
Purchase the Clowns Faction on Forgefire!
Honk, honk—the Clowns are here! And—wow—they just keep coming. How did they fit so many in that one, tiny car? Get ready to fill the Big Top with applause. The Clowns juggle actions between the deck and discard, honk opponents’ noses, and smash bases, all while remaining perfectly in character (even if it scares the children... and me).
Clowns are from the Smash Up Clowns set and do not have a Titan card.
Complexity Level: MEDIUM-HIGH
Mechanics
- Discarding Actions
- Recurring Discarded Actions
Strategy
Synergy
- Dinosaurs
- Ghosts
- Time Travelers
- Tornados
- Ancient Egyptians
- Avengers
- Beauty and the Beast
- Backtimers
- Teens
- Adolescent Epic Geckos
Cards - Minions
1x Zobo the Clown

Power 5 - Ongoing: Instead of your regular action play you may play a standard action from your discard pile, and then place it on the bottom of your deck instead of your hand or the discard pile.
Errata: No
Clarifications:
- You place the action you play on the bottom of the deck only if it would normally go to your hand or the discard pile. If it would go someplace else (e.g. the madness deck, another player's hand, buried, stored, in stasis, or boxed) it still goes to that place.
1x Mumu Adams

Power 4 - Ongoing: After the first time you play an action each turn, draw a card.
Errata: No
Clarifications:
- None
1x Nickelsmart

Power 4 - Talent: If there are at least two standard actions in your discard pile, choose one of them at random, play it as an extra action and then place it on the bottom of your deck instead of your hand or the discard pile.
Errata: No
Clarifications:
- You place the action you play on the bottom of the deck only if it would normally go to your hand or the discard pile. If it would go someplace else (e.g. the madness deck, another player's hand, buried, stored, in stasis, or boxed) it still goes to that place.
1x Donald McRonald

Power 3 - Reveal cards from your deck until you reveal two actions. Draw one and discard the other. Shuffle your deck.
Errata: No
Clarifications:
- None
2x Mime

Power 3 - You may choose a standard action in your discard pile that you haven't played this turn, play it as an extra action, then place it on the bottom of your deck instead of your hand or the discard pile.
Errata: No
Clarifications:
- You place the action you play on the bottom of the deck only if it would normally go to your hand or the discard pile. If it would go someplace else (e.g. the madness deck, another player's hand, buried, stored, in stasis, or boxed) it still goes to that place.
4x Harlequin

Power 2 - You may search your deck for an action and place it in your discard pile.
Errata: No
Clarifications:
- Reminder: Shuffle the deck afterwards.
Cards - Actions
1x Banana Peel

Move up to two of your minions from one base to another. If this card was played from the discard pile, you may play an extra action. Errata: No
Clarifications:
- The minions have to start at the same base and end at the same base.
2x Colorful Scarves

Draw two cards. If this card was played from the discard pile, you may discard a card to draw an additional card.
Errata: No
Clarifications:
- None
1x Confetti Bucket

Discard up to four cards, and then draw as many cards as you discarded.
Errata: No
Clarifications:
- None
1x Clown Car

Shuffle up to two cards from your discard pile into your deck. If this card was played from the discard pile, you may play an extra action.
Errata: No
Clarifications:
- None
1x Clown in a Box

Play an extra minion of power 3 or less. If this card was played from the discard pile, the minion can be of power 4 or less.
Errata: No
Clarifications:
- None
1x Clown Pyramid

One of your minions gains +1 power until the end of the turn for each of your minions at its base.
You may play an extra action.
Errata: No
Clarifications:
- None
1x Juggling

Each player looks at the top three cards of their deck, discards one action from them or reveals there are no actions, and returns the rest in the same order.
Errata: No
Clarifications:
- None
2x Pie in the Face

One of your minions gains +2 power until the end of the turn. If this card was played from the discard pile, the minion gains +4 power instead.
Errata: No
Clarifications:
- None
Cards - Bases
1x Clown College

Breakpoint 18 - VPs: 3 2 2 - After the first time each turn you play a minion here, you may place a random standard action from your discard pile into your hand.
Errata: No
Clarifications:
- None
1x The Big Top

Breakpoint 21 - VPs: 4 2 1 - After you play a minion here, reveal the top card of your deck. If it is an action you may discard it, otherwise return it.
Errata: No
Clarifications:
- None