Last edited one month ago
by Cal Friedman

Sharks

Illustrated by: Marcel Stobinski
Purchase the Sharks Faction on Forgefire!

The most perfect killing machines. Predators that have evolved to the apex of their realm. And now they want our realm! Sharks are coming on land to show that they have what it takes to be at the top of the food chain in and out of the water. Just when you thought it was safe to go back to the convenience store…

Sharks are from the It's Your Fault! set and have a Titan card - Helicoprion.

Complexity Level: MEDIUM
Mechanics
  • Destroying Minions
  • Benefiting From Minion Destruction

Sharks specialized in destruction and buffing. Sharks are not only capable of destroying low level targets but they have the ability to get stronger the more minions they destroy. Mako and Hammerhead give you some advantages as Mako allows players to play them as an extra minion if a player destroy a minion, while Hammerhead gets a +1 power counter for each minion destroyed as well. Great White and Megalodon give you the ability to destroy minions as well. Actions such as Blood in the Water, Chum, Week of Sharks and Feeding Frenzy give you some advantages for each minion you destroy. However, their downside is that their only role is destruction so they have a lack of support and control cards.

Strategy
Synergy

Cards - Minions

1x Megalodon
Illustrated by: Marcel Stobinski

Power 5 - You may destroy a minion of power 4 or less here. Special: Before this base scores, you may destroy a minion here of power 3 or less.

Errata: No

Clarifications:

  • None
2x Great White
Illustrated by: Marcel Stobinski

Power 4 - Talent: Move this minion to another base and destroy a minion there of power 2 or less.

Errata: No

Clarifications:

  • None
3x Hammerhead
Illustrated by: Marcel Stobinski

Power 3 - Ongoing: After a minion here is destroyed, place a +1 power counter on this minion.

Errata: No

Clarifications:

  • If several minions at its base are destroyed at once, it gets a power counter for each one.
4x Mako
Illustrated by: Marcel Stobinski

Power 2 - Special: After you destroy a minion on any base, you may play this minion there as an extra minion.

Errata: No

Clarifications:

  • If you draw Mako because of Torn Apart, you may also play it immediately.

Cards - Actions

1x Air Jaws
Illustrated by: Marcel Stobinski

Move one of your minions to another base, then destroy a minion there of power 3 or less.

Errata: No

Clarifications:

  • None
2x Blood in the Water
Illustrated by: Marcel Stobinski

Play on a base. Ongoing: After a minion is destroyed here, you may play a minion here of power 3 or less as an extra minion.

Errata: No

Clarifications:

  • None
1x Chum
Illustrated by: Marcel Stobinski

Play on a minion. Ongoing: After a minion is destroyed, place a +1 power counter on this minion.

Errata: No

Clarifications:

  • The minion destroyed can be at any base.
1x Dangerous Waters
Illustrated by: Marcel Stobinski

Play on a base. Talent: Choose a minion here. It gets -2 power until the end of the turn.

Errata: No

Clarifications:

  • None
1x Feeding Frenzy
Illustrated by: Marcel Stobinski

Choose a base. Destroy any number of minions there of power 2 or less.

Errata: No

Clarifications:

  • None
1x Freakin' Laser Beam
Illustrated by: Marcel Stobinski

Choose one of your minions. Destroy a minion with equal or lower power at your minion’s base.

Errata: No

Clarifications:

  • None
1x Torn Apart
Illustrated by: Marcel Stobinski

Destroy a minion of power 3 or less and draw a card.

Errata: No

Clarifications:

  • None
2x Week of Sharks
Illustrated by: Marcel Stobinski

Play on a base. Ongoing: If you have a minion here, draw an extra card at the end of your turn. Only use one Week of Sharks ability each turn.

Errata: No

Clarifications:

  • None

Cards - Bases

1x Shark Reef
Illustrated by: Marcel Stobinski


Breakpoint 20 - VPs: 4 2 1 - After a minion is destroyed here, the player that destroyed it may place a +1 power counter on one of their minions.

Errata: No

Clarifications:

  • None
1x The Deep
Illustrated by: Marcel Stobinski


​Breakpoint 16 - VPs: 3 2 2 - After you play a minion here, if it has power 4 or more, you may destroy a minion with less power here.

Errata: Yes, Wording

Clarifications:

  • None

Card - Titan

1x Helicoprion
Illustrated by: Francisco Rico Torres

Special: While this titan is not in play, at the start of your turn or after any minion is destroyed, place a counter on this titan. Then if there are four or more counters on it, you may remove the counters and play it. Ongoing: Once per turn, after you destroy any player's minion, you may either move this titan to the minion's base and add its power to your total there until the end of the turn, or place a +1 power counter on this titan. Talent: Shuffle a minion of power 3 or less from your discard pile into your deck, OR search your deck and/or discard pile for a Mako and place it into your hand.

Errata: No

Clarifications:

  • None