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by Cal Friedman

List of Errata'd Cards

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Action Heroes Get to the Choppa Move one of your minions from one base to another. If it is your only minion there, you may play an extra action.
Jungle Camp 20 (3 2 1) After this base scores, the winner may return one of their minions here to their hand.
Aliens Collector You may return a minion of power 3 or less on this base to its owner’s hand
Jammed Signal Play on a base. Ongoing: This base's abilities are canceled.
Scout Special: After this base scores, you may return this minion to your hand.
Terraforming Search the base deck for a base and swap it with a base in play. You may play an extra minion there.
The Homeworld 23 (4 2 1) Once per turn, after you play a minion here, you may play an extra minion of power 2 or less.
Anansi Tales Onini the Python Ongoing: After another player plays or discards a card they don't own from a hand or deck, you may place a +1 power counter on one of your minions.
Ancient Egyptians Mummy Strength Choose one of your minions. If there is a card buried on its base, it gains +4 power until the end of the turn, otherwise it gains +2 power until the end of the turn.
Mummy Special: After this base scores, you may bury this minion on another base.
Astroknights Astro Robot You may destroy an action played on this base or on a minion here.
Laser Sword Play on a minion. Ongoing: This minion has +2 power and is not affected by other players' minions.
Prepare for Battle Reveal the top three cards of your deck. Draw two of them and return the other to the top or bottom of your deck.
No-Moon 25 (5 3 3) Before this base scores, destroy a random other base (replace it normally).
Backtimers Time-Traveling Car 22 (3 2 1) After this base scores, the winner may place two stasis counters on one of their minions or actions here.
Changerbots Cesium Armor Play on a minion. Ongoing: This minion has +2 power and cannot be destroyed.
Cowboys Pinkerton Ongoing: Once per duel, when one of your minions is in a duel, you may place a +1 power counter on it.
Cyborg Apes Flying Monkey Play on a minion. Special: After this base scores, you may move this minion to another base and destroy this action.
Primate Park 20 (3 2 1) After this base scores, the winner may return any number of their actions on minions here to their hand.
Dinosaurs Armor Stego Talent: Until the start of your turn, this minion has +2 power during other players' turns.
Laseratops You may destroy a minion here of printed power 2 or less.
Tooth Claw Guns Play on a minion. Ongoing: This minion is not affected by other players' cards.
Tar Pits 16 (4 3 2) When a minion here would be destroyed for the first time each turn, place it on the bottom of its owner's deck instead.
Disco Dancers Get Down Tonight Give a minion +2 power until the end of the turn. Draw a card for each minion affected by this.
I'm So Excited Move one of your minions. Draw a card for each minion affected by this.
Roller Ongoing: After this minion is affected by a standard action, you may place two +1 power counters on it if it had no such counters when the action was played.
Dragons Bring Down The Walls Play on a base. Special: Before this base scores, you may play a minion here.
Dangerous Ground Play on a base. Ongoing: After another player plays a minion here, they must discard a card.
Dragon's Lair 18 (2 2 1) When this base scores, the winner draws three cards.
Explorers Glory Hound Look at the top two cards of the base deck. Return them to the top and/or bottom of that deck in any order.
X Never Marks the Spot Move any number of your minions.
Fairies Leaf Armor Play on a minion. Ongoing: This minion has the ability "Talent: This minion gains +2 power until the end of the turn."
Playful Tricks Destroy up to two actions on minions and/or bases OR play Spirit of the Forest.
Geeks Non-Infinite Loop Play an extra standard action, then you may place it back into your hand instead of where it would normally go.
Ghosts Make Contact Play on a minion. If you have any cards in your hand, destroy this action. Otherwise, take control of this minion. Ongoing: After this action leaves play, give control of this minion to its owner.
Creampuff Man Special: On your turn, you may play this titan if you have no cards in your hand. |Ongoing: You have +5 power here minus the number of cards in your hand (minimum 0). |Talent: Choose a standard action in your discard pile. Discard a card to play the chosen action as an extra action. Place it on the bottom of your deck instead of the discard pile.
Goblins Chaos Lord Ongoing: After you flip a coin, if it was heads, place a +1 power counter on one of your minions; if tails, draw a card then discard a card.
Diviner Ongoing: Once per turn, immediately after you flip a coin you may discard a card to change its result. After the first time each turn you flip a coin, draw a card.
Goblin Recruiters Play on a base. Ongoing: After you flip a coin, if it was heads, draw a card; if tails, you may shuffle a card from your discard pile into your deck.
Grannies Attic Treasures Place up to three cards from your hand on the bottom of your deck in any order. Draw that many cards.
Grimms' Fairy Tales Woodland Cottage 19 (3 1 1) Once per turn, after you play a minion here, you may search your deck for a minion of power 3 or less and place it into your hand.
Innsmouth In Plain Sight Play on a base. Ongoing: Your minions here of printed power 2 or less are not affected by opponents' cards.
Return To The Sea Special: After a base scores, return any number of your minions with the same name on that base to your hand.
Spreading The Word Choose a minion in play. Play up to two extra minions with the same name as that minion.
Dagon Special: On your turn, you may play this titan on a base where you have two or more minions with the same name. |Ongoing: You have +1 power here for each of your minions here that has the same name as another minion here. |Talent: Play an extra minion here.
Ritual Site 20 (4 2 2) After this base scores, all minions here are shuffled into their owners' decks.
Kaiju Radioactive Breath Play on a base. Destroy any number of minions here of power 2 or less. Ongoing: You gain +3 power here.
The Folly of Men Play on a base. Ongoing: Your minions and other actions on this base cannot be destroyed by other players' cards. You gain +2 power here.
There Goes Tokyo If Gorgodzolla is in play, destroy its base. Move Gorgodzolla to another base and replace the destroyed base normally.
Killer Plants Overgrowth Play on a base. Ongoing: At the start of your turn, reduce the starting breakpoint of this base to 0 until the end of the turn.
Sprout Ongoing: Destroy this card at the start of your turn. You may search your deck for a minion of power 3 or less, play it here as an extra minion, and shuffle your deck.
Weed Eater (Printed power 5 -> 3) Ongoing: At the start of your turn, this minion gains +2 power until the start of your next turn.
Killer Kudzu Special: At the start of your turn, if this titan is not in play, place a +1 power counter on it. On your turn, if this titan has three or more counters on it, you may play it instead of your regular minion play, keeping up to six counters on it. |Ongoing: After this titan leaves play, shuffle up to two minions from your discard pile into your deck OR draw two cards. |Talent: Destroy this titan to play an extra minion from your discard pile with power equal to or less than the number of +1 power counters on this titan.
The Greenhouse 24 (4 2 1) After this base scores and is replaced, the winner may search their deck for a minion and play it on the replacement base.
Kitty Cats Mr Grumpers You may give a minion -2 power until the start of your next turn.
Cool Cats' Alley 18 (3 2 1) Once on your turn, you may destroy one of your minions here to draw a card.
Knights of the Round Table Excalibur Play on a minion. Ongoing: This minion has +2 power and cannot be destroyed by other players' cards. Special: When this base scores, if this minion is King Arthur, gain 1 VP.
Galahad Search your deck for an action that can be played on a base and place it on top of your deck. Special: Before this base scores, you may transfer one of your actions on it to another base.
Merlin's Library Play on a base. Talent: Play an extra minion here OR move one of your minions to here OR transfer this action to another base.
Camelot 22 (5 3 2) Minions here of printed power 4 or more cannot be affected by other players' cards. On your turn, you may move one of your minions from here to another base.
Mad Scientists Grave Situation Play on a base. Ongoing: If your minions here would be destroyed, return them to your hand instead.
Golem Schloss 22 (4 3 2) After this base scores, the winner places a +1 power counter on each of their minions.
Laboratorium 25 (5 3 3) After the first time each turn a minion is played here, its controller places a +1 power counter on it.
Magical Girls Celestial Teleport Play on one of your minions. Talent: Move this minion to another base.
Minions of Cthulhu Altar To Cthulhu Play on a base. Ongoing: Once per turn, after you play a minion here, you may play an extra action.
Complete The Ritual Play on a base where you have a minion. Ongoing: At the start of your turn, place all cards here on the bottom of their owners' decks and swap this base with the top card of the base deck.
Cthulhu's Chosen Special: Before a base scores, you may draw a Madness card to give this minion +2 power until the end of the turn.
Mounties War Canuck Talent: If there is another player's minion here, this minion gains +2 power until the start of your next turn.
When Calls The Badge Place a +1 power counter on each of your minions on one base. Special: Play before a base scores.
Musketeers Aramis Ongoing: Once on your turn, after you play an action that directly affects this minion, you may play an action that directly affects this minion as an extra action.
Porthos Ongoing: This minion is not affected by other players' actions.
Mythic Greeks Jason Ongoing: Once per turn, after you play an action, you may choose a base and give your minions there +1 power until the end of the turn.
Spartan Ongoing: Once per turn, after you play an action, you may place a +1 power counter on this minion.
Mythic Horses Rainbow Talent: If you have another minion here, draw a card.
Sharing Power Play on a base. Ongoing: At the end of your turn, if you have two or more minions here, draw a card.
Ninjas Ninja Acolyte Talent: If you have not played a minion on this turn, you may return this minion to your hand and play an extra minion here immediately.
Infiltrate Play on a base. You may destroy another action on this base. Talent: Destroy this action to cancel this base's ability until the start of your turn.
Smoke Bomb Play on one of your minions. Ongoing: This minion is not affected by other players' actions.
Pirates Buccaneer Ongoing: Once per turn, if this minion would be destroyed, you may move it to another base instead.
Kraken Special: After a base scores where you had a minion while this card is not in play, you may say 'Release the Kraken!' to play this titan on the base that replaces it. |Talent: Move this titan to another base. Other players' minions there get -1 power until the start of your next turn. |Special: After this base scores, move one of your minions from here to another base.
Saucy Wench / Cut Lass You may destroy a minion here of power 2 or less.
Tortuga 21 (4 3 2) After this base scores and is replaced, the runner-up may move one of their minions on another base to the replacement base.
Polynesian Voyagers Island Chain 17 (3 1 1) After this base scores, play the top card of the base deck as an extra base.
Princesses Fairy Godmother Draw two cards OR one minion gets +3 power until the end of the turn.
Griselda Talent: Draw an Heirloom from your discard pile OR play an Heirloom as an extra action.
Woodland Helpers Play on a base. Ongoing: After you play a standard action, you may place it on the bottom of your deck instead of in your discard pile.
Beautiful Castle 22 (4 2 1) Minions here with printed power 5 or greater are not affected by opponents' cards.
Russian Fairy Tales Bewitched Play on a minion. Ongoing: This minion has +2 power. When this minion leaves play, transfer this action to another minion.
Samurai Code of Bushido Place three total +1 power counters on your minions.
Ronin If this is your only minion on this base, you may place two +1 power counters on it.
Shogun's Palace 23 (4 3 1) Once per turn, after you play a minion here, it may duel another player's minion here. The controller of the winning minion draws two cards.
Shapeshifters Doppleganger Ongoing: After this minion goes to the discard pile from play, search your deck for a minion and play it as an extra minion.
Genetic Shift Each of your minions gains +1 power until the end of the turn OR one of your minions gains +3 power until the end of the turn.
Faceless City 20 (4 2 1) Once per turn, after you play a minion here, you may search your deck for a copy of that minion, reveal it, and place it into your hand. Shuffle your deck.
Sharks The Deep 16 (3 2 2) After you play a minion here, if it has power 4 or more, you may destroy a minion with less power here.
Sheep Black Sheep Ongoing: After another minion is played here, move this minion to another base.
Counting Sheep Play on a base. Ongoing: Once per turn, after the power of another player's minion increases, your minions here gain +1 power until the end of the turn.
Shearing Play on a minion. Draw a card. Ongoing: This minion has -2 power. At the start of your turn, return this action to your hand.
Wood For Sheep Choose another player. Reveal a random card from their hand. You may place a card from your hand into their hand to play the revealed card. Otherwise return it and play an extra action.
Smash Up All Stars Non-Infinite Loop Play an extra standard action, then you may place it back into your hand instead of where it would normally go.
Prepare for Battle Reveal the top three cards of your deck. Draw two of them and return the other to the top or bottom of your deck.
Sprout Ongoing: Destroy this card at the start of your turn. You may search your deck for a minion of power 3 or less, play it here as an extra minion, and shuffle your deck.
Star Roamers Medical Officer Ongoing: When one or more of your other minions would be returned to your hand, you may draw a card instead of returning one of them.
Weird New Worlds Play a new base. You may play an extra minion there.
Steampunks Escape Hatch Play on a base. Ongoing: If your minions here would be destroyed, return them to your hand instead.
Ornate Dome Play on a base. Destroy all other players' actions on this base. Ongoing: Other players cannot play actions on this base.
Inventor's Salon 22 (4 2 1) After this base scores, the winner may draw an action from their discard pile.
Workshop 20 (4 2 1) After the first time each turn you play an action on this base, you may play an extra action.
Sumo Wrestlers Rookie Sumo You may discard a card to place two +1 power counters on one of your minions.
Superheroes Awesome Guy Ongoing: Your minions here cannot be destroyed by other players' cards.
Teddy Bears Bear Picnic Play on a base. Ongoing: If other players can play minions they own of printed power 2 or less here, they cannot play them on other bases.
Fun Bear Ongoing: After another player plays or moves a minion to here, you may place a +1 power counter on a minion here.
Teens Brain If there is a Slacker here, you may play an extra action. Ongoing: Once per turn, after you play another minion of power 3, you may draw a card.
Time Travelers Time Is Fleeting Special: Play after a base scores if there is a base in the discard pile. Add a base of your choice from the discard pile instead of drawing a new base from the base deck.
Wormhole Special: Play after a base scores. Shuffle any number of your minions there into your deck.
The Nexus 19 (4 3 2) After this base scores (before being replaced), the winner may place a base from the base discard pile on top of the base deck.
Truckers Hotwire Play an action that can be played on a base off the top of your deck OR choose an action played on a base; transfer it to another base, and/or take control of it.
Rally Give one of your minion +1 power until the end of the turn for each action on its base. Special: Play before a base scores and give one of your minions there +2 power for each action on its base instead.
Vikings Berserk Place a card from your hand on top of your deck to give one of your minions +4 power until the end of the turn.
Drakkar 21 (4 2 1) After the first time you play a minion here each turn, you may reveal the top card of another player's deck. If it is an action or a minion of power 3 or less, you may draw it. Otherwise, return it.
Werewolves Marking Territory Play on a base. Ongoing: At the start of your turn, if you have more total power here than each other player, reduce this base's starting breakpoint to 0 until the end of the turn.
Great Wolf Spirit Special: On your turn, if you have the most power on two or more bases, you may play this titan on one of them. |Ongoing: Your cards here may use their talents a second time on your turn. At the start of your turn, you may move this titan to a base where you have more power than any other player. |Talent: One of your minions gains +1 power until the end of the turn.
Moot Site 15 (2 1 0) After the first time each turn a minion is played here, it gains +2 power until the end of the turn.
Wizards Archmage Talent: Play an extra action.
Wraithrustlers Wraithrustlers HQ 20 (4 2 1) The winner, on their next turn, may choose to play an extra action or an extra minion.
Zombies Tenacious Z Special: On your turn you may play this card from your discard pile as an extra minion. You may only use the ability of one Tenacious Z each turn.
They're Coming To Get You Play on a base. Ongoing: Once on your turn, you may play a minion here from your discard pile instead of from your hand.