
Purchase the Rulers of the Cosmos Faction on Forgefire!
If you were the strongest warrior, would you put up with a cackling skeletal guy making a bunch of weirdos attack you all the time? If you want to survive on TV, you certainly will! You and your friends have many weapons to share, including two powerful Swords. Draw them, and you’ll have the power!
Rulers of the Cosmos are from the Half the Battle set and do not have a Titan card.
Complexity Level: High
Mechanics
- Play-On-Minion Actions
- Moving Actions Between Minions
Strategy
Synergy
- Ninjas
- Shapeshifters
- Mad Scientists
- Astroknights
- Spider-Verse
- Nightmare Before Christmas
- Wraithrustlers
- Teens
- Pearl and the Images
- Slashers
Cards - Minions
1x Gal-Woman

Power 5 - Talent: Play an extra play-on-minion action from any player’s discard pile. At the end of the turn, or when it leaves play, place it on the bottom of its owner’s deck.
Errata: No
Clarifications:
- None
1x Guy-Man

Power 5 - Talent: Copy the talent of another one of your minions.
Errata: No
Clarifications:
- None
2x Andko

Power 3 - Effect
Errata: No
Clarifications:
- None
2x Man-With-Arms

Power 3 - Talent: If this minion has an action on it, it gains +2 power until the start of your next turn. Ongoing: Once per turn, when this minion would use a talent given by an action, it may instead use another of its talents an extra time.
Errata: No
Clarifications:
- None
2x Frogga

Power 2 - Draw a play-on-minion action off the top of your deck. Ongoing: When this minion leaves play, you may shuffle an action on it into your deck.
Errata: No
Clarifications:
- None
2x Young Noble


Power 2 - Talent: If a Sword card is on this minion, swap this minion for a minion of power 5 or more from your hand, deck, or discard pile.
Errata: No
Clarifications:
- None
Cards - Actions
1x Armor of Battle

Play on a minion. Ongoing: This minion has the ability: “Talent: Increase the breakpoint of this base by 2 for each of your minions here with an action on it until the start of your next turn.”
Errata: No
Clarifications:
- None
1x Dolts, Halfwits, Fools, Morons!

Transfer any number of actions on your minions to your other minions. Place a +1 power counter on each of your minions you transferred an action to.
Errata: No
Clarifications:
- None
2x Fearless Friend

Play on your minion. Ongoing: This minion has the ability: “Talent: Move this minion.”
Errata: No
Clarifications:
- None
1x Magic Weapon

Play on a minion. Ongoing: This minion has the ability: “Talent: This minion gains +1 power until the start of your next turn for each player with a minion here OR if there is only one action on this minion, draw a card.”
Errata: No
Clarifications:
- None
1x MYAAAH!

Return a play-on-minion action from one of your minions or from your discard pile to its owner’s hand. Play it as an extra action.
Errata: No
Clarifications:
- None
1x Mystic Transference

Play on your minion. Ongoing: At the start of each other player’s turn, choose one of your actions in play that gives a talent. This minion may copy that talent immediately. Talent: Transfer one of your actions between this minion and another of your minions.
Errata: No
Clarifications:
- None
1x Now You Know: Toxic Waste

Draw a play-on-minion action from your deck. Special: You may play this before a base scores to transfer an action from one of your minions to another instead; then you may use a talent on the minion the action was transferred to.
Errata: No
Clarifications:
- None
1x Powerful Sword

Play on your minion. Ongoing: This minion has the ability “Talent: This minion is not affected by other players’ cards until the start of your next turn.” Talent: Transfer another action from this minion to another of your minions.
Errata: No
Clarifications:
- None
1x Sword That's Powerful

Play on your minion. Ongoing: This minion has the ability: “Talent: Place a +1 power counter on this minion.” If this minion’s printed power is 5 or more, it has +2 power.
Errata: No
Clarifications:
- None
Cards - Bases
1x Slime Pool

Breakpoint 20 - VPs: 3 2 1 - Instead of your regular action play, you may play a play-on-minion action off the top of your deck on a minion here.
Errata: No
Clarifications:
- None
1x Power Castle

Breakpoint 22 - VPs: 4 2 1 - Once per turn, after an action is played on or transferred to a minion here, you may place a +! power counter on that minion
Errata: No
Clarifications:
- None