
Purchase the Fairies Faction on Forgefire!
From deep in the magical glades come these little sprites, bringing magical wishes and pixie dust to your plans for world domination. Don’t judge them by their size. The Fairies’ magic gives you great options in how to deal with your enemies.
Fairies are from the Pretty Pretty Smash Up set and have a Titan card - Spirit of the Forest.
Complexity Level: LOW-MEDIUM
Mechanics
- Choices Of Effects
- Moving Actions
Playful, flighty, and whimsical, fairy magic hinders foes and helps friends. Fairies flit about working this magic to manipulate actions and the power of minions everywhere. Ofttimes they can't decide which trick to play, they have so many! It's up to you to help them out.
Many Fairy cards present you with a choice between one effect or another, including drawing/playing cards, and increasing/decreasing minion power. Fairies also manipulate play-on-minion and play-on-base actions quite a bit, transferring ally and enemy actions to themselves, having actions that move themselves around, and can destroy and forbid actions. Overall, Fairies are very flexible and allow you to buff/de-buff many minions and play extra cards, giving a large degree of control over how much power is at a base.
Strategy
As you are building power on bases, Fairies allow you to dampen everyone else's power, then swap to boost yourself instead when you are ready to break a base. Nowhere is this move more clear than playing Daisy Chain on an enemy and taking it back with Tinx; this nets +6 total power on the turn you play Tinx. Glymmer is another good example of this strategy. You can use her to hold down any base as long as you choose. This threatens your opponent since you can pop the base back up and break it. Or hold everyone down with Enchantment and destroy it at a later time of your choosing.
Rather than move or destroy minions like many other factions, Fairies transfer and destroy actions. Fairies are capable of all different methods of breaking bases, but masters of none, and may swap between them at their whim.
Synergy
Minion power reduction is an uncommon ability. Most abilities that target minions are limited by the power of their targets. Fairies have no limits of that sort, but are of great help for those that do.
- Ignobles: Don't just swap actions, but minions too! The Fairies' play-on-minion actions make the minions you own useless to your opponents and the ones you control more valuable to you. Leaf Armor and Ladybug are especially valuable for fluid power control.
- Kitty Cats: Another control-swapping faction allows you to make efficient use of Daisy Chain, and Whiskers and Cat Fight make Ladybug even more valuable.
- Mythic Horses: You get more options for your swap burst, chaining Titania, Seastar, and Puck together for a massive burst with which you can hit two bases at once.
- Magical Girls: Reducing minion power means you can fit more minions on bases before they break, and also makes enemies more susceptible to the talents.
Cards - Minions
1x Titania

Power 5 - Return an opponent’s minion to its owner’s hand, OR play an extra minion.
Errata? Yes/No
Clarifications:
2x Glymmer

Power 4 - Talent: Until the start of your next turn, either another minion has -4 power (minimum power 0), OR this minion has +1 power.
Errata? Yes/No
Clarifications:
- The effects of this ability last until the start of your next turn even if Glymmer leaves play, and even if another player takes control of Glymmer and also uses its talent.
3x Puck

Power 3 - Play an extra action OR draw a card.
Errata? Yes/No
Clarifications:
4x Tinx

Power 2 - You may transfer an action played on another minion to this one.
Errata? Yes/No
Clarifications:
- Transferring an action does not change the action’s controller.
Cards - Actions
2x Daisy Chain

Play on a minion. Ongoing: If you control this minion it has +2 power, otherwise it has -2 power.
Errata? Yes/No
Clarifications:
- Transferring an action does not change the action’s controller.
1x Enchantment

Play on a base and choose one: Ongoing: All minions here have +1 power. OR Ongoing: All minions here have -1 power.
Errata? Yes/No
Clarifications:
- Transferring this to another base does not change which part of its ability is used.
1x Fairy Ballet

Draw two cards, OR draw a card and play an extra action.
Errata? Yes/No
Clarifications:
1x Ladybug

Play on a minion. Ongoing: This minion cannot be destroyed. Talent: Transfer this action to another minion.
Errata? Yes/No
Clarifications:
- Transferring an action does not change the action’s controller.
2x Leaf Armor

Play on a minion. Ongoing: This minion has the ability "Talent: This minion gains +2 power until the end of the turn."
Errata: Yes - Functional
Clarifications:
- Transferring an action does not change the action’s controller.
1x Magic Acorns

Each other player discards a card at random, OR you draw a card and play an extra action.
Errata? Yes/No
Clarifications:
1x Magic Ward

Play on a base. Ongoing: Other players cannot play actions on this base or on minions here.
Errata: None
Clarifications:
1x Playful Tricks

Destroy up to 2 actions played on minions and/or bases OR play Spirit of the Forest.
Errata: Yes, Functional
Clarifications:
- None
Cards - Bases
1x Fairy Circle

Breakpoint 26 - VPs: 4 3 2 - After the first time you play a minion here each turn, you may play an extra minion here or play an extra action.
Errata? Yes/No
Clarifications:
1x Enchanted Glen

Breakpoint 20 - VPs: 4 2 1 - After you play an action on a minion here, draw a card.
Errata? Yes/No
Clarifications:
Card - Titan
1x Spirit of the Forest

Special: Instead of your regular minion and action play, you may play this titan. Ongoing: Once per turn, when you use an ability that says OR, you may use both parts in any order. Ongoing: If this titan would be removed when it loses a clash of titans, you may move it to another base instead.
Errata? Yes/No
Clarifications: