongoing: At the end of each other player's turn, if you have more power here than them, draw a card.
Clarifications:
- None
1x Jacky Bill

Power 4 - Ongoing: After another player plays an action, you may place a +1 power counter on this minion. At the start of any player's turn, you may reduce this base's breakpoint by the number of +1 power counters on this minion until the end of the turn.
Clarifications:
- None
1x Shift

Power 4 - Place up to two minions from your discard pile on top of your deck.
Clarifications:
- None
1x Stoneford

Power 4 - Search your deck for an action and draw it.
Errata? Yes/No
Clarifications:
- None
Cards - Actions
1x A Whole Lot Meaner

Place up to three +1 power counters on one of your minions. Special: After a base scores where you didn't win, you may draw this card from your discard pile.
Clarifications:
- None
1x Feeling Lucky?

Play on another player's minion. Ongoing: After this minion's controller plays an action, look at the top card of your deck. Place it on the top or bottom of your deck. Special: Before this base scores, reveal the top card of your deck. If it is an action, destroy this minion.
Clarifications:
- None
1x Knocked into Next Week

Choose a minion. Shuffle it into its owner’s deck.
Clarifications:
- None
1x Let's Finish This

Play on a base. Ongoing: If you and another player have a minion here at the start of your turn, reduce the starting breakpoint of this base to 0 until the end of the turn.
Clarifications:
- None
1x Make My Day

Destroy a minion of printed power 3 or less on a base where you have a minion. Special: Play before a base scores during your turn.
Clarifications:
- None
2x Scared Straight

Move another player’s minion from a base where you have a minion to another base. If this was your first action played this turn, you may play an extra action.
Clarifications:
- None
1x Shrug it Off

Play on a base. Talent: Until the start of your turn, other players' minions here have -1 power.
Clarifications:
- None
1x Street Justice

Play on a base. Talent: Move one of your minions to or from this base OR until the start of your turn, your minions here have +2 power during other players' turns.
Clarifications:
1x The Revenge

Special: Play after a base scores where you didn't win. Move one of your minions there to another base.
Clarifications:
- None
1x Tough It Out

Play on a minion. Ongoing: This minion has -3 power and can't be destroyed. At the start of any player's turn, you may destroy this action to give this minion +3 power until the end of your turn.
Clarifications:
- None
2x Who Loves Ya, Baby?

Reveal a minion of power 4 off the top of your deck. Draw it or play it as an extra minion.
Clarifications:
- None
Cards - Bases
1x Back Alley

Breakpoint 18 - VPs: 3 2 1 - Your minions here cannot be affected by other players' cards.
Clarifications:
- None
1x The Mean Streets

Breakpoint 23 - VPs: 4 2 1 - Before this base scores, destroy the minion(s) here with the most power.
Clarifications:
- None