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by Cal Friedman

Mounties: Difference between revisions

Created page with "none|frame|Illustrated by: REPLACE NAME ====== ''<s>Purchase the Mounties Faction on Forgefire!</s> (link coming soon)'' ====== Turn of the century Canada *cue silent film piano*... the Great White North is protected by the noble Mounties and their... battle moose! The Mounties always get their man, no matter how devious, all while upholding the noble demeanor of Canada. They like to be around others, and it’s not just friendliness..."
 
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[[File:00_Temporary_CoverPhoto.png|none|frame|Illustrated by: REPLACE NAME]]
[[File:SU1057 CoverPhoto Mounties.png|none|frame|Illustrated by: Victor Corbella]]


====== ''<s>Purchase the Mounties Faction on Forgefire!</s> (link coming soon)'' ======
====== ''[https://connect.forgefire.games/products/smash-up-minions-of-cthulhu Purchase the Mounties Faction on Forgefire!]'' ======
Turn of the century Canada *cue silent film piano*... the Great White North is protected by the noble Mounties and their... battle moose! The Mounties always get their man, no matter how devious, all while upholding the noble demeanor of Canada. They like to be around others, and it’s not just friendliness -- they are gathering their strength to take over.
Turn of the century Canada *cue silent film piano*... the Great White North is protected by the noble Mounties and their... battle moose! The Mounties always get their man, no matter how devious, all while upholding the noble demeanor of Canada. They like to be around others, and it’s not just friendliness -- they are gathering their strength to take over.


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====== Synergy ======
====== Synergy ======


* Zombies
* [[Zombies]]
* Steampunks
* [[Steampunks]]
* Tornados
* [[Tornadoes|Tornados]]
* Ignobles
* [[Ignobles]]
* Sumo Wrestlers
* [[Sumo Wrestlers]]
* Polynesian Voyagers
* [[Polynesian Voyagers]]
* Ultimates
* Ultimates
* Knights of the Round Table
* [[Knights of the Round Table]]
* Wreck-It Ralph
* Wreck-It Ralph
* Sheep
* [[Sheep]]


=== Cards - Minions ===
=== Cards - Minions ===


====== 1x Mountie Major ======
====== 1x Mountie Major ======
[[File:00_Temporary_Card_Placeholder.png|none|thumb|420x420px]]
[[File:SU1057 WorldTourInternationalIncident Mounties10.png|none|thumb|420x420px|Illustrated by: Victor Corbella]]
'''Power 4''' - Ongoing: This minion has +1 power for each minion here controlled by the other player with the most minions here.
'''Power 4''' - Ongoing: This minion has +1 power for each minion here controlled by the other player with the most minions here.


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====== 2x Northern Mover ======
====== 2x Northern Mover ======
[[File:00_Temporary_Card_Placeholder.png|none|thumb|420x420px]]
[[File:SU1057 WorldTourInternationalIncident Mounties9.png|none|thumb|420x420px|Illustrated by: Victor Corbella]]
'''Power 4''' - Talent: Choose one of your other minions. Move it to another base, OR give it +1 power until the end of the turn.
'''Power 4''' - Talent: Choose one of your other minions. Move it to another base, OR give it +1 power until the end of the turn.


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====== 3x War Canuck ======
====== 3x War Canuck ======
[[File:00_Temporary_Card_Placeholder.png|none|thumb|420x420px]]
[[File:SU1057 WorldTourInternationalIncident Mounties7.png|none|thumb|420x420px|Illustrated by: Victor Corbella]]
'''Power 3''' - Ongoing: If there is another player’s minion here, this minion has +1 power.
'''Power 3''' - Talent: If there is another player’s minion here, this minion gains +2 power until the start of your next turn.


Errata? Yes/No
Errata: Yes, Functional


Clarifications:
Clarifications:
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====== 4x Dudlee ======
====== 4x Dudlee ======
[[File:00_Temporary_Card_Placeholder.png|none|thumb|420x420px]]
[[File:SU1057 WorldTourInternationalIncident Mounties4.png|none|thumb|420x420px|Illustrated by: Victor Corbella]]
'''Power 2''' - Talent: Move this minion to a base with another player’s minion to give this minion +1 power until the end of the turn.
'''Power 2''' - Talent: Move this minion to a base with another player’s minion to give this minion +1 power until the end of the turn.


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====== 1x Always Get Our Man ======
====== 1x Always Get Our Man ======
[[File:00_Temporary_Card_Placeholder.png|none|thumb|420x420px]]
[[File:SU1057 WorldTourInternationalIncident Mounties20.png|none|thumb|420x420px|Illustrated by: Victor Corbella]]
Move one of your minions to a base with another player’s minion with less power to destroy that minion at the end of the turn.
Move one of your minions to a base with another player’s minion with less power to destroy that minion at the end of the turn.


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====== 1x Battle Moose ======
====== 1x Battle Moose ======
[[File:00_Temporary_Card_Placeholder.png|none|thumb|420x420px]]Play on one of your minions. Ongoing: Your minions here cannot be destroyed by other players’ cards.
[[File:SU1057 WorldTourInternationalIncident Mounties18.png|none|thumb|420x420px|Illustrated by: Victor Corbella]]
Play on one of your minions. Ongoing: Your minions here cannot be destroyed by other players’ cards.
Errata? Yes/No
Errata? Yes/No


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====== 1x Bring 'Em In ======
====== 1x Bring 'Em In ======
[[File:00_Temporary_Card_Placeholder.png|none|thumb|420x420px]]
[[File:SU1057 WorldTourInternationalIncident Mounties19.png|none|thumb|420x420px|Illustrated by: Victor Corbella]]
Play on a minion. Ongoing: After this minion moves to another base, place a +1 power counter on it.
Play on a minion. Ongoing: After this minion moves to another base, place a +1 power counter on it.


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====== 1x Eh? ======
====== 1x Eh? ======
[[File:00_Temporary_Card_Placeholder.png|none|thumb|420x420px]]
[[File:SU1057 WorldTourInternationalIncident Mounties14.png|none|thumb|420x420px|Illustrated by: Victor Corbella]]
Special: After you play your first action in a turn, you may play this card as an extra action. One of your minions gains +1 power until the end of the turn, and you may place this card back into your hand instead of the discard pile.
Special: After you play your first action in a turn, you may play this card as an extra action. One of your minions gains +1 power until the end of the turn, and you may place this card back into your hand instead of the discard pile.


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====== 1x Haich-Q ======
====== 1x Haich-Q ======
[[File:00_Temporary_Card_Placeholder.png|none|thumb|420x420px]]
[[File:SU1057 WorldTourInternationalIncident Mounties13.png|none|thumb|420x420px|Illustrated by: Victor Corbella]]
Play on a base. Ongoing: Each of your minions here has +1 power. Talent: Move one of your minions to or from this base.
Play on a base. Ongoing: Each of your minions here has +1 power. Talent: Move one of your minions to or from this base.


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====== 2x Move Aboot ======
====== 2x Move Aboot ======
[[File:00_Temporary_Card_Placeholder.png|none|thumb|420x420px]]
[[File:SU1057 WorldTourInternationalIncident Mounties12.png|none|thumb|420x420px|Illustrated by: Victor Corbella]]
Choose a base with another player’s minion. Move one of your minions from another base to there to give it +2 power until the end of the turn.
Choose a base with another player’s minion. Move one of your minions from another base to there to give it +2 power until the end of the turn.


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====== 2x Power Poutine ======
====== 2x Power Poutine ======
[[File:00_Temporary_Card_Placeholder.png|none|thumb|420x420px]]
[[File:SU1057 WorldTourInternationalIncident Mounties17.png|none|thumb|420x420px|Illustrated by: Victor Corbella]]
Choose a base. Up to two of your minions there each gain +2 power until the end of the turn.
Choose a base. Up to two of your minions there each gain +2 power until the end of the turn.


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====== 1x When Calls the Badge ======
====== 1x When Calls the Badge ======
[[File:00_Temporary_Card_Placeholder.png|none|thumb|420x420px]]
[[File:SU1057 WorldTourInternationalIncident Mounties15.png|none|thumb|420x420px|Illustrated by: Victor Corbella]]
Special: Play before a base scores. Each of your minions there gains +1 power until the end of the turn.
Place a +1 power counter on each of your minions on one base. Special: Play before a base scores.


Errata? Yes/No
Errata: Yes, Functional


Clarifications:
Clarifications:
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====== 1x Great White North, Eh? ======
====== 1x Great White North, Eh? ======
[[File:00_Temporary_BASE_Placeholder.png|none|thumb|420x420px]]
[[File:SU1057 WorldTourInternationalIncident Mounties21.png|none|thumb|420x420px|Illustrated by: Victor Corbella]]




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====== 1x Strategic Syrup Reserve ======
====== 1x Strategic Syrup Reserve ======
[[File:00_Temporary_BASE_Placeholder.png|none|thumb|420x420px]]
[[File:SU1057 WorldTourInternationalIncident Mounties22.png|none|thumb|420x420px|Illustrated by: Victor Corbella]]





Latest revision as of 22:16, 14 August 2025

Illustrated by: Victor Corbella
Purchase the Mounties Faction on Forgefire!

Turn of the century Canada *cue silent film piano*... the Great White North is protected by the noble Mounties and their... battle moose! The Mounties always get their man, no matter how devious, all while upholding the noble demeanor of Canada. They like to be around others, and it’s not just friendliness -- they are gathering their strength to take over.

Mounties are from the World Tour: International Incident set and do not have a Titan card.

Complexity Level: LOW-MEDIUM
Mechanics
  • Moving Minions For Power Boosts

The Mounties have two major mechanics: movement and power boost. Most of their movement abilities are limited to moving to bases where another player already has a minion and their power boost sometimes have a requirement of moving your minion first or there having other players' minions on their base.

Strategy
Synergy

Cards - Minions

1x Mountie Major
Illustrated by: Victor Corbella

Power 4 - Ongoing: This minion has +1 power for each minion here controlled by the other player with the most minions here.

Errata? Yes/No

Clarifications:

2x Northern Mover
Illustrated by: Victor Corbella

Power 4 - Talent: Choose one of your other minions. Move it to another base, OR give it +1 power until the end of the turn.

Errata? Yes/No

Clarifications:

3x War Canuck
Illustrated by: Victor Corbella

Power 3 - Talent: If there is another player’s minion here, this minion gains +2 power until the start of your next turn.

Errata: Yes, Functional

Clarifications:

4x Dudlee
Illustrated by: Victor Corbella

Power 2 - Talent: Move this minion to a base with another player’s minion to give this minion +1 power until the end of the turn.

Errata? Yes/No

Clarifications:

Cards - Actions

1x Always Get Our Man
Illustrated by: Victor Corbella

Move one of your minions to a base with another player’s minion with less power to destroy that minion at the end of the turn.

Errata? Yes/No

Clarifications:

1x Battle Moose
Illustrated by: Victor Corbella

Play on one of your minions. Ongoing: Your minions here cannot be destroyed by other players’ cards. Errata? Yes/No

Clarifications:

1x Bring 'Em In
Illustrated by: Victor Corbella

Play on a minion. Ongoing: After this minion moves to another base, place a +1 power counter on it.

Errata? Yes/No

Clarifications:

1x Eh?
Illustrated by: Victor Corbella

Special: After you play your first action in a turn, you may play this card as an extra action. One of your minions gains +1 power until the end of the turn, and you may place this card back into your hand instead of the discard pile.

Errata? Yes/No

Clarifications:

1x Haich-Q
Illustrated by: Victor Corbella

Play on a base. Ongoing: Each of your minions here has +1 power. Talent: Move one of your minions to or from this base.

Errata? Yes/No

Clarifications:

2x Move Aboot
Illustrated by: Victor Corbella

Choose a base with another player’s minion. Move one of your minions from another base to there to give it +2 power until the end of the turn.

Errata? Yes/No

Clarifications:

2x Power Poutine
Illustrated by: Victor Corbella

Choose a base. Up to two of your minions there each gain +2 power until the end of the turn.

Errata? Yes/No

Clarifications:

1x When Calls the Badge
Illustrated by: Victor Corbella

Place a +1 power counter on each of your minions on one base. Special: Play before a base scores.

Errata: Yes, Functional

Clarifications:

Cards - Bases

1x Great White North, Eh?
Illustrated by: Victor Corbella


Breakpoint 21 - VPs: 2 3 1 - Before this base scores, each player may move one of their minions from here to another base and give it +1 power until the end of turn.

Errata? Yes/No

Clarifications:

  • Players choose whether to use the base ability in turn order starting with the current player.
1x Strategic Syrup Reserve
Illustrated by: Victor Corbella


​Breakpoint 23 - VPs: 4 2 1 - After you play a minion here, you may move another player’s minion to here from a base where you have a minion.

Errata? Yes/No

Clarifications: