Adolescent Epic Geckos: Difference between revisions

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'''Power 4''' - You may place a +1 power counter on one of your minions. Talent: If you have played at least two actions this turn, for each base you may place a +1 power counter on a minion there
'''Power 4''' - You may place a +1 power counter on one of your minions. Talent: If you have played at least two actions this turn, for each base you may place a +1 power counter on a minion there


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:
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'''Power 4''' - This minion gains +1 power until the end of the turn. Talent: If you have played at least two actions this turn, give this minion +2 power until the end of the turn OR move another one of your minions to here.
'''Power 4''' - This minion gains +1 power until the end of the turn. Talent: If you have played at least two actions this turn, give this minion +2 power until the end of the turn OR move another one of your minions to here.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:
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'''Power 4''' - Draw a card. Ongoing: Any time you can play an action, you may instead draw a card and trigger all abilities as though you had played an action.
'''Power 4''' - Draw a card. Ongoing: Any time you can play an action, you may instead draw a card and trigger all abilities as though you had played an action.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:
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'''Power 4''' - You may shuffle a standard action from your discard pile into your deck. Ongoing: After you play a standard action, you may store it under this card. At the start of your turn or after you win this base, shuffle all cards stored under this card into your deck.
'''Power 4''' - You may shuffle a standard action from your discard pile into your deck. Ongoing: After you play a standard action, you may store it under this card. At the start of your turn or after you win this base, shuffle all cards stored under this card into your deck.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:
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'''Power 3''' - '''Fusion''' - Minion: Play an extra action. / Action: Play an extra minion
'''Power 3''' - '''Fusion''' - Minion: Play an extra action. / Action: Play an extra minion


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:
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'''Power 2''' - If you have a minion of printed power 4 in play, you may swap it for one with a different name in your hand or deck; if not, you may draw one off the top of your deck.
'''Power 2''' - If you have a minion of printed power 4 in play, you may swap it for one with a different name in your hand or deck; if not, you may draw one off the top of your deck.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:
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Look at the top four cards of your deck. Draw one and return the rest in any order. If this is your first action played this turn, play an extra action.
Look at the top four cards of your deck. Draw one and return the rest in any order. If this is your first action played this turn, play an extra action.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:
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Draw a card. If this is your first action played this turn, play an extra action; if not, draw two more cards.
Draw a card. If this is your first action played this turn, play an extra action; if not, draw two more cards.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:
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If this is your first action played this turn, move one of your minions and play an extra action; if not, move any minion.
If this is your first action played this turn, move one of your minions and play an extra action; if not, move any minion.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:
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Play on a minion. Talent: If you have played at least two other actions this turn, move this minion OR place a +1 power counter on it OR give it +2 power until the end of the turn.
Play on a minion. Talent: If you have played at least two other actions this turn, move this minion OR place a +1 power counter on it OR give it +2 power until the end of the turn.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:
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Swap one of your minions in play for one with a different name and equal or less power in your hand, deck, or discard pile. If this is your first action played this turn, play an extra action; if not, place a +1 power counter on the new minion.
Swap one of your minions in play for one with a different name and equal or less power in your hand, deck, or discard pile. If this is your first action played this turn, play an extra action; if not, place a +1 power counter on the new minion.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:
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Play an extra minion of power 2 or less. If this is your first action played this turn, play an extra action; if not, place two +1 power counters on a minion at that base.
Play an extra minion of power 2 or less. If this is your first action played this turn, play an extra action; if not, place two +1 power counters on a minion at that base.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:
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Move one of your minions. Special: After a base scores where you didn’t win, you may play this card to return one of your minions there to your hand instead.
Move one of your minions. Special: After a base scores where you didn’t win, you may play this card to return one of your minions there to your hand instead.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:
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Place two +1 power counters on one of your minions. If this is your first action played this turn, play an extra action; if not, you may give that minion +2 power until the end of the turn.
Place two +1 power counters on one of your minions. If this is your first action played this turn, play an extra action; if not, you may give that minion +2 power until the end of the turn.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:
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Breakpoint 21 - VPs: 4 2 1 - After you play your second action in a turn, you may place a +1 power counter on a minion here
Breakpoint 21 - VPs: 4 2 1 - After you play your second action in a turn, you may place a +1 power counter on a minion here


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:
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​Breakpoint 22 - VPs: 4 2 1 - After the first time you play a minion here each turn, you may play an extra action.
​Breakpoint 22 - VPs: 4 2 1 - After the first time you play a minion here each turn, you may play an extra action.


Errata? Yes/No
Errata: No


Clarifications:
Clarifications:


*
*

Latest revision as of 22:19, 22 August 2025

Illustrated by: Gong Studios
Purchase the Adolescent Epic Geckos Faction on Forgefire!

HANG TEN! Get ready to bash some bad guys and chow down on lasagna with the Geckos! These secretive heroes of the city take down their foes with sick martial arts combos. Just when you think you have one of them pinned down, another will take his place and save the day!

Adolescent Epic Geckos are from the Half the Battle set and do not have a Titan card.

Complexity Level: MEDIUM-HIGH
Mechanics
  • Tagging Out Your Minions
  • Playing Two Or More Actions Per Turn
  • Fusions
Strategy
Synergy

Cards - Minions

1x Hokusai
Illustrated by: Gong Studios

Power 4 - You may place a +1 power counter on one of your minions. Talent: If you have played at least two actions this turn, for each base you may place a +1 power counter on a minion there

Errata: No

Clarifications:

1x Kandinsky
Illustrated by: Gong Studios

Power 4 - This minion gains +1 power until the end of the turn. Talent: If you have played at least two actions this turn, give this minion +2 power until the end of the turn OR move another one of your minions to here.

Errata: No

Clarifications:

1x Monet
Illustrated by: Gong Studios

Power 4 - Draw a card. Ongoing: Any time you can play an action, you may instead draw a card and trigger all abilities as though you had played an action.

Errata: No

Clarifications:

1x Van Gogh
Illustrated by: Gong Studios

Power 4 - You may shuffle a standard action from your discard pile into your deck. Ongoing: After you play a standard action, you may store it under this card. At the start of your turn or after you win this base, shuffle all cards stored under this card into your deck.

Errata: No

Clarifications:

2x K.C. Smith
Illustrated by: Gong Studios

Power 3 - Fusion - Minion: Play an extra action. / Action: Play an extra minion

Errata: No

Clarifications:

4x June
Illustrated by: Gong Studios

Power 2 - If you have a minion of printed power 4 in play, you may swap it for one with a different name in your hand or deck; if not, you may draw one off the top of your deck.

Errata: No

Clarifications:

Cards - Actions

1x Breaking News
Illustrated by: Gong Studios

Look at the top four cards of your deck. Draw one and return the rest in any order. If this is your first action played this turn, play an extra action.

Errata: No

Clarifications:

1x Flip Kick
Illustrated by: Gong Studios

Draw a card. If this is your first action played this turn, play an extra action; if not, draw two more cards.

Errata: No

Clarifications:

1x Gecko Blimp
Illustrated by: Gong Studios

If this is your first action played this turn, move one of your minions and play an extra action; if not, move any minion.

Errata: No

Clarifications:

1x Gecko Power
Illustrated by: Gong Studios

Play on a minion. Talent: If you have played at least two other actions this turn, move this minion OR place a +1 power counter on it OR give it +2 power until the end of the turn.

Errata: No

Clarifications:

1x Gecko Rap
Illustrated by: Gong Studios

Swap one of your minions in play for one with a different name and equal or less power in your hand, deck, or discard pile. If this is your first action played this turn, play an extra action; if not, place a +1 power counter on the new minion.

Errata: No

Clarifications:

  • a
2x Lasagna Party
Illustrated by: Gong Studios

Play an extra minion of power 2 or less. If this is your first action played this turn, play an extra action; if not, place two +1 power counters on a minion at that base.

Errata: No

Clarifications:

1x Now You Know: Bullying
Illustrated by: Gong Studios

Move one of your minions. Special: After a base scores where you didn’t win, you may play this card to return one of your minions there to your hand instead.

Errata: No

Clarifications:

2x The Master's Teachings
Illustrated by: Gong Studios

Place two +1 power counters on one of your minions. If this is your first action played this turn, play an extra action; if not, you may give that minion +2 power until the end of the turn.

Errata: No

Clarifications:

Cards - Bases

1x Sewer Hideout
Illustrated by: Gong Studios


Breakpoint 21 - VPs: 4 2 1 - After you play your second action in a turn, you may place a +1 power counter on a minion here

Errata: No

Clarifications:

1x Technoball
Illustrated by: Gong Studios


​Breakpoint 22 - VPs: 4 2 1 - After the first time you play a minion here each turn, you may play an extra action.

Errata: No

Clarifications: