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G.I. Gerald: Difference between revisions

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'''Power 5''' - Ongoing: Once per turn, after you play a fusion and use its Action ability, you may give this minion +2 power until the end of the turn OR place a +1 power counter on it.
'''Power 5''' - Ongoing: Once per turn, after you play a fusion and use its Action ability, you may give this minion +2 power until the end of the turn OR place a +1 power counter on it.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*
*None


====== 2x Can-Do ======
====== 2x Can-Do ======
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'''Power 4''' - '''Fusion''' - Minion: You may play an extra minion of power 2 or less here, or an extra action. / Action: You may play an extra minion of power 2 or less, and an extra action.
'''Power 4''' - '''Fusion''' - Minion: You may play an extra minion of power 2 or less here, or an extra action. / Action: You may play an extra minion of power 2 or less, and an extra action.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*
*None


====== 3x Dice Ninja ======
====== 3x Dice Ninja ======
[[File:SU1078 HalfTheBattle G.I. Gerald5.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]
[[File:SU1078 HalfTheBattle G.I. Gerald5.png|none|thumb|420x420px|Illustrated by: Francisco Rico Torres]]
'''Power 3''' - '''Fusion''' - Minion: Draw a card. / Action: Draw two cards
'''Power 2''' - '''Fusion''' - Minion: Draw a card. / Action: Draw two cards


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*  
* None


====== 4x Rosie ======
====== 4x Rosie ======
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'''Power 2''' - '''Fusion''' -Minion: You may place a +1 power counter on another minion here. / Action: Place two +1 power counters total on your minions.
'''Power 2''' - '''Fusion''' -Minion: You may place a +1 power counter on another minion here. / Action: Place two +1 power counters total on your minions.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*  
* None


====== 2x Mabel Lean ======
====== 2x Mabel Lean ======
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'''Power 2''' - '''Fusion''' - Minion: If this is your only minion here, you may place a +1 power counter on it. / Action: Play an extra minion of power 2 or less.
'''Power 2''' - '''Fusion''' - Minion: If this is your only minion here, you may place a +1 power counter on it. / Action: Play an extra minion of power 2 or less.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*
*None


====== 1x M.O.W.A.T. ======
====== 1x M.O.W.A.T. ======
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'''Power 2''' - '''Fusion''' - Minion: You may give another minion +1 power until the end of the turn. / Action: Give a minion +3 power until the end of the turn.
'''Power 2''' - '''Fusion''' - Minion: You may give another minion +1 power until the end of the turn. / Action: Give a minion +3 power until the end of the turn.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


* a
* None


====== 1x Obstruction ======
====== 1x Obstruction ======
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'''Power 2''' - '''Fusion''' - Minion: Each of your minions here gains +1 power until the end of the turn. Action: Place a minion of power 3 or less on the bottom of its owner’s deck.
'''Power 2''' - '''Fusion''' - Minion: Each of your minions here gains +1 power until the end of the turn. Action: Place a minion of power 3 or less on the bottom of its owner’s deck.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


* a
* None


====== 1x Sawbones ======
====== 1x Sawbones ======
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'''Power 2''' - '''Fusion''' - Minion: Shuffle an action from your discard pile into your deck. / Action: Shuffle a minion from your discard pile into your deck.
'''Power 2''' - '''Fusion''' - Minion: Shuffle an action from your discard pile into your deck. / Action: Shuffle a minion from your discard pile into your deck.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


* a
* None


====== 2x Shellback ======
====== 2x Shellback ======
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'''Power 2''' - '''Fusion''' - You may return one of your non-Shellback fusions to your hand. / Action: Copy the Action ability on one of your other fusions in play.
'''Power 2''' - '''Fusion''' - You may return one of your non-Shellback fusions to your hand. / Action: Copy the Action ability on one of your other fusions in play.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


* a
* None


====== 1x Ski Lift ======
====== 1x Ski Lift ======
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'''Power 2''' - '''Fusion''' - Minion: You may move one of your minions from another base to here. / Action: Move a minion.
'''Power 2''' - '''Fusion''' - Minion: You may move one of your minions from another base to here. / Action: Move a minion.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*
*None


=== Cards - Actions ===
=== Cards - Actions ===
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Play an extra minion of power 2 or less. If it is a fusion, you may also use its Action ability. Special: You may play this before a base scores to copy the Action ability of one of your fusions there instead.
Play an extra minion of power 2 or less. If it is a fusion, you may also use its Action ability. Special: You may play this before a base scores to copy the Action ability of one of your fusions there instead.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*  
* None


====== 1x Go, Gerald ======
====== 1x Go, Gerald ======
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Choose a base. Give each of your minions played there this turn +2 power until the end of the turn.
Choose a base. Give each of your minions played there this turn +2 power until the end of the turn.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*  
* None


=== Cards - Bases ===
=== Cards - Bases ===
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Breakpoint 20 - VPs: 4 2 1 - On your turn, you may play an extra minion here of power 2 or less. If you control it at the end of the turn, place it on top of your deck.
Breakpoint 20 - VPs: 4 2 1 - On your turn, you may play an extra minion here of power 2 or less. If you control it at the end of the turn, place it on top of your deck.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*  
* None


====== 1x G.I. Gerald's Base ======
====== 1x G.I. Gerald's Base ======
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​Breakpoint 22 - VPs: 5 3 2 - Once per turn, after you play a minion here, you may draw a card and place a card from your hand on the bottom of your deck
​Breakpoint 22 - VPs: 5 3 2 - Once per turn, after you play a minion here, you may draw a card and place a card from your hand on the bottom of your deck


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*
*None

Latest revision as of 20:59, 27 August 2025

Illustrated by: Francisco Rico Torres
Purchase the G.I. Gerald Faction on Forgefire!

Yo Gerald! G.I. Gerald is the code name for the nation’s fairly well trained secret mission force. Its purpose: to defend government bureaucracy against WEASEL, a terrorist organization with wildly inaccurate aim! Each team member has a blend of unique skills which lets them adapt to any situation their enemies throw at them.

G.I. Gerald are from the Half the Battle set and do not have a Titan card.

Complexity Level: MEDIUM
Mechanics
  • Fusions
Strategy
Synergy

Cards - Minions

1x Viscount
Illustrated by: Francisco Rico Torres

Power 5 - Ongoing: Once per turn, after you play a fusion and use its Action ability, you may give this minion +2 power until the end of the turn OR place a +1 power counter on it.

Errata: No

Clarifications:

  • None
2x Can-Do
Illustrated by: Francisco Rico Torres

Power 4 - Fusion - Minion: You may play an extra minion of power 2 or less here, or an extra action. / Action: You may play an extra minion of power 2 or less, and an extra action.

Errata: No

Clarifications:

  • None
3x Dice Ninja
Illustrated by: Francisco Rico Torres

Power 2 - Fusion - Minion: Draw a card. / Action: Draw two cards

Errata: No

Clarifications:

  • None
4x Rosie
Illustrated by: Francisco Rico Torres

Power 2 - Fusion -Minion: You may place a +1 power counter on another minion here. / Action: Place two +1 power counters total on your minions.

Errata: No

Clarifications:

  • None
2x Mabel Lean
Illustrated by: Francisco Rico Torres

Power 2 - Fusion - Minion: If this is your only minion here, you may place a +1 power counter on it. / Action: Play an extra minion of power 2 or less.

Errata: No

Clarifications:

  • None
1x M.O.W.A.T.
Illustrated by: Francisco Rico Torres

Power 2 - Fusion - Minion: You may give another minion +1 power until the end of the turn. / Action: Give a minion +3 power until the end of the turn.

Errata: No

Clarifications:

  • None
1x Obstruction
Illustrated by: Francisco Rico Torres

Power 2 - Fusion - Minion: Each of your minions here gains +1 power until the end of the turn. Action: Place a minion of power 3 or less on the bottom of its owner’s deck.

Errata: No

Clarifications:

  • None
1x Sawbones
Illustrated by: Francisco Rico Torres

Power 2 - Fusion - Minion: Shuffle an action from your discard pile into your deck. / Action: Shuffle a minion from your discard pile into your deck.

Errata: No

Clarifications:

  • None
2x Shellback
Illustrated by: Francisco Rico Torres

Power 2 - Fusion - You may return one of your non-Shellback fusions to your hand. / Action: Copy the Action ability on one of your other fusions in play.

Errata: No

Clarifications:

  • None
1x Ski Lift
Illustrated by: Francisco Rico Torres

Power 2 - Fusion - Minion: You may move one of your minions from another base to here. / Action: Move a minion.

Errata: No

Clarifications:

  • None

Cards - Actions

1x Now You Know: Home Safety
Illustrated by: Francisco Rico Torres

Play an extra minion of power 2 or less. If it is a fusion, you may also use its Action ability. Special: You may play this before a base scores to copy the Action ability of one of your fusions there instead.

Errata: No

Clarifications:

  • None
1x Go, Gerald
Illustrated by: Francisco Rico Torres

Choose a base. Give each of your minions played there this turn +2 power until the end of the turn.

Errata: No

Clarifications:

  • None

Cards - Bases

1x USS Banner
Illustrated by: Francisco Rico Torres


Breakpoint 20 - VPs: 4 2 1 - On your turn, you may play an extra minion here of power 2 or less. If you control it at the end of the turn, place it on top of your deck.

Errata: No

Clarifications:

  • None
1x G.I. Gerald's Base
Illustrated by: Francisco Rico Torres

​Breakpoint 22 - VPs: 5 3 2 - Once per turn, after you play a minion here, you may draw a card and place a card from your hand on the bottom of your deck

Errata: No

Clarifications:

  • None