Last edited one week ago
by Cal Friedman

Sharks

Illustrated by: REPLACE NAME
Purchase the Sharks Faction on Forgefire!

The most perfect killing machines. Predators that have evolved to the apex of their realm. And now they want our realm! Sharks are coming on land to show that they have what it takes to be at the top of the food chain in and out of the water. Just when you thought it was safe to go back to the convenience store…

Sharks are from the It's Your Fault! set and have a Titan card - Helicoprion.

Complexity Level: MEDIUM
Mechanics
  • Destroying Minions
  • Benefiting From Minion Destruction

Sharks specialized in destruction and buffing. Sharks are not only capable of destroying low level target but they have the ability to get stronger the more minions destroy. Mako and Hammerhead give you some advantages as Mako allow player to play them as extra minion if player destroy a minion while Hammerhead get a 1 power counter for each minion destroy as well. Great White and Megalodon give you an ability to destroy minion as well. Action such as Blood in the Water, Chum, Week of Sharks and Feeding Frenzy give you some advantages for each minion you kill. However, their downside is that their only role is destruction so they have lack of support and control cards.

Strategy
Synergy

Cards - Minions

1x Megalodon

Power 5 - You may destroy a minion of power 4 or less here. Special: Before this base scores, you may destroy a minion here of power 3 or less.

Errata? Yes/No

Clarifications:

2x Great White

Power 4 - Talent: Move this minion to another base and destroy a minion there of power 2 or less.

Errata? Yes/No

Clarifications:

3x Hammerhead

Power 3 - Ongoing: After a minion here is destroyed, place a +1 power counter on this minion.

Errata? Yes/No

Clarifications:

  • If several minions at its base are destroyed at once, it gets a power counter for each one.
4x Mako

Power 2 - Special: After you destroy a minion on any base, you may play this minion there as an extra minion.

Errata? Yes/No

Clarifications:

  • If you draw Mako because of Torn Apart, you may also play it immediately.

Cards - Actions

1x Air Jaws

Move one of your minions to another base, then destroy a minion there of power 3 or less.

Errata? Yes/No

Clarifications:

2x Blood in the Water

Play on a base. Ongoing: After a minion is destroyed here, you may play a minion here of power 3 or less as an extra minion.

Errata? Yes/No

Clarifications:

1x Chum

Play on a minion. Ongoing: After a minion is destroyed, place a +1 power counter on this minion.

Errata? Yes/No

Clarifications:

  • The minion destroyed can be at any base.
1x Dangerous Waters

Play on a base. Talent: Choose a minion here. It gets -2 power until the end of the turn.

Errata? Yes/No

Clarifications:

1x Feeding Frenzy

Choose a base. Destroy any number of minions there of power 2 or less.

Errata? Yes/No

Clarifications:

1x Freakin' Laser Beam

Choose one of your minions. Destroy a minion with equal or lower power at your minion’s base.

Errata? Yes/No

Clarifications:

1x Torn Apart

Destroy a minion of power 3 or less and draw a card.

Errata? Yes/No

Clarifications:

2x Week of Sharks

Play on a base. Ongoing: If you have a minion here, draw an extra card at the end of your turn. Only use one Week of Sharks ability each turn.

Errata? Yes/No

Clarifications:

Cards - Bases

1x Shark Reef


Breakpoint 20 - VPs: 4 2 1 - After a minion is destroyed here, the player that destroyed it may place a +1 power counter on one of their minions.

Errata? Yes/No

Clarifications:

1x The Deep


​Breakpoint 16 - VPs: 3 2 2 - After you play a minion of power 4 or more here, you may destroy a minion with less power here.

Errata? Yes/No

Clarifications:

Card - Titan

1x Helicoprion

Special: While this titan is not in play, at the start of your turn or after any minion is destroyed, place a counter on this titan. Then if there are four or more counters on it, you may remove the counters and play it. Ongoing: Once per turn, after you destroy any player's minion, you may either move this titan to the minion's base and add its power to your total there until the end of the turn, or place a +1 power counter on this titan. Talent: Shuffle a minion of power 3 or less from your discard pile into your deck, OR search your deck and/or discard pile for a Mako and place it into your hand.

Errata? Yes/No

Clarifications: