Last edited one month ago
by Cal Friedman

Musketeers: Difference between revisions

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'''Power 4''' - Ongoing: After you play an action that directly affects one or more of your other minions here, those minions each gain +1 power until the end of the turn.
'''Power 4''' - Ongoing: After you play an action that directly affects one or more of your other minions here, those minions each gain +1 power until the end of the turn.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*
*None


====== 1x Porthos ======
====== 1x Porthos ======
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Clarifications:
Clarifications:


*
*None


====== 1x Aramis ======
====== 1x Aramis ======
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'''Power 2''' - Ongoing: After you play an action that directly affects this minion, draw a card.
'''Power 2''' - Ongoing: After you play an action that directly affects this minion, draw a card.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:
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'''Power 3''' - Ongoing: After the first time each turn you play an action that directly affects this minion, it gains +1 power until the end of the turn.
'''Power 3''' - Ongoing: After the first time each turn you play an action that directly affects this minion, it gains +1 power until the end of the turn.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*
*None


=== Cards - Actions ===
=== Cards - Actions ===
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Play on a minion. You may play an extra action. Ongoing: After you play another action that directly affects this minion, it gains +1 power until the end of the turn, and you destroy this card at the end of the turn.
Play on a minion. You may play an extra action. Ongoing: After you play another action that directly affects this minion, it gains +1 power until the end of the turn, and you destroy this card at the end of the turn.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:
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Choose a minion to gain +2 power until the end of the turn. You may play an extra action that directly affects this minion.
Choose a minion to gain +2 power until the end of the turn. You may play an extra action that directly affects this minion.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*  
* None


====== 2x En Garde ======
====== 2x En Garde ======
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Choose a minion to gain +1 power until the end of the turn. Draw a card. You may play an extra action.
Choose a minion to gain +1 power until the end of the turn. Draw a card. You may play an extra action.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*  
* None


====== 1x Last Stand ======
====== 1x Last Stand ======
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Special: Before a base scores, give one of your minions there +2 power until the end of the turn. Draw a card.
Special: Before a base scores, give one of your minions there +2 power until the end of the turn. Draw a card.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*  
* None


====== 1x Make Way ======
====== 1x Make Way ======
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Move one of your minions to another base. You may play an extra action.
Move one of your minions to another base. You may play an extra action.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*  
* None


====== 2x On a Roll ======
====== 2x On a Roll ======
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Play up to two actions that directly affect the same minion as extra actions.
Play up to two actions that directly affect the same minion as extra actions.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*  
* None


====== 2x One For All ======
====== 2x One For All ======
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Choose a base. Each of your minions there gains +1 power until the end of the turn. You may play an extra action.
Choose a base. Each of your minions there gains +1 power until the end of the turn. You may play an extra action.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*  
* None


====== 1x To Battle! ======
====== 1x To Battle! ======
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Play an extra minion. You may play an action that directly affects it as an extra action.
Play an extra minion. You may play an action that directly affects it as an extra action.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*
*None


====== 1x Token of Affection ======
====== 1x Token of Affection ======
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Search your deck and/or discard pile for an action that directly affects a minion and place it into your hand. You may play it as an extra action.
Search your deck and/or discard pile for an action that directly affects a minion and place it into your hand. You may play it as an extra action.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*
*None


=== Cards - Bases ===
=== Cards - Bases ===
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Breakpoint 25 - VPs: 5 4 3 - Once per turn after you play an action that directly affects one of your minions here, you may play an extra action.
Breakpoint 25 - VPs: 5 4 3 - Once per turn after you play an action that directly affects one of your minions here, you may play an extra action.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*  
* None


====== 1x The Golden Lily ======
====== 1x The Golden Lily ======
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​Breakpoint 23 - VPs: 4 2 1 - At the end of your turn, if you have a minion here, draw a card.
​Breakpoint 23 - VPs: 4 2 1 - At the end of your turn, if you have a minion here, draw a card.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*
*None

Revision as of 23:03, 27 August 2025

Illustrated by: Gong Studios
Purchase the Musketeers Faction on Forgefire!

One for all, and all for one! Or three! Or really four, because there were four of them, but we’ll ignore that, just like the title of the book! The Musketeers were the super heroes of Renaissance France, taking on corrupt elements with style and panache. Their quick skills with the blade were matched only by their quick wit. After biding their time, they explode into a dazzling series of actions.

Musketeers are from the World Tour: International Incident set and do not have a Titan card.

Complexity Level: MEDIUM-HIGH
Mechanics
  • Chaining Extra Actions Together
  • Actions That Directly Affect Minions

The Musketeers excel at starting chains of actions, with a particular focus on actions that directly affect your own minions. Also, each time you do play an action that directly affects one of your minions, you can gain various benefits which can be either a power boost, a card draw, or even another action play.

Strategy
Synergy

Cards - Minions

1x Athos
Illustrated by: Gong Studios

Power 4 - Ongoing: After you play an action that directly affects one or more of your other minions here, those minions each gain +1 power until the end of the turn.

Errata: No

Clarifications:

  • None
1x Porthos
Illustrated by: Gong Studios

Power 4 - Ongoing: This minion is not affected by other players’ actions.

Errata: Yes, Wording

Clarifications:

  • None
1x Aramis
Illustrated by: Gong Studios

Power 4 - Ongoing: Once on your turn, after you play an action that directly affects this minion, you may play an action that directly affects this minion as an extra action.

Errata: Yes, Wording

Clarifications:

  • This card can only trigger during the Play Cards phase of your turn. It cannot interact with Last Stand.
1x D'Artagnan
Illustrated by: Gong Studios

Power 2 - Ongoing: After you play an action that directly affects this minion, draw a card.

Errata: No

Clarifications:

  • Because of the Card Resolution Order (see The Phases of a Turn), after an action is played that affects D’Artagnan (step 1), D’Artagnan has you draw a card (step 3) before the action that affected it is discarded (step 5). Therefore among other things, there can be no infinite loop between D’Artagnan and Favor of Dionysus.
5x Young Musketeer
Illustrated by: Gong Studios

Power 3 - Ongoing: After the first time each turn you play an action that directly affects this minion, it gains +1 power until the end of the turn.

Errata: No

Clarifications:

  • None

Cards - Actions

1x All for One
Illustrated by: Gong Studios

Play on a minion. You may play an extra action. Ongoing: After you play another action that directly affects this minion, it gains +1 power until the end of the turn, and you destroy this card at the end of the turn.

Errata: No

Clarifications:

  • The minion gains +1 power for every such action played before the end of the turn, not just one +1 total.
1x Biding Time
Illustrated by: Gong Studios

Choose a minion to gain +2 power until the end of the turn. You may play an extra action that directly affects this minion.

Errata: No

Clarifications:

  • None
2x En Garde
Illustrated by: Gong Studios

Choose a minion to gain +1 power until the end of the turn. Draw a card. You may play an extra action.

Errata: No

Clarifications:

  • None
1x Last Stand
Illustrated by: Gong Studios

Special: Before a base scores, give one of your minions there +2 power until the end of the turn. Draw a card.

Errata: No

Clarifications:

  • None
1x Make Way
Illustrated by: Gong Studios

Move one of your minions to another base. You may play an extra action.

Errata: No

Clarifications:

  • None
2x On a Roll
Illustrated by: Gong Studios

Play up to two actions that directly affect the same minion as extra actions.

Errata: No

Clarifications:

  • None
2x One For All
Illustrated by: Gong Studios

Choose a base. Each of your minions there gains +1 power until the end of the turn. You may play an extra action.

Errata: No

Clarifications:

  • None
1x To Battle!
Illustrated by: Gong Studios

Play an extra minion. You may play an action that directly affects it as an extra action.

Errata: No

Clarifications:

  • None
1x Token of Affection
Illustrated by: Gong Studios

Search your deck and/or discard pile for an action that directly affects a minion and place it into your hand. You may play it as an extra action.

Errata: No

Clarifications:

  • None

Cards - Bases

1x Bastion Saint-Gervais
Illustrated by: Gong Studios


Breakpoint 25 - VPs: 5 4 3 - Once per turn after you play an action that directly affects one of your minions here, you may play an extra action.

Errata: No

Clarifications:

  • None
1x The Golden Lily
Illustrated by: Gong Studios


​Breakpoint 23 - VPs: 4 2 1 - At the end of your turn, if you have a minion here, draw a card.

Errata: No

Clarifications:

  • None