
Purchase the Super Heroes Faction on Forgefire!
Faster than a speeding ninja. More powerful than an aggromotive. Able to leap tall Nukebots in a single bound... The mighty power of the comic page comes to life! Defeat your arch-nemesis with super strength, speed, and toughness. Then find out who wins the base in the next exciting issue!
Superheroes are from the It's Your Fault! set and have a Titan card - The Everything Glove.
Complexity Level: LOW-MEDIUM
Mechanics
- Powering Up Into Power 5 Alter Egos
- Minions With Very Low Power Or Very High Power
Super Heroes' main mechanic is changing your low-power minions into power-5 minions. They even have an ensemble cast of four power-5 minions you can choose from, not including the boss minion from their partner faction.
Their main drawback is their low-power minion, being a power-2, can easily be targeted by other players before you're able to transform it into a power-5 minion. To make up for it, the Super Heroes have a few cards allowing you to protect them until you're able to use them.
Additionally, the Super Heroes are able to put back minions from your discard pile into your deck, allowing you to recur your power-5 minions.
Strategy
Synergy
- Zombies: The Mild-Mannered Citizen can be brought out of the graveyard by Zombie minions and actions.
- Killer Plants: The Mild-Mannered Citizen can fetch the Venus Man Trap, who can fetch even more Mild-Mannered Citizens.
- Werewolves: Werewolves like having high power, and the Superheroes certainly provide plenty.
- Princesses: The Mild-Mannered Citizen can fetch the powerful power-5 Princesses and the Princesses' actions make it easier to move Superheroes and Princesses around.
- Sharks: Sharks trigger off minions being destroyed, and wouldn't you know, the Mild-Mannered Citizens destroy themselves as part of their ongoing ability.
- Magical Girls: Lunar Captain is a fantastic target for Mild-Mannered Citizen, as she can easily retrieve the Citizen, letting you play the same Citizen over and over again. Both factions have lots of actions that either place minions from your discard pile into your deck or return them to your hand, making it easy to play them again and again.
- The Lion King: Mufasa can be fetched using Mild-Mannered Citizen, and you can use Wildebeest Stampede to fetch the power-5 Superheroes.
Cards - Minions
1x Awesome Guy

Power 5 - Ongoing: Your minions here cannot be destroyed by other players.
Errata? Yes/No
Clarifications:
1x Captain Amazing

Power 5 - Talent: Give each of your minions here +1 power until the end of the turn.
Errata? Yes/No
Clarifications:
- This does not affect minions played after this talent is used.
1x Mind Lady

Power 5 - Talent: Choose another player’s minion. That minion’s abilities are cancelled until the start of your next turn.
Errata? Yes/No
Clarifications:
- The cancelation lasts even if Mind Lady is no longer in play.
1x The Burst

Power 5 - Ongoing: After a minion is played on a base, you may move this minion to there.
Errata? Yes/No
Clarifications:
5x Mild Mannered Citizen

Power 2 - Ongoing: At the start of your turn you may destroy this minion to search your deck for a minion of power 5 or more, play it here as an extra minion, and shuffle your deck.
Errata? Yes/No
Clarifications:
Cards - Actions
1x Expanded Power

Play on a minion. Ongoing: This minion has +1 power and can’t be destroyed by other players.
Errata? Yes/No
Clarifications:
2x Golden Age

Place up to three minions from your discard pile on the bottom of your deck.
Errata? Yes/No
Clarifications:
2x Justice Friends

Each of your minions of power 5 or more gains +2 power until the end of the turn.
Errata? Yes/No
Clarifications:
- This does not affect minions played after this card.
1x My Only Weakness!

Play on a minion. Ongoing: This minion’s abilities are cancelled.
Errata? Yes/No
Clarifications:
2x Not Really Dead

Place up to two minions of power 2 or less from your discard pile into your hand.
Errata? Yes/No
Clarifications:
1x Radioactive Exposure

Destroy one of your minions to search your deck for a minion with more power, play it there as an extra minion, and shuffle your deck.
Errata? Yes/No
Clarifications:
1x Secret Base

Play on a base. Ongoing: Your minions here of power 3 or less cannot be destroyed by other players.
Errata? Yes/No
Clarifications:
- a
1x Sidekick

Choose a base where you have a minion of power 5 or more. Play a minion there of power 2 or less as an extra minion.
Errata? Yes/No
Clarifications:
Cards - Bases
1x Converted Cave

Breakpoint 18 - VPs: 4 3 2 - Minions of power 2 or less cannot be destroyed here except by their controller.
Errata? Yes/No
Clarifications:
1x Crystal Fortress

Breakpoint 19 - VPs: 3 1 1 - After you play a minion here, you may place a minion from your discard pile on the bottom of your deck.
Errata? Yes/No
Clarifications:
Card - Titan
1x The Everything Glove

Special: After one of your minions is destroyed, you may play this titan at its base. Ongoing: Your minions of power 3 or less here are not affected by other players' abilities. Talent: Play an extra minion here of power 2 or less OR draw a card
Errata? Yes/No
Clarifications: