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[[File:SU1078 CoverPhoto G.I. Gerald.png|none|frame|Illustrated by: Francisco Rico Torres]] | [[File:SU1078 CoverPhoto G.I. Gerald.png|none|frame|Illustrated by: Francisco Rico Torres]] | ||
====== '' | ====== ''[https://connect.forgefire.games/products/smash-up-g-i-gerald Purchase the G.I. Gerald Faction on Forgefire!]'' ====== | ||
Yo Gerald! G.I. Gerald is the code name for the nation’s fairly well trained secret mission force. Its purpose: to defend government bureaucracy against WEASEL, a terrorist organization with wildly inaccurate aim! Each team member has a blend of unique skills which lets them adapt to any situation their enemies throw at them. | Yo Gerald! G.I. Gerald is the code name for the nation’s fairly well trained secret mission force. Its purpose: to defend government bureaucracy against WEASEL, a terrorist organization with wildly inaccurate aim! Each team member has a blend of unique skills which lets them adapt to any situation their enemies throw at them. | ||
Latest revision as of 22:00, 14 August 2025

Purchase the G.I. Gerald Faction on Forgefire!
Yo Gerald! G.I. Gerald is the code name for the nation’s fairly well trained secret mission force. Its purpose: to defend government bureaucracy against WEASEL, a terrorist organization with wildly inaccurate aim! Each team member has a blend of unique skills which lets them adapt to any situation their enemies throw at them.
G.I. Gerald are from the Half the Battle set and do not have a Titan card.
Complexity Level: MEDIUM
Mechanics
- Fusions
Strategy
Synergy
- Robots
- Time Travelers
- Mythic Horses
- Anansi Tales
- Hydra
- Aladdin
- Backtimers
- Teens
- Adolescent Epic Geckos
- Clowns
Cards - Minions
1x Viscount

Power 5 - Ongoing: Once per turn, after you play a fusion and use its Action ability, you may give this minion +2 power until the end of the turn OR place a +1 power counter on it.
Errata? Yes/No
Clarifications:
2x Can-Do

Power 4 - Fusion - Minion: You may play an extra minion of power 2 or less here, or an extra action. / Action: You may play an extra minion of power 2 or less, and an extra action.
Errata? Yes/No
Clarifications:
3x Dice Ninja

Power 3 - Fusion - Minion: Draw a card. / Action: Draw two cards
Errata? Yes/No
Clarifications:
4x Rosie

Power 2 - Fusion -Minion: You may place a +1 power counter on another minion here. / Action: Place two +1 power counters total on your minions.
Errata? Yes/No
Clarifications:
2x Mabel Lean

Power 2 - Fusion - Minion: If this is your only minion here, you may place a +1 power counter on it. / Action: Play an extra minion of power 2 or less.
Errata? Yes/No
Clarifications:
1x M.O.W.A.T.

Power 2 - Fusion - Minion: You may give another minion +1 power until the end of the turn. / Action: Give a minion +3 power until the end of the turn.
Errata? Yes/No
Clarifications:
- a
1x Obstruction

Power 2 - Fusion - Minion: Each of your minions here gains +1 power until the end of the turn. Action: Place a minion of power 3 or less on the bottom of its owner’s deck.
Errata? Yes/No
Clarifications:
- a
1x Sawbones

Power 2 - Fusion - Minion: Shuffle an action from your discard pile into your deck. / Action: Shuffle a minion from your discard pile into your deck.
Errata? Yes/No
Clarifications:
- a
2x Shellback

Power 2 - Fusion - You may return one of your non-Shellback fusions to your hand. / Action: Copy the Action ability on one of your other fusions in play.
Errata? Yes/No
Clarifications:
- a
1x Ski Lift

Power 2 - Fusion - Minion: You may move one of your minions from another base to here. / Action: Move a minion.
Errata? Yes/No
Clarifications:
Cards - Actions
1x Now You Know: Home Safety

Play an extra minion of power 2 or less. If it is a fusion, you may also use its Action ability. Special: You may play this before a base scores to copy the Action ability of one of your fusions there instead.
Errata? Yes/No
Clarifications:
1x Go, Gerald

Choose a base. Give each of your minions played there this turn +2 power until the end of the turn.
Errata? Yes/No
Clarifications:
Cards - Bases
1x USS Banner

Breakpoint 20 - VPs: 4 2 1 - On your turn, you may play an extra minion here of power 2 or less. If you control it at the end of the turn, place it on top of your deck.
Errata? Yes/No
Clarifications:
1x G.I. Gerald's Base

Breakpoint 22 - VPs: 5 3 2 - Once per turn, after you play a minion here, you may draw a card and place a card from your hand on the bottom of your deck
Errata? Yes/No
Clarifications: