Last edited one week ago
by Cal Friedman

Polynesian Voyagers

Revision as of 21:32, 7 July 2025 by Cal Friedman (talk | contribs) (Created page with "none|frame|Illustrated by: REPLACE NAME ====== ''<s>Purchase the Polynesian Voygersa Faction on Forgefire!</s> (link coming soon)'' ====== The Islanders of the Pacific Ocean are famous for their exploration of island chains, and this faction will do just that. Not only landing on unexplored bases, but discovering all-new bases that weren’t even in play yet! Not only that, but these voyagers channel the power of their tattoos to gai...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Illustrated by: REPLACE NAME
Purchase the Polynesian Voygersa Faction on Forgefire! (link coming soon)

The Islanders of the Pacific Ocean are famous for their exploration of island chains, and this faction will do just that. Not only landing on unexplored bases, but discovering all-new bases that weren’t even in play yet! Not only that, but these voyagers channel the power of their tattoos to gain even greater power. You’re welcome!

Polynesian Voyagers are from the World Tour: Culture Shock set and do not have a Titan card.

Complexity Level: MEDIUM-HIGH
Mechanics
  • Spreading To Empty Bases
  • Playing Extra Bases

The Polynesian Voyagers' main focus is spreading over as many bases as possible. As such, most of their abilities have to do with moving your minions, especially to bases where you don't already have a minion, sometimes gaining +1 power counters at the same time. Since the number of bases limit that aspect, they are also able to put new bases into play, forever increasing the number of bases in play for the rest of the game.

As a secondary focus, they get benefits out of "tattoos", i.e. play-on-minion actions, each of them giving them extra power in some ways. In particular, Ocean Tattoo complement their abilities to move, while Shark Tattoos incite you to leave the minions alone on their bases.

Strategy
Synergy

Cards - Minions

1x Maui

Power 5 - Play up to two bases from the top of the base deck. Talent: Move one of your minions to a base where you have no minions.

Errata? Yes/No

Clarifications:

  • This card can increase the number of bases in the game.
2x Wayfinder

Power 4 - Talent: Move this minion to a base where you have no minions to place a +1 power counter on it.

Errata? Yes/No

Clarifications:

3x Tiki

Power 3 - Ongoing: If this minion has an action on it, it has +2 power.

Errata? Yes/No

Clarifications:

4x Mo'ai

Power 3 - Ongoing: Other players cannot move their minions to this base or move this minion to another base.

Errata? Yes/No

Clarifications:

Cards - Actions

1x Growth of the Tribes

Choose a base where you have no minions. Play an extra minion there immediately or move one of your minions to there.

Errata? Yes/No

Clarifications:

1x Knowledge of the Tribes

Draw a card for each base where you have a minion.

Errata? Yes/No

Clarifications:

1x Unity of the Tribes

Choose a base where you have a minion. Gain +2 power there for each base where you have at least one minion until the end of the turn.

Errata? Yes/No

Clarifications:

1x Ocean Tattoo

Play on one of your minions at a base with no other player’s minions. Talent: Move this minion to another base to place a +1 power counter on it.

Errata? Yes/No

Clarifications:

2x Shark Tattoo

Play on one of your minions. Place a +1 power counter on it. Ongoing: At the start of your turn, if this is your only minion here, place a +1 power counter on this minion.

Errata? Yes/No

Clarifications:

2x Sun Tattoo

Play on one of your minions. Ongoing: This minion has +2 power. Special: After a base scores you may play this card on one of your minions there with no actions on it to move it to another base instead of the discard pile.

Errata? Yes/No

Clarifications:

1x Tattoo Artist

Search your deck and/or discard pile for an action that can be played on a minion and place it into your hand or play it as an extra action.

Errata? Yes/No

Clarifications:

  • Cards that specify how to choose the extra card require you to play it immediately.
1x Volcanic Uprising

Play the top card of the base deck and you may move one of your minions to it, OR destroy a base with no player’s minions on it and replace it with two bases.

Errata? Yes/No

Clarifications:

  • This card can increase the number of bases in the game.

Cards - Bases

The Polynesian Voyagers faction has three bases in the base deck rather than the usual two. Use all of them in the game.


1x Island Chain


Breakpoint 17 - VPs: 3 1 1 - After this base scores, replace it with two bases instead of one.

Errata? Yes/No

Clarifications:

  • If this and other abilities (e.g. Time Is Fleeting) give alternate ways to choose the next base, the current player chooses just one of them to invoke.
  • This card can increase the number of bases in the game.
1x Island Peak


Breakpoint 23 - VPs: 4 2 1 - At the start of your turn, if you have exactly one minion here, place a +1 power counter on it.

Errata? Yes/No

Clarifications:

1x Tropical Paradise


​Breakpoint 20 - VPs: 3 2 1 - If each player has one or more minions on this base, its starting breakpoint is 0.

Errata? Yes/No

Clarifications: