Last edited one month ago
by Cal Friedman

Vigilantes

Illustrated by: REPLACE NAME
Purchase the Vigilantes Faction on Forgefire! (link coming soon)

There’s never been vigilante justice like ’70s vigilante justice. Just as mean as the crime they fought fight, these hard-nosed heroes keep the streets safe for the good people of the city. They never back down, even when the odds are stacked way against them, because a good drink can help you shrug off anything. No matter what your opponent may throw at you, the Vigilantes will answer.

Vigilantes are from the That '70s Expansion set and do not have a Titan card.

Complexity Level: MEDIUM
Mechanics
  • Seven Unique Power-4 Minions
  • Powerful Minion Abilities

The Vigilantes have an unusual cast of minions. They are similar to the Princesses, which have a low number of six minions but all at power 5, except Vigilantes have seven of them and they are all at power 4, so nearly as strong as but not quite as strong as "boss" minions.

While they aren't as powerful as power-5 minions, their abilities make up for it by being quite aggressive, oppressive and powerful, ranging from retrieving the best cards from your deck or discard pile (Stoneford and Shaft), instantly removing minions from play (Dusty Henry, Knocked into Next Week), granting great power boosts (A Whole Lot Meaner, Tough It Out) and more prominently dissuading your opponents from acting (Death Wisher, Jacky Bill, Feeling Lucky?)

Strategy
Synergy

Cards - Minions

1x Brojak

Power 4 - Ongoing: After a minion moves, you may move this minion to the same base and give it +1 power until the end of the turn.

Errata? Yes/No

Clarifications:

  • You may give it +1 even if it’s already at the same base, or after Brojak itself moves.
1x Death Wisher

Power 4 - Ongoing: Once per turn, after another player destroys a minion they don't control, you may destroy one of that player's minions.

Errata? Yes/No

Clarifications:

  • If Death Wisher is itself destroyed by another player, its ability is still triggered.
1x Dusty Henry

Power 4 - You may shuffle a minion here into its owner’s deck.

Errata? Yes/No

Clarifications:

1x Foxy Green

Power 4 - Ongoing: After another player plays a card or uses a talent that directly affects one or more minions here, place a +1 power counter on this minion.

Errata? Yes/No

Clarifications:

1x Jacky Bill

Power 4 - Ongoing: After another player plays an action, you may have this minion gain +2 power until the end of the turn.

Errata? Yes/No

Clarifications:

1x Shift

Power 4 - Place up to two minions from your discard pile on top of your deck.

Errata? Yes/No

Clarifications:

1x Stoneford

Power 4 - Search your deck for an action and place it into your hand.

Errata? Yes/No

Clarifications:

Cards - Actions

1x A Whole Lot Meaner

One minion gains +3 power until the end of the turn.

Errata? Yes/No

Clarifications:

1x Feeling Lucky?

Play on a minion. Ongoing: After this minion’s controller plays an action, destroy the minion if this card is still on it.

Errata? Yes/No

Clarifications:

1x Knocked into Next Week

Choose a minion. Shuffle it into its owner’s deck.

Errata? Yes/No

Clarifications:

1x Let's Finish This

Play on a base. Ongoing: If you and another player have a minion here at start of your turn, reduce the printed breakpoint of this base to 0 until the end of the turn.

Errata? Yes/No

Clarifications:

1x Make My Day

Destroy a minion of power 3 or less on a base where you have a minion. Draw a card.

Errata? Yes/No

Clarifications:

1x Scared Straight

Move another player’s minion from a base where you have a minion to another base. Play an extra action.

Errata? Yes/No

Clarifications:

1x Shrug it Off

Move another player’s minion from a base where you have a minion to another base. Play an extra action.

Errata? Yes/No

Clarifications:

1x Street Justice

Play on a base. Ongoing: Your minions here are not affected by other players’ cards.

Errata? Yes/No

Clarifications:

1x The Revenge

Special: Play after a base scores where you didn't win. Move one of your minions there to another base instead of the discard pile.

Errata? Yes/No

Clarifications:

2x Tough It Out

Play on a minion. Ongoing: This minion has +2 power and cannot be destroyed.

Errata? Yes/No

Clarifications:

2x Who Loves Ya, Baby?

Draw a card for each minion you control of power 4 or more.

Errata? Yes/No

Clarifications:

Cards - Bases

1x Hideout


Breakpoint 18 - VPs: 3 2 1 - Minions here cannot be affected by other players’ cards.

Errata? Yes/No

Clarifications:

1x The Mean Streets


​Breakpoint 25 - VPs: 5 3 2 - After a player plays an action that affects a card here, each other player may place a +1 power counter on a minion here.

Errata? Yes/No

Clarifications: