Last edited one week ago
by Cal Friedman

G.I. Gerald

Revision as of 20:07, 14 July 2025 by Cal Friedman (talk | contribs)
Illustrated by: Francisco Rico Torres
Purchase the G.I. Gerald Faction on Forgefire! (link coming soon)

Yo Gerald! G.I. Gerald is the code name for the nation’s fairly well trained secret mission force. Its purpose: to defend government bureaucracy against WEASEL, a terrorist organization with wildly inaccurate aim! Each team member has a blend of unique skills which lets them adapt to any situation their enemies throw at them.

G.I. Gerald are from the Half the Battle set and do not have a Titan card.

Complexity Level: MEDIUM
Mechanics
  • Fusions
Strategy
Synergy

Cards - Minions

1x Viscount
Illustrated by: Francisco Rico Torres

Power 5 - Ongoing: Once per turn, after you play a fusion and use its Action ability, you may give this minion +2 power until the end of the turn OR place a +1 power counter on it.

Errata? Yes/No

Clarifications:

2x Can-Do
Illustrated by: Francisco Rico Torres

Power 4 - Fusion - Minion: You may play an extra minion of power 2 or less here, or an extra action. / Action: You may play an extra minion of power 2 or less, and an extra action.

Errata? Yes/No

Clarifications:

3x Dice Ninja
Illustrated by: Francisco Rico Torres

Power 3 - Fusion - Minion: Draw a card. / Action: Draw two cards

Errata? Yes/No

Clarifications:

4x Rosie
Illustrated by: Francisco Rico Torres

Power 2 - Fusion -Minion: You may place a +1 power counter on another minion here. / Action: Place two +1 power counters total on your minions.

Errata? Yes/No

Clarifications:

2x Mabel Lean
Illustrated by: Francisco Rico Torres

Power 2 - Fusion - Minion: If this is your only minion here, you may place a +1 power counter on it. / Action: Play an extra minion of power 2 or less.

Errata? Yes/No

Clarifications:

1x M.O.W.A.T.
Illustrated by: Francisco Rico Torres

Power 2 - Fusion - Minion: You may give another minion +1 power until the end of the turn. / Action: Give a minion +3 power until the end of the turn.

Errata? Yes/No

Clarifications:

  • a
1x Obstruction
Illustrated by: Francisco Rico Torres

Power 2 - Fusion - Minion: Each of your minions here gains +1 power until the end of the turn. Action: Place a minion of power 3 or less on the bottom of its owner’s deck.

Errata? Yes/No

Clarifications:

  • a
1x Sawbones
Illustrated by: Francisco Rico Torres

Power 2 - Fusion - Minion: Shuffle an action from your discard pile into your deck. / Action: Shuffle a minion from your discard pile into your deck.

Errata? Yes/No

Clarifications:

  • a
2x Shellback
Illustrated by: Francisco Rico Torres

Power 2 - Fusion - You may return one of your non-Shellback fusions to your hand. / Action: Copy the Action ability on one of your other fusions in play.

Errata? Yes/No

Clarifications:

  • a
1x Ski Lift
Illustrated by: Francisco Rico Torres

Power 2 - Fusion - Minion: You may move one of your minions from another base to here. / Action: Move a minion.

Errata? Yes/No

Clarifications:

Cards - Actions

1x Now You Know: Home Safety
Illustrated by: Francisco Rico Torres

Play an extra minion of power 2 or less. If it is a fusion, you may also use its Action ability. Special: You may play this before a base scores to copy the Action ability of one of your fusions there instead.

Errata? Yes/No

Clarifications:

1x Go, Gerald
Illustrated by: Francisco Rico Torres

Choose a base. Give each of your minions played there this turn +2 power until the end of the turn.

Errata? Yes/No

Clarifications:

Cards - Bases

1x USS Banner
Illustrated by: Francisco Rico Torres


Breakpoint 20 - VPs: 4 2 1 - On your turn, you may play an extra minion here of power 2 or less. If you control it at the end of the turn, place it on top of your deck.

Errata? Yes/No

Clarifications:

1x G.I. Gerald's Base
Illustrated by: Francisco Rico Torres

​Breakpoint 22 - VPs: 5 3 2 - Once per turn, after you play a minion here, you may draw a card and place a card from your hand on the bottom of your deck

Errata? Yes/No

Clarifications: