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[[File:SU1055 CoverPhoto Vikings.png|none|frame|Illustrated by: Francisco Rico Torres]] | [[File:SU1055 CoverPhoto Vikings.png|none|frame|Illustrated by: Francisco Rico Torres]] | ||
====== '' | ====== ''[https://connect.forgefire.games/products/smash-up-vikings Purchase the Vikings Faction on Forgefire!]'' ====== | ||
There’s gold out there, treasure and wealth. Sure it belongs to other people, but why let that stop you? You’re Vikings! Raid and pillage your way to victory. The Vikings know that they could make better use of other people’s cards. Why did they even bring cards to the game unless they weren’t afraid to lose them? | There’s gold out there, treasure and wealth. Sure it belongs to other people, but why let that stop you? You’re Vikings! Raid and pillage your way to victory. The Vikings know that they could make better use of other people’s cards. Why did they even bring cards to the game unless they weren’t afraid to lose them? | ||
Latest revision as of 22:42, 14 August 2025

Purchase the Vikings Faction on Forgefire!
There’s gold out there, treasure and wealth. Sure it belongs to other people, but why let that stop you? You’re Vikings! Raid and pillage your way to victory. The Vikings know that they could make better use of other people’s cards. Why did they even bring cards to the game unless they weren’t afraid to lose them?
Vikings are from the Oops, You Did It Again set and do not have a Titan card.
Complexity Level: MEDIUM
Mechanics
- Plundering Opponent's Cards
- Placing Cards On Top Of Your Deck For Power
Vikings pillage, rob, steal, etc. cards from other players. Overall, they mainly steal cards from the top of their deck, and usually actions and minions of power 3 or less, although some of their cards can target cards in their hand (Pillage), in their discard pile (Valkyrie), or under their control (Ransack), and even minions of power 4 or higher.
They also have the secondary mechanic of gaining power boosts at the cost of placing cards from your hand on top of your deck, therefore giving you less options to play with and tampering with your next card draws.
Strategy
Synergy
- Wizards
- Killer Plants
- Super Spies
- Fairies
- Superheroes
- Grannies
- Ancient Egyptians
- Penguins
- Masters of Evil
- Aladdin
Cards - Minions
1x Valkyrie

Power 5 - Place a minion from another player’s discard pile into your hand.
Errata? Yes/No
Clarifications:
- Cards in your hand that you do not own are still treated like your cards: you can play them normally, and you control them until they go out of play, at which point they go back to their owners. Cards you don’t own that are merely revealed in your hand or deck stay there, but if they are seen to go elsewhere they then go back to their owners, unless explicitly allowed by cards like Shield Maiden etc.
2x Raider

Power 4 - Talent: Place up to three cards from your hand on top of your deck. This minion gains +1 power for each one until the end of the turn.
Errata? Yes/No
Clarifications:
- You may place a card in your hand you don’t own on top of your deck safely, since no one sees what the card is.
3x Shield Maiden

Power 3 - Reveal the top card of another player’s deck. If it is an action, or a minion of power 3 or less, place it into your hand. Otherwise, return it.
Errata? Yes/No
Clarifications:
- Cards in your hand that you do not own are still treated like your cards: you can play them normally, and you control them until they go out of play, at which point they go back to their owners. Cards you don’t own that are merely revealed in your hand or deck stay there, but if they are seen to go elsewhere they then go back to their owners, unless explicitly allowed by cards like Shield Maiden etc.
4x Huscarl

Power 2 - Talent: Place a card from your hand on top of your deck to give this minion +2 power until the end of the turn.
Errata? Yes/No
Clarifications:
- You may place a card in your hand you don’t own on top of your deck safely, since no one sees what the card is.
Cards - Actions
2x Berserk

Place a card from your hand on top of your deck to give one of your minions +3 power until the end of the turn.
Errata? Yes/No
Clarifications:
- You may place a card in your hand you don’t own on top of your deck safely, since no one sees what the card is.
1x Cast the Runes

Look at another player's hand. Look at the top two cards of their deck and return them in any order. Play an extra action.
Errata? Yes/No
Clarifications:
1x Combat Training

Each of your minions gains +1 power until the end of the turn.
Errata? Yes/No
Clarifications:
1x Pillage

Take a random card from another player’s hand and place it in yours.
Errata? Yes/No
Clarifications:
- Cards in your hand that you do not own are still treated like your cards: you can play them normally, and you control them until they go out of play, at which point they go back to their owners. Cards you don’t own that are merely revealed in your hand or deck stay there, but if they are seen to go elsewhere they then go back to their owners, unless explicitly allowed by cards like Shield Maiden etc.
2x Raiding Party

Reveal the top three cards of another player’s deck. You may play a revealed action, or minion of power 4 or less, as an extra card. Return the rest in any order. Errata? Yes/No
Clarifications:
- Cards in your hand that you do not own are still treated like your cards: you can play them normally, and you control them until they go out of play, at which point they go back to their owners. Cards you don’t own that are merely revealed in your hand or deck stay there, but if they are seen to go elsewhere they then go back to their owners, unless explicitly allowed by cards like Shield Maiden etc.
1x Ransack

Place an action on a minion, an action on a base, or a buried card into your hand.
Errata? Yes/No
Clarifications:
- Cards in your hand that you do not own are still treated like your cards: you can play them normally, and you control them until they go out of play, at which point they go back to their owners. Cards you don’t own that are merely revealed in your hand or deck stay there, but if they are seen to go elsewhere they then go back to their owners, unless explicitly allowed by cards like Shield Maiden etc.
1x Tribute

Draw three cards.
Errata? Yes/No
Clarifications:
1x Viking Funeral

Play on one of your minions of power 5 or more. Ongoing: After this minion goes to the discard pile, gain 1 VP. If you own it, put it back in the box.
Errata? Yes/No
Clarifications:
- If a card is put back in the box, it is out of play for the rest of the game.
Cards - Bases
1x Drakkar

Breakpoint 21 - VPs: 4 2 1 - After the first time you play a minion here each turn, you may reveal the top card of another player’s deck. If it is an action, or a minion of power 3 or less, you may draw it. Otherwise, return it.
Errata? Yes/No
Clarifications:
- Cards in your hand that you do not own are still treated like your cards: you can play them normally, and you control them until they go out of play, at which point they go back to their owners. Cards you don’t own that are merely revealed in your hand or deck stay there, but if they are seen to go elsewhere (see p. 17) they then go back to their owners, unless explicitly allowed by cards like Shield Maiden etc.
1x Longhouse

Breakpoint 25 - VPs: 5 3 2 - On your turn, you may place a card from your hand on top of your deck to give one of your minions here +2 power until the end of the turn.
Errata? Yes/No
Clarifications:
- You may place a card in your hand you don’t own on top of your deck safely, since no one sees what the card is.